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Sony was nervous about Horizon's female protagonist, did lots of focus testing

kirblar

Member
Comics in general are doing badly. The flood of movies and TV-series didn't help much.
It's about relative performance. They've been doing "badly" overall for ~2 decades. The female solo titles, relative to the male titles, don't sell well as a collective whole. Even takng out the "top tier" Batman/Spidey/etc titles.

It's not an accident that there's not a lot of source material for solo Marvel heroes- they're all on the X-Men, a group IP.
 

QaaQer

Member
Best new character of E3 for me. But i am sure it will lose tons of sales because of it.

It is such a good character. Being non-sexualized makes it so refreshing for a AAA female. But yeah, they will lose some sales. Although I believe they will also gain some.
 
It annoys me so much that they even had to ask "Is it risky to do a female character?"

The sad thing is, it is risky. I'd love for the industry to be in a place where that isn't the case, but I don't think the marketing people are inherently wrong for asking the question. What's wrong is the idea that they'd have any power to change it if Guerilla was set on going with a female lead.
 
This is totally how it should be, especially if the story called for and its what they envisioned from the start.

Plus doesn't hurt that they nailed the characterization to a tee so far as we've seen, and people complaining about the talking during the demo are nuts. That kind of stuff only improves games, Witcher 3 for instance could have used some more of that but I guess if people like world-breaking silent/awkwardness who am I to judge.
 

V-Faction

Member
In a media that wants to have highly-likable, highly-adored, highly-idolized main characters, I suppose I can see why they may lose sleep over such decisions...

But I want to get to a point where such discussions aren't even a thought that crosses the minds of people. It'll just be accepted.
 
The character being female wasn't even a thing I thought about when I watched the gameplay. I just thought, "damn this looks good."

This. I noticed she was female but it didn't even register as "a thing" because the character was as agile and lethal as I'd expect any action RPG protag who's out hunting to be. Wiener or not.
 
No, not even close.
Metroid
Final Fantasy
Streetfighter
The Elder Scrolls
Mass Effect
Saints Row
World Of Warcraft
League Of Legends
Cilization

I mean, I could go on, but to imply having female playable characters actively harms a games success starts leading into huge amounts of disclaimers about "except for games like this, despte our only evidence being mediocre titles versus good titles" territory.

The difference is that Zornack chose games where there's only a female protagonist. You're bringing up mostly games that allows you to choose your gender. That's not what Horizon is. You have to play as Aloy if you want to play the game. There's no gender option.
 
I wish this didn't happen so much in this silly industry, I love female protagonists.

I get why it happens, there was a stupid guy(ninja something) in the other thread saying he won't enjoy the game as much because you have to play as a girl, like come the fuck on. I really wonder how many gamers think that way.
 

Mononoke

Banned
No, not even close.
Metroid
Final Fantasy
Streetfighter
The Elder Scrolls
Mass Effect
Saints Row
World Of Warcraft
League Of Legends
Cilization

I mean, I could go on, but to imply having female playable characters actively harms a games success starts leading into huge amounts of disclaimers about "except for games like this, despte our only evidence being mediocre titles versus good titles" territory.

A lot of those games give you a choice to play as male lead. I think when Bioware released the stats, it showed a small % actually played as FemShep. I would be curious what the stats would be for males. Like what % of males played as FemShep. For me, it wasn't even an issue of diversity (I tend to play female leads when I can, because I like diversity).

But I thought the voice acting of Jennifer Hale was really incredible. And it really kills me, to know a lot of people missed out on that. But I do get that, it's subjective. Mark Meer was great too, and some could prefer him.

I remember being really let down when I saw the FemShep stats, and wondered if on a financial level, it was worth spending all that money on voice acting, and female character models across 3 games, if such a small % actually play a female character.

Oddly enough, FemShep had a lot of popularity when it came to fans being vocal. As the trilogy went on, she became talked about more and more. And they even gave her a cover on the game. So it was a shock to see low %.
 

FATALITY

Banned
Now make her silent, because that narration all throughout that trailer was seriously annoying.
At least change her VA.
FFlPY2q.gif
 

Kinyou

Member
In a post-Furiosa world, I see Alloy and other tough, capable, tomboyish women as being far more attractive than the traditional feminine types.

And again, I hope that if they have any intention of including romance in the story, they don't shy away from it because "guys don't want their playable female character kissing a dude because it makes them second-hand gay or something."
On the other hand some people might think falling in love would "lessen" her strong character

I remember someone saying they were happy that Mad Max spoiler
Furiosa and Max didn't exchange romantic feelings
 
I think she's one of the best female character designs I've seen in ages. I love how unique she looks, how she looks rugged and muscled, how she has fierce features and red hair. I love love love her design, don't change one thing Guerrilla Games.

This. One of the best character designs I've seen in a long time. Wouldn't change a single thing and loved the jnternal monologue
 
I, for one, believe there's probably some truth to the idea that a female protagonist generally hurts sales. So all the more reason to create more female protagonists. The more developers we see creating games led by bald space marines, the more that trope gets normalized as the default, and the harder it gets to sell a game with a woman on the box. It's been happening as long as we've all been gaming.

So I go back to my previous suggestion. Burn it down. All female protagonists, all the time.
 
I'm not going to lie, but there's a big part of me that this game might not do as well due to the bias against female lead characters. Luckily, seeing Mirrors Edge and Dishonored 2 does help and I'm hoping people become more acceptance to this. This game does not look cheap, so I'm REALLY hoping it succeeds :)

With that being said, I really enjoy her character design. You can see flaws in her face, which makes her more human than your typical Square Enix character RPG character :)
 

Dizzy

Banned
I'm glad the reaction has been positive then,should give Sony more faith going forward with their action games.

