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Fighting Games Weekly | Sept 8-14 | Fining Nemo

Impressions when you can. Would be nice to get some perspective from some of the FGW guys.
Gonna be difficult to form competitive-level analysis since CPU play is CPU play and nobody near me has the demo. What kinds of things do you want to hear about that matter to you that are feasible for us to figure out?
 

Dahbomb

Member
HV2npuA.jpg

9303557199_ec1b3ea791_o.gif
 

QisTopTier

XisBannedTier
hmm thats it? I wonder which version will be more stable frame rate wise


I had PS+ for years so no difference lol

edit
I might get a ps4 and GG at the same time. I just hope the 1080 doesn't make it drop more frames.

I played it at EVO I saw nothing like that even doing yrc with bedman stuff
 
I played it at EVO I saw nothing like that even doing yrc with bedman stuff

o so ps4 is good to go? Then PS4 it is! Thanks Q!

Had a chance to play it at AX but was so busy that I just forgot. I wonder which one was the main focus.

so GG + ps4 + stick = about 700 bucks. god damnnn
 

enzo_gt

tagged by Blackace
PS4 is still the better purchase in the long run. You're eventually going to have to buy a stick for the new consoles (unless you're one of those quit gaming every new gen types) and PS+ is an incredible service anyways that will only increase in value moving forward.

Buying a PS4 just for GG is dumb though.
 

QisTopTier

XisBannedTier
PS4 is still the better purchase in the long run. You're eventually going to have to buy a stick for the new consoles (unless you're one of those quit gaming every new gen types) and PS+ is an incredible service anyways that will only increase in value moving forward.

Buying a PS4 just for GG is dumb though.

Good thing I dont play stick :p

Well, the arcade was 720.

...I think I'll cope nicely with arcade perfection.
I'll be shocked if it looks as good, lol at arcade perfection
 
i can't quite put my finger on the cell shading they use for 3ds smash. it's like pastel images, without the dark hard edge lines that are usually done.

RockTurtle's reddit account.

my reddit account is sekrit and legit

i'm practically a mod at /r/juicyasians
 
PS4 is still the better purchase in the long run. You're eventually going to have to buy a stick for the new consoles (unless you're one of those quit gaming every new gen types) and PS+ is an incredible service anyways that will only increase in value moving forward.

Buying a PS4 just for GG is dumb though.

well, its not just for GG but its one of thing that pushes me towards it. I have a vita so I wanted to try out remote play on some of the games.

Persona 5, GG, Disgaea 5 and then some other games. I already have a gaming pc for the multi-platform stuff
though I need to upgrade my GTX 460 to the new GTX 860 soon

In terms of gaming, I've been mostly been doing handhelds. Just beat ghost trick and dangan ronpa 2, way more fun than I had with any AAA games in recent memory.

edit
I also want a ps4 controller for PC. I don't know why but my ps3 controller stop working on pc.
 

Laconic

Banned
well, its not just for GG but its one of thing that pushes me towards it. I have a vita so I wanted to try out remote play on some of the games.

Persona 5, GG, Disgaea 5 and then some other games. I already have a gaming pc for the multi-platform stuff
though I need to upgrade my GTX 460 to the new GTX 860 soon

Persona 5 is getting a PS3 release, same as GG, though.

The only wildcard there, is Disgaea 5, considering how small a company NI is, and how incredibly niche Disgaea is.

I'm not PS4 bashing - I have one myself.

Thanks for reminding me of D5.

...it is a very compelling reason to keep it.
 

Laconic

Banned
Getting Xrd for PS4. Might be a pad player until the joystick prices get cheaper or if there is a cool looking one I want.

Say what you will about PS+, and its perceived value.

But forcing a generational stick upgrade on us is unmitigated bullshit greed, and every last one of us should tell Matcatz and their ilk to go sod themselves, then cut a gash next to their ruined cornholes, and proceed to fuck themselves to death - for future justice.

There is literally zero reason for it, other than greed, the capacity to force it on us, and the will to do so.
 

QisTopTier

XisBannedTier
Say what you will about PS+, and its perceived value.

But forcing a generational stick upgrade on us is unmitigated bullshit greed, and every last one of us should tell Matcatz and their ilk to go sod themselves, then cut a gash next to their ruined cornholes, and proceed to fuck themselves to death - for future justice.

