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Digital Foundry vs Mario Kart 8

Easy_D

never left the stone age
I can't fucking take microstuttering (this is what it is right?) when there's a lot of camera movement :(. But by the time I have a Wii U it'll probably be patched anyway. And since it doesn't affect online play it's not really a big deal. Game looks hawt tho
 

Nicktendo86

Member
Watched it multiple times, tried to notice. Just can't see it. I'm just going to chalked it up to not being able to see it.
Same, thank god couldn't see it at all which I am surprised by as I am usually really sensitive to this sort of thing. Was just struck by how smooth it was, looks soooooo good.
 
http://a.pomf.se/gdqvuj.webm

Around the 9 to 11 second mark as Mario is rounding the corner, you can see it pretty well in the words "Star Cup" as it goes by.

I've been watching these webm's in the build-up to the release and just thought it was encoding / my laptop having problems. Now it's confirmed to be in the game itself, and I know I'm in the minority here, I'm genuinely upset. I just don't know if I'm going to get on with it, and I'm partial to motion sickness in some games so that's another concern I now have.

Some of the responses in this thread are incredible. Dismissive of other gamer's concerns, that's not cool.

I wish I didn't notice it, really do.
 
The reaction to DF articles is crazy embarrassing on here almost without exception. They must have thick skins over there, every single video game fanboy in the world hates them and thinks they're biased against their company of choice.

What I took from the article:
-It looks great and runs great
-The lack of AA is admittedly disappointing and the biggest issue
-It uses a clever solution for 4 player splitscreen
-There is currently a repeating frame every 64 frames that may or may not be an issue to an end user and will hopefully be patched. This falls a bit short of Nintendo's typical technical genius and so is worth remarking on for that alone.

I just watched on of the Gamersyde vids and the stutter doesn't seem like it will bother me, but I wont know for sure until I get hands on with the controller again (I played it at an event last October and didn't notice anything then). But it is an interesting technical fact and I like the theorising about the a.i updating roughly once a second instead of every frame - that is an interesting idea and would probably rule out a patch correcting the issue, if it was by design. (but we can still hope)

The split screen implementation sounds very clever and I look forward to seeing it for myself. I wonder if other games will start using a similar set up. I am really happy that the 2 player split screen is 60 with 3/4 players being 30fps. Overlooking the a.i stutter issue it looks like the framerate never deviates from a solid 30 - which is kind of crazy with the amount that goes on with 4 player games of Mario Kart.

No anti-aliasing was noticeable on the starting line up, but once the race began I didn't notice anything that stood out to me. It just looks amazing in motion.

Good job Nintendo, good job Digital Foundry and dark10x - shameful display by a lot of NeoGAF members in this thread on both sides of the console war, but good job to the people who are actually trying to discuss the article.
 

prag16

Banned
http://a.pomf.se/gdqvuj.webm

Around the 9 to 11 second mark as Mario is rounding the corner, you can see it pretty well in the words "Star Cup" as it goes by.

I played the demo again after reading the DF piece, and I still wasn't able to perceive this issue. And I normally have a good eye for stuff like this, being fully familiar with the refresh rate related "judder" effect from gaming on PC for many years.

In this webm, I did notice what you guys are referring to, only when locking focus completely on the upside down "star cup" text. I couldn't really perceive it when focusing anywhere else.

I'm pretty confident I never would have noticed this if DF didn't call attention to it. Even now, I probably won't. If I DO see any miniscule hitches, my brain will probably gloss right over it (console games have trained me to gloss over much much worse..).

No need to shit on DF; they're doing their jobs. They nitpick everything.

At the same time, I can't believe a handful of people are dead serious in cancelling preorders over this. Absolutely blows my mind. :(
 

Kai Dracon

Writing a dinosaur space opera symphony
I can't fucking take microstuttering (this is what it is right?) when there's a lot of camera movement :(

The end result is similar to microstutter, though perhaps not as frequent per second due to this being an extra frame exactly every 64 frames. Microsutter drives me nuts as well. The 60fps videos make it look not as bad as many games that suffer from it. But it is noticeable.
 
At the same time, I can't believe a handful of people are dead serious in cancelling preorders over this. Absolutely blows my mind. :(
I'm OK with it, anyone who would cancel their preorder over an issue like this was probably going to pick Metal Mario anyway.
 

rokkerkory

Member
Wow this is really weird... but doesn't hurt game play so prob is ok? Curious to the once seen cannot unseen statement tho.
 
The end result is similar to microstutter, though perhaps not as frequent per second due to this being an extra frame exactly every 64 frames. Microsutter drives me nuts as well. The 60fps videos make it look not as bad as many games that suffer from it. But it is noticeable.

