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DRIVECLUB The Drenched Forests of Canada

GenericUser

Member
This looks fine as hell, but at the end, it all boils down on how good the driving feels. I've seen no one commenting this, I hope it does not feel as floaty as the latest need for speed games.
 
what cut corners you mean? on the very limited footage of driveclub, I see raindrops hoopla being nothing more than a fade-in fade-out animation that pops up in different parts of the hood.
frankly I would prefer that none of the two games did this. I race hood cam and find this ...not good? yeap
Yeah I noticed this. I think they are coming and going a little too quick, but that might be based on your speed and dynamics of the rain I guess so hard to give a proper impression from just a few seconds of footage.

To me it looked like they have static water drops over the bonnet with several different streaks fading in from screen top to bottom to give the illusion of movement, I think it works well but just looked a little too quick for me.

I would imagine it would be very expensive to have proper dynamics on the hundreds of thousands of water beads across every surface in the game.
 

Synth

Member
What style? The devs were aiming for realism and have failed when compared to DC.

DC is on another level entirely, where FH2 does not hold up well at all.

This is just ridiculous. So you're saying because the devs stated that they're basing their lighting behaviour on real life, that the entire game's style is supposed to be photo-realistic? So because Doom 3 focused on unified lighting it couldn't also be aiming for a unique style of its own, and was a failure in comparison to Half-Life 2?

Forza Horizon aimed for a stylized use of colour even in the original game, compared to the more realistic look that Forza Motorsport (or even PGR) was going for, despite having a more complex lighting model. It's only because we've now entered a new generation that people are claiming that any attempt to portray a scene in anything other than the most realistic way possible is immediately a failure (or an attempt to dodge comparison, which is another popular accusation these days). I'm looking forward to having every game look the same in a generation or two, because devs don't want to be raked over for coals for daring to deviate from a realistic tone, and having everyone complain about how we know longer have any graphical variation in our games.
 
This is just ridiculous. So you're saying because the devs stated that they're basing their lighting behaviour on real life, that the entire game's style is supposed to be photo-realistic? So because Doom 3 focused on unified lighting it couldn't also be aiming for a unique style of its own, and was a failure in comparison to Half-Life 2?

Forza Horizon aimed for a stylized use of colour even in the original game, compared to the more realistic look that Forza Motorsport (or even PGR) was going for, despite having a more complex lighting model. It's only because we've now entered a new generation that people are claiming that any attempt to portray a scene in anything other than the most realistic way possible is immediately a failure (or an attempt to dodge comparison, which is another popular accusation these days). I'm looking forward to having every game look the same in a generation or two, because devs don't want to be raked over for coals for daring to deviate from a realistic tone, and having everyone complain about how we know longer have any graphical variation in our games.

The colours do look different compared to Horizon 1. Perhaps because of the new dynamic lighting? Whatever the reason, they do seem to pop/stand out a lot more compared to hose in Horizon 1.

That's not necessarily a bad thing though, I'd prefer if one was more stylised than the other....
 

Synth

Member
The colours do look different compared to Horizon 1. Perhaps because of the new dynamic lighting? Whatever the reason, they do seem to pop/stand out a lot more compared to hose in Horizon 1.

That's not necessarily a bad thing though, I'd prefer if one was more stylised than the other....

Yea, they do look different (and I prefer the look of Horizon 1 tbh), but my point is that neither was shooting for a standard realistic tone. Why that's suddenly not believable anymore, I don't know...
 
Yea, they do look different (and I prefer the look of Horizon 1 tbh), but my point is that neither was shooting for a standard realistic tone. Why that's suddenly not believable anymore, I don't know...

Oh yeah, I totally agree. One mention of something being realistic and suddenly it's automatically assumed that everything else will be realistic as well.

The off roading in a lambo being another such complaint. It's an arcade racer for goodness sake, it's not aiming to be realistic in where a lambo can drive, just like DC isn't trying to be realistic with it collision system when you hit the barriers/other racers.
 

Relly

Banned
This game is going to support 3rd party racing wheels right? I can't wait to try this shit..

What's that other racing game coming out? Idc right now.. Drive club looks amazing
 
This game is going to support 3rd party racing wheels right? I can't wait to try this shit..

What's that other racing game coming out? Idc right now.. Drive club looks amazing
Depends on the wheel, Thrustmaster wheels are good to go, Logitech is still out at the moment, not sure about Fanatec.
 

le-seb

Member
The off roading in a lambo being another such complaint. It's an arcade racer for goodness sake, it's not aiming to be realistic in where a lambo can drive, just like DC isn't trying to be realistic with it collision system when you hit the barriers/other racers.
Well, at least in DC you're losing some speed when you hit or grind an obstacle.
The only real problem I have with FH2 is that it seems you're driving some supercar (obvious) / assault tank (going thru vineyards) / hovercraft (not any suspension work) mix.
It's probably very fun, but it's not what I'm waiting from a car racer.
 
