MagiusNecros
Gilgamesh Fan Annoyance
Man I wish I could nitpick over a game's lighting effects. I think the game looks great and will probably be a blast to play and that is really all I care about.
The use of sprite-based grass is genius imo.I'm sorry, i don't find static lighting, ps2 level character models, and grass made out of sprites impressive, shadows not reacting to light shouldn't exist in a 2015 game.
I'm seeing a lot of "damn the environment looks good, but man, the characters are fugly as heck" comments. Its like you guys never played any jrpgs before. Its an artstyle popular in japan. Maybe you guys just prefer realistic looking faces. Ill never understand that preference though, they look so bland and uninspiring.
The character design is going to hurt the game sales-wise and it's a damn shame.
They should at least consider the possibility of letting the players customize everyone in the game.
Monolith Soft's environmental designs are beyond gorgeous.I really wish their artists were in charge of the environmental art in Zelda.
Look, you just missed the biggest creature in that sequence.
That giant alien dude kinda throws a wrench in your argument.
People in this thread need to go back and watch an OG xenoblade cutscene before saying how shitty these ones are in comparison.
I really don't see the problem. People don't like the eyes of two of the characters of an unfinished rpg supposedly 5 times the size of xenoblade, therefore, character design is the worst ever. Give me a break. Say you don't like the eyes but enough of the hyperbole. Thanks.
I just want to be hyped. Wont somebody be hyped with me?
The most time of the Game i will look at the back of the character, so the design is fine for me (but not may favorit design for an rpg), alternative is you can use a huge Doll to hide it.
Monolith is realy awesome in using the limited WiiU Hardware.
If you only realized that now mean you didn't check bayonetta 2 threads.Was going to reply to that ninjablade gif post, but then i realized something gaf...
hes a troll *GASP*.
Exactly!! Why worry about the faces when your going to be FIGHTING DINOSAURS IN A MECH
I watched all the trailers the game is diffidently is not using dynamic lighting, the player shadows almost never change in shape and size.
It's a JRPG, dude. A Tetsuya Takahashi JRPG nonetheless.
How the characters look in a serious cutscene is extremely important in story-driven games.
It's a JRPG, dude. A Tetsuya Takahashi JRPG nonetheless.
How the characters look in a serious cutscene is extremely important in story-driven games.
You are still wrong.
if the Story is Awesome they can look like shit. If the Story will suck then.....
I think they're fine
I hate to give the bad news, but i'm right.
Sun height doesnt affect shadows at all. Here sun is about in 30 degree, but shadow is cast from 80 degree. So lighting is static, mostly prebaked. Shadow resolution looks like 1024k, original post by KKRT00
The two are interconnected.
This isn't a book.
Clearly, but not everyone else does.
why are you showing us alpha pics from the announcement video in Jan. 2013?
The two are interconnected.
This isn't a book.
.
because games don't change from static lighting to dynamic lighting, and the gif i posted clearly shows the same thing happening.
that was the magic of FFVII
It's terrible when gamers try to act like developers.Man I wish I could nitpick over a game's lighting effects. I think the game looks great and will probably be a blast to play and that is really all I care about.
so every Game has the same lightning from alpha to Beta to Gold status?
Yet another reason for me to buy a wii u. It's almost time now for me to make the jump.
The lighting is dynamic, but the character model's shadows aren't cast by the sun. As you noticed yourself, the shadows do move and change shape and size based on the time of day, but not to the extent they should. They are cast by an invisible light source that moves with the sun but always stays close to the zenith. I assume they either did this for performance reasons (might be related to the large number of billboards, actually), to help with platforming (using the shadow to aim is an old and common trick), or both.I hate to give the bad news, but i'm right.
Sun height doesnt affect shadows at all. Here sun is about in 30 degree, but shadow is cast from 80 degree. So lighting is static, mostly prebaked. Shadow resolution looks like 1024k, original post by KKRT00
it's clearly static lighting, this is a fact.
Dynamic shadows were patched into HL2. It's not something that has to be in the game from the outset.it could have more refined lighting system, but static or dynamic lighting is probably a choice made right in the beginning.
Does GAF allow signatures now or are you just appending the same gif to every post
edit:
if the Story is Awesome they can look like shit. If the Story will suck then.....
It's terrible when gamers try to act like developers.
I dunno what you're saying, but FFVII involved reading to understand the story.
you could pretty much imagine close to anything you wanted with the details of those models.
All dis.Oh boy lighting talk in a JRPG thread, yay! What is more important to me is actually having HD towns! I have been a proponent of going back to Suikoden 1 & 2 and pre Final Fantasy 7 RPGs if it meant having more places to go and more NPCs to interact with in those places. So here we have a huge HD and 3D JRPG with cities and all, and we have folks complaining about lighting and such.
Everyone has a right to be critical and have an opinion. Just be careful what you wish for, or else you may end up with just some beautiful hallways instead. FFXV may be the closest we will get to having our JRPG graphics and exploration cake and eating it too, but that game has been in development for ages, and we really don't know much about how towns and NPCs will be in that game.
Nah, gotta fight and argue about lighting and polygons. Gotta love modern gaming.In the next year(s) there we will get two of the best and biggest JRPGs to date. That should be a reason of celebration.
The lighting is dynamic, but the character model's shadows aren't cast by the sun. As you noticed yourself, the shadows do move and change shape and size based on the time of day, but not to the extent they should. They are cast by an invisible light source that moves with the sun but always stays close to the zenith. I assume they either did this for performance reasons (might be related to the large number of billboards, actually), to help with platforming (using the shadow to aim is an old and common trick), or both.
The lighting is dynamic, but the character model's shadows aren't cast by the sun. As you noticed yourself, the shadows do move and change shape and size based on the time of day, but not to the extent they should. They are cast by an invisible light source that moves with the sun but always stays close to the zenith. I assume they either did this for performance reasons (might be related to the large number of billboards, actually), to help with platforming (using the shadow to aim is an old and common trick), or both.
The lack of detail allowed players to form their story in their head. More like a book than film.
my point exactly.
After Ninjablade's comments in the Bayonetta thread, why are you guys still entertaining his bullshit?
I actually do like a lot of the characters shown, just not Elma.
I imagine their faces don't look great since the characters are really small in this game
At least you can make a pretty decent looking protagonist with the character creatorsince the world is built to scale with the mechs which are 5x bigger
What? The problem with Xenoblade X isn't the lack of detail but how poor the character models look. The detail is there, but it just looks bad.
a mixture of static and prebaked lighting can do those tricks, here a video that shows dynamic lighting properly, you don't see nothing like this in X, its like a night and day difference. you're explanation basically defeats the whole point of having dynamic lighting.
https://www.youtube.com/watch?v=pROWml_4sYQ