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New Danganronpa 3 (PS4/Vita) Announced

FluxWaveZ

Member
Definitely giving DR3 a try on PS4. I doubt DR1 & DR2 will be essential to enjoying it.

Eh, at the same time I've been saying that DR1 and DR2 may not be necessary to comprehend DR V3, one definitely loses a lot of the nuance and significance of the story if they play DR2 without DR1. I could easily see that being the same case for DR3, considering how each of the games in the series thus far have built upon each other.
 

TKM

Member
With the platform extension to PS4, I don't think they'll build DR3 too much on top of the previous entries. Certainly long time fans of the series will get some more out of it, but Spike Chunsoft must be aware the audience on PS4 may largely be new.
 
With the platform extension to PS4, I don't think they'll build DR3 too much on top of the previous entries. Certainly long time fans of the series will get some more out of it, but Spike Chunsoft must be aware the audience on PS4 may largely be new.
Given the past three entries, I highly dount DR3 will suddenly be far removed from the established canon.

More likely they'll release PS4 versions of 1 & 2. (And possibly AE.)
 
With the platform extension to PS4, I don't think they'll build DR3 too much on top of the previous entries. Certainly long time fans of the series will get some more out of it, but Spike Chunsoft must be aware the audience on PS4 may largely be new.

There are super important unresolved plot threads. Abandoning those for something new or even giving them some half-assed closure will piss off the many fans the series already has.

And no, Spike is absolutely NOT operating under the assumption that the audience will be largely new. As much as I wish otherwise, Danganronpa is still a pretty niche series. A single game will not suddenly become a million seller in the west and probably a good chunk of those that would even consider buying 3 have already played the first 2 on Vita.
 

FluxWaveZ

Member
There are super important unresolved plot threads. Abandoning those for something new or even giving them some half-assed closure will piss off the many fans the series already has.

I personally disagree with this. There are maybe some unresolved threads in the spin-off (DR:AE), but DR2 wrapped up pretty neatly, and I really don't see DR3 building off of DR:AE. If anything, I almost see it more like a Persona 4 Arena to Persona 4 Arena Ultimax situation where the situation regarding spin-offs is left to spin-offs, while main game entries are a separate deal.

I could easily see DR3 being an isolated story, with some foundation in previous events, especially if it takes place (series spoilers)
during the rise of the Ultimate Despair but before Future Foundation comes into play, so prior to DR1 or simultaenously with it, somehow.
 
There are super important unresolved plot threads. Abandoning those for something new or even giving them some half-assed closure will piss off the many fans the series already has.

There really isn't that much unresolved at all, not unless you think not knowing the future of every character is an unresolved thread (it isn't). Both main Danganronpa games have pretty clean endings that could serve as a series finale.
 
I personally disagree with this. There are maybe some unresolved threads in the spin-off (DR:AE), but DR2 wrapped up pretty neatly, and I really don't see DR3 building off of DR:AE. If anything, I almost see it more like a Persona 4 Arena to Persona 4 Arena Ultimax situation where the situation regarding spin-offs is left to spin-offs, while main game entries are a separate deal.

I could easily see DR3 being an isolated story, with some foundation in previous events.

Well yeah, AE is a vital entry in the series. It has bigger sequel teases than both 1 and 2.
 

FluxWaveZ

Member
Well yeah, AE is a vital entry in the series. It has bigger sequel teases than both 1 and 2.

I don't see those being significant to DR3 at all. It makes me think of the years of speculation regarding Persona 5 and how all these characters who starred in the spin-off games would be featured heavily in it because of their perceived significance towards the overall story, when that turned out to not be the case at all.

Everything that happened in DR:AE and is left hanging does not have to be urgently addressed at all. The situation in DR3 could be 100% separate from the events in Towa City.

You can't tell me Monaca's fate is a throwaway plot thread.

I think it exactly is in regards to a DR3, but could be addressed in a future spin-off game.
 
Not really, most of the stuff in AE leads into 2.

You can't tell me Monaca's fate is a throwaway plot thread. It's a pretty big deal, and if it ends up not being one or excised entirely, that cheapens the ending quite a bit, particularly Nagito's declaration of making her better than Junko.
 
You can't tell me Monaca's fate is a throwaway plot thread. It's a pretty big deal, and if it ends up not being one or excised entirely, that cheapens the ending quite a bit, particularly Nagito's declaration of making her better than Junko.

