Too bad they didn't get to the PS4/Vita mark, but it's great that the game got funded.
Looking forward to this.
Indies aren't doing so great on XBLA anymore and 3DS is a harder conversion usually, worst case like making a ground up game. Aiming at consoles and depending on your engine and genre I think some combination of PS3, Vita and Wii U makes the most sense right now. Maybe PS4 and X1 down the line too.I always find it confusing why the first stretch goal is nearly always Apple/Linux. If they want to sell their game, they should be aiming for consoles. Supporting Apple/Linux might give you a little love from a very vocal, very small minority, but you aren't really doing yourself any sales favors.
If I was an indie, I would be trying to get my game onto PC/PS3/360/3DS. Of course, I like money...
Pretty sure it's cause it's based on costs, not potential sales. Porting and releasing on other open computing platforms is going to be relatively easy and cheap compared to consoles (although the console makers are trying to improve that).I always find it confusing why the first stretch goal is nearly always Apple/Linux. If they want to sell their game, they should be aiming for consoles. Supporting Apple/Linux might give you a little love from a very vocal, very small minority, but you aren't really doing yourself any sales favors.
If I was an indie, I would be trying to get my game onto PC/PS3/360/3DS. Of course, I like money...
I always find it confusing why the first stretch goal is nearly always Apple/Linux. If they want to sell their game, they should be aiming for consoles. Supporting Apple/Linux might give you a little love from a very vocal, very small minority, but you aren't really doing yourself any sales favors.
If I was an indie, I would be trying to get my game onto PC/PS3/360/3DS. Of course, I like money...
I rather like the mix of Japanese cover mainstays, without being too cluttered; clutter really doesn't bother me on JP covers (I like the "bursting at the seams: aspect), but this attempts a nice balance.
Right, I think "balance" is an important term. Trying to hide this game's origins as a Canadian-programmed (but internationally influenced) project in order to sell it as "true River City Ransom" would to my mind be a mistake. Better to be the thing it needs to be and the thing the team can make, with the original Technos products as a guide. My feeling is they will get closer to what RCR should be by being true to themselves and their passion for original game than to slavishly try to replicate it.
Arc System Works has just informed Destructoid that it has acquired the rights to Double Dragon, the Kunio-Kun series (River City Ransom), and Super Dodge Ball.
I'm starting to get worried if this project will ever see the light of day. The rights to River City Ransom have recently been sold, according to Destructoid:
http://www.arcsystemworks.jp/technos/
Some Abobo GIFs from the latest update (they're aiming for a summer 2015 release):
This just launched on Greenlight, along with a new trailer. It looks great!
https://www.youtube.com/watch?v=NHWDEs434hA
This just launched on Greenlight, along with a new trailer. It looks great!
https://www.youtube.com/watch?v=NHWDEs434hA
This just launched on Greenlight, along with a new trailer. It looks great!
https://www.youtube.com/watch?v=NHWDEs434hA
Since they are going through Steam Greenlight, does that mean the issues with rights has been settled? Trailer looks great.
While Technōs is no more, a new company, Million Co., was founded by former Technōs staff, acquiring the rights to all intellectual property in 2001. We acquired a license from Million in April [of 2013] to make an official installment in the series, which means we're on the hook to make sure our game can exist in the River City canon.
Apparently they had the rights since the beginning.
Looks so good -but no one said "BARF"
I'm confident these guys are on their way to making the original RCR/Street Gangs/Downtown Nekketsu Story team proud.
Well ArcSys owns the rights now but everything seems to be cool between them.