Mental Atrophy
Banned
How the hell did you get a Moonstone?
When you control Steiner, go chat with Queen Brownie.
How the hell did you get a Moonstone?
It's a code thing. Modifying the battle FPS as well as changing the booster speed is just changing one byte, but for UI stuff I'd need to insert extra calls to set the UI size correctly (or finding the right UI asset amidst millions of unnamed files). Luckily, I have just managed to insert code... but adjusting the UI size still seems more complicated than I was hoping forWhen you say the UI stuff is out of your league, is it a code thing or an art asset thing? Or something completely different?
How the hell did you get a Moonstone? I just did it and got 10,000 gil. It took me a while because of the button prompts being for Xbox, but I did it. Yeah, they had to change up this mini game. All the times I played this game I make sure that I never missed one button and I just get up to 99 nobles at the most and figured it's probably impossible to get 100, but then I do it this time and for some reason it works? Okay then.
Just beat that and now ready to kidnap Garnet.
I believe you can refund. I think it is a universal policy.Are 100% refunds a thing on Steam in Canada?
I'm really curious to try it but the control scheme issues (no analog + the need to actually pause to use boosts instead of having them mapped like with FF7 PS4) may keep me from endorsing this final product.
So is this a quality port or not? I've been busy so I haven't kept up.
I'm probably late on this but is anyone working on mods for the backgrounds or even to make the UI smaller for higher resolutions?
Talk to Brahne after you get Steiner and are searching for the Knights of Pluto and she will give you the moonstone because she is "feeling generous."
Not sure if it is related to the fight scene or not and her being impressed, can't remember.
Getting 100 nobles is much easier in this version, timing is much more lenient from what I can tell, I think that's for the 10,000 gil?
Impressing Brahne I believe is tied to not missing any prompts.
So is this a quality PC port or not? I've been busy so I haven't kept up.
The controller mod has been updated
The notes do state 16 direction analog for xinput
http://steamcommunity.com/sharedfiles/filedetails/?id=665953495
OK apparently it *does* say that. Skeptical, but will try it.Because of the way XINPUT works, there's not much configuration needed. Included within the 'Plugin' folder inside of x86 or x64, there is a program called FF9_Controller.exe. This program allows you to test your controller's buttons (it's mapped as an XBOX 360 controller, as Square decided to go with the default mappings for that controller). You can also test the vibration, and an extra feature, improved deadzone accuracy, which allows proper PSX style walking (i.e if you pull of the stick a little, zidane will walk slower etc)
Another Unity related crash
This is the 4th one I had already.
This only happens with some games not playing nice with some antivirus software. I don't feel it necessary to uninstall my antivirus software because the porting company didn't compile their runtime properly in Unity which causes these errors.
For reference I've played other Unity based games like Cities: Skylines and Pillars of Eternity and never ran into this issue so this is something that can be fixed.
As you can see it's a common error http://answers.unity3d.com/questions/25719/getthreadcontext-failed.html
http://forum.unity3d.com/threads/un...82-getthreadcontextfailed-error.172759/page-3
But common enough to the point that uninstalling security software on my PC? I don't feel that is necessary, hopefully this is fixed.
Talk to Brahne after you get Steiner and are searching for the Knights of Pluto and she will give you the moonstone because she is "feeling generous."
Not sure if it is related to the fight scene or not and her being impressed, can't remember.
And yea the Xbox prompts are confusing, I'm just lucky I've gotten used to them since using DS4Windows for so long on other games.
The only thing that is hard now is swapping my brain between SNES and new Nintendo/Xbox layout..... because they are the reverse of each other lol
Getting 100 nobles is much easier in this version, timing is much more lenient from what I can tell, I think that's for the 10,000 gil?
Impressing Brahne I believe is tied to not missing any prompts.
I believe you can refund. I think it is a universal policy.
Just as long as your gameplay time is under 2 hours. Send a support ticket requesting a refund.