That's the only thing that really qualifies, and even then it's not something that demands an entire sequel. You don't really need to see how that turns out, it's fine left open. I actually like it better that way. Honestly I hope they drop it completely because I never want to see
Monaca
again.
 

Novocaine

Member
I personally disagree with this. There are maybe some unresolved threads in the spin-off (DR:AE), but DR2 wrapped up pretty neatly, and I really don't see DR3 building off of DR:AE. If anything, I almost see it more like a Persona 4 Arena to Persona 4 Arena Ultimax situation where the situation regarding spin-offs is left to spin-offs, while main game entries are a separate deal.

I could easily see DR3 being an isolated story, with some foundation in previous events, especially if it takes place (series spoilers)
during the rise of the Ultimate Despair but before Future Foundation comes into play, so prior to DR1 or simultaenously with it, somehow.

I doubt 3 will pull from AE but timeline wise there is a chance it could follow directly on from 2. If that's the case jumping in mid story would be a total disservice to the player.

I kind of hope they do release a 1+2 collection for PS4, if for no other reason that it will introduce a whole new crowd to the brilliance of Danganronpa.

Except for this guy, he doesn't deserve to play Danganronpa with shit posting like this;

Can we please also get a remaster of the previous titles on PS4, so as to not have to subject ourselves to the Vita in order to play this seemingly fantastic series?
 

ZeroX03

Banned
There really isn't that much unresolved at all, not unless you think not knowing the future of every character is an unresolved thread (it isn't). Both main Danganronpa games have pretty clean endings that could serve as a series finale.

Seeing
as the entries after DR1 have brought characters back
, it's kind of a given at this point. The like to tease things and then elaborate. They don't have to bring characters back, but do people really want a story where Monokuma shows up to a bunch of kids and starts a killing game with no relation to prior titles at all? The mere concept of a killing game requires some pretty serious narrative justification. Everything comes back to Hope's Peak.
 
They don't have to bring characters back, but do people really want a story where Monokuma shows up to a bunch of kids and starts a killing game with no relation to prior titles at all?
Sure, that's exactly what the best game in this series was. But I don't mind some continuity, there just aren't a ton of open threads in this series. They can develop old characters or new ones, that doesn't really matter.
The mere concept of a killing game requires some pretty serious narrative justification. Everything comes back to Hope's Peak.
That's a difficult justification to make regardless of how many characters from previous games return. It's been a struggle at times in past games too. Well unless the answer is
Junko is at it again
, which they shouldn't do because that's already tired.
 
That's the only thing that really qualifies, and even then it's not something that demands an entire sequel. You don't really need to see how that turns out, it's fine left open. I actually like it better that way. Honestly I hope they drop it completely because I never want to see
Monaca
again.

Something like the ending of DR1 was fine left open.
Whether Junko was lying or not was a great discussion point, which was of course ruined by the existence of a sequel, but that's fine too.

However, something like
a new threat
being left open is unsatisfying as hell except in VERY specific scenarios that AE is not. It's bullshit when other mediums do it too and is many times a symptom of things being cancelled.
 
However, something like
a new threat
being left open is unsatisfying as hell except in VERY specific scenarios that AE is not. It's bullshit when other mediums do it too and is many times a symptom of things being cancelled.

I can see where you are coming from here, but I just don't agree with
putting Monaca at that level of importance. She served her role as villain in a spin-off, the implication at the end of AE isn't something that absolutely needs to be addressed. It probably doesn't help that I don't think she was a good villain or an interesting character either. She's far too similar to Junko.
 

Shizuka

Member
I can see where you are coming from here, but I just don't agree with
putting Monaca at that level of importance. She served her role as villain in a spin-off, the implication at the end of AE isn't something that absolutely needs to be addressed. It probably doesn't help that I don't think she was a good villain or an interesting character either. She's far too similar to Junko.

It was better than having Junko, for the third time. I'm fine with ditching Junko and going for someone new, maybe the ultimate mastermind behind everything? I don't want this to be something like Dragonball where every new enemy was stronger and stronger, but I think it's time we faced a bigger threat.
 

ZeroX03

Banned
Sure, that's exactly what the best game in this series was. But I don't mind some continuity, there just aren't a ton of open threads in this series. They can develop old characters or new ones, that doesn't really matter.
That's a difficult justification to make regardless of how many characters from previous games return. It's been a struggle at times in past games too. Well unless the answer is
Junko is at it again
, which they shouldn't do because that's already tired.