There is literally zero reason for it, other than greed, the capacity to force it us, and the will to do so.

Uhhh... wut
 
Say what you will about PS+, and its perceived value.

But forcing a generational stick upgrade on us is unmitigated bullshit greed, and every last one of us should tell Matcatz and their ilk to go sod themselves, then cut a gash next to their ruined cornholes, and proceed to fuck themselves to death - for future justice.

There is literally zero reason for it, other than greed, the capacity to force it us, and the will to do so.

I thought it had to do with security pass through on the PS4/XB1 which is why I can't use my G27 steering wheel. I don't mind supporting MadCatz or Hori if they make a cool stick but its an issue of actual space to get another driving wheel. I think my wife would SRK FADC EX kick my peripherals if I got another wheel or flight stick. At least I can place a joystick in the guest room closet.
I can understand the anger but its more of a issue with the new systems, not the peripheral makers.
 
I thought it had to do with security pass through on the PS4/XB1 which is why I can't use my G27 steering wheel. I don't mind supporting MadCatz or Hori if they make a cool stick but its an issue of actual space to get another driving wheel. I think my wife would SRK FADC EX kick my peripherals if I got another wheel or flight stick. At least I can place a joystick in the guest room closet.
I can understand the anger but its more of a issue with the new systems, not the peripheral makers.

there is a security token issue, but I've also hear developers can code around that or something. There doesn't seem to be a concrete answer from what I've seen
 
Persona 5 is getting a PS3 release, same as GG, though.

The only wildcard there, is Disgaea 5, considering how small a company NI is, and how incredibly niche Disgaea is.

I'm not PS4 bashing - I have one myself.

Thanks for reminding me of D5.

...it is a very compelling reason to keep it.

I rather play games on their best versions. If I'm going to pay for an experience, I want the best version possible within reason. I am eventually going to get a ps4 sometime in the future and a price drop is very unlikely.

The only benefit you get from waiting at this stage for awhile is 1) controller build quality gets better (which I heard the white controller did), 2) bundles

edit
I need a new stick. My stick doesn't work on pc anyways. I have the R2 TE and apparently every TE after the r2 works on pc.
 

Mr. X

Member
PS3 stick working on PS4 require the developer to create a driver for hardware compatibility.

via Mike Z

There is this article which everyone interprets as "It's easy for devs to enable Dualshock 3s on PS4".
Though it phrases things nicely, what it actually means is "Devs can write their own USB drivers for unsupported USB peripherals on PS4". (I suspected that - if it was as easy as flipping a switch they would just have said "supported". Don't get mad at Sony, at least they give us the ability to try.)
 

Beckx

Member
Little Mac is quickly rising high* on my favorite fighting game character ever list.

*as long as it's a wide stage, hah
 
Say what you will about PS+, and its perceived value.

But forcing a generational stick upgrade on us is unmitigated bullshit greed, and every last one of us should tell Matcatz and their ilk to go sod themselves, then cut a gash next to their ruined cornholes, and proceed to fuck themselves to death - for future justice.

There is literally zero reason for it, other than greed, the capacity to force it on us, and the will to do so.

so you only started playing fighting games last gen is what you're telling us
 

enzo_gt

tagged by Blackace
Say what you will about PS+, and its perceived value.

But forcing a generational stick upgrade on us is unmitigated bullshit greed, and every last one of us should tell Matcatz and their ilk to go sod themselves, then cut a gash next to their ruined cornholes, and proceed to fuck themselves to death - for future justice.

There is literally zero reason for it, other than greed, the capacity to force it on us, and the will to do so.
Value is inherently subjective.
 

Azure J

Member
OK, so let's get this started.

- The overall pace of the game feels faster. The ground game feels great, characters travel fast on their dashes and walks. Fox trotting allows a very fast way to close distances too. Moving through the air doesn't feel like you can float about on cloud nine for ten years before needing to do anything. The gravity isn't Melee/Project M but it trends closer to that side of things than to Brawl's.

- Changes to how air dodges work were MUCH appreciated. Now doing them close enough to the ground puts your character in a landing state with a recovery animation to punish wanton abuse of the mechanic. And of course, you can't use them mid hit stun to bail out in a non-committal way.

