if vr comes out in june. it's still q2, but it's summer, not springReally think this will be a PSVR launch title now. Excited!
Expecting PSVR to release around that time. Would be a great game to have on that.
June? Man, all the hype is going to be dead by then.
June 22nd is the first day of Summer, so anytime before that is Spring!!!if vr comes out in june. it's still q2, but it's summer, not spring
yeah you're right. to me it's always just been dec/jan/feb = winter, march/april/may = spring, june/july/aug = summer, and sept/oct/nov = fall.June 22nd is the first day of Summer, so anytime before that is Spring!!!
#seasonlogic
You know what. At least we have a date and it's probably best for this game to release around then. From now until about March 2016 the game releases are fucking stacked.
The thing that I instantly liked in this trailer was narration of Rutger Hauer. And he started his speech with his famous "I've seen things..." line.
Putting together an AA solution would be an interesting problem for this type of engine.
Due to the fact that the game generates the landscape on the fly based on the algorithm breakdown, what you see on the screen is literally being created right at that moment. So adding AA on top of something that is being generated and created in real-time seems like an issue far beyond just system power.
I don't really know how it would work. Unless they were able to store certain LOD's in RAM/Cache and apply the AA algorithms before they get generated on screen.
Its an interesting paradox, due to the way this engine creates the worlds.
Indeed the lack of AA is jarring. On the level of a Wii U game with absolutely 0 AA applied like Bayonetta or Mario Kart.
Hopefully over the next 8 months they are able to figure out a way to implement it.
With the game so based around exploration and discovery. You will be looking into the distance and looking at everything closely 100% of the time. It will be ... unpleasant ... to have bad AA all over a screen lush with grass and trees and structures.
Regarding VR, here was the perfect opportunity to announce it, as they dedicated quite a big part to it. And seeing how they struggle with the normal game, I doubt they can manage also VR by June.
This kind of makes sense. Maybe on PC there can be some AA forced via the driver.
Although it didn't look so obvious in the previous trailers or was I just not paying attention to it?
And that aliasing will physically hurt the eyes in VR. There will be bloody scratches when you take out the HMD.
As far as I can recall, Sean announced a simultaneous launch for the PC and PS4 versions during the E3 PC press show.
Infinite cosmos
Countless worlds lie unexplored
But what do you do
Same month of Morpheus release then ?
I feel like one of us is confused about how AA works. It's either applied as the object is being rendered or afterwards for post-process AA. You seem to be implying it's slowly added to objects as they sit in memory... are you talking about level of detail?Even forcing AA via driver it would have to be applied to the objects within milliseconds as it enters the screen or it would have to be cached somehow and the algorithm applied to the object pre-processed in RAM or something in that nature.
Otherwise you would have objects with no AA entering the screen and then poof suddenly AA is applied to the object in the scene. Even if it is done within milliseconds, with it being done with so many objects so often it would become a noticeable effect. Kind of like HD textures being very low resolution at first until suddenly they pop into their main HD look as you see in some games, rarely.
I'd love to ask Murray about it and wonder if he has thought about it yet or has ideas for how to implement AA on top of this type of engine in real time.. The previous trailers may of had editing or it was on a pre-determined build where everything that was being generated was already " known " by the system and thus could have the AA applied. I never noticed the AA to this extreme in the earliest trailers.
Dunno, but it is definitely extreme.
Wow, they announced this way early. Why?
Anyway, it does look like a cool game, I just hope its not a $60 title.
So it looks like Sony is publishing the console version. Looks stunning as usual. 2016 is stacked.
They announced the game way too early. I'm glad they've pinned down a release, but my hype has died down quite a bit, especially after having spent a lot of time with Elite: Dangerous.
That said, it looks to be shaping up nicely and if performance is there I'll be there to support it. I'd prefer a PC simultaneous release with HOTAS/VR support that I could have with PC, but if it's far away I may just pick up the PS4 version. I know the game is no small feat, but I wonder if they've known about this release window for a while or development issues popped up they hadn't expected? Lookin' good though, I hope the time pays off.
You mean you don't want to pay $60 for this title. A developer has the right to decide what their game's worth.