No, it wasn't (I mean, it was but the story goes to huge effort to justify it). There was this whole big mystery as to why there was a killing game and where all the chaos was coming from. If they start another killing game at this point, the question will inevitably be who is behind it and why would they do it and what connection does it have to past events, etc. It's not like a murder which is a fairly open concept, the killing game is a rigid construct that's rooted in
Junko's philosophy
. Why would yet another one happen but have no links to past events? And I think without the killing game or continuity, is it really a Danganronpa game? Or should I say - does it really need to be a Danganronpa game?
 
No, it wasn't (I mean, it was but the story goes to huge effort to justify it).
So would any sequel.
There was this whole big mystery as to why there was a killing game and where all the chaos was coming from. If they start another killing game at this point, the question will inevitably be who is behind it and why would they do it and what connection does it have to past events, etc.
I don't really understand your point. This will be true of any sequel. These exact questions are what were asked in both mainline Danganronpa games. These are good things, I probably don't want to know the answer to these at the start of the game.
It's not like a murder which is a fairly open concept, the killing game is a rigid construct that's rooted in
Junko's philosophy
. Why would yet another one happen but have no links to past events? And I think without the killing game or continuity, is it really a Danganronpa game? Or should I say - does it really need to be a Danganronpa game?
I don't see anyone calling for a game with no links to past events or there to be no killing game, that's not really what it means to be more standalone or for there to be few open plot threads that need to be addressed.
 

Corpekata

Banned
Don't know why it's so hard to believe there might be some other reason for a killing game. There's like a dozen popular fiction concepts based around it, or tweaks around it.
 

ZeroX03

Banned
So would any sequel.

I don't really understand your point. This will be true of any sequel. These exact questions are what were asked in both mainline Danganronpa games. These are good things, I probably don't want to know the answer to these at the start of the game.

I don't see anyone calling for a game with no links to past events or there to be no killing game, that's not really what it means to be more standalone or for there to be few open plot threads that need to be addressed.

My point is how do you make the narrative more standalone when it's practically required you acknowledge what came before?

Don't know why it's so hard to believe there might be some other reason for a killing game. There's like a dozen popular fiction concepts based around it, or tweaks around it.

Go ahead. Why has someone put in the effort and significant resources to start a killing game in this universe? Monokuma will be involved too of course, so he needs to be explained.

It's not a procedural concept. It's a severely limiting one that gives thrilling storytelling within very strict constraints. Do you really want to go up to killing game #6 or whatever?
 

FluxWaveZ

Member
Go ahead. Why has someone put in the effort and significant resources to start a killing game in this universe? Monokuma will be involved too of course, so he needs to be explained.

It's not a procedural concept. It's a severely limiting one that gives thrilling storytelling within very strict constraints. Do you really want to go up to killing game #6 or whatever?

What if the fundamentals of the killing game were changed? What if the participants of it were willing, and the reward of becoming the Blackened was not to escape but something else?
 
My point is how do you make the narrative more standalone when it's practically required you acknowledge what came before?
You can acknowledge something without requiring the player to have played through all of the previous games. This is how most games function, even sequels.
 

GamerJM

Banned
What if the fundamentals of the killing game were changed? What if the participants of it were willing, and the reward of becoming the Blackened was not to escape but something else?

That premise....

giphy.gif
 

cheesekao

Member
So I should be clearer, when I saw "a window" I don't mean that they're developing a PC title right now just that they now have an easier way of doing it should they choose to do so.
When you said 'window' I thought you meant that it had a higher chance of being on PC, not that it would be easier to port to PC. I guess that's just a misunderstanding then.
 

ZeroX03

Banned
What if the fundamentals of the killing game were changed? What if the participants of it were willing, and the reward of becoming the Blackened was not to escape but something else?

The very questionable story of teenagers willingly entering a killing game aside, how does that make the story structure any different from DR1 and 2? And how does it fit in this post apocalyptic world and where does Monokuma enter in?

I'm just very surprised that most of GAF seems very happy for Danganronpa to continue ad nauseum. The killing game concept was already stretching in DR2 -
and used virtual reality as a serious cop out
- and I can't see myself wanting to continue in this universe past a third game without serious reinvention. How many narrative heavy games (or series in general) continually sequelize and get better as they continue? I just want it to end on top without having to pull even more ridiculous twists to justify killing games and Monokuma etc.
 
