First shot is Stallion's
Catacombswhere is that? spent 200 hours in DS but can't remember that place
where is that? spent 200 hours in DS but can't remember that place
Yup, the framerate is unlocked on consoles this time. Dark Souls 1 on PC feels really weird to me at 60fps, no matter how hard I tried to get used to it. I think it will feel much better this time considering it's not locked out of the box, and it seems that way from the previews.
TheBlack Gulch
Good thing is, but it's still some of the worst level design I've ever seen in my many years of gaming.you can run through it to the boss gate in 30 seconds
Sorry guys, been busy and forgot to respond. The game runs at a locked 60 fps by default. There aren't in-game framerate settings, as you've seen from the screenshots of the graphics settings. I don't know if framerate will be tweakable outside of those settings, but that's something we'll definitely look into.Yup, the framerate is unlocked on consoles this time. Dark Souls 1 on PC feels really weird to me at 60fps, no matter how hard I tried to get used to it. I think it will feel much better this time considering it's not locked out of the box, and it seems that way from the previews.
I asked PC gamer on twitter if they managed to get above 60fps, didn't get an answer.
The only mod that matters is 100% reliable, and in 200+ hours and tons of PVP i can count the cheaters i've seen on 1 hand.
The PS3 version of dark souls 2 has a much bigger problem with people using edited save games.
Sorry guys, been busy and forgot to respond. The game runs at a locked 60 fps by default. There aren't in-game framerate settings, as you've seen from the screenshots of the graphics settings. I don't know if framerate will be tweakable outside of those settings, but that's something we'll definitely look into.
What is it about the Souls series where animation is tied to framerate and funny things happen when they run at framerates they aren't intended to? Is this only for souls games?
TheBlack Gulch
Good thing is, but it's still some of the worst level design I've ever seen in my many years of gaming.you can run through it to the boss gate in 30 seconds
First shot is Stallion's
.
Does Gamersyde have direct footage of PC version in 60fps? Blimblim pls.
So, what did all the crying in the #YOULIED campaign amount to?
Did you guys get the version of Dark Souls 2 you wanted out of it for PC?
TheBlack Gulch
Good thing is, but it's still some of the worst level design I've ever seen in my many years of gaming.you can run through it to the boss gate in 30 seconds
Yes and no. Everything is good but the missing lighting.
Some people are content some are still angry.
Once people start messing around with modding for dynamic light sources, I think we are going to see why From left most of it out.
People say they want all that dynamic lighting, but in practice, with the shadows of yourself, as well as enemies and objects.... in confined spaces, often curving around walls.... and ceilings... some of those areas would look like shit. Plus, it totally would effect gameplay.
Nevermind performance, I'm talking like big distracting shadows bouncing all over the place, clipping into geometry or appearing somewhere else entirely. There is just way too much to account for in a game like Dark Souls. I can see why the concessions were made in favor of a higher fidelity experience.
Besides, has anyone seen Dark Souls 2 from start to finish with the previous lighting? Like every area with all the bonfres and sconces lit? I bet they ran into more than a few problems with that implementation.
So, what did all the crying in the #YOULIED campaign amount to?
Did you guys get the version of Dark Souls 2 you wanted out of it for PC?
Thanks for the clarification!Sorry guys, been busy and forgot to respond. The game runs at a locked 60 fps by default. There aren't in-game framerate settings, as you've seen from the screenshots of the graphics settings. I don't know if framerate will be tweakable outside of those settings, but that's something we'll definitely look into.
Once people start messing around with modding for dynamic light sources, I think we are going to see why From left most of it out.
People say they want all that dynamic lighting, but in practice, with the shadows of yourself, as well as enemies and objects.... in confined spaces, often curving around walls.... and ceilings... some of those areas would look like shit. Plus, it totally would effect gameplay.
Nevermind performance, I'm talking like big distracting shadows bouncing all over the place, clipping into geometry or appearing somewhere else entirely. There is just way too much to account for in a game like Dark Souls. I can see why the concessions were made in favor of a higher fidelity experience.
Besides, has anyone seen Dark Souls 2 from start to finish with the previous lighting? Like every area with all the bonfres and sconces lit? I bet they ran into more than a few problems with that implementation.
Pretty sure its 60 FPS
The game is 60fps. It would make no sense for a action game that was 60 on consoles to be locked to 30 on PC.
I also have no idea why you think terrible textures means it's a bad PC port. It's just an ugly game.
Where are you getting this from? It has already been confirmed that resolutions beyond 1080p are supported and the game is running at 60 frames per second. It is a solid port.