Personally I really don't care less whether I'm using a man or a woman in a game, but more diversity is always nice. Playing game after game featuring a bald/dark haired guy with a gruff voice and permanent scowl on his face does get a bit old after a while.
 

Mononoke

Banned
The design is cool and all, but they have to tone down the corny self-dialog. Hated it in Uncharted and Tomb Raider too.

Think that is going to be a divisive aspect of the game. I personally loved it. Seems people either thought it was charming, or felt annoyed by it.
 
Maybe it bombed because the game sucked.

It's like saying that since Catwoman was a bad movie, it's impossible to make movies with female leads.

That's not an example you should be using to make your point. Even most of the crappy superhero flicks with male leads did several times the box office of Catwoman or really any other female superhero flick.

Heck, Spawn did better numbers with less than half the budget.
 

Dice//

Banned
Makes me a little sad Sony was "nervous" about a female lead like this... But I'm happy its gone through and the game look absolutely brilliant.
 
There are actually people out there who feel uncomfortable playing as a woman character, hence the need for focus testing. It's the most bizarre thing.

I'm glad they went through with the focus testing though. I think the character looks great and the reception has been awesome.
 
It's about relative performance. They've been doing "badly" overall for ~2 decades. The female solo titles, relative to the male titles, don't sell well as a collective whole. Even takng out the "top tier" Batman/Spidey/etc titles.

It's not an accident that there's not a lot of source material for solo Marvel heroes- they're all on the X-Men, a group IP.

On the other hand female Thor is outselling male Thor by 30% and Wonder Woman is ever green for DC but 'one swallow does not a spring make' etc, etc. The problem with all of our data on male vs female leads across a wide range of media is that for years male was the default for leads making for both a very small sample size and making change seem strange rather than looking at the status quo and thinking 'damn that's a lot of dudes'. As a result stand out examples like female Thor both suffer and benefit from being different.

Of course the main problem behind all of this is that not doing the same thing as everyone else is risky so to reassure those folks afraid of risk (ie every CFO ever) lots of data is needed. Shame that this is the case but hey this is the world that we inherited, if the games good I'll buy it and help to provide a solid data point that normalises it. If it's not I won't and that will probably be used as a stick to beat the next game with a female lead.
 
I, for one, believe there's probably some truth to the idea that a female protagonist generally hurts sales. So all the more reason to create more female protagonists. The more developers we see creating games led by bald space marines, the more that trope gets normalized as the default, and the harder it gets to sell a game with a woman on the box. It's been happening as long as we've all been gaming.

So I go back to my previous suggestion. Burn it down. All female protagonists, all the time.

Comics are already doing this but the problem I'm hearing recently is that all female protagonist in comics are starting to look the same in terms of their goals and motivations. It makes sense cuz everyone now wants to make a female character that any women can look up to but now it's almost becoming a trope in itself. That's why I'm thinking it's time for a gritty female characters to replace bald space marine.
 

kharak

Neo Member
276px-Lair_front.jpg


The game bombed because people don't understand the game (Sony send guides to how review the game).


250px-Heavenly_Sword_Game_Cover.jpg


The game bombed because the protagonist is a woman.

That's how they think all the publishers? wtf?



Yeah, how dare the protag in an RPG give the player insight into her psyche.

"I could barely hear things go BOOM! because she was all talky, trying to explain motives and set the tone. This dumb!"

I not think it's necessary that tells everything he does. It's a "video" game, you can show what she is thinking.
 

Mononoke

Banned
I'm glad the reaction has been positive then,should give Sony more faith going forward with their action games.

Personally I really don't care less whether I'm using a man or a woman in a game, but more diversity is always nice. Playing game after game featuring a bald/dark haired guy with a gruff voice and permanent scowl on his face does get a bit old after a while.

Sales will determine whether they have more faith going forward. I hope to hell this game ends up being good, and sells well. If it bombs, then it will probably scare Sony and also push the narrative that female lead games don't sell well. Even "okay" sales numbers, would still push the narrative that a male lead game could have done more. And when you have budgets this high, and it's such a risk investing so much money, it would sadly be enough to make these companies afraid to take a leap.

I mean, it's sad that it has to be a "leap" to begin with.
 

Oersted

Member
Many didn't and bombed anyway. Bayonetta?

Pretty much all Platinum games, including those with male leads, bombed.

But lets say it is true that games with female leads are more likely to bomb, why is that the case?

It's about relative performance. They've been doing "badly" overall for ~2 decades. The female solo titles, relative to the male titles, don't sell well as a collective whole. Even takng out the "top tier" Batman/Spidey/etc titles.

It's not an accident that there's not a lot of source material for solo Marvel heroes- they're all on the X-Men, a group IP.

I need numbers. And again, why are female lead products more likely to bomb?
 

Kai Dracon

Writing a dinosaur space opera symphony
I kind of get the impression that characters like Lara Croft are seen as "inherited". They have their own history and their own fans for their franchises. But the general audience for big money, core console games is what publishers are nervous over.

It has been pointed out how many female protagonists appeared at this year's E3, which is great. Though it is still kind of funny that big companies are actually worried about the cliches they helped create themselves, with years of unironic marketing that painted gaming as the "place for bros to get their bro on". Not talking about Sony specifically here, just the marketing trends of the western game industry as a whole.
 

Jobbs

Banned
I love the character, and the fact that it's her instead of yet another growling alpha male makes me 1000 times more interested in the game.
 
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