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Dark Souls GFWL to Steamworks Migration is now live.

AESplusF

Member
I just realized that I had never actually made use of the framerate unlock, so I've been playing the game for 240 hours at 30fps when I could've been playing at a solid 60, awesome. I've beaten the game so I wonder if it'll be a breeze now.
 

jpax

Member
I think I need help here. I got the steam version now and copied all the files from the latest DSFix 2.3 in the folder. I can tweak all options and the game starts, but as soon as I change FPSunlock to 1 the game does not start. No error nothing. I have not set the v-sync option in dsfix.ini and have not found an option for it in the game.
What am I doing wrong?
 

Gbraga

Member
i0elVw71iDDJo.png

dat chest hair though

I think that's my first male character in this game.
 

ElTopo

Banned
Need a little help guys. I'm using DSFix and DSMousefix and it seems to be working okay but when I move the mouse the movement is really jerky. The FPS drops. And I forgot how to disable seeing the mouse cursor on the screen.

I unlocked the Framerate but locked it to 30FPS. If I lock it the FPS is even worse.

I don't like spamming but I've asked 3 times now and no one seems to be acknowledging my question.
 

Easy_D

never left the stone age
I don't like spamming but I've asked 3 times now and no one seems to be acknowledging my question.

Mouse movement in Dark Souls is atrocious unfortunately, but given how DSFix was updated it'ss only a matter of time before DSmfix is fixed as well, which is what you want.

It makes mouse controls a viable option, but without DSMfix it's just not worth it imo. Unless you play with a controller, which is my preferred way of playing the game. Afaik, the mousefix isn't working properly since the new release, the jerky mouse movement is totally what I remember from trying kb/m controls back when the game originally released.
 

ElTopo

Banned
Mouse movement in Dark Souls is atrocious unfortunately, but given how DSFix was updated it'ss only a matter of time before DSmfix is fixed as well, which is what you want.

It makes mouse controls a viable option, but without DSMfix it's just not worth it imo. Unless you play with a controller, which is my preferred way of playing the game. Afaik, the mousefix isn't working properly since the new release, the jerky mouse movement is totally what I remember from trying kb/m controls back when the game originally released.

Dang. I really don't like playing with a controller but hasn't the author of DSMousefix abandoned?
 

impact

Banned
Dang. I really don't like playing with a controller but hasn't the author of DSMousefix abandoned?

I'd say play on controller or move on to a game with better m/kb controls. This game is atrocious on m/kb and really should only be played on a pad.

How anyone could not own a controller for their PC is mind blowing enough though.
 

Alo81

Low Poly Gynecologist
I just spent like 7 hours working through a bunch of debug stuff with someone and learned so much.

Important info:

The debug version can connect with the Steam Beta version as well as other debug versions.

If someone is playing as a boss with the debug, the other person in game doesn't actually see them and doesn't take damage from their attacks. The only way for someone to maliciously attack someone with a boss currently is to teleport a boss in, make them invincible, and set their team ID. The current dream of "boss vs boss" PVP isn't possible unfortunately.

You can enable ragdoll on your co-op partners for hilarious results (it's only visible on your end - no effect to the companion)

shlump_by_alooo81-d8a9599.gif


You can do this to just about any character in the game.

If you use debug to take control of your co-op partners character, it has no effect on them UNLESS you backstab an opponent. then it will teleport them to the backstab.

There is a HUGE list of basically 300+ NPC's from Dark Souls, all as quick switch characters that have the stats, looks, and equipment of actual NPC's throughout the game. For example, there are multiple Solaires, meeting in burg, meeting in Anor Londo, meeting bugged, with different stats each. Using this, you can verify the stats of NPC's at different points of the game.

You can use the debug menu to force you and a friend into a reserved lobby where only you two will connect to one another. Me and the person I was co-oping with was able to test a bunch of vagrant item stuff with it, even though the menus are all in japanese ~-~

There is a toggle to disable gravity, which basically means you don't descend.

Oh man! This one was the craziest! Okay, so I was getting attacked by a black knight, and then I switched over to controlling them, and they actually had a target lock on on my character! Like the actual enemies you face have a lock on as well! I saw the little target lock on icon over myself when I was playing as the black knight enemy! It seriously felt so eerie switching over and seeing it from the point of view of an enemy, where I'm just another target the same way I treat all the enemies like another target.

When co-oping, you can use the no-gravity or teleport to get out of the fog walled boundaries and co-op through areas you're supposed to get separated at. But - if you load a new area, as in a level name transition pops up it'll boot the co-op partner.

There is an animation speed toggle where you can just make your self faster. Is useful for exploring around areas.

I had no kill and no damage enabled while I was falling from Dark Root garden and I succumbed to the abyss, which seems to mean that the abyss is somewhere beneath the garden area.

