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Call of Cthulhu Mafia |OT| Nuts on this island taste insane! Yum Yum!

Coppanuva

Member
'Course, it's also possible that Sori used it to wipe out his only vocal detractor in order to kill that lead dead, but he don't strike me as th' type to do something thag brash.

I thought about this, but it didn't quite seem as likely. Neuromancer wasn't gaining much traction against Sorian, and Sorian had 2 vocal supporters against neuromancer, so he wouldn't have had to do that/ I can't see it making as much sense in that angle.

But yes, I want to hear from vylash and theworthyedge early.
So tell me Vylash, what do you think we should do today? Who do you think is suspicious and worth investigating?
Vote: Vylash
 

Droplet

Member
If Neuro really knew that Sorian was a cultist, why wouldn't he just roleclaim and say that? It he was really acting in town's best interest, he wouldn't use an item that erased the both of them from the game and made it so even their roles were lost. I don't think this argument has any ground, and you're honestly just starting to sound desperate for leads to chase that aren't you. I thought you said you were okay with dying today? What changed?
 

Coppanuva

Member
If Neuro really knew that Sorian was a cultist, why wouldn't he just roleclaim and say that? It he was really acting in town's best interest, he wouldn't use an item that erased the both of them from the game and made it so even their roles were lost. I don't think this argument has any ground, and you're honestly just starting to sound desperate for leads to chase that aren't you. I thought you said you were okay with dying today? What changed?

Mainly the fact I don't believe I'm the best candidate to die given that we just lost by my count, 5 people with only maybe 1 of them being a cultist. I'm ok being put up for tribunal today, however I also think there's a lot of other unknowns we need to tackle early on. I'm listing the theories as I see it. I'm not claiming this one is airtight, but I do think it's worth exploring the people mentioned, especially since they were the only people I could find who seemed to be against neuromancer at the time and they agreed with Sorian.

Also, if he did roleclaim what would he say? "I'm a seer and I know sorian is a cultist."? That would be literally his only data point (we had 1 night prior to this), and I'm not sure people would have believed it at that point.

Let me ask you the inverse to what you asked of me:
If neuro didn't know Sorian was a cultist, why would he kill himself and sorian simultaneously?

That said, I'm going to refrain from developing my theories more until we get vylash or theworthyedge talking more. They haven't said anything, it's a new day right now, and I want to hear their thoughts fresh before they can start looking at other people's posts and constructing a town-like one based on that.
 

Flame_AC

Member
I was wondering why the page count hadnt't jumped a bunch when I checked. Shame about Sorian, and I personally think it was Neuro who used the item. Coppa more then likely won't be lynched today and so I suppose our best chance is to go for some lower activity players to try and get info.

To add some heat:

VOTE: Vylash
 
If Neuro really knew that Sorian was a cultist, why wouldn't he just roleclaim and say that? It he was really acting in town's best interest, he wouldn't use an item that erased the both of them from the game and made it so even their roles were lost. I don't think this argument has any ground, and you're honestly just starting to sound desperate for leads to chase that aren't you. I thought you said you were okay with dying today? What changed?

In the scenario in which Neuromanca's role allowed him to know infallibly that Sori was cult, I think he knew that even if he roleclaimed there was enough opposition to cast doubt on his allegations which would jus' make him look even more suspicious. He coulda also just thought that it'd be dangerous to let Sori stay alive for another day, knowin' how influencial the self-appointed "town leader" was, and decided he'd take mattas into his own hands by deletin' the both'a them.

I think it's a bit early for votin' of any kind though, and we've gotta be especially careful not to pile on the bandwagon considerin' how few votes it takes t' end the day early now.
 

Droplet

Member
Mainly the fact I don't believe I'm the best candidate to die given that we just lost by my count, 5 people with only maybe 1 of them being a cultist. I'm ok being put up for tribunal today, however I also think there's a lot of other unknowns we need to tackle early on. I'm listing the theories as I see it. I'm not claiming this one is airtight, but I do think it's worth exploring the people mentioned, especially since they were the only people I could find who seemed to be against neuromancer at the time and they agreed with Sorian.

Also, if he did roleclaim what would he say? "I'm a seer and I know sorian is a cultist."? That would be literally his only data point (we had 1 night prior to this), and I'm not sure people would have believed it at that point.

Let me ask you the inverse to what you asked of me:
If neuro didn't know Sorian was a cultist, why would he kill himself and sorian simultaneously?