Go through the thread or check the OP before drawing conclusions like that. What else is on your list?
Smash88
bottom-tier poster
Actually no. It does not scale beyond 1080p.
Game goes up to at least 1440p, no idea if it can go higher.
It's pretty much all 16:9 res tho
So we'll see you in the 25th right?People keep talking about dynamic lighting while in reality what took the biggest hit was the static lighting. Simple lightmapped lights that cast no shadows on the environment. It's truly pathetic for a 2014 game.
Doesn't say it uses Vac on the page. From has started banning people with modified saved files on console though. Locks you to offline play only.If the game uses vac there will be hardly any hacked saves right?
Even Bungie did this with Halo 3, and that game legitimately looked like shit.Admitting they fucked up.
People keep talking about dynamic lighting while in reality what took the biggest hit was the static lighting. Simple lightmapped lights that cast no shadows on the environment. It's truly pathetic for a 2014 game.
Black Gulch succeeded in being exactly what it set out to be: a mad dash for the boss fog through a perilous gauntlet. It wasn't meant to be a playable level in the traditional sense of the word, unlike Lost Izalith which just failed on every level.
Even Bungie did this with Halo 3, and that game legitimately looked like shit.
Anyone know what the Japanese reaction has been?
I would hope at the very least the Japanese gaming press would bring this up in interviews in the future.
I am with many others in that I now accept the game for what it is but damn if I dont want them to make next gen souls a reality damn soon.
This was the last game that I wanted to see suffer in the transition to the new generation
We got a few articles here and there, like this one on forbes, reporting about the lack of pre-release lighting and geometry in the PC build.
I hope FraudSoftware and Scamco don't get out of this too easily.
Admitting they fucked up.
Good lord, where do you get off calling them names like that?
I see. Some of you are taking all this way too personally, and then you are surprised when you receive a personal retort/attack. This isn't about you and the company. If you feel it should be, then get in touch with the people that matter rather than boasting about your boycotting parties and spreading more misinformation.
It's a shame how this thread for the PC version details (a substantial improvement over their last performance on PC) has devolved into another thread bickering about the marketing "controversy". Just face it, some of you were never going to be satisfied with the results because you felt jaded from what happened with the console version.
As much as I would have loved to see From's original vision in the PC version I'm more than satisfied with what sounds like an excellent PC port.
If enough of you who feel upset and frustrated do this, I guarantee they will do at least something.
As would we all. We will just have to hope their next-gen efforts aren't going to waste.
Hope you enjoy the game.
I appreciate the effort to direct peoples' claims, but I don't think a bunch of upset/frustrated English messages in their inquiry box is going to solve anything. At best I would expect a similar message about overall build quality, possibly pointing you towards BN if it concerns happenings on foreign shores. At worst, you'll just push them further into their shell and they'll continue to work on their current projects in peace.
So we'll see you in the 25th right?
I wasn't arguing with him. I was being sarcastic. He's been pretty negative towards the games for awhile now so I decided to be a smart ass.I really hate the mode of argument. Someone posts a legit gripe, and they get Ike Turner'd. "You like it anyway baby!"
Some people have willpower. Some consider that a dealbreaker etc. Deal.
Thanks for your thoughtful and level headed commentary in this thread. Hopefully From can realize their vision on the next game where the hardware won't be an inhibiting factor. I just wish it wasn't going to be such a long wait since we were already teased with what could have been.
Agree! Now let's post what the game really looks like:No dude. Rendering the game in two separate HDR passes and combining makes sense. Especially at 240p.
Bungie had it right.
PC isnt a inhibting factor. Even if you consider their "PC is our lead platform" phrase
There is a new lighting system in the game, and it looks great. The lie is not the new lighting system, but the fact that certain locations don't look like the same areas in the early footage and in the trailer.The new lighting system they showed off was supposed to be a major selling point of the game, and it's not in the game. That is wrong, period. There is no defending it. From's marketing people should be fired. Now.
What's wrong with that level design? Have you foundTheBlack Gulch
Good thing is, but it's still some of the worst level design I've ever seen in my many years of gaming.you can run through it to the boss gate in 30 seconds
There is a new lighting system in the game, and it looks great. The lie is not the new lighting system, but the fact that certain locations don't look like the same areas in the early footage and in the trailer.
Stop saying that there's no new lighting system in the game: going around with the torch in dark areas, other than being actually useful, is great to look at.
What's wrong with that level design? Have you found?the second bonfire
Are you serious about your word?