• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Super Mario Maker: Not all tools available from the start, unlock over 9 days

MrBadger

Member
I just want to clarify:

Does this mean that people who buy on day one will have to wait nine days for the remainder of the tools to unlock?

OR:

Does this mean anyone who buys this game at any time will have to wait nine days from their first play of the game for the remainder of the tools to unlock?

One seems like a pretty easily sidestepped inconvenience. The other seems like something that could be pretty annoying under the right circumstances.

The second one. It seems like the system is you have to play for 5 minutes each day to get content to unlock on the next day.
 
that is different, I did not see anybody complaining about smash bros not having all the 51 fighters available right away

Yes, yes they did. In fact, tourny goers sighed when they heard you had to unlock characters instead of having them at the start.

You should probably go back and check out those threads before your revisionist history catches up to you.
 
Is this a lock for everyone who buys the game or just for the first 9 days after release? Seems really odd if it's just the latter. Anyone who buys it after the first week and a half will access to everything. Seems really arbitrary.

You misunderstand the idea: the idea is that when you buy the game, regardless of when you buy the game, on your first day you get some of the game's items, and once you spend 5 minutes playing with them you'll gain access to more items the next day. Until then, you can keep experimenting with the blocks you have access to for that first day. The next day, you get more items, when you spend 5 minutes you unlock more items for the next day, and so on.
 
Timed releases worked well with Splatoon, but why do so for Super Mario Maker? If it's for easing people into building levels from basic things to advanced, I'm pretty sure most who buy Super Mario Maker know how almost every object works.
Ah well, 9 days won't kill me. I'll be playing on disc levels and unlocking skins anyway.
 

NotLiquid

Member
Is this a lock for everyone who buys the game or just for the first 9 days after release? Seems really odd if it's just the latter. Anyone who buys it after the first week and a half will access to everything. Seems really arbitrary.

It's not really a "nine day lock" so much as it is if you spend five minutes a day making a course, you'll get new materials the very next day. Presumably it's at least nine days worth of working considering the counting. It's not a Splatoon scenario as much as it is an Animal Crossing scenario.

It's a bit hard for me to be upset about the method of going by when it feels like there's going to be enough materials to construct crazy courses right from the start. I'll probably see days fly by just playing with what's there from the start and what everyone's already uploaded. Arbitrary? Perhaps, but I can't get mad about it and it'll hardly deteriorate my enjoyment.
 

phanphare

Banned
well Splatoon worked out better than I expected

I'm optimistic about this. hopefully the level creation community will develop as the new tools get unlocked. I'm imagining a certain tool getting unlocked followed by a flood of levels that use that tool in every way possible. this could end up adding a sense of progression to the levels that are created by the community and that sounds kind of cool to me.

time will tell!
 

Forkball

Member
You'll get more out of the game this way, trust me. I know it seems annoying now but after 9 days (which remember, is not exactly a long time) you'll have forgotten there was ever a restriction.

The video highlights how much stuff interacts with other stuff. If the game gives you fifty items at once, to try all those combinations will be overwhelming and you'll miss out on hundreds of them simply because there's so much stuff there. By starting you off with a few items, it encourages you to play around and experiment with those items, mix them together, see what does what and you'll still make decent levels with it. I imagine even with those first few items there'll be more than enough gameplay to create to last a few hours and by then you're totally fine with waiting for some more tomorrow.

Like I say, it seems like a restriction, but your experience with the game will be better in the long-run for it being restricted like this. You can learn by doing. You'll get so much more out of it because the game is basically forcing you to.

It's drag and drop, not Unity. I don't need nine days to learn that THING goes in OTHER THING. People aren't idiots. We don't need A TUTORIAL LONGER THAN THE 1967 ARAB ISRAELI WAR.

Why not apply this rule to every game then? In Pokemon there are just SO MANY TYPES. How about on day one, you start with grass and water. Then on day two, electric and ground Pokemon are unlocked. On day three, you get access to fire and flying Pokemon. Heaven forbid someone gets overwhelmed by all these types.
 
