Jimmyfenix
Member
It probably wouldn't sell well still, but for Christ's sake they just released Amazing Spider-Man 2 on Wii U 2 months ago.
It is like Ubisoft. Child of light came out on Wii U.
Valiant Hearts Didn't.
Crazy.
It probably wouldn't sell well still, but for Christ's sake they just released Amazing Spider-Man 2 on Wii U 2 months ago.
Why is this game going to be so good?
I have no idea, I was very optimistic when I read that Platinum was making a Korra game, but I honestly wasn't expecting something as deep as this sounds.
We need gameplay to either go full retard on the hype train or regret trusting previews.
Bayonetta is the best character action game ever made.I'm not familiar with Platinum Games, can someone explain why they are worshiped?
Bayonetta is a masterpiece and one of the best action games ever made. Vanquish was a fantastic shooter as well.I'm not familiar with Platinum Games, can someone explain why they are worshiped?
I'm not familiar with Platinum Games, can someone explain why they are worshiped?
I'm not familiar with Platinum Games, can someone explain why they are worshiped?
I'm not familiar with Platinum Games, can someone explain why they are worshiped?
why didnt they show this game at e3?
It just wasn't ready in terms of being able to show something off.
Ex-Capcom employees from the PS2 era after Clover studios (Okami, Viewtiful Joe, God Hand) was shutdown. Before Clover, they worked on various well-known Capcom IPs like RE and DMC. Platinum is composed of Clover and SEEDS empoyees, notably Hideki Kamiya (DMC1, VJoe, Okami) and Atushi Inaba (Producer on many many titles).
Any gameplay trailers yet?
I'm not familiar with Platinum Games, can someone explain why they are worshiped?
Wasn't SEEDS just the original name for Platinum? It wasn't a separate company.
I think you're right but I know they merged with someone.
Some of the key members of Clover founded Seeds Inc., a new development group that merged with ODD Incorporated in October 2007 to form Platinum Games
From Wikipedia:
So according to this Nick Robinson guy, who got some hands-on impressions, Korra is being directed by Shirahama: https://www.youtube.com/watch?v=yCmd5-SGuoA
Shirahama was a designer on MadWorld, Anarchy Reigns and Wonderful 101.
Robinson also mentions at about the 3 minute mark in that video that the game is $15 and four to five hours, although he may have been pulling that out of his ass while discussing the digital nature of the game. I'm not sure.
For example Bayonetta > God of War. Which is just "cinematic gameplay" for frat douches.
Hey thanks for insulting my tastes. Really appreciate it.
Wait, I don't appreciate it, and you're actually an ignorant jackass.
but he didn't lie
but he didn't lie
What gave you that idea? Wonderful 101's amazing sales?
Acti put out a trailer... but it's just a cutscene.
A great looking cutscene, of course, but still a cutscene.
The gameplay is far superior in Vanquish/Bayonetta than western similar games. For example Bayonetta > God of War. Which is just "cinematic gameplay" for frat douches.
Now can we talk about Korra.
I look forward to paying $100 for this
Australia, where Activision up until very recently charged $90 for CoD MW2
Being the only one in this thread that worked on Bayonetta, I don't think that God of War is for frat douches, or is "cinematic gameplay." That's just ignorant vitriol.
To me: Bayo is a mechanically-driven game, God of War is a level design-driven game. They both do what they set out to do extremely well.
In Japan, a game designer is a "planner" and spends a huge amount of time on mechanic design. We don't really have a tradition of game design-driven levels. Instead, you have the environment team making levels as essentially "stages" for the mechanics. In the US, many designers are either Level Designers doing their own scripting/engagements or have come from that background. God of War is more successful because it is easier to understand good level design than it is to understand a deep combat mechanic.
Having gotten insanely drunk with a few members of the GoW team over the years, I think that many would agree with the summary above.
Now can we talk about Korra.
Being the only one in this thread that worked on Bayonetta, I don't think that God of War is for frat douches, or is "cinematic gameplay." That's just ignorant vitriol.
To me: Bayo is a mechanically-driven game, God of War is a level design-driven game. They both do what they set out to do extremely well.
In Japan, a game designer is a "planner" and spends a huge amount of time on mechanic design. We don't really have a tradition of game design-driven levels. Instead, you have the environment team making levels as essentially "stages" for the mechanics. In the US, many designers are either Level Designers doing their own scripting/engagements or have come from that background. God of War is more successful because it is easier to understand good level design than it is to understand a deep combat mechanic.
Having gotten insanely drunk with a few members of the GoW team over the years, I think that many would agree with the summary above.
Now can we talk about Korra.
The gameplay is far superior in Vanquish/Bayonetta than western similar games. For example Bayonetta > God of War. Which is just "cinematic gameplay" for frat douches.
It's download, so expect to pay $60!
Seriously though, AUS are shocking. I'd hate to be a gamer living there.