Microstutter is the uneven distribution of frames. Unfortunately DF don't go into that in their article, so I'm going to assume distribution is pretty smooth. This repeated frame is quite different. Must be a bug, and bugs get fixed.
 

Davey Cakes

Member
When I watch a webm and really look for it, I can kind of see it. During actual gameplay I'm not sure if it'll be perceptible.

Unfortunate for those who could always see and can't unsee though.
 
Don't notice anything in the videos and webm's I've seen. Non-issue really, but hopefully for those that have trained eyes this bug is fixed in a patch.
 

kinggroin

Banned
The most interesting thing about the article is how 4-player split-screen is handled. I had no idea it could work that way.

Nintendo may have run into performance issues but at least they're pretty clever.

There are no real performance issues per say.


A patch should fix this timing bug right up.
 

Grinchy

Banned
I'm just curious about why they did it this way. Is it a smoother transition to duplicate the previous frame than just letting it drop the frame instead?
 

Exile20

Member
This is so weird, there were last e3 where people played it, the best buy event, the GameStop event, press playing it at a private event, reviewers having it month early, GameStop demo station and nothing was said about how jarring and unplayable mk8 is.

Df releases this analysis now everyone notices it and saying how unplayable it is.

I know there are some that actually noticed it before the article I guess.
 

qu3becker

Neo Member
It just needs a small update to add some kind of edge smoothing technique and maybe "fix" the 59 fps but I don't see it unless I'm looking for it and even then I'm not sure.
 

Alex

Member
I can't really notice it, usually I'm pretty good at picking up on things like this due to all of the endless fiddling my OCD self likes to do with PC game settings but my eyes seem to fail me here.

What I do notice is the lack of anti aliasing though, yikes, rough.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I just watched on of the Gamersyde vids and the stutter doesn't seem like it will bother me, but I wont know for sure until I get hands on with the controller again (I played it at an event last October and didn't notice anything then). But it is an interesting technical fact and I like the theorising about the a.i updating roughly once a second instead of every frame - that is an interesting idea and would probably rule out a patch correcting the issue, if it was by design. (but we can still hope)
I just spent a considerable amount of time pressing 'advance to next frame' in the video player here on one of the Gamersyde videos (Sunshine Airport).

1. Yes, there's micro stutter in the amount of 1 frame once in a while.
2. The 1-frame stutter does _not_ occur every second. No AI during those "pauses", I guess?
3. What happens when the AI needs to respond to something during the rest of the 60-something frames of a second where there's absolutely no stutter - no AI during that time? No clashes, no spinouts, no item uses? Really?

This 'theoriszing' is really a sign of people posting before thinking. Not a big deal in itself, happens all the time, but when people regurgitate the same ridiculous theory time and again, it shows fundamental reluctance to think.
 
???

An extra frame every 64 frames is "an uneven distribution of frames."

No it's not :) The timing of those frames - are those 60 frames per second coming out of the console exactly 1/60th of a second. The time between frame updates, not the number of frames themselves.
 

zashga

Member
I can't see it in the webms. Guess I'll see if I can notice it when I get the actual game. Or not; framey games don't bother me (even really obvious stuff, like Blighttown in Dark Souls) and this sounds exceptionally subtle.
 

Synless

Member
So what this article shows is a game that runs closer to 60fps than 99% of other games that claim to run at that framerate, with gorgeous visuals on top of that, and all GAF does is complain about it.
 
Are you guys seriously discussing a single frame drop?

...

I have no words or gifs

Apparently some with super trained eye consider it super annoying since it has been pointed out by DF. What's incredible is that nobody mentionned it earlier and the game has been out for the press for the last 2 weeks, with all the videos and shit.
 

HTupolev

Member
No it's not :) The timing of those frames - are those 60 frames per second coming out of the console exactly 1/60th of a second. The time between frame updates
A "repeat frame" implies uneven time between new frame updates. The video output hardware itself always uses intervals of 1/60th of a second. A "repeat frame" implies that an occasional frame is output twice, which means it's a frame that displays for 1/30th of a second despite other frames displaying for 1/60th of a second.
 
Are you guys seriously discussing a single frame drop?

...

I have no words or gifs
It seems like they're hiding the CPU cycles for the AI behind that dupe frame. It's certainly possible that they can find the performance to cover the AI in a patch but considering how long the game has been in development I'm not holding my breath.
 

Ysiadmihi

Banned
Apparently some with super trained eye consider it super annoying since it has been pointed out by DF. What's incredible is that nobody mentionned it earlier and the game has been out for the press for the last 2 weeks, with all the videos and shit.

Most people who are already playing the game probably don't even know how to describe what the problem is. Again, look how many journalists thought it was 1080p.
 