What if you're an offline player? Does it use the WiiU system clock?

Its like animal crossing. If you got the game a year from now, you'd still have to play the game 5 minutes a day for 9 days to get all the content. Probably uses the system clock so you might be able to 'fast forward'

Should I put my Wii-U's clock 9 days back right now so I can just skip ahead day by day when I get the game?

Not how it works, you'll probably have to play the game for five minutes, fast forward a day, play it again for five minutes, etc
 

test_account

XP-39C²
I was actually wondering recently if Nintendo would do the same thing with other games as they did with Splatoon, to roll out already created content over time.

I'm really curious to why they do it this time since its only 9 days. If its not to "overwhelm" more casual players with features, a lot of people probably wont buy or play this within the first 9 days anyway.
 

Jims

Member
This is kind of concerning. With Splatoon, I kind of got their logic for wanting to do this, since it was Nintendo's first step into shooters with a heavy online focus. But for a sandboxy creative game like this, it doesn't make sense to lock some of the tool set. It's definitely slightly different than Splatoon (since it's not a global lock) but it still emphasizes that Nintendo wants the games to feel like the game is naturally updating to the player.

Starting to wonder if NX is going to really emphasize the "games as a service" mentality with more timed unlocks. Splatoon gets a decent amount of gaming media buzz every time it updates and sales have been steady. So maybe Nintendo's new strategy is to hide their lack of new software on their platforms by providing tiny nuggets of content every 3 days?

Can't help thinking about those psychology studies with the rats, where they play around with the reward mechanism (random, gradual payouts, etc).
 
Not sure to what extent (and which items) are going to be locked away, but this type of content distribution strategy will have a very interesting effect on the 'meta' of the game. As in, the types of courses and the breadth of courses will evolve with each new item. It also provides the layman a smaller amount of choice so they can become experts before being introduced to more complex capabilities.

I'm sure the 'core gamer' will see this content distribution strategy as an outrage, but I think it has some sound design principles.
 
I don't like when these threads turn into people shitting on each other for "defending" or being "against" the topic on hand.
For me it's no problem. I was fine with it for splatoon and I'm fine here.
 

Pandy

Member
What is the upside?
People are forced to actually engage with the editor instead of imagining that they know what they are doing and missing basic stuff. Soon after launch we will be getting levels with significantly better integration of all the editor's little features than we would have been otherwise.

It really is not a bad thing.

Why not apply this rule to every game then? In Pokemon there are just SO MANY TYPES. How about on day one, you start with grass and water. Then on day two, electric and ground Pokemon are unlocked. On day three, you get access to fire and flying Pokemon. Heaven forbid someone gets overwhelmed by all these types.
Remember that Pokemon game where at the beginning Prof. Oak gives you every single Pokemon, and in turn they each know every move that they can ever learn?
 

braves01

Banned
I was actually wondering recently if Nintendo would do the same thing with other games as they did with Splatoon, to roll out already created content over time.

I'm really curious to why they do it this time since its only 9 days. If its not to "overwhelm" more casual players with features, a lot of people probably wont buy or play this within the first 9 days anyway.

It's on an individual basis, so waiting 9 days wouldn't change anything.
 
You thought FF13's 30 hour tutorial was bad? Check out this 9 day tutorial!

You don't even have to go to FF13, look at Mario & Luigi: Dream Team.

I'll set my Wii-U system clock back 9 days so when I'm done I'm back on the present day as well

Back_to_the_Future_Soundtrack_B.PNG
 

Exile20

Member
It's nine days, which in the context of your entire lifetime is absolutely nothing. It encourages you to experiment with a few tools each day which means you can learn how to get the most out of them instead of just focussing on a few from the entire line-up as you'd do if you had everything at once. It's less overwhelming for new players than the full screen being available at once would be. It encourages you to play every day and see what people are doing.

This is where you are wrong. People that are complaining are just going to play the game for EXACTLY 18 days. That means that they have 9 days to play with all the tools. That is not enough.

Seriously, all this outrage will be forgotten soon after launch.
 
