Enemies and Treasure chests in the sky?
So new enemies?
Possibly if the 1 level higher than in normal mode holds true all the way to the toughest enemies, could be that there are new versions of enemies anyway.
Enemies and Treasure chests in the sky?
So new enemies?
I'll continue to use it for hitting rocks and shit, then. But it will look cooler, at least.From the press release:
Sounds like it won't be significantly better than before if you were looking for a major change.
Been purposefully holding off playing for hard mode. Expected some limitations on food recovery and inventory possibly, maybe a unique spin. Never expected paid DLC for a mere stat bump...yet here we are.
I find this pack largely terrible as a paid proposition.
Dual audio is a free update.Dual audio as a dlc package is laughable.
So,Always 60 Attack and never breaks. Kinda breaks the game.
Yeah even when powered it can break. 60 permanent damage (and maybe like 120 when powered up) would be awesome. Never breaking would be cool too, or maybe a shortened cooldown would be nice.. Correct me if I'm wrong though.I'm pretty sure it can break when powered up, just that it has a good amount more durability
Dual audio as a dlc package is laughable.
Hard Mode: The Legend of Zelda: Breath of the Wild is already considered one of the most thrilling games in The Legend of Zelda series, and fans looking for a challenge are in for a treat with the new Hard Mode. In Hard Mode, the ”ranks" of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and players might even encounter higher-ranking enemies they wouldn't find through normal play. Enemies will also slowly recover health in battle, forcing you to defeat them more quickly. They will also more easily spot Link as he approaches them, making these enemies tougher to sneak up on. In addition, floating planks held aloft by balloons will be scattered around Hyrule. By successfully reaching these planks, players can battle enemies and collect treasure.
So,Always 60 Attack and never breaks. Kinda breaks the game.
Dual audio as a dlc package is laughable.
Clear all the trials (about 45 rooms in total), and the true power of the Master Sword awakens.
. Correct me if I'm wrong though.I'm pretty sure it can break when powered up, just that it has a good amount more durability
Dual audio as a dlc package is laughable.
Dual audio is a free update.
It's a free update, a lot of other games have been doing that, Persona 5 and World of Final Fantasy being more recent ones.
Yea it's very disappointingRemember when people tried to argue that for sure Nintendo wouldn't ever put an ordinary hard mode into DLC?
Dual audio as a dlc package is laughable.
Nope. Doesn't break.
Wait what enemies can currently fly besides bats?
So it's microtransactions you have to work for and a hard mode that most other games ship with or would patch in for free. I'm not close to finishing the game yet, but I was hoping for new areas or story content
So it's microtransactions you have to work for and a hard mode that most other games ship with or would patch in for free. I'm not close to finishing the game yet, but I was hoping for new areas or story content
Was about to call this DLC pretty shit, until I saw this
BEST DLC