The very questionable story of teenagers willingly entering a killing game aside, how does that make the story structure any different from DR1 and 2? And how does it fit in this post apocalyptic world and where does Monokuma enter in?

I'm just very surprised that most of GAF seems very happy for Danganronpa to continue ad nauseum. The killing game concept was already stretching in DR2 -
and used virtual reality as a serious cop out
- and I can't see myself wanting to continue in this universe past a third game without serious reinvention. How many narrative heavy games (or series in general) continually sequelize and get better as they continue? I just want it to end on top.
I'm not happy for it to continue on and on without reinvention. I think things are already getting stale and every game so far has been weaker than the last with AE being a significant drop off. But these games are going to continue to be made because they sell, so a reinvention is really the best we can hope for. I'm not sure it will come though.
 

ZeroX03

Banned
I'm not happy for it to continue on and on without reinvention. I think things are already getting stale and every game so far has been weaker than the last with AE being a significant drop off. But these games are going to continue to be made because they sell, so a reinvention is really the best we can hope for. I'm not sure it will come though.

If they completely scrap Hope's Peak
and Junko
then I could see myself being interested. But in the current framework it's always going to come back to those things.
 

FluxWaveZ

Member
The very questionable story of teenagers willingly entering a killing game aside, how does that make the story structure any different from DR1 and 2? And how does it fit in this post apocalyptic world and where does Monokuma enter in?

I'm not about to write fanfiction; justifying further stories is the job of the writer. I just presented that possibility for a different type of Killing Game, which would affect how the characters would interact with each other and other aspects of the game.

I'm not too preoccupied with the grander narrative after DR2. I just want more opportunities for cool characters to kill each other in different settings.
 

Steel

Banned
What if the fundamentals of the killing game were changed? What if the participants of it were willing, and the reward of becoming the Blackened was not to escape but something else?

Wasn't that basically how AE worked out? And DR2, actually.
 
maybe they can add like a defense and a prosecuter like in DanganWrestling
only the Defense also gets to leave because Monokuma got bored and mixed it up
 
Why PS4? Jumping into 3 in such a story heavy series is not a good idea.
It's no different than other games that launched on various other platforms. shenmue 3, MGS 5 etc are story heavy games and the only ones that will be playable on the PS4. Not everyone who will play these games own a dreamcast, PS2 or a PS3 etc.
 
It's no different than other games that launched on various other platforms. shenmue 3, MGS 5 etc are story heavy games and the only ones that will be playable on the PS4. Not everyone who will play these games own a dreamcast, PS2 or a PS3 etc.

there are other ways to play Shenmue though
 
I can see where you are coming from here, but I just don't agree with
putting Monaca at that level of importance. She served her role as villain in a spin-off, the implication at the end of AE isn't something that absolutely needs to be addressed. It probably doesn't help that I don't think she was a good villain or an interesting character either. She's far too similar to Junko.

I don't mean
making her the main villain in 3 or anything like that. I don't want that either since it would be underwhelming. Still, I'd be fine with her being a red herring to an extent, or possibly even an unwilling participant in the killing game. There's a lot of things that can be done with her that would really make dropping the plot point a waste IMO.

What if the fundamentals of the killing game were changed? What if the participants of it were willing, and the reward of becoming the Blackened was not to escape but something else?

So Killer Queen?

Edit: Oh wait, they weren't willing in Killer Queen. What the hell am I thinking of then? I know there's one.
 

Lynx_7

Member
I'd love to buy this for my PS4 if, you know, they actually release the first 2 (3?) titles on it. There's no way I'm starting a story-heavy franchise with its latest installment and there's an even lesser possibility of me buying a Vita in the foreseeable future.
 
It's no different than other games that launched on various other platforms. shenmue 3, MGS 5 etc are story heavy games and the only ones that will be playable on the PS4. Not everyone who will play these games own a dreamcast, PS2 or a PS3 etc.

The last Shenmue game was released a decade and a half ago. At that point, you can put it on any console you want.

And console successors aren't really comparable to same generation systems with wildly different audiences. It's perfectly logical for the sequel of something on PS3 to come to PS4. Vita to PS4, not as much.

A good comparison would be Bayonetta 2. Nintendo likely knew this, which is why they bundled Bayonetta 1 with the game.
 