Let's not get ahead of ourselves. I doubt this is some "games as a service" experiment shit. Just a silly one off thing that'll people changing the clocks.

People are forced to actually engage with the editor instead of imagining that they know what they are doing and missing basic stuff. Soon after launch we will be getting levels with significantly better integration of all the editor's little features than we would have been otherwise.

It really is not a bad thing.

That implies that people need to do so, or that this limit is going to magically make people produce better levels. A more surefire way is a damn good tutorial, something of which other creators lack.

I mean, they are halfway there with the drag-and-drop aspect and the tablet.
 
It's drag and drop, not Unity. I don't need nine days to learn that THING goes in OTHER THING. People aren't idiots. We don't need A TUTORIAL LONGER THAN THE 1967 ARAB ISRAELI WAR.

Why not apply this rule to every game then? In Pokemon there are just SO MANY TYPES. How about on day one, you start with grass and water. Then on day two, electric and ground Pokemon are unlocked. On day three, you get access to fire and flying Pokemon. Heaven forbid someone gets overwhelmed by all these types.

Pokémon does drip-feed its types, it's not like you walk into the grass outside Pallet Town and there's a bloody great dragon type there. It does it differently but it still does it gradually.

Seriously though, IT'S NINE DAYS. If the world ends sometime in the nine days after Super Mario Maker releases then I apologise because boy will I have egg on my face but seriously this is so fucking insignificant.

Another thing, with people being forced to practice using items properly, the levels the community as a whole create will be better.

Timed releases worked well with Splatoon, but why do so for Super Mario Maker? If it's for easing people into building levels from basic things to advanced, I'm pretty sure most who buy Super Mario Maker know how almost every object works.

The point of the video is that not every item works how you'd expect it to work, even if you're experienced.
 

Molemitts

Member
This isn't a good thing, it's an arbitrary lock. It doesn't add anything, it doesn't make anything easier. Splatoon is a shared experience, adding content over time makes more sense. It's not at all comparable the Animal Crossing, which creates a setting which changes over time and has unique events for the player to experience. Mario Maker isn't a setting, it doesn't need real time events to make it feel more real or create a sense of progression. It's not comparable to fighting games that have you unlock new characters or stages by playing the game, there's a key difference between content unlocked by skill and content unlocked by time.

If new content was unlocked by playing the game this wouldn't really be a huge issue, people can learn the ropes with basic content before, unlocking new content and moving on to that, without needing to wait on an arbitrary time limit. The it's only 9 days argument just doesn't excuse it, explain how making an arbitrary lock not that long, (but still pretty long) makes the situation any better. If I died before I unlocked all the content it would be an arbitrary lock, if I didn't and then went on to live to 120 years, it would still be an arbitrary lock.
 
Its like animal crossing. If you got the game a year from now, you'd still have to play the game 5 minutes a day for 9 days to get all the content. Probably uses the system clock so you might be able to 'fast forward'



Not how it works, you'll probably have to play the game for five minutes, fast forward a day, play it again for five minutes, etc

I can live with this as long as the Wii-U's clock does the trick. I want all the tools!
 
This is where you are wrong. People that are complaining are just going to play the game for EXACTLY 18 days. That means that they have 9 days to play with all the tools. That is not enough.

Seriously, all this outrage will be forgotten soon after launch.

9 days after.

Doesn't make it a good decision.
 

Kyuur

Member
Kind of an annoying unlock method. It would be okay if there was some alternative way to unlock, like an hour of play one day, for those who aren't just going to spend a few minutes here and there.
 

robot

Member
Maybe they're trying to help people make well designed levels by easing them into it? I personally don't mind.

I can see that having all these tools at once might be overwhelming to a kid, but yea, making it an option should've been an...option.
 

Recall

Member
Maybe they're trying to help people make well designed levels by easing you into it?

I can see that having all these tools at once might be overwhelming to a kid, but yea, making it an option should've been an...option.

9 days isn't that long of a time at all but yeah options and choices are nice.
 
Top Bottom