BriareosGAF
Member
Not really. The PS3 and 360 had quite some "hidden" tricks because of the unknown architectures. The PS4 and XBox are basically mid range PCs, so the amount of "tricks" that devs can use is much more limited since the architecture is already so well known. It is a bit of a missed opportunity IMHO that we didn't get true next gen consoles... but I understand the price fear this time.
Have you worked on a console game before? Beginning of generation and end of generation? Then, please, for the love of God, stop pretending you know what you're talking about. There are enormous areas of untapped GPU tricks and transformations awaiting us in this generation. Every interesting little bottleneck in the hardware is an opportunity for us to figure some clever way to work around it. I will give you one small example: the role of LDS as part of inter-stage transfer mechanism.