Same, thank god couldn't see it at all which I am surprised by as I am usually really sensitive to this sort of thing. Was just struck by how smooth it was, looks soooooo good.Watched it multiple times, tried to notice. Just can't see it. I'm just going to chalked it up to not being able to see it.
http://a.pomf.se/gdqvuj.webm
Around the 9 to 11 second mark as Mario is rounding the corner, you can see it pretty well in the words "Star Cup" as it goes by.
The reaction to DF articles is crazy embarrassing on here almost without exception. They must have thick skins over there, every single video game fanboy in the world hates them and thinks they're biased against their company of choice.
What I took from the article:
-It looks great and runs great
-The lack of AA is admittedly disappointing and the biggest issue
-It uses a clever solution for 4 player splitscreen
-There is currently a repeating frame every 64 frames that may or may not be an issue to an end user and will hopefully be patched. This falls a bit short of Nintendo's typical technical genius and so is worth remarking on for that alone.
http://a.pomf.se/gdqvuj.webm
Around the 9 to 11 second mark as Mario is rounding the corner, you can see it pretty well in the words "Star Cup" as it goes by.
I can't fucking take microstuttering (this is what it is right?) when there's a lot of camera movement
I'm OK with it, anyone who would cancel their preorder over an issue like this was probably going to pick Metal Mario anyway.At the same time, I can't believe a handful of people are dead serious in cancelling preorders over this. Absolutely blows my mind.
The end result is similar to microstutter, though perhaps not as frequent per second due to this being an extra frame exactly every 64 frames. Microsutter drives me nuts as well. The 60fps videos make it look not as bad as many games that suffer from it. But it is noticeable.
???Microstutter is the uneven distribution of frames. Unfortunately DF don't go into that in their article, so I'm going to assume distribution is pretty smooth.
It's great that there's so much discussion going on about MK8.
My only issue? It makes the wait more painful. 6 days...
*Bowser/Wario/Morton/Fat Mii on Sport/Comet/Jet/Yoshi Bike on Slim/Slick WheelsI'm OK with it, anyone who would cancel their preorder over an issue like this was probably going to pick Metal Mario anyway.
The most interesting thing about the article is how 4-player split-screen is handled. I had no idea it could work that way.
Nintendo may have run into performance issues but at least they're pretty clever.
Df releases this analysis now everyone notices it and saying how unplayable it is.
I'm just curious about why they did it this way. Is it a smoother transition to duplicate the previous frame than just letting it drop the frame instead?
Are you guys seriously discussing a single frame drop?
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I have no words or gifs
Are you guys seriously discussing a single frame drop?
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I have no words or gifs
I just spent a considerable amount of time pressing 'advance to next frame' in the video player here on one of the Gamersyde videos (Sunshine Airport).I just watched on of the Gamersyde vids and the stutter doesn't seem like it will bother me, but I wont know for sure until I get hands on with the controller again (I played it at an event last October and didn't notice anything then). But it is an interesting technical fact and I like the theorising about the a.i updating roughly once a second instead of every frame - that is an interesting idea and would probably rule out a patch correcting the issue, if it was by design. (but we can still hope)
Are you guys seriously discussing a single frame drop?
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I have no words or gifs
???
An extra frame every 64 frames is "an uneven distribution of frames."
Are you guys seriously discussing a single frame drop?
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I have no words or gifs
A "repeat frame" implies uneven time between new frame updates. The video output hardware itself always uses intervals of 1/60th of a second. A "repeat frame" implies that an occasional frame is output twice, which means it's a frame that displays for 1/30th of a second despite other frames displaying for 1/60th of a second.No it's not The timing of those frames - are those 60 frames per second coming out of the console exactly 1/60th of a second. The time between frame updates
It seems like they're hiding the CPU cycles for the AI behind that dupe frame. It's certainly possible that they can find the performance to cover the AI in a patch but considering how long the game has been in development I'm not holding my breath.Are you guys seriously discussing a single frame drop?
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I have no words or gifs
Apparently some with super trained eye consider it super annoying since it has been pointed out by DF. What's incredible is that nobody mentionned it earlier and the game has been out for the press for the last 2 weeks, with all the videos and shit.
A "repeat frame" implies uneven time between new frame updates. The video output hardware itself always uses intervals of 1/60th of a second. A "repeat frame" implies that an occasional frame is output twice, i.e. it's a frame that displays for 1/30th of a second despite other frames displaying for 1/60th of a second.
This generation and the obsession with "60fps/1080p all day er'day" seems to be the definition of diminishing returns.
The game looks amazing.
The press is a terrible source of technical information. Their ignorance is the reason Digital Foundry has found a place in the minds of core gamers.Apparently some with super trained eye consider it super annoying since it has been pointed out by DF. What's incredible is that nobody mentionned it earlier and the game has been out for the press for the last 2 weeks, with all the videos and shit.
Apparently some with super trained eye consider it super annoying since it has been pointed out by DF. What's incredible is that nobody mentionned it earlier and the game has been out for the press for the last 2 weeks, with all the videos and shit.
It's a technical analysis, if you do not want a technical analysis, don't click on Digital Foundry threads.
It seems like they're hiding the CPU cycles for the AI behind that dupe frame. It's certainly possible that they can find the performance to cover the AI in a patch but considering how long the game has been in development I'm not holding my breath.
I noticed it on the Gamersyde videos without anybody prompting it to me. I just didn't bring it up because I thought it was just the video and not the game.After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".
Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.
hey, for once I decided to play devil's advocate and go "against" Nintendo...to be taken seriously, DF has to take its own job even more seriously. Even if a single frame drop doesn't mean shit, they have a duty to tell it, it's a in-depth technical analysis after all. Does that mean being nitpicky? yep, but the other way around would be much worse
The people defensive reactions to this article is strange, this is hardly something to get offended over.
Uh, so your only criteria for an "even distribution of frames" is that they're technically leaving the console in 1/60th second intervals?Sorry but I don't think you know what microstuttering is. Those 59+1 frame may be perfectly distributed at 16.6ms each frame. Microstuttering is quite different to what we're seeing here.
http://en.wikipedia.org/wiki/Micro_stuttering