That said, I'm going to refrain from developing my theories more until we get vylash or theworthyedge talking more. They haven't said anything, it's a new day right now, and I want to hear their thoughts fresh before they can start looking at other people's posts and constructing a town-like one based on that.

If Neuro wanted us to believe that he was an investigator and that Sorian was a cultist, all he had to do was claim it immediately. Then one person would have him investigate them tonight, and he would return with their role name. If he was right, he was the investigator, if not, he wasn't. In the case that he died at night, we'd all know his role name and that he was correct. Clearly he was prepared to die to get rid of Sorian, so he definitely didn't not claim a role he actually had because he was afraid somebody would kill him tonight.

My opinion is Neuro just got rid of Sorian because he had the chance. He probably didn't know what Sorian's role was, but figured it was best to get rid of him because he was such an overwhelming presence in the game. I don't really know why, and my guess is we're probably not going to know until the game ends.
 

RetroMG

Member
My opinion is Neuro just got rid of Sorian because he had the chance. He probably didn't know what Sorian's role was, but figured it was best to get rid of him because he was such an overwhelming presence in the game. I don't really know why, and my guess is we're probably not going to know until the game ends.

This makes sense to me.

Sorry I've been quiet today. Been setting up ONUW 3 and going over the thread again. Will try to post more tomorrow.
 
If Neuro wanted us to believe that he was an investigator and that Sorian was a cultist, all he had to do was claim it immediately. Then one person would have him investigate them tonight, and he would return with their role name. If he was right, he was the investigator, if not, he wasn't. In the case that he died at night, we'd all know his role name and that he was correct. Clearly he was prepared to die to get rid of Sorian, so he definitely didn't not claim a role he actually had because he was afraid somebody would kill him tonight.

My opinion is Neuro just got rid of Sorian because he had the chance. He probably didn't know what Sorian's role was, but figured it was best to get rid of him because he was such an overwhelming presence in the game. I don't really know why, and my guess is we're probably not going to know until the game ends.

I agree with this. The problem with Coppa's theory is that it presupposes two conditions:

A. Sorian was a Cultist.
B. Neuromancer was acting rationally.

Neither of which have ever had any indication of being true throughout the course of this game.
 
With that said, it's probably best that Darryl died when he did. I trusted him more than anybody in this game but he had the potential to betray that trust at the drop of a hat, and his role text has given us a vital warning about our enemy.
 
Because it was requested, I'll reiterate my original case on Coppa, and I'll also point to some things from Day Two that didn't sit right with me. I want to make it clear that I'm not presenting any of this as airtight evidence and I never have; this is an early game read and it's only the best one I've got. Anyone who expects better evidence on the third day is fooling himself. I admit I had an ulterior motive for going so hard on this front yesterday. I didn't care about killing Coppa half as much as I cared about saving Blarg's life. I said as much multiple times yesterday and I'll go dig up the posts if anyone doesn't believe me.

Coppa's early contributions to this game largely fall under two broad categories.

The first is suspicion against Blarg:

Sure, I'll start there, I readjusted your list in order of who I think is the most to least suspicious:

Blargonaut:
I still need to know how Blargonaut gets his info, and I don't think there's a good way to prove it. I'm suspicious of how he determined what to say in his hints, and it's not something I fully trust yet. I'm very curious how good his advice plays out. I'm also curious why he would give us advice that would lead to 2 dead by the end of night 1. He seems to have a lot of information, and it doesn't quite look good (particularly if any of the powers he suggested might exist are single-use).
The reason I sort of backed off is because I'm torn on if Blargonaut and Lord of Castamere's connection is likely to be more beneficial to us or not. when I posted that I initially assumed that anyone not cultist shouldn't be evicted yet, and if we assume LOC's post to be true, Blarg isn't cultist aligned. However, reading it closer...



it sounds more like it's a third-team type of thing. I'm torn between whether or not it would be best to get a third team out of the way, or use their information as best we can early on.

The other possibility is they have a "lovers" role relationship. LOC and Blarg might be linked in a way that the death of one leads to the death of the other, and they may have a separate goal of simply both being alive.
Oh, and while we're at it:

VOTE: blargonaut

I'm not fully convinced you're town-aligned. I don't necessarily think you're a cultist at this point, but I'm not convinced you're not a possible third-party.