- Pivot tilts are FUN. There's going to be a lot of ground mix up once people weave forward dashes, sliding turn-arounds and pivot tilts together. (The following is a general comment on dashing sorry) No way to cancel the forward momentum early to go into neutral standing states or play footsies with crouch tilts currently though.

- Ledge game is going to be interesting. There's now a cool down mechanic on re-grabbing the ledge after an initial grab (meaning no rapid fire M2K style ledge stalling) where the player has to spend a certain amount of frames off the ledge before it allows you to grab it again. Of course after grabbing the ledge once, you don't get invincibility any time afterwards until you either get on the stage and drop back down or have to recover from being launched. You can still use the ledge stalling tactics (drop and double jump to sweet spot the ledge perfectly) for mind games though. Just remember that ledge trumping (someone else can just run off the stage, turn around and grab the ledge causing you to pop off further out in the blast areas) exists!

- Unfortunately, while shields cancel your dash, this is only after a certain number of frames into the dash meaning that you have to carefully eyeball when your character is out of their dashing frames before the shield will pop up to cancel your current action. Shields in general seem buffed in terms of what they allow one to do after them. Also as I was typing this, I found out that you can do dash - turn around (slide animation) - roll to Pivot Roll. This one looks fucking crazy.

- Dash dancing is in with two variations. The classic Melee version is ridiculous hard to do due to a combination of how small the window is to turn around and go in the opposite direction and the slide pad itself. At the same time, with the combination of pivot tilts, there might be some funky things you could do with it. The other variant involves skidding about the character's sliding turn around animation bobbing and weaving until you can put a tilt in the other person's face. It's a little slow looking but I think there might be some fun things there.

Miscellaneous:

- My God why does this game look so good? It's on a 3DS, what the fuckkkkkk.
- At the same time, using items like the Pokeballs or Assist Trophies and seeing them slide show around is REALLY jarring.
 
there is a security token issue, but I've also hear developers can code around that or something. There doesn't seem to be a concrete answer from what I've seen

There is one, but it's not in one place.

The new systems require a security chip or something that the old sticks don't have. Developers can code compatibility into their games if they want, but doing so seems to be a huge task and also wouldn't guarantee that all last gen sticks would even work, so it might not even be worth the effort.

Madcatz has new sticks that go between gens, but their old ones don't because there's nothing they can do about that.
 

enzo_gt

tagged by Blackace
OK, so let's get this started.

- The overall pace of the game feels faster. The ground game feels great, characters travel fast on their dashes and walks. Fox trotting allows a very fast way to close distances too. Moving through the air doesn't feel like you can float about on cloud nine for ten years before needing to do anything. The gravity isn't Melee/Project M but it trends closer to that side of things than to Brawl's.

- Changes to how air dodges work were MUCH appreciated. Now doing them close enough to the ground puts your character in a landing state with a recovery animation to punish wanton abuse of the mechanic. And of course, you can't use them mid hit stun to bail out in a non-committal way.

- Pivot tilts are FUN. There's going to be a lot of ground mix up once people weave forward dashes, sliding turn-arounds and pivot tilts together. (The following is a general comment on dashing sorry) No way to cancel the forward momentum early to go into neutral standing states or play footsies with crouch tilts currently though.

- Ledge game is going to be interesting. There's now a cool down mechanic on re-grabbing the ledge after an initial grab (meaning no rapid fire M2K style ledge stalling) where the player has to spend a certain amount of frames off the ledge before it allows you to grab it again. Of course after grabbing the ledge once, you don't get invincibility any time afterwards until you either get on the stage and drop back down or have to recover from being launched. You can still use the ledge stalling tactics (drop and double jump to sweet spot the ledge perfectly) for mind games though. Just remember that ledge trumping (someone else can just run off the stage, turn around and grab the ledge causing you to pop off further out in the blast areas) exists!

- Unfortunately, while shields cancel your dash, this is only after a certain number of frames into the dash meaning that you have to carefully eyeball when your character is out of their dashing frames before the shield will pop up to cancel your current action. Shields in general seem buffed in terms of what they allow one to do after them. Also as I was typing this, I found out that you can do dash - turn around (slide animation) - roll to Pivot Roll. This one looks fucking crazy.

