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DriveClub INSANE new gameplay B-Roll footage (Nilgiri Hills, India)

Gestault

Member
I'm not sure how I feel about new threads being made out of existing threads on the same topic with other people's unattributed contributions. For example, one of the gifs in the post here is one of mine.
 

eso76

Member
1080p +
racing/fast moving game +
YT compression =
________________

pixelated mess


even then,
cars reflecting each other (i'm sure it's the same trick we've seen before, but it's the first time we're seeing it during replays)
that Pagani active aero reflecting on car body ?!?
draw distance
dem trees
 
It's so beautiful......can't wait till we get an uber quality vid outside of YouTube.

Now give me this environment with open world freedom like test drive unlimited and my nostalgia would kick in just playing this game like he first tdu on the 360.

But I'll settle with this for now maybe driveclub2 will be the dream of all car games.
 
1080p +
racing/fast moving game +
YT compression =
________________

pixelated mess


even then,
cars reflecting each other (i'm sure it's the same trick we've seen before, but it's the first time we're seeing it during replays)
that Pagani active aero reflecting on car body ?!?
draw distance
dem trees

If 'the trick' you're referring to is the PGR trick of pasting the previous frame buffer onto the car as a reflection then its not done that way. In some of the other vids there has been shots where a car as passed by on the side and the reflection has wrapped around the car as it passed by. This would be impossible using the frame buffer trick, and would probably be impossible with SSR as well. If I had to guess I'd say they're reflecting a low fi version of the other cars on the track using cube maps.
 

wapplew

Member
Yeah, they definitely need to get some snow levels in this title.

Perhaps some tracks set in the Alps perhaps?

Snow you say?
ixxfpy3YaGRXb.gif
 

Xpliskin

Member
Makes more sense now.
You'd have to hire carmack and abrash to pull out 60 frames with what that renderer outputs.

Dat pretty pixel.
 

JP

Member
Some of the lighting and reflection effects near the beginning in the close ups are as good as any that I've seen being produced in realtime.
 
Looks good but a bit sterile - have the announced damage/collisions yet? Hope there's some meaty deformation and destruction to counter the super clinical racing.
 
D

Deleted member 22576

Unconfirmed Member
Wow, this game looks great. I'm really curious about the social features and stuff too.
 
Looks good but a bit sterile - have the announced damage/collisions yet? Hope there's some meaty deformation and destruction to counter the super clinical racing.
Cosmetic damage, scratches and dents, broken windows and the like. No full blown damage with cars having doors and tires fly off the car.
 

Amir0x

Banned
Didn't see anything INSANE about it, but it looks nice.

The game is doing effects that I have not seen a single other racing game EVER do, on top of insane amounts of geometry, draw distance, dynamic global illumination, the reflections, the shaders. And it's doing this on tech closer to like an HD 7870.

I mean as it stands now, it's one of the best looking games ever to release on a console, even at 30fps.
 
It's so beautiful......can't wait till we get an uber quality vid outside of YouTube.

Now give me this environment with open world freedom like test drive unlimited and my nostalgia would kick in just playing this game like he first tdu on the 360.

But I'll settle with this for now maybe driveclub2 will be the dream of all car games.

Nahh. It needs a spinoff:

Driveclub: Horizon of Paradise

(I wonder if they could make an open world racer this good).

Actually, I'll just take Burnout Paradise 2, or Motorstorm in some open world locale. Motorstorm seems more appropriate for an explorative open world racer.
 
Looks so ... shallow. Sure it's arcade, but it feels like the car has no contact with the road at all. He turns the wheel 90° and nothing happens.

I want to feel the road, man.
 

VariantX

Member
Looks impressive. Lots and lots of detail Will watch again on gamersyde.

Edit: looks up and sees Blim's post...

feels sad inside...
 

Chinner

Banned
wow looks so choppy and unresponsive, it's like watching a slide-show. is this a stop motion video? so horrible.
 
Looks great. Really surprised by Jeff Gerstmann saying it was a very standard racer to him and nothing stood out when he played it.
 

SDCowboy

Member
Looks so ... shallow. Sure it's arcade, but it feels like the car has no contact with the road at all. He turns the wheel 90° and nothing happens.

I want to feel the road, man.

The amount the car turned seemed about on par with the steering wheel to me. *shrug*
 

eso76

Member
If 'the trick' you're referring to is the PGR trick of pasting the previous frame buffer onto the car as a reflection then its not done that way. In some of the other vids there has been shots where a car as passed by on the side and the reflection has wrapped around the car as it passed by.

oh.
only saw it being used in that back wheel angle, so i thought it might be exclusive to that and a few other controlled shots where the good old framebuffer trick could work.
What i've seen I think it's doable with SSR but I need to see more instances to be sure.
Impressive stuff either way.
 
Looks so ... shallow. Sure it's arcade, but it feels like the car has no contact with the road at all. He turns the wheel 90° and nothing happens.

I want to feel the road, man.
Thats actually what it looks like when you take turns while drifting at 100 mph.
 
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