I'm very much up for switching my vote to someone else if someone can make a reasonable case for them, but at the same time I'm fully willing to tie this so I don't lose a majority vote at this point.
Agreed fully here. Blarg has claimed enough that we can paint a big target on him the next day. I'd rather keep him alive so we can try to verify if any of his information was true or not. If it looks true, we gain something. If not, he's next on the chopping block

Certainly not damning information, but it's not the crux of my argument. But I think the Cultists would have been concerned about Blarg. He certainly made it appear that he knew a lot about them, and if Never Forever's theory is right, his first puzzle would seem to indicate their exact number. It's important to note that Coppa was only the second person in the game to really pursue this thread with any tenacity. The first was Timeaisis, who comes off to me as a Tourist. Scum players never want to be the first to point the finger, but they're all too eager to add fuel to an existing fire.

The second category is speculation about Darryl's item:

Looks like there's some interesting knowledge going on in this game now... I'm not really sure what to make of it all so far.

Mystic Orb: Cool mechanic if it's real. I assume that each power is usable once, making it sort of like the Witch. Though I'm wondering what use that spontaneous combustion power might be. Maybe there's a role that makes sense to use that (similar to the hunter in werewolf, where you get to kill someone when you die)?

Interesting... haven't seen a lot of solid reasons to pick anyone yet though, I'm abstaining from my vote for the time being, though I do plan to vote by day's end.
Darryl:
That item is interesting and seems plausible. I also don't think he's lying about it, especially given that it would lead to a very early eviction against him if nobody else gets it tomorrow. Darryl isn't likely to slip up like that this early on. Town.
Agreed here 100%. I want to know if it exists, and if there's any way we can tell if one of the powers was used. I have a theory I'm working on depending on these answers.
Took me a while to get back, but my theory revolved around this mysterious item, I was hoping whoever had it could tell us if any of the powers had been used from it or not (assuming the possessor gets an indication).

I was hoping that if a power was used, it might give us a further lead on how someone could kill who isn't blargonaut. Looks like that information won't be coming this soon since the current strategy seems to be "don't say if you have the item until the next day"

Every time he mentions the item he's fishing for a claim. We now know, or at least strongly suspect that the item is a recruitment tool for the Cultists. And then we have his response to my accusations on this topic from yesterday:

And? If Darryl's item doesn't exist what do you plan to do about him? I'm defending him here, and I still think he's likely a tourist. But at the same time there's no proof ANYTHING he said was true, all I wanted was proof. I'm also still unsure what you think the cultists can do to a tourist holding the orb given that Darryl lived through the night perfectly sound.

Again, I want information on it. The more information we have, the better our chances of winning. I still want to see what you think is so bad about us knowing who has the item. What do you think will happen?

As I stated earlier in the thread, I was hoping we could know if a power was used or not. Right now, I'm trying to decide if Blargonaut is who I think did the 2nd night kill or not. I was hoping that the orb might say "You have these X powers, and can use all but 1 of them which was used."

Doubts that the Cultists can do anything to the owner of the item. A desire to know if the item was used, which is exactly what is required to make a player susceptible to conversion.

And then there's the Prodigy connection, or rather the conspicuous lack thereof. Just read the bottom half of my original case, starting with the line "Now here's where I come in." Nothing has changed on this front. This is the Sorian post I reference, wherein Lone_Prodigy comes to Coppa's defense; a rare honor, to be sure.

That's Day One and early Day Two. My next post will point out some behavior from the meat of Day Two that came across as scummy to me. It will not be an exhaustive list; I encourage everyone to do their own research.
 
That said, you're still making a big mistake lynching me here. But how sure of this are you? If I'm not a cultist would you stake your reputation on it? Volunteer to die next?

This was the first thing Coppa said that really bugged me. I don't know about the rest of you, but I don't think threats of this sort are the kind of thing that help Town.

Awww my own puzzle? <3 you too Blargy!

That said, how much are you willing to put on me here? If I flip over as a regular nothing special tourist what happens? I guess that's up to the village to decide. I expect solutions to this in the dead thread when we inevitably meet there.

Not just me, Blarg gets a taste of it, as well.

That was the deal I proposed, I fully intend to see it through. Also, if there's any full seer out there, use your powers wisely tonight, there's been some interesting proposals and votes today, I'd look into those sooner.

The missing context here is LoC saying we lynch Coppa today. Coppa agrees, like a good little Townie would, but his promise wouldn't even last the rest of Day Two. Also note the suggestion that an investigator not look into him on Night Two.