- Dash dancing is in with two variations. The classic Melee version is ridiculous hard to do due to a combination of how small the window is to turn around and go in the opposite direction and the slide pad itself. At the same time, with the combination of pivot tilts, there might be some funky things you could do with it. The other variant involves skidding about the character's sliding turn around animation bobbing and weaving until you can put a tilt in the other person's face. It's a little slow looking but I think there might be some fun things there.

Miscellaneous:

- My God why does this game look so good? It's on a 3DS, what the fuckkkkkk.
- At the same time, using items like the Pokeballs or Assist Trophies and seeing them slide show around is REALLY jarring.
pls

pls code
 
There is one, but it's not in one place.

The new systems require a security chip or something that the old sticks don't have. Developers can code compatibility into their games if they want, but doing so seems to be a huge task and also wouldn't guarantee that all last gen sticks would even work, so it might not even be worth the effort.

Madcatz has new sticks that go between gens, but their old ones don't because there's nothing they can do about that.

BUT GREED

STOP RUINING MY AGENDA
 

Laconic

Banned
Quick someone mad lib the mewtwo post and put in ps3 sticks and madcatz instead

Why don't you do it yourself?

Stupid plans should be executed by those who ideate them.

Were the two in any way similar, you might have a case.

But they aren't, and you don't.

Though your post could quite easily be interpreted as being as whiney fanboyish for the PS4, as the Mewtwo mewling in that post.

so you only started playing fighting games last gen is what you're telling us

You mean the last gen where I played all my fighting games on my HRAP1 Mirror Top?

Value is inherently subjective.

This is arguable, but my point was that I do not condemn PS+ supporters, wholesale.

Forcing people to purchase new sticks or else not be able to use one on current gen consoles, is nothing to do with value, unless ethic.
 

Beckx

Member
OK, so let's get this started.

- The overall pace of the game feels faster. The ground game feels great, characters travel fast on their dashes and walks. Fox trotting allows a very fast way to close distances too. Moving through the air doesn't feel like you can float about on cloud nine for ten years before needing to do anything. The gravity isn't Melee/Project M but it trends closer to that side of things than to Brawl's.

- Changes to how air dodges work were MUCH appreciated. Now doing them close enough to the ground puts your character in a landing state with a recovery animation to punish wanton abuse of the mechanic. And of course, you can't use them mid hit stun to bail out in a non-committal way.

- Pivot tilts are FUN. There's going to be a lot of ground mix up once people weave forward dashes, sliding turn-arounds and pivot tilts together. (The following is a general comment on dashing sorry) No way to cancel the forward momentum early to go into neutral standing states or play footsies with crouch tilts currently though.

- Ledge game is going to be interesting. There's now a cool down mechanic on re-grabbing the ledge after an initial grab (meaning no rapid fire M2K style ledge stalling) where the player has to spend a certain amount of frames off the ledge before it allows you to grab it again. Of course after grabbing the ledge once, you don't get invincibility any time afterwards until you either get on the stage and drop back down or have to recover from being launched. You can still use the ledge stalling tactics (drop and double jump to sweet spot the ledge perfectly) for mind games though. Just remember that ledge trumping (someone else can just run off the stage, turn around and grab the ledge causing you to pop off further out in the blast areas) exists!

- Unfortunately, while shields cancel your dash, this is only after a certain number of frames into the dash meaning that you have to carefully eyeball when your character is out of their dashing frames before the shield will pop up to cancel your current action. Shields in general seem buffed in terms of what they allow one to do after them. Also as I was typing this, I found out that you can do dash - turn around (slide animation) - roll to Pivot Roll. This one looks fucking crazy.

- Dash dancing is in with two variations. The classic Melee version is ridiculous hard to do due to a combination of how small the window is to turn around and go in the opposite direction and the slide pad itself. At the same time, with the combination of pivot tilts, there might be some funky things you could do with it. The other variant involves skidding about the character's sliding turn around animation bobbing and weaving until you can put a tilt in the other person's face. It's a little slow looking but I think there might be some fun things there.

Miscellaneous:

- My God why does this game look so good? It's on a 3DS, what the fuckkkkkk.
- At the same time, using items like the Pokeballs or Assist Trophies and seeing them slide show around is REALLY jarring.

This is really good stuff, thank you. Where is the best place to go to learn these movement strategies?
 
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