FluxWaveZ

Member
Wasn't that basically how AE worked out? And DR2, actually.

Another Episode isn't relevant because it's not a killing game, but
that's an interesting and partially true interpretation of DR2. I do mean from the outset with the full awareness of the characters, however, so it doesn't count.
 

javadoze

Member
I'm not about to write fanfiction; justifying further stories is the job of the writer. I just presented that possibility for a different type of Killing Game, which would affect how the characters would interact with each other and other aspects of the game.

I'm not too preoccupied with the grander narrative after DR2. I just want more opportunities for cool characters to kill each other in different settings.

Yeah. A more standalone story would be cool, but I'm assuming Kodaka probably wants to expand upon what's already there.

I feel like a slightly different killing game (like how Virtue's Last Reward followed up 999) with some different rules would be in the cards, though. (I want to imagine Kodaka and Uchikoshi just want to one-up each other in terms of craziness with their respective games.)
 
The last Shenmue game was released a decade and a half ago. At that point, you can put it on any console you want.

And console successors aren't really comparable to same generation systems with wildly different audiences. It's perfectly logical for the sequel of something on PS3 to come to PS4. Vita to PS4, not as much.

A good comparison would be Bayonetta 2. Nintendo likely knew this, which is why they bundled Bayonetta 1 with the game.
I disagree. Plenty of people own Ps4s that never owned a PS3 or a PSP, it doesn't change the fact that you will be missing out on a large part of a story driven franchise.
 

poodaddy

Member
Not really. Ignoring ports and iOS games:

Danganronpa 1 = 2010
Danganronpa 2 = 2012
Danganronpa: Another Episode = 2014

The reason they feel closer is because the West finally got the games starting in 2014.

Oh ok I didn't know that. Sorry and thanks for the correction :)
 
I disagree. Plenty of people own Ps4s that never owned a PS3 or a PSP, it doesn't change the fact that you will be missing out on a large part of a story driven franchise.

And there were plenty of people that never owned a PS2 that had a PS3, but people still played MGS4 because many people that had a PS3 DID have a PS2 at one point, just like how many people with a PS4 did have a PS3 or a 360. It's not unreasonable to think of the natural generational progression of consoles to have a hand in where sequels get released, story-heavy or not.

But Vita to PS4 isn't natural progression, it's a sidestep. Same company or not, they represent completely different markets in the west, whereas virtually any generation successor represents the same market.
 

chiimisu

Member
I'm not too preoccupied with the grander narrative after DR2. I just want more opportunities for cool characters to kill each other in different settings.

Yep, basically this. All this
outer world, Future Foundation, Junko
gibberish is boring to me. I'd better have some quirky characters participating in battle royale with some twists along the way. Series might get stale if they'll follow this formula again and again, but as for the moment I'm alright with that. After all, we're probably getting new school and new cast!

Although, I'm a bit interested how they'll handle Remnants of Despair in the future games. Bought AE today, will play a bit later
 
And there were plenty of people that never owned a PS2 that had a PS3, but people still played MGS4 because many people that had a PS3 DID have a PS2 at one point, just like how many people with a PS4 did have a PS3 or a 360. It's not unreasonable to think of the natural generational progression of consoles to have a hand in where sequels get released, story-heavy or not.

But Vita to PS4 isn't natural progression, it's a sidestep. Same company or not, they represent completely different markets in the west, whereas virtually any generation successor represents the same market.
It's a natural progression because almost no one owns a vita. They have a good franchise on their hands and want to bring it to a viable platform where it has a chance to reach the audience it deserves. I don't see why you would have an issue with it reaching a wider audience. In this day and age it's not difficult to find a way to fill yourself in on the franchise if you want to start playing it, without having to buy a platform that has been pretty much abandoned.
 
It's a natural progression because almost no one owns a vita. They have a good franchise on their hands and want to bring it to a viable platform where it has a chance to reach the audience it deserves. I don't see why you would have an issue with it reaching a wider audience. In this day and age it's not difficult to find a way to fill yourself in on the franchise if you want to start playing it, without having to buy a platform that has been pretty much abandoned.

The way to fill yourself in is to play the games. In the unlikely event that Shenmue 1 and 2 aren't available on any modern platform by the time Shenmue 3 comes out, you spend $10 on a Dreamcast and play the damn games.

Similarly, if the other 3 Danganronpa games don't get ported to PS4, you spend $20 on a PSTV and play the damn games.
 
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