Well, at least in DC you're losing some speed when you hit or grind an obstacle.
The only real problem I have with FH2 is that it seems you're driving some supercar (obvious) / assault tank (going thru vineyards) / hovercraft (not any suspension work) mix.
It's probably very fun, but it's not what I'm waiting from a car racer.

That's still not exactly realistic and that's my point. Neither is attempting to be stubbornly realistic in how they play.

And if that's the problem you have with H2, it isn't for you. Having a lambo lose speed when driving across a field would make the freedom the game offers pointless, what's the point of having no barriers when you can't take advantage of that in any car?
 

Sayad

Member
This is just ridiculous. So you're saying because the devs stated that they're basing their lighting behaviour on real life, that the entire game's style is supposed to be photo-realistic? So because Doom 3 focused on unified lighting it couldn't also be aiming for a unique style of its own, and was a failure in comparison to Half-Life 2?

Forza Horizon aimed for a stylized use of colour even in the original game, compared to the more realistic look that Forza Motorsport (or even PGR) was going for, despite having a more complex lighting model. It's only because we've now entered a new generation that people are claiming that any attempt to portray a scene in anything other than the most realistic way possible is immediately a failure (or an attempt to dodge comparison, which is another popular accusation these days). I'm looking forward to having every game look the same in a generation or two, because devs don't want to be raked over for coals for daring to deviate from a realistic tone, and having everyone complain about how we know longer have any graphical variation in our games.
Some of the quotes there were talking about specific things, yes, but it's clear here what's the general look they're aiming for:
“I think that when you’re trying to achieve something that’s as photo real as possible it’s all down to the small details,” he says. “And quite often that is the case; it’s the fine details that maybe people won’t even know they’re there, but if it wasn’t there it would break the illusion.”
“Which is why we go to such lengths to try and get everything as spot-on as possible.”
http://www.ign.com/articles/2014/06/18/forza-horizon-2as-radical-new-weather-ign-first

It's can't get clearer than that, I only see the "stylized look" thing mentioned in forums during graphic comparisons. Unless you can find something from the developers contradicting that quote, then "as photo real as possible" is what they're aiming for.
 
Well, at least in DC you're losing some speed when you hit or grind an obstacle.
The only real problem I have with FH2 is that it seems you're driving some supercar (obvious) / assault tank (going thru vineyards) / hovercraft (not any suspension work) mix.
It's probably very fun, but it's not what I'm waiting from a car racer.
Some of the best times I had in Forza Horizon 1 was going online free roam and driving around on the golf course and doing sweet jumps off gravel piles near the quarry with other people. The off road screwing around really is part of the fun of the game.
 
Some of the quotes there were talking about specific things, yes, but it's clear here what's the general look they're aiming for:
http://www.ign.com/articles/2014/06/18/forza-horizon-2as-radical-new-weather-ign-first

It's can't get clearer than that, I only see the "stylized look" thing mentioned in forums during graphic comparisons. Unless you can find something from the developers contradicting that quote, then "as photo real as possible" is what they're aiming for.

The context for that quote is that they are taking about weather, but I'm sure you already knew that.

Some of the most fun I had in Forza Horizon 1 was going online free roam and driving around on the golf course and doing sweet jumps off gravel piles near the quarry with other people. The off road screwing around really is part of the fun of the game.

100% agreed.
 

p3tran

Banned
Some of the best times I had in Forza Horizon 1 was going online free roam and driving around on the golf course and doing sweet jumps off gravel piles near the quarry with other people. The off road screwing around really is part of the fun of the game.

yeah, I think the footage they showed was focused on passing the message that the entire map is one big golf course now. you can stay on the roads, or you can go ..you know.. mental :)

I am always the guy who is asking for precision, so I wait to see how they'll manage interesting courses and how will they implement the extra beef from f5 engine they declared, like the total physics engine with upgrades system and tuning. I hope it is not dumbed down. I'll wait and see

the same things more/less I hope for driveclub. enough precision to keep me going. :)
 

Synth

Member
Some of the quotes there were talking about specific things, yes, but it's clear here what's the general look they're aiming for:
http://www.ign.com/articles/2014/06/18/forza-horizon-2as-radical-new-weather-ign-first

It's can't get clearer than that, I only see the "stylized look" thing mentioned in forums during graphic comparisons. Unless you can find something from the developers contradicting that quote, then "as photo real as possible" is what they're aiming for.

As much as I clearly still think the game is stylized deliberately (even just dropping the color saturation a little as seen here would immediately cause it to look more realistic), I can't deny that particular quote is fucking my argument up royally...