I managed to get the 10k gil and Moonstone with 100 nobles, but an unimpressed Brahne. Missed one prompt I think.
Was it even possible to get 100 nobles on the PS1 and PSN version? I played those about 12 times and never achieved it, yet I do it on this and I get it, and this was the worst I ever did on it because the Xbox buttons confused me.
Was it even possible to get 100 nobles on the PS1 and PSN version? I played those about 12 times and never achieved it, yet I do it on this and I get it, and this was the worst I ever did on it because the Xbox buttons confused me.
Definitely possible. I would always replay the battle until I got to 100. Getting 99 was a bitch.Was it even possible to get 100 nobles on the PS1 and PSN version? I played those about 12 times and never achieved it, yet I do it on this and I get it, and this was the worst I ever did on it because the Xbox buttons confused me.
Again it doesn't actually say it fixes anything on the game engine side, rather on the Xinput side.
The issue is not Xinput here. It is the tilt-sensitivity and actual analog movement of the character, not the accepting of analog input from the controller.
OK apparently it *does* say that. Skeptical, but will try it.
So during the Festival of the Hunt, I toggled on max damage to hand Freya a quick win, but despite hitting it about 5 times for 9999, then monster was still alive and well. Does it have to be active before battle or something to work properly?
The controller mod has been updated
The notes do state 16 direction analog for xinput
http://steamcommunity.com/sharedfiles/filedetails/?id=665953495
anyone tested this? really fix the problem with 8 directions?
anyone tested this? really fix the problem with 8 directions?
Zidane has to die.
Doesn't work and never will if he keeps trying the same solution. The way this modder keeps lying makes me very mistrustful of them.
After some brief investigation, I discovered that the author of this mod is the same man who tried to con people into buying his Mystic Quest Remake, which was not an authorized Square Enix product, nor did this "modder" ever provide his customers installation keys for the fake game they purchased. Do not trust this man's software.
Hi guys I am facing this problem,has anyone encoutered it?Could you please provide some help?Thank you for your time
Doesn't work and never will if he keeps trying the same solution. The way this modder keeps lying makes me very mistrustful of them.
After some brief investigation, I discovered that the author of this mod is the same man who tried to con people into buying his Mystic Quest Remake, which was not an authorized Square Enix product, nor did this "modder" ever provide his customers installation keys for the fake game they purchased. Do not trust this man's software.
Downgrade to 362 if you have a Nvidia card.Hi guys I am facing this problem,has anyone encoutered it?Could you please provide some help?Thank you for your time
I hope this means that Final Fantasy Tactics HD will make its way to Steam as well.
Does this game have an autosave or something? restarted a save before a boss fight to change abilities, and the save now takes me right to the boss fight cut scene.
I have 'wait' enabled but enemies continue to take turns if I don't do anything, is it broken?
That it it.I think Wait only stops time when you're in menus for spells, abilities, etc
so, i forgot to get the moonstone after the performance, i'm screwed right?
For the achievement? Yeah.
hmm...
would it count if i got it in a secon playthrough?
It's a code thing. Modifying the battle FPS as well as changing the booster speed is just changing one byte, but for UI stuff I'd need to insert extra calls to set the UI size correctly (or finding the right UI asset amidst millions of unnamed files). Luckily, I have just managed to insert code... but adjusting the UI size still seems more complicated than I was hoping for
This is the FF where if you don't find a certain item very early on you miss the only chance at getting someone's ultimate weapon, correct?
Is there only one instance like that in the game? If so, where in the story should I not continue past before I find said item?
You have to get to a specific room in the final dungeon in under 12 hours to get Steiner's ultimate weapon. Otherwise, everybody else's ultimate weapons are obtainable through normal sidequests or exploration.This is the FF where if you don't find a certain item very early on you miss the only chance at getting someone's ultimate weapon, correct?
Is there only one instance like that in the game? If so, where in the story should I not continue past before I find said item?