WillyFive

Member
I'm genuinely upset that I can't see it. It makes me feel like I'm missing out on something others can see.

However, in the world where stuff like screen tearing and texture-pop-ins still somehow exist and are considered release-worthy, MK8 is practically heaven.
 
A "repeat frame" implies uneven time between new frame updates. The video output hardware itself always uses intervals of 1/60th of a second. A "repeat frame" implies that an occasional frame is output twice, i.e. it's a frame that displays for 1/30th of a second despite other frames displaying for 1/60th of a second.

Sorry but I don't think you know what microstuttering is. Those 59+1 frame may be perfectly distributed at 16.6ms each frame. Microstuttering is quite different to what we're seeing here.

http://en.wikipedia.org/wiki/Micro_stuttering
 

foxuzamaki

Doesn't read OPs, especially not his own
The people defensive reactions to this article is strange, this is hardly something to get offended over.
 

Mastperf

Member
Apparently some with super trained eye consider it super annoying since it has been pointed out by DF. What's incredible is that nobody mentionned it earlier and the game has been out for the press for the last 2 weeks, with all the videos and shit.
The press is a terrible source of technical information. Their ignorance is the reason Digital Foundry has found a place in the minds of core gamers.
 

Synth

Member
Apparently some with super trained eye consider it super annoying since it has been pointed out by DF. What's incredible is that nobody mentionned it earlier and the game has been out for the press for the last 2 weeks, with all the videos and shit.

Maybe these people haven't been pouring over 60fps video footage of the game for the last two weeks? Maybe they would have assumed that something introduced the stutter during the video encoding or playback?

It's not like everyone here has had a copy of the game to play for the last 2 weeks, in order to know that the problem was with the software itself.
 

Jeremy

Member
It's a technical analysis, if you do not want a technical analysis, don't click on Digital Foundry threads.

Really though, hahaha. I don't understand these "they're being so nitpicky!" when that is why they are who they are. If IGN or whoever were to use this and it affected their overall review, then you would have every right to say that but it's DF.
 

Proven

Member
Shit, I can see the stuttering. I didn't notice it from the Gamersyde videos before, but unless these WebM clips in the thread are enhanced I'm going to be screwed. All the youtube videos being in 30fps definitely helped.

This is something annoying enough that I can picture a patch happening. Otherwise, I'll just try to sit through it for 150cc races and do most of the rest online.
 

Fularu

Banned
After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".

Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.
 

RiggyRob

Member
It seems like they're hiding the CPU cycles for the AI behind that dupe frame. It's certainly possible that they can find the performance to cover the AI in a patch but considering how long the game has been in development I'm not holding my breath.

That actually seems like a clever trick to make sure it runs at near 60fps constantly rather than 30fps, and I don't think Nintendo should bother trying to fix it if it's not a simple thing to do - if it only affects races with CPUs then it won't even occur with races that consist entirely of human opponents. Obviously it sucks that the microstutter happens but it seems like it's a consequence of how the game is designed.
 
After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".

Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.
I noticed it on the Gamersyde videos without anybody prompting it to me. I just didn't bring it up because I thought it was just the video and not the game.
 

wildfire

Banned
hey, for once I decided to play devil's advocate and go "against" Nintendo...to be taken seriously, DF has to take its own job even more seriously. Even if a single frame drop doesn't mean shit, they have a duty to tell it, it's a in-depth technical analysis after all. Does that mean being nitpicky? yep, but the other way around would be much worse


People need to adopt this perspective more. If DF is paying attention to such details and explaining why then it shows they will be diligent on games with even more obvious problems and will be able to explain part of the reason why that is happening and if you have a PC you might be able to correct it. Otherwise you'll have to contact the developers and with DF info in mind you'll be able to complain to them with more concrete reasons.

I can't believe this thread has gone on for 14+ pages.

The people defensive reactions to this article is strange, this is hardly something to get offended over.

That ending statement cuts both ways. Certain people could have fun with the critique instead of foaming over the mouth or trying to act superior (even though they clearly are no smarter than myself on these tech matters) to a publication that has a clearly defined mission and does something that is sorely lacking everywhere else.
 

HTupolev

Member
Sorry but I don't think you know what microstuttering is. Those 59+1 frame may be perfectly distributed at 16.6ms each frame. Microstuttering is quite different to what we're seeing here.

http://en.wikipedia.org/wiki/Micro_stuttering
Uh, so your only criteria for an "even distribution of frames" is that they're technically leaving the console in 1/60th second intervals?

Then I'm not sure what the usefulness of this discussion is, because then every vsync'd game ever on a console using 60Hz video output, including horribly stuttery stuff like Bioshock Infinite on 360, has "an even distribution of frames."

What would you consider uneven!?
 
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