There were a lot of things with implied meaning that I wasn't able to actually come to a definite result on. More testing need be done!

Theres some really cool stuff in the debug menus.
 

ElTopo

Banned
I'd say play on controller or move on to a game with better m/kb controls. This game is atrocious on m/kb and really should only be played on a pad.

How anyone could not own a controller for their PC is mind blowing enough though.

I played it on mouse/keyboard last year and it was fine. And I have controller but I don't want to use one for DS. No need to be a snippy bitch about it.
 

Gbraga

Member
Oh my god, this is incredible. Thank you Alo81!

It might even bring new life to lore discussions.

I hope those youtubers got their debug versions to make some content.
 
reinstalling Dark Souls and removed DSfix. Atleast games for windows live is working now. Gonna do the compatibility stuff with it again and hopefully it doesnt crash when i download my profile ;_;
 

impact

Banned
I played it on mouse/keyboard last year and it was fine. And I have controller but I don't want to use one for DS. No need to be a snippy bitch about it.

Mind is blown. Continue gimping your gaming experience though?

I just reinstalled and the game just keeps crashing. Fun :)
 
Great work Alo. I agree it's creepy to see your character helpless and targeted by an enemy. I did that with a random hollow on the last page. It's interesting how their controls are different than the player's and yet kind of intuitive in their own way.

Love the gif, can't wait to see what you and others come up with.
 
There is a HUGE list of basically 300+ NPC's from Dark Souls, all as quick switch characters that have the stats, looks, and equipment of actual NPC's throughout the game. For example, there are multiple Solaires, meeting in burg, meeting in Anor Londo, meeting bugged, with different stats each. Using this, you can verify the stats of NPC's at different points of the game.

Oh man it would be amazing if you could alter invading NPCs stats to make them actually tough to fight.
 

Unai

Member
Have it render at the resolution your monitor is set at by adjusting the information in the DSfix.ini file

You can also have it rendering at a higher resolution if you'd like to super sample. It looks great. One thing to try is to super sample and just turn off the DSfix AA options altogether.

Yeah, but what I was really asking is how to make sure the settings are atually working (besides the IQ improvement). When I start a game in GeDoSaTo it will tell me, but I'm not really sure in DSFix.

I thought about taking a screenshot, but somehow it's not working for me even after editing that key settings file.
 
Yes! My saves are back and game is working flawless. I am very happy.

But i have a question about the Debug thing: Would i need some kind of programming skill or does it mostly consist of menues and stuff? I've never touched something like that before but it looks soooo interesting to play with.
 

Xeroblade

Member
Question guys. Every time I see a red summon sign and go up to it as if i am going to summon that person my games crashes to desktop. I have dsfix and im on steamworks. Any ideas?
 

eot

Banned
Dang. I really don't like playing with a controller but hasn't the author of DSMousefix abandoned?

The last time it broke someone else fixed it. Afaik it's just about finding the right memory addresses, you can probably do it with cheat engine.
 
Iron Golem down. He was easy, but my heart was pumping, thinking I'd get knocked off to my death after all the time spent getting his health down. It seemed like a no block fight, but I swear I can never remember to two hand my weapon for more damage at times like that. I think I died 3 times falling to my death before I beat him...I like that. Easier boss, but you kinda need to worry about the environment. Hmm, kinda like all of Sen's Fortress, huh? I did notice a few spots on the map where I bet a ranged character could just cheese him away.

Oh, the giant throwing explosives before the fog wall was pretty sweet! I was going to ignore him, but then thought, "this fucker is going to throw those things at me while I fight the boss, isn't he?" I'm just going to assume yes, and that he would have made the fight much harder.

The +10 longsword wasn't doing too great, though. Kinda sucks, but it seems like the range is really a limiting factor now with these different enemies. Need more range, and I switched up to the claymore (+7 or 8 I think). I was thinking I'd embue my longsword with lightning damage (first time through, no idea when or where I can do that yet) and upgrade the claymore to +15, but now I'm thinking I could just upgrade the lightning spear they give you in Sen's Fortress. Even upgraded, it seemed to take out the starting Anor Londo big guys easier...I assume they have a higher defense rating, but what the hell do I know?

Fuuuuuuuu, never thought I'd even play this game, but this shit is exciting.
 
Question guys. Every time I see a red summon sign and go up to it as if i am going to summon that person my games crashes to desktop. I have dsfix and im on steamworks. Any ideas?

If you try to summon a person whose Steam name is longer than the character creation name limit in Dark Souls, you crash.
 

Parsnip

Member
Yeah, but what I was really asking is how to make sure the settings are atually working (besides the IQ improvement). When I start a game in GeDoSaTo it will tell me, but I'm not really sure in DSFix.

