About the music: I went back and did some objective listening tests and empirical testing - The music, or some part thereof (possibly e.g. the samples used in resynthesizing them, or whatever) files in this port actually are sampled at 16kHz, or were downsampled to 16kHz without proper brickwall filtering at some point regardless of what the assets are. This is what's causing the scratchy, tinny sound people are hearing due to aliasing over Nyquist.
As in, I'm re-assessing my opinion, and now it's that the music in this port is actually (needlessly) inferior. Gonna open a support ticket and contact a couple of people I know to see what's up and/or if it can be fixed.
http://i.imgur.com/DtatGNJ.png
FFT of Steam version music in Alexandria - notice the spikes just before 8kHz, which mirrors itself after 8kHz. That's aliasing at work at a badly sampled 16kHz (more reading & nerdery here)
http://i.imgur.com/2fcj7mu.png
Exact same part of the same music off a YT video of the original.
edit: FFT = fast fourier transform, not Tactics lol
So how do you actually toggle fast speed, no encounters, and invincibility? The game doesn't say and Google is of zero help. I feel like an idiot here.
Thanks for the info, that is what I was worried about too. It doesn't seem the audio files themselves are the problem
I just skimmed the steam thread linked earlier, it seems some suggested there as well that the audio engine is the issue, or rather that it is not playing back the files like a PS1 should.
The awful background upscaling is proof that they only gave PC an after thought.
Oh please get over yourself.
The only reason it looks that bad is because they weren't designing the remaster for TVs and PC monitors in mind.
But how did the source code survive? :/
don't have the game, but all the posts I've read say trigger buttons for F# keys?
I really hope we can get a mod now to restore the original background art. For the ones that are lost for good, maybe a team of artist can work on recreating them.
Yea lol100 nobles impressed on my second try. I guess I'm a lot better at video games than I was 15 years ago...
Game looks great so far. Excited to replay it again and actually be old enough to understand it this time
BoosterWarningNotVita,\n\n[CENT][D06050]*This feature cannot be disabled once active.[C8C8C8],\n\n
BoosterWarningVita,\n[CENT][D06050]*This feature cannot be disabled once active.\n[CENT]You will also be unable to earn achievements.[C8C8C8],\n
Agreed. 5x is is way too fast (wtf Square ), so I patched it down to 2x. Battles feel so much better now.Any mod to slow down the turbo button to something like 2x speed? It's too fast for me now.
I've been looking into modding this to make the battle HUD smaller again and strangely I've stumbled upon quite a lot of code and text that suggests this was (or still is?) planned for the Vita. One example is that the warning you get when enabling a booster is literally stored as follows:
That line is fully localized and integrated into the code as well (with platform checks). Sadly, nothing points at a PS4 release being planned yet.Code:BoosterWarningNotVita,\n\n[CENT][D06050]*This feature cannot be disabled once active.[C8C8C8],\n\n BoosterWarningVita,\n[CENT][D06050]*This feature cannot be disabled once active.\n[CENT]You will also be unable to earn achievements.[C8C8C8],\n
Agreed. 5x is is way too fast (wtf Square ), so I patched it down to 2x. Battles feel so much better now.
Here's a link: Booster x2 (battle FPS = 30). This file should replace Assembly-CSharp.dll inside "install_directory\FF9_Data\Managed". Be sure to make a backup first!
I also tried a modification to upgrade the default battle FPS to 24, which looks pretty nice IMO. It speeds up all the battle animations as expected, but not to the degree that it looks bad: Default Battle FPS = 24, Booster x2 FPS = 48. It shouldn't break anything, but again, be sure to make a backup in case it does.
You can also set battle speed to "Slow" in the menu to get as much time to think as before, except with faster animations and better FPS.
It seems scaling down the UI requires some more complex modifications which sadly I can't do. Applying the Waifu filter to the backgrounds seems like a lot of work too. Let's hope other modders will take care of that!
I've been looking into modding this to make the battle HUD smaller again and strangely I've stumbled upon quite a lot of code and text that suggests this was (or still is?) planned for the Vita. One example is that the warning you get when enabling a booster is literally stored as follows:
That line is fully localized and integrated into the code as well (with platform checks). Sadly, nothing points at a PS4 release being planned yet.Code:BoosterWarningNotVita,\n\n[CENT][D06050]*This feature cannot be disabled once active.[C8C8C8],\n\n BoosterWarningVita,\n[CENT][D06050]*This feature cannot be disabled once active.\n[CENT]You will also be unable to earn achievements.[C8C8C8],\n
Agreed. 5x is is way too fast (wtf Square ), so I patched it down to 2x. Battles feel so much better now.
Here's a link: Booster x2 (battle FPS = 30). This file should replace Assembly-CSharp.dll inside "install_directory\FF9_Data\Managed". Be sure to make a backup first!
I also tried a modification to upgrade the default battle FPS to 24, which looks pretty nice IMO. It speeds up all the battle animations as expected, but not to the degree that it looks bad: Default Battle FPS = 24, Booster x2 FPS = 48. It shouldn't break anything, but again, be sure to make a backup in case it does.