I wanted to respond to these because I think calling this out is important. I was inclined to agree with Sorian at first, having a seer prove my innocence WOULD be nice, but I don't think it's the best move long-term. Right now people seem town between voting for Blargonaut, Me, or Matt Attack. The debate is more of "Who should we kill first?" rather than "Who do we kill?", since it's decided that Blargonaut and I are close to the top of the chopping block. There's very few people supporting me. I fear if a seer looks at me, and backs me up, they'll be unwittingly drawing a giant target on their back (after all, it would be a pretty big about face at this point and would out them as a seer to the cultists).

If you're a seer thinking about examining me, I urge you to examine someone else. I'm prepared to die within the next 2 day phases. Use the extra night to gather other information, preventing the loss of me isn't worth giving the cultists a clue who our seer is. Get information on people we're more unsure of, use that to get us a win.

A much harder plea, on the grounds that an investigation of Coppa would be bad for Town. You don't want to hurt Town, do you?

Bravo ScraftyDevil, I like this interrogation tactics. For future record, I'm marking "unwilling to go along with questions" as a point of suspicion. Given that Rats off To Ya uses it as an argument against me, I think it's fair if I call out when people don't answer accordingly, or reply to a question with "I'm not answering that."

Also looking over a theory I was making last night and... jesus. I should not be making mafia theories late at night. Way too many holes.

If it's not clear, this post is a subtle way of pointing suspicion at Darryl, as he'd previously expressed he wouldn't entertain baseless accusations. A shady, subtle tactic, instead of making an argument and standing behind it. Not Tourist behavior, I don't think.

Well, there's a few ways to look at it... if we take you at strictly your word value you say you won't let me be lynched today. This suggests you have some way of influencing the outcome of this vote. I mean, granted the way the numbers are stacked, this could just be casting a vote on blargonaut and ending the day early if needed. I don't really want to go too in depth here, in case I'm correct on this.

The other way is that you get me. You understand me and the role I have to play in a way few others here can, and are prepared to use that understanding to argue for me.

The other alternative is that you don't actually know and you're really hoping I flip town when I die so you come out looking good. Regardless, you've made an ally out of me for the time being.

This comes off to me as subtle fishing for Flame's role. But he's careful not to go too far, and he wants us all to know about it, because that's what a Townie would do.

I'm going to point out 2 things in case I die:

1) We're likely dealing with at least 3 remaining cultists. Look carefully at Blagonaut's win condition text. if I'm correct he wins when 3 cultists are dead, not all like a tourist's win condition. I know most people seem to realize this, but it's important to call it out.

2) Lone_Prodigy died on night 1. We had a list of people who thought he was suspicious during day 1.Why don't we look at the list of people who seemed to think he was suspicious as a possible user of a kill power, and from that decide if we think it's neutral or town-aligned. It's not automatic exoneration from being a cultist, but I feel if there's a serial killer in the town we should get rid of them first. It would halt the killings per day by 33%.

Now he's suggesting we be suspicious of people from Day One who had the most verifiable pro-Town intentions. It's a lot like his "case" against Sorian above. At this stage of the game, with so little to go off of, why would a Tourist want to go after the ones among us least likely to be scum?

That's just a smattering of posts, and only the ones I thought to take note of. There's plenty more, and nothing Coppa said yesterday makes me feel any better about him. When he's not being scummy, he's contributing in the weakest, most obvious way possible. Agreeing with others, and speculating about things that aren't important or don't require speculation.
 
I was just drifting off to sleep and something Darryl said yesterday popped into my head.

This game is a battle against temptation and people are biting every chance they get. The Blarg scenario created a safe haven for mafia to come out and infiltrate town without having to make read gambles. I know that now I have absolutely no direction for pursuing anybody. And jesus, town power roles. One of ours is dead. What side hasn't lost a power role?

Power roles. Darryl didn't want Blarg to be lynched because it would effectively extend the game (or so we thought) and give the Cult an extra opportunity to turn him.

Darryl didn't want to be a Cultist. He was one of us, I'm certain of it.
 

Zatoth

Member
Darryl's message:
Don't worry about me guys. Yea, I'm in hell. But at least I'm not with you guys anymore. All those voices in my head that were driving me crazy have suddenly quieted. In fact, it's as if they were never there at all.
 

nin1000

Banned
Since Sorian , our main poster in this game vanished. How should we proceed ?
I am not really good in starting conversations so like ScraftyDevil said we should keep talking in order to get at least something to talk about
 

Timeaisis

Member
The missing context here is LoC saying we lynch Coppa today. Coppa agrees, like a good little Townie would, but his promise wouldn't even last the rest of Day Two. Also note the suggestion that an investigator not look into him on Night Two.

