SpiceMelange
Member
It's true, though. Try running into a jump and then go morph ball in mid-air. You immediately lose all horizontal movement and start falling - there's no conservation of momentum which is like the ultimate sin of a platforming physics engine as far as I'm concerned. It's like a toothache to my brain.
I agree Super is slightly too floaty (although in a way I always thought of it as Zebes have lower gravity than Earth), but it's still better than Fusion's dead air. As far as I'm concerned, the best physics in a 2D Metroid game is actually from a fan-game - Super Metroid Redesign, a Super Metroid hack. It keeps the speed of Fusion with the momentum of Super; I can't tell you how fantastic Samus feels in that game. Well worth playing.
Pretty sure I had my momentum kept when using the morph ball button in the air
Edit: Yup, even made a quick youtube video