Thanks a lot guys....

The context for that quote is that they are taking about weather, but I'm sure you already knew that.

I should probably have read the rest in that case. With that said though the weather is actually one of the few things I'd actually argue isn't up to par for what they appear to be aiming for.
 

le-seb

Member
That's still not exactly realistic and that's my point. Neither is attempting to be stubbornly realistic in how they play.
And that we agree.

And if that's the problem you have with H2, it isn't for you.
I know that, already, and in case you didn't notice, I'm not the one who tried to compare DC to FH2.
Different games for different people, I'm okay with that.

So, could we all please stop talking about FH2 and keep talking about DRIVECLUB?

Having a lambo lose speed when driving across a field would make the freedom the game offers pointless, what's the point of having no barriers when you can't take advantage of that in any car?
What's the point of driving a Lambo when you could drive a race pod? ;)

Nah, if you want a Lambo that drives similarly on and off roads, I have this beauty for you:
1319_1_6396.jpg
 
How much club customization can we look forward to? Can we name our clubs and make custom icons?
Pretty sure it was in one of the Q&A videos that they said you can make a logo and stuff for your club using a load of set assets available, I'm guessing it will be something along the lines of CODs emblem editor, and that logo is then instantly available to all of your club etc.
 

Sayad

Member
The context for that quote is that they are taking about weather, but I'm sure you already knew that.
I don't exactly get what are you trying to say here! They're aiming for a photo realistic look for weather but not for the rest of the game? Where does the game stop trying to look photo realistic?
Keep in mind the article is talking about the whole game's look during weather, from lighting to materials and wet surfaces. Also, "weather" isn't only rain, they also mention fog, mist and wind. So, again, where do you think this "photo realistic look" stops and the "stylized look" begin?
 
I don't exactly get what are you trying to say here! They're aiming for a photo realistic look for weather but not for the rest of the game? Where does the game stop trying to look photo realistic?
Keep in mind the article is talking about the whole game's look during weather, from lighting to materials and wet surfaces. Also, "weather" isn't only rain, they also mention fog, mist and wind. So, again, where do you think this "photo realistic look" stops and the "stylized look" begin?
Whilst I agree if you go for a photo realistic look for one aspect of your game, you would want to continue that theme elsewhere so the game doesn't look disjointed the quote is someone talking about the weather system and making the weather look as real as possible.

Therefore I don't think it fits as a case for your argument. It also doesn't fit this thread.

Can we keep this Horizon shit out of here.
 

nib95

Banned
Developers have already said the lighting and weather are dynamic in H2.

The raindrops are odd though. It's either a case of having to cut corners to hit 1080p or the demo being early.

I know they've said that, but if you watch the gameplay videos, you can clearly see a lot of it is still pre-baked. Eg, watch for tree's dynamically leaving shadows on your vehicle whilst in the exterior view. They presently don't. Oddly they do when in bonnet cam view.

https://www.youtube.com/watch?v=HGKoqktEjBY&t=1m17s

On a side note, why does this other games discussion keep propping up here? Lol.
 
Having a lambo lose speed when driving across a field would make the freedom the game offers pointless

Not really. Test Drive Unlimited did this just fine by only having the right kind of car be able to reach high speed over grass and dirt.

This is a huge thorn in the side of Forza Horizon 2. I wish they would change it, as everything else about the game looks great.
 

orochi91

Member
I don't exactly get what are you trying to say here! They're aiming for a photo realistic look for weather but not for the rest of the game? Where does the game stop trying to look photo realistic?
Keep in mind the article is talking about the whole game's look during weather, from lighting to materials and wet surfaces. Also, "weather" isn't only rain, they also mention fog, mist and wind. So, again, where do you think this "photo realistic look" stops and the "stylized look" begin?

Precisely. The "stylized" talking-point is being perpetuated on forums because
FH2 is failing thus far to favorably compare to the levels of realism present in DC.

Until the FH2 devs confirm that they aren't really aiming for photo-realism anymore,
and have decided to implement a stylized presentation instead, folks should stop
assuming the style is intentional :p
 

Synth

Member
Precisely. The "stylized" talking-point is being perpetuated on forums because
FH2 is failing thus far to favorably compare to the levels of realism present in DC.

Until the FH2 devs confirm that they aren't really aiming for photo-realism anymore,
and have decided to implement a stylized presentation instead, folks should stop
assuming the style is intentional :p

Well for me, it's actually because they already made a previous game, and took it in a similar direction before any of us even knew what Driveclub was. Both Horizon and Horizon 2 started of with a more realistic looking Forza Motorsport as a base, and then exchanged that look for something far more colorful. Even the logo was made bright and colorful in comparison to Motorsport.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
This game looks so fucking good (in terms of graphics).