I wanted to respond to these because I think calling this out is important. I was inclined to agree with Sorian at first, having a seer prove my innocence WOULD be nice, but I don't think it's the best move long-term. Right now people seem town between voting for Blargonaut, Me, or Matt Attack. The debate is more of "Who should we kill first?" rather than "Who do we kill?", since it's decided that Blargonaut and I are close to the top of the chopping block. There's very few people supporting me. I fear if a seer looks at me, and backs me up, they'll be unwittingly drawing a giant target on their back (after all, it would be a pretty big about face at this point and would out them as a seer to the cultists).

If you're a seer thinking about examining me, I urge you to examine someone else. I'm prepared to die within the next 2 day phases. Use the extra night to gather other information, preventing the loss of me isn't worth giving the cultists a clue who our seer is. Get information on people we're more unsure of, use that to get us a win.

A much harder plea, on the grounds that an investigation of Coppa would be bad for Town. You don't want to hurt Town, do you?
To me, this seems the most damning evidence we've got against Coppa. Not only does he bring up the investigator, he makes a very subtle plea that the investigator pass on him. Which seems very weird. Maybe his intentions are good I'm just misinterpreting it.
 

nin1000

Banned
Another questuon concerning the item. What are youre thoughts on it. Should thr player who got the item keep silent like neuromancer / sorian or say something like darryl?
 

Coppanuva

Member
To me, this seems the most damning evidence we've got against Coppa. Not only does he bring up the investigator, he makes a very subtle plea that the investigator pass on him. Which seems very weird. Maybe his intentions are good I'm just misinterpreting it.

I don't have time for a full rebuttal on Rats right now (maybe tonight, work has been super busy lately, sorry about this), but I explained my reasoning there. I was discounting myself as dead, and wanted to warn them against any possible temptation. The way I saw it the investigator would be wasting an investigation by looking at me. They would see me as a tourist (an ordinary one, if they get full role names), and then have to decide if they use it to protect me or not. At the time it was obvious I was the next in line target for day 3, and there was ~2-3 people who were defending me at the time (Flame_AC and Sorian who seemed to be coming around).

Assuming an investigator looked at me during the night, they would start defending me the next day and it seems like it would be a huge red flag to me since it would likely be an abrupt change of heart. Given that I'm not a special role, I still think getting information about any other players in the game is more useful than confirming I'm a plain powerless tourist.

In short, I wanted us to get closer to finding a cultist, rather than someone verifying my tourist status.
 
I think we need t' apply more pressure on Vylash and WorthyEdge before we restart the Coppa debate. If we get set on that train of thought, we'll likely be ridin' it all the way to the station so I'd like to hear more from our silent friends before that happens.
 

nin1000

Banned
For the record. I am not forcing anyone who has to item to speak out, i just want to see what everyone else thinks of it since the item will be following us till the end of this game and we have not really talked about spieaking out or not.
 

Coppanuva

Member
Does everyone agree with that ? I am inclined to agree but would love to hear some more voices .

...Depends, is my questioning about who had the item still labeling me suspicious? If so, hell no I don't care who has it. If it is, HEY LOOK RATS! 2 MORE PEOPLE FOR YOU TO WAGE WAR ON!
 

Werewolf Jones

Gold Member
I'd say yes but the item seems to be a very good game changer so depending on the role of who has it may just end up lying. I also don't think Sorian and Neuro have been truly wiped out from the game, they must have been plucked from it for a big mix up and may end up returning later on. Also for the sake of the game to change up in pace, Blarg is gone and Sorian is gone, the dust has settled and no real chaos or fast paced posting remains.
 

Coppanuva

Member
I think we need t' apply more pressure on Vylash and WorthyEdge before we restart the Coppa debate. If we get set on that train of thought, we'll likely be ridin' it all the way to the station so I'd like to hear more from our silent friends before that happens.

Agreed. It's early day, nobody has laid out much. Vylash and WorthyEdge: This is your time to talk and get theories out. It's been almost 24 hours since the day started and you haven't said a peep, I don't like it at all. Can you at least confirm you're reading this thread?
 

ultron87

Member
If someone decides they are going to use the item they definitely should not tell us they have it. Otherwise the Cult can recruit them (if it does indeed turn them insane). I certainly hope people don't use it as seemingly recklessly as it was used last night, but hey, if you gotta do it at least don't get Culted in the process.
 
