Combichristoffersen
Combovers don't work when there is no hair
360k in, what, under 12 hours? Impressive. Tim should be happy. Now we only need Notch to finance Psychonauts 2.
So they'll get the budget in two days to make a XBLA game just by ... asking ?
Cool.
That's not even so unusual on Kickstarter.Insane how fast they're going to reach their target.
I do think they miss the point of Kickstarters don't see why they couldn't do this them self
Yu Suzuki should try this with Shenmue 3. Like really.
Really? i know he's the father of monkey Island and all, but looking at their lifetime "portfolio" I have way more expectations in Tim Schafer than in Ron Gilbert, to be honest.Personally, I don't really fall for the hype around Double Fine, they've yet to make me consider them fail-proof, and I've not been a fan of some of their releases. But, I have a deep trust in Ron Gilbert when it comes to adventure games.
I always wondered why biggers devs never did this for some games. A Dark Souls for PC Port Kickstarter would have probably worked out.
Because no publisher is wanting to touch them in regards to pitching an idea about an old P&C adventure game. Isn't that what kickstarters are in the first place? To bypass the gap of corporations who wave the money in front of the creators and getting the end product out to those who support you in the first place.
I see no problem with this; I pay my dues and I get the game and Double Fine gain the money in advantage to help finance the creation of said game. There are differing levels of how much you want to contribute where you gain additional "prizes" for this.
If you read the text and watched the video you would understand why they are doing this and why it is reaching its financial goal in less than 12hrs. There is obviously an audience for the product but publishers who see the $$$ in shooters or whatever want otherwise.
If they hit $1 million they still will only have to pay $79k in fees.
JEEZ.
USSSSSSSSSSS.
Kickstarters really for them that cant get they foot in the door never mind fail pitching
Well, I really, really tried to set that in motion, it went even better than I could dream of (RPS writing about it, Total Biscuit making a video, etc.), but then again looks like Namco just ignored the whole thing.I always wondered why biggers devs never did this for some games. A Dark Souls for PC Port Kickstarter would have probably worked out.
Really? i know he's the father of monkey Island and all, but looking at their lifetime "portfolio" I have way more expectations in Tim Schafer than in Ron Gilbert, to be honest.
It'll reach the goal in under ten minutes.
I didn't play any of his more recent games, to be honest. But I love his Grumpy Gamer blog, and I feel like he has the right vision regarding games. Also, Monkey Island 2's credit gives him atleast a decade more of blind trust.
Schafer is great, he made some of my favorite games, but I always liked his "style" less than that of Gilbert (it's very clear to me in the diffrences between the first two Monkey Island games and the third game.) Also, Brutal Legend was horrible.
Nine or ten hours? Not totally sure when it went up.Insane. So how long in total did it take?
Si superamos nuestro objetivo, una de las cosas que vamos a utilizar el dinero extra en la localización será el juego en muchos idiomas!
Annnnnnnnnnnd funded.
Does Kickstart take a %?
Annnnnnnnnnnd funded.
Does Kickstart take a %?
Schafer sounds ecstatic.
https://twitter.com/#!/TimOfLegend/status/167552568652857344
Translated.If we exceed our goal, one of the things we're going to use the extra money on will be to localize the game in many languages!