Enable texture override in the ini. The dsfix package comes with one texture that adds "dsfix enabled" to the title screen so you'll know it's working.
 

Jhotun

Neo Member
I just spent like 7 hours working through a bunch of debug stuff with someone and learned so much.

Important info:

The debug version can connect with the Steam Beta version as well as other debug versions.

If someone is playing as a boss with the debug, the other person in game doesn't actually see them and doesn't take damage from their attacks. The only way for someone to maliciously attack someone with a boss currently is to teleport a boss in, make them invincible, and set their team ID. The current dream of "boss vs boss" PVP isn't possible unfortunately.

You can enable ragdoll on your co-op partners for hilarious results (it's only visible on your end - no effect to the companion)

shlump_by_alooo81-d8a9599.gif


You can do this to just about any character in the game.

If you use debug to take control of your co-op partners character, it has no effect on them UNLESS you backstab an opponent. then it will teleport them to the backstab.

There is a HUGE list of basically 300+ NPC's from Dark Souls, all as quick switch characters that have the stats, looks, and equipment of actual NPC's throughout the game. For example, there are multiple Solaires, meeting in burg, meeting in Anor Londo, meeting bugged, with different stats each. Using this, you can verify the stats of NPC's at different points of the game.

You can use the debug menu to force you and a friend into a reserved lobby where only you two will connect to one another. Me and the person I was co-oping with was able to test a bunch of vagrant item stuff with it, even though the menus are all in japanese ~-~

There is a toggle to disable gravity, which basically means you don't descend.

Oh man! This one was the craziest! Okay, so I was getting attacked by a black knight, and then I switched over to controlling them, and they actually had a target lock on on my character! Like the actual enemies you face have a lock on as well! I saw the little target lock on icon over myself when I was playing as the black knight enemy! It seriously felt so eerie switching over and seeing it from the point of view of an enemy, where I'm just another target the same way I treat all the enemies like another target.

When co-oping, you can use the no-gravity or teleport to get out of the fog walled boundaries and co-op through areas you're supposed to get separated at. But - if you load a new area, as in a level name transition pops up it'll boot the co-op partner.

There is an animation speed toggle where you can just make your self faster. Is useful for exploring around areas.

I had no kill and no damage enabled while I was falling from Dark Root garden and I succumbed to the abyss, which seems to mean that the abyss is somewhere beneath the garden area.

There were a lot of things with implied meaning that I wasn't able to actually come to a definite result on. More testing need be done!

Theres some really cool stuff in the debug menus.


Holy shit man, that is golden. Thanks a lot for your investigations. Weekend can not come soon enough for me to put some time on this.
 

Parsnip

Member
I feel like you guys should make a dedicated thread for that debug stuff. Add Alo81's post in there as the OP, and add to that as you discover more stuff.
 

datamage

Member
If you were to install this game now, does it still install GFWL to allow you to migrate? Or can it be installed fresh without any GFWL junk?
 

Parsnip

Member
If you were to install this game now, does it still install GFWL to allow you to migrate? Or can it be installed fresh without any GFWL junk?

If you want to migrate, you need to install the public build once, it's a hybrid build that allows for migration.
If you don't want to migrate, you can opt in to the 2.0 branch, install and never see g4wl again.
 

Pachimari

Member
What are these ghosts I see in the environment sometimes? Is that another player playing at the same time or a recording of a past player or something?

Come to think of it, I also have Demon's Souls lying around for PS3, which I have not really gotten into yet.
 

Havel

Member
What are these ghosts I see in the environment sometimes? Is that another player playing at the same time or a recording of a past player or something?

Come to think of it, I also have Demon's Souls lying around for PS3, which I have not really gotten into yet.

It's another player in their world at the same time as you.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I'll make the thread. Give me some time.

So wait, you actually CAN according to the debug menu set your "region"/lock region whatever-the-hell to play with friends only?

And FROM won't let you do that "because it goes against the spirit of the game"(whining fanbase)? WTF FROM? That's been something a lot of people have wanted for YEARS.
 

Havel

Member
Oh wow, that's a cool effect then. But what does it give me as a player? Just curious.

It's sort of a lore thing I guess. The time in Lordran is distorted so the past, present and future can intertwine with each other. The players you see in ghost form, summon, etc. are all in their own 'worlds' but, but the time itself is connected.
 
So wait, you actually CAN according to the debug menu set your "region"/lock region whatever-the-hell to play with friends only?

...What? The region locking thing has nothing to do with the debug menu. It's a setting in Steam and is likely an oversight by Namco... it'll be fixed soon. But it still won't allow you to easily play with your friends, it'll just allow you to be matched with people outside your country.

And FROM won't let you do that "because it goes against the spirit of the game"(whining fanbase)? WTF FROM? That's been something a lot of people have wanted for YEARS.

You're funny.
 
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