Does anyone have any ideas as t' who the third-party killer might be? They've struck two cult-relevant parties so far so we can assume that they're on our side, but I wanna know if they should be considered a potential threat once they stop gettin' so lucky with their guesses.
 

nin1000

Banned
Does anyone have any ideas as t' who the third-party killer might be? They've struck two cult-relevant parties so far so we can assume that they're on our side, but I wanna know if they should be considered a potential threat once they stop gettin' so lucky with their guesses.

For now,everything would be just guessing and pointing fingers, if someone knew i doubt he would want to reveal him or her since he helped us so far
 

RetroMG

Member
Still busy setting up ONUW and going through the last few days, but wanted to get some thoughts in.

So Zatoth told us that when the cult sacrifices a player, they either die or go insane, but he didn't tell us anything about how it was determined. I'm willing to bet it's by role, and I'm also willing to bet cash money that Darryl isn't the only Insane Tourist out there. I don't think this is like Animal Crossing, where there was just one of them.

Also, has anyone noticed that the role PMs seem to refer to each role as if there are multiples? It's not "You are THE witch doctor," it's "you are A witch doctor." or "AN insane tourist."

It might be nothing, or it might be everything.
 
How many cultists d'you folks think are left? Judgin' by the fact that they can turn others onto their side I'd say that there can't've been too many of 'em to start with, an' coupled with Blarg's win condition I'd say we're lookin' at a maximum of five, minimum of three. With th' generous assumption that Neuro was certain Sorian was a cultist when he erased 'im and vice-versa, then we've prolly still got 2 or 3 left to weed out.

In other news, Vylash is takin' too long to play his hand and it's holdin' the game up, so I'd say it's time t' ante up.

VOTE: Vylash

Gotta be careful not to bandwagon though, we're already a third'a the way t' endin' the day early.
 

RetroMG

Member
I think there are two left, but I wouldn't be surprised if there are at least two potential recruits out there for the cult. Three or four Mafia and three potential recruits makes sense to me.

I don't buy that Sorian was cult. Neuro was on my list of suspicious characters, but I don't think the Mafia would risk themselves in such a cavalier manner.
 
Regardless of whether either of the deleted were cult, they're both gone now and we ain't gonna find out what their alignments were anytime soon. For now we should be operatin' under th' assumption that there are still 3 or 4 cultists left at the least, so that we can turn our attention towards th' the issue at hand. We've still got two tourists who haven't contributed to th' discussion yet and to say that that gives me bad vibes is an understatement.
 
I think there are two left, but I wouldn't be surprised if there are at least two potential recruits out there for the cult. Three or four Mafia and three potential recruits makes sense to me..

I'd be surprised if there were more than 3 cultists to begin with. If we started with 1 or 2 insane players, add a cube thats turning people insane, and having sacrificed players go randomly insane (which I'm pretty sure zatoth will be doing completely at random rather than based on role, with the possible exception that if the player was already insane they would die.)
I think there are 2 active right now, we can be pretty sure they didn't recruit via the cube since darryl and neuro are gone. The only sacrifice almost certainly caused one of the N1 kills, and I'd guess there were only 1 or 2 tourists that started insane, so I doubt they got lucky and recruited from that. The other good thing about last night is that basically all of the people that were, or had the option to become, insane died or vanished.

Ultron is right about the cube. Whoever has it, if they arent planning to use it, should wait until tomorrow to explain/verify it. If they are using it then they need to keep quiet until their sanity returns.


I'm ok with getting rid of Coppa today. He has definitely played bit suspiciously, and although I don't get a really strong cult vibe from him it's one that will continue to niggle at me until I can verify one way or the other.
Besides he said not to investigate him since he would die within a day or two, so he's literally asking for it.
 

RetroMG

Member
Sorry again for being so absentee. The heavy lifting for ONUW 3 is done, and I did a lot of work so that if I host future ONUW games, it shouldn't interfere as much with Cthulu.

Regardless of whether either of the deleted were cult, they're both gone now and we ain't gonna find out what their alignments were anytime soon. For now we should be operatin' under th' assumption that there are still 3 or 4 cultists left at the least, so that we can turn our attention towards th' the issue at hand. We've still got two tourists who haven't contributed to th' discussion yet and to say that that gives me bad vibes is an understatement.