That said, not touching this game, or any other racing game on the PS4 for that matter, with a 10 ft pole until we get G27 support.
 

stay gold

Member
I think DC and FH2 both strive for realism, But in slightly different ways.

The main difference I see is that DC is like looking out of the window, very realistic and natural. On the other hand FH2 is like looking at a holiday brochure, it's sunny as shit and everything is bright and shiny, less natural than the real thing.

Most importantly, both look shit hot. I'm happy that Evolution have seemingly pulled through with DC after a rocky period following the reveal.
 

amar212

Member
That said, not touching this game, or any other racing game on the PS4 for that matter, with a 10 ft pole until we get G27 support.

When Logitech decide to pay the royalties and licensing to the Immersion Co. and licensing to Sony, there comes the support. If not, your pole will be good to pat the G27 here and there. Nothing to do with Sony.
 

Shaneus

Member
Traditional PGR vs Open world PGR. I really don't know how I'm going to juggle both, I fear all other October games will suffer...including Sunset.

Incredible time to be an arcade racing fan though. We won't have it this good again for a good few years.
I hope to high heaven that H2 on 360 has some kind of twist or flavour that makes it at least a little bit Sumo. Hoping against hope there is.
 

le-seb

Member
I hope to high heaven that H2 on 360 has some kind of twist or flavour that makes it at least a little bit Sumo. Hoping against hope there is.
cute-korea-baby-say-stop.gif


Now we're talking.
Supercars attract beautiful women.
Do you think Lambo farm tractors attract beautiful farmers veggies?

On topic, we don't really know the scope of the game, right?
I mean, we know there are 5 locations and 11 tracks per location, but we don't know exactly what kind of tracks these are (i.e. circuits, road loops, point to point, combinations) and how far these tracks are one from each others?
India and Canada are huge countries, and would probably offer very diverse settings if the tracks were dispatched through the land.

What are your thoughts?
 
Crazy how threads can just stop, like this one.

RIP in peace Drenched Forests of Canada.

Evo, please release another weather video to keep the legacy of this one alive!
 

Positional4

Neo Member
As stunning as this game looks I still feel evolution should have gone for 60 fps.it just makes a world of difference in racing games I been playing shift 2 on my friends PC and that runs at 60+ the whole time and feels awesome .

I don't believe the ps4 would have been incapable of 60 fps if they had toned down the effects a bit .a lot of the graphical effects being used in this game aren't needed in driving games .still their choice I guess Can we have a PC version by any chance evolution!
 

Lefein

Banned
As stunning as this game looks I still feel evolution should have gone for 60 fps.it just makes a world of difference in racing games I been playing shift 2 on my friends PC and that runs at 60+ the whole time and feels awesome .

I don't believe the ps4 would have been incapable of 60 fps if they had toned down the effects a bit .a lot of the graphical effects being used in this game aren't needed in driving games .still their choice I guess Can we have a PC version by any chance evolution!

Why do people keep saying this? It hurts my head at this point. All of the Project Gotham Racing games are 30fps and they scored very well. If you have not tried a PGR game, I recommend EBaying an old Xbox and trying them out.

People throw the term "racer" out there like it is an all-encompassing blanket, but there are many types of racers. Not all of them have a deep and convulated physics engine running a simulation model of a car based on your settings of said car to take drifting corners and such.

Until anyone actually starts to review the game or play a demo, we have exactly 0.0% ability to say whether DriveClub's gameplay is affected by framerate or not. If you expect it to be Gran Turismo, I'm willing to bet the game will disappoint you. If you are expecting MarioKart, it will likely disappoint as well. Just saying.
 
Why do people keep saying this? It hurts my head at this point. All of the Project Gotham Racing games are 30fps and they scored very well. If you have not tried a PGR game, I recommend EBaying an old Xbox and trying them out.

People throw the term "racer" out there like it is an all-encompassing blanket, but there are many types of racers. Not all of them have a deep and convulated physics engine running a simulation model of a car based on your settings of said car to take drifting corners and such.

Until anyone actually starts to review the game or play a demo, we have exactly 0.0% ability to say whether DriveClub's gameplay is affected by framerate or not. If you expect it to be Gran Turismo, I'm willing to bet the game will disappoint you. If you are expecting MarioKart, it will likely disappoint as well. Just saying.

Exactly, pretty certain that NFS:Rivals runs at 30 FPS and it's great fun.
 

Synth

Member
Why do people keep saying this? It hurts my head at this point. All of the Project Gotham Racing games are 30fps and they scored very well.

Actually not all of the PGR games are 30fps. The original was 60fps. Funnily enough though that's the one nobody remembers. :p
 
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