You can also set battle speed to "Slow" in the menu to get as much time to think as before, except with faster animations and better FPS.
It seems scaling down the UI requires some more complex modifications which sadly I can't do. Applying the Waifu filter to the backgrounds seems like a lot of work too. Let's hope other modders will take care of that!
It should, yeah - but setting Battle Speed to slow in the config menu should fix that.About to try out the fast forward mod.
Does setting the battle FPS to 24 speed up the ATB?
The battles run at 60 FPS, but none of the animation does. All the ps1 FF games ran at 15 FPS and had that baked into all the animations. You can easily see the engine is running way higher from the damage numbers.
They could have converted all those. But it would have taken a hell of a lot of work.
I definitely feel some issues with their controller implementation. Not just lack of true analog. Feels like lag at times.
should totally have just left the models and fmv alone then
not gonna be noticed on tiny mobile screens
Excuse me ?
The models are displayed at higher resolution and they removed the flickering that was caused by the ps1 hardware limitations.
About the music: I went back and did some objective listening tests and empirical testing - The music, or some part thereof (possibly e.g. the samples used in resynthesizing them, or whatever) files in this port actually are sampled at 16kHz, or were downsampled to 16kHz without proper brickwall filtering at some point regardless of what the assets are. This is what's causing the scratchy, tinny sound people are hearing due to aliasing over Nyquist.
As in, I'm re-assessing my opinion, and now it's that the music in this port is actually (needlessly) inferior. Gonna open a support ticket and contact a couple of people I know to see what's up and/or if it can be fixed.
FFT of Steam version music in Alexandria - notice the spikes just before 8kHz, which mirrors itself after 8kHz. That's aliasing at work at a badly sampled 16kHz (more reading & nerdery here)
Exact same part of the same music off a YT video of the original.
edit: FFT = fast fourier transform, not Tactics lol
Does the iOS release its supose to have the HiRes FMVs? Because I just completed it and Im pretty sure its low res
Press F1. You have the Fast Forward booster on.So, I just got out of the petrified forest and suddenly the game is running at super speed. Battles take 5 seconds or so, and I move so fast through the over world I cant tell where I'm going. I can't find any options that might have caused this. Battle Speed turned down and nothing changes.
Press F1. You have the Fast Forward booster on.
I've been looking into modding this to make the battle HUD smaller again and strangely I've stumbled upon quite a lot of code and text that suggests this was (or still is?) planned for the Vita. One example is that the warning you get when enabling a booster is literally stored as follows:
That line is fully localized and integrated into the code as well (with platform checks). Sadly, nothing points at a PS4 release being planned yet.Code:BoosterWarningNotVita,\n\n[CENT][D06050]*This feature cannot be disabled once active.[C8C8C8],\n\n BoosterWarningVita,\n[CENT][D06050]*This feature cannot be disabled once active.\n[CENT]You will also be unable to earn achievements.[C8C8C8],\n
Agreed. 5x is is way too fast (wtf Square ), so I patched it down to 2x. Battles feel so much better now.
Here's a link: Booster x2 (battle FPS w/ booster = 30 instead of 75). This file should replace Assembly-CSharp.dll inside "install_directory\FF9_Data\Managed". Be sure to make a backup first!
I also tried a modification to upgrade the default battle FPS to 24, which looks pretty nice IMO. It speeds up all the battle animations as expected, but not to the degree that it looks bad: Default Battle FPS = 24, Booster x2 FPS = 48. It shouldn't break anything, but again, be sure to make a backup in case it does.
You can also set battle speed to "Slow" in the menu to get as much time to think as before, except with faster animations and better FPS.
It seems scaling down the UI requires some more complex modifications which sadly I can't do. Applying the Waifu filter to the backgrounds seems like a lot of work too. Let's hope other modders will take care of that!
Stupid question: I missed a moogle on the mail quest, so the chain basically broke and I can't complete it if not by backtracking to Alexandria (I think it's not possible for now).
What is the reward for the quest?
Also can I backtrack to complete it later?
I've been looking into modding this to make the battle HUD smaller again and strangely I've stumbled upon quite a lot of code and text that suggests this was (or still is?) planned for the Vita. One example is that the warning you get when enabling a booster is literally stored as follows:
That line is fully localized and integrated into the code as well (with platform checks). Sadly, nothing points at a PS4 release being planned yet.Code:BoosterWarningNotVita,\n\n[CENT][D06050]*This feature cannot be disabled once active.[C8C8C8],\n\n BoosterWarningVita,\n[CENT][D06050]*This feature cannot be disabled once active.\n[CENT]You will also be unable to earn achievements.[C8C8C8],\n
Agreed. 5x is is way too fast (wtf Square ), so I patched it down to 2x. Battles feel so much better now.