This is fair. We shouldn't get bogged down with who or what Sorian and Neuro were, and we should assume the worst regarding the cult.

I'm okay with going after Coppa in the absence of other options, but obviously I want to take some time to look at other options. He's been shady, but we want to be as sure as we possibly can be, (which I know isn't much,) before we move.
 

RetroMG

Member
No they shouldn't. Are you mental? If the Cultists know who has the item, they know somebody who could potentially be turned to their side. We gain nothing from that knowledge, and the Cultists gain everything.

I'm not arguing with your conclusion, but I have some questions about your logic. My understanding of the insanity mechanic is that if someone becomes insane, they basically become one of the cult. Am I understanding this correctly?

If so, how does it aid the cult to know who has the item? The item will move to another player before the cult can do anything about it, won't it?

Like I said, I think keeping the item's location a secret is a good idea, but I'm curious what you think the cult would do with that information.
 
I'm not arguing with your conclusion, but I have some questions about your logic. My understanding of the insanity mechanic is that if someone becomes insane, they basically become one of the cult. Am I understanding this correctly?

If so, how does it aid the cult to know who has the item? The item will move to another player before the cult can do anything about it, won't it?

Like I said, I think keeping the item's location a secret is a good idea, but I'm curious what you think the cult would do with that information.

As far as we know, using the item turns a person insane, and the Cult has to actively recruit an insane person, probably via one of their power roles. If somebody says they have the item, we have no idea if they use it or not, but it'll be real easy for the Cult to confirm that fact. And if they confirm it, they've suddenly swung the numbers hard in their own favor.

A person could claim it and say they're not going to use it, but at this point I'm not exactly the trusting sort. For all we know they might think it's time to switch to the winning team.

I'll reitierate my point from earlier: as a policy, from this point on I will treat all item claims with suspicion. That includes people who say they no longer have it, because we don't know how long insanity lasts.
 

Werewolf Jones

Gold Member
The more I think about the more I think I don't understand the item or the insanity mechanic. :/

From my understanding with what Darryl said back when he had it it's p much:

You get the item given to you (Randomly?) and it has the potential to do some amazing things and help you in your favour if you're a tourist but it also has a high chance of making you insane and that either comes with becoming a cultist or straight up dying. Not sure how the success rate is calculated but you're probably at the mercy of RNGesus.
 

Zatoth

Member
I guess with Darryl's role in the open I can share some more information.

You can only be recruited if you were insane before you stranded in the island.
 
From my understanding with what Darryl said back when he had it it's p much:

You get the item given to you (Randomly?) and it has the potential to do some amazing things and help you in your favour if you're a tourist but it also has a high chance of making you insane and that either comes with becoming a cultist or straight up dying. Not sure how the success rate is calculated but you're probably at the mercy of RNGesus.

To this point, per Darryl himself, the item has a chance of killing you when you use it, but the insanity is guaranteed.
 
I guess if anyone wants to claim the item and tell us more about it, that's okay.

If you think there's some stuff the Cult would be better off not knowing about it, that's okay, too.
 
That new information is givin' me the impression that there could very well be other crazies lurkin' in our ranks. At least it lets us openly discuss the item without havin' t' worry about cult recruitment fairs.
 

Coppanuva

Member
Hmm... Then I wonder what the point of post-arrival insanity is?

Could have been intended as a shield of sorts for any insane tourists. I assume the cult has an "insanity sentry" of some sort who can detect if a player is insane. The intended mechanic could have been to fill the village with false positives for the power since the cult would think non-recruitable tourists were recruitable. The question is, how much does the cult know about this?
 

Werewolf Jones

Gold Member
Lone_Prodigy we got lucky with but if there was originally three like Blarg said then there might be three/four among us now if the cultists got lucky with their tourist encounters.


Hmm... Then I wonder what the point of post-arrival insanity is?

Probably grants immunity from being killed by them maybe?
 
Folks I'd like to hear from before too long:

Vylash & WorthyEdge: You guys've barely contributed to th' discussion and that's mighty suspicious if ya ask me. Give us your observations, list of people you suspect, anything to show that you're not just try'na get a free ride through the day.

Never Forever: You had some decent input yesterday and I'd like t' see what you have to think about where we stand now in more depth.

Castamere: You were pretty active yesterday but don't seem t' have much to day today. Got any pressing thoughts you'd like to share?
 
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