Here's a link: Booster x2 (battle FPS w/ booster = 30 instead of 75). This file should replace Assembly-CSharp.dll inside "install_directory\FF9_Data\Managed". Be sure to make a backup first!
I also tried a modification to upgrade the default battle FPS to 24, which looks pretty nice IMO. It speeds up all the battle animations as expected, but not to the degree that it looks bad: Default Battle FPS = 24, Booster x2 FPS = 48. It shouldn't break anything, but again, be sure to make a backup in case it does.
You can also set battle speed to "Slow" in the menu to get as much time to think as before, except with faster animations and better FPS.
It seems scaling down the UI requires some more complex modifications which sadly I can't do. Applying the Waifu filter to the backgrounds seems like a lot of work too. Let's hope other modders will take care of that!
Most are, but many aren't. Main characters are new, and even some of the baddies like Zorn and Thorn and Beatrix. I imagine Kuja is improved as well, but I haven't seen him yet.
Can't be that far.Higher res isn't the same as high res.
These are better than the original but a far cry from HD.
I can't remember how the saves worked on the original game but is there something fruity going on with them on the PC release? For instance, it's as if it's using a checkpoint system or something as I'll often not be in the same position I was when I saved, or it'll have forgotten about a couple of battles I did. Things like that.
That's why I don't use the continue option. Always load a save I performed manually.
The continue option uses some bizarre checkpoint system that can undo progress from the most recent manual save.
Oh man, my US discs don't look like this
Oh man, my US discs don't look like this
I've been looking into modding this to make the battle HUD smaller again and strangely I've stumbled upon quite a lot of code and text that suggests this was (or still is?) planned for the Vita. One example is that the warning you get when enabling a booster is literally stored as follows:
That line is fully localized and integrated into the code as well (with platform checks). Sadly, nothing points at a PS4 release being planned yet.Code:BoosterWarningNotVita,\n\n[CENT][D06050]*This feature cannot be disabled once active.[C8C8C8],\n\n BoosterWarningVita,\n[CENT][D06050]*This feature cannot be disabled once active.\n[CENT]You will also be unable to earn achievements.[C8C8C8],\n
Agreed. 5x is is way too fast (wtf Square ), so I patched it down to 2x. Battles feel so much better now.
Here's a link: Booster x2 (battle FPS w/ booster = 30 instead of 75). This file should replace Assembly-CSharp.dll inside "install_directory\FF9_Data\Managed". Be sure to make a backup first!
I also tried a modification to upgrade the default battle FPS to 24, which looks pretty nice IMO. It speeds up all the battle animations as expected, but not to the degree that it looks bad: Default Battle FPS = 24, Booster x2 FPS = 48. It shouldn't break anything, but again, be sure to make a backup in case it does.
You can also set battle speed to "Slow" in the menu to get as much time to think as before, except with faster animations and better FPS.
It seems scaling down the UI requires some more complex modifications which sadly I can't do. Applying the Waifu filter to the backgrounds seems like a lot of work too. Let's hope other modders will take care of that!
Oh man, my US discs don't look like this
Excuse me ?
The models are displayed at higher resolution and they removed the flickering that was caused by the ps1 hardware limitations.
Flickering would have been instantly visible, due to multiple close ups, throughout the game.
As for the FMVs, pixelation is especially bad during upscaling, when there is movement. What is tolerable on mobile thanks to the scale of the screens for backgrounds, would be hell to look at during full movement. You can see an exemple of that during the rare transitions of CG and gameplay, like the forest at the beginning.
So higher FMV quality is welcome even on mobile display.
Better backgrounds could also be welcomed on such display, but the size of it makes it okay. Not good, not bad, okay.
PC and TVs, on the other hand, sorry to be picky, and to know what can be done through emulation or decent filtering, but no, for my standards (and they're not that high), the backgrounds look absolutely awful. They could have used a better upscaler for such displays.
I'm having a hard time trying to do the sword fight during the play since the game is using Xbox prompts and not PlayStation.
I've been looking into modding this to make the battle HUD smaller again and strangely I've stumbled upon quite a lot of code and text that suggests this was (or still is?) planned for the Vita. One example is that the warning you get when enabling a booster is literally stored as follows:
That line is fully localized and integrated into the code as well (with platform checks). Sadly, nothing points at a PS4 release being planned yet.Code:BoosterWarningNotVita,\n\n[CENT][D06050]*This feature cannot be disabled once active.[C8C8C8],\n\n BoosterWarningVita,\n[CENT][D06050]*This feature cannot be disabled once active.\n[CENT]You will also be unable to earn achievements.[C8C8C8],\n
Sounds like everyone is enjoying it for the most part which is great
I honestly haven't seriously played a classic Final Fantasy game in several years.... it is good to be back... :')
Yea lol
They definitely made it much, much more lenient on timing. I got 100 nobles on my first try, I think it's only based on timing for nobles.
But I mis-clicked one button and Brahne wasn't impressed, until I did a second try and got 100 nobles + Brahne (and her delicious moonstone ). Was very easy.... but I'm not complaining ^^