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No Man's Sky coming June 2016

Psoelberg

Member
A bit far away, but very nice with a release window.

It's nice to see them take their time, though. It has so much potential.
 

Boke1879

Member
You know what. At least we have a date and it's probably best for this game to release around then. From now until about March 2016 the game releases are fucking stacked.
 
I'm irritated that the release date is like 7 1/2 months away, but on the flip side it excites me because now I know it's going to be extremely polished and maybe will have tons of features that they couldn't have implemented had it come out this year.
 

ironcreed

Banned
You know what. At least we have a date and it's probably best for this game to release around then. From now until about March 2016 the game releases are fucking stacked.

I agree with that, as per my first post in the thread. June would be a sweet spot.
 
I'm fine with waiting 7 more months - just so long as there's a physical release option available for my hard-earned patience. I can't stand digital downloads - I'm old school and I want a tangible, browsable game collection full of beautiful cases to marvel over.
 

DieH@rd

Banned
The thing that I instantly liked in this trailer was narration of Rutger Hauer. And he started his speech with his famous "I've seen things..." line. :D
 
The thing that I instantly liked in this trailer was narration of Rutger Hauer. And he started his speech with his famous "I've seen things..." line. :D

Yes - the cool factor of NMS just skyrocketed up past the 100% mark with the inclusion of a legend like Rutger Hauer in its marketing. Perfect pairing, in my humble opinion.
 

KingSnake

The Birthday Skeleton
Regarding VR, here was the perfect opportunity to announce it, as they dedicated quite a big part to it. And seeing how they struggle with the normal game, I doubt they can manage also VR by June.

Putting together an AA solution would be an interesting problem for this type of engine.

Due to the fact that the game generates the landscape on the fly based on the algorithm breakdown, what you see on the screen is literally being created right at that moment. So adding AA on top of something that is being generated and created in real-time seems like an issue far beyond just system power.

I don't really know how it would work. Unless they were able to store certain LOD's in RAM/Cache and apply the AA algorithms before they get generated on screen.

Its an interesting paradox, due to the way this engine creates the worlds.

Indeed the lack of AA is jarring. On the level of a Wii U game with absolutely 0 AA applied like Bayonetta or Mario Kart.

Hopefully over the next 8 months they are able to figure out a way to implement it.

With the game so based around exploration and discovery. You will be looking into the distance and looking at everything closely 100% of the time. It will be ... unpleasant ... to have bad AA all over a screen lush with grass and trees and structures.

This kind of makes sense. Maybe on PC there can be some AA forced via the driver.

Although it didn't look so obvious in the previous trailers or was I just not paying attention to it?

And that aliasing will physically hurt the eyes in VR. There will be bloody scratches when you take out the HMD.
 
That's awesome! My life always gets busier around September, and I hate how so many big releases are packed in Sep-Nov. June is perfect. More summer games please!
 
Regarding VR, here was the perfect opportunity to announce it, as they dedicated quite a big part to it. And seeing how they struggle with the normal game, I doubt they can manage also VR by June.



This kind of makes sense. Maybe on PC there can be some AA forced via the driver.

Although it didn't look so obvious in the previous trailers or was I just not paying attention to it?

And that aliasing will physically hurt the eyes in VR. There will be bloody scratches when you take out the HMD.

Even forcing AA via driver it would have to be applied to the objects within milliseconds as it enters the screen or it would have to be cached somehow and the algorithm applied to the object pre-processed in RAM or something in that nature.

Otherwise you would have objects with no AA entering the screen and then poof suddenly AA is applied to the object in the scene. Even if it is done within milliseconds, with it being done with so many objects so often it would become a noticeable effect. Kind of like HD textures being very low resolution at first until suddenly they pop into their main HD look as you see in some games, rarely.

I'd love to ask Murray about it and wonder if he has thought about it yet or has ideas for how to implement AA on top of this type of engine in real time.. The previous trailers may of had editing or it was on a pre-determined build where everything that was being generated was already " known " by the system and thus could have the AA applied. I never noticed the AA to this extreme in the earliest trailers.

Dunno, but it is definitely extreme.
 
I actually love this. I'd much rather them take more time than less. I'm a bit relieved it's not coming out really soon. I have plenty of games to play until then, and I'm just excited to see what they can do with the game in 8 or so more months. This is good with me.

All of the people jumping off the hype train is fine. I kind of did too, but i'm mindful of the fact that I'll be super hyped for it again in the future. I don't know if people mean this, but if some are talking about their hype dying like they're not going be hyped again when it's about to release are probably fooling themselves. It almost seems like it's being used as a threat against HG or something, or maybe that's just how it comes off since some people say it so angrily. I'm not saying there's anything wrong with it, but it really doesn't make much of a difference. If they were hyped before, they (at least the VAST majority of them) will definitely regain interest when the game is on the verge of release.
 

Grassy

Member
I was hopeful we would get it before the end of the year, but I kind of knew it would be pushed back based on what they're trying to achieve with this game.

Oh well, back to Tie Fighter.
 

androvsky

Member
Even forcing AA via driver it would have to be applied to the objects within milliseconds as it enters the screen or it would have to be cached somehow and the algorithm applied to the object pre-processed in RAM or something in that nature.

Otherwise you would have objects with no AA entering the screen and then poof suddenly AA is applied to the object in the scene. Even if it is done within milliseconds, with it being done with so many objects so often it would become a noticeable effect. Kind of like HD textures being very low resolution at first until suddenly they pop into their main HD look as you see in some games, rarely.

I'd love to ask Murray about it and wonder if he has thought about it yet or has ideas for how to implement AA on top of this type of engine in real time.. The previous trailers may of had editing or it was on a pre-determined build where everything that was being generated was already " known " by the system and thus could have the AA applied. I never noticed the AA to this extreme in the earliest trailers.

Dunno, but it is definitely extreme.
I feel like one of us is confused about how AA works. It's either applied as the object is being rendered or afterwards for post-process AA. You seem to be implying it's slowly added to objects as they sit in memory... are you talking about level of detail?
 
There's going to be so many people disappointed if this doesn't support VR, just looking at all the comments here... And as someone else mentioned, it's actively hurting Sony atm them NOT announcing it as PSVR compatible seeing as it's clearly a fan-favorite game that a lot of people are looking forward to and looks to be a good fit for the technology. Given how long Hello Games have been working to get the game up and running though as it is (assuming they HAVEN'T spend the last 12 months working on VR integration) I dunno if the PS4 can handle running it on a VR platform.
 
They announced the game way too early. I'm glad they've pinned down a release, but my hype has died down quite a bit, especially after having spent a lot of time with Elite: Dangerous.

That said, it looks to be shaping up nicely and if performance is there I'll be there to support it. I'd prefer a PC simultaneous release with HOTAS/VR support that I could have with PC, but if it's far away I may just pick up the PS4 version. I know the game is no small feat, but I wonder if they've known about this release window for a while or development issues popped up they hadn't expected? Lookin' good though, I hope the time pays off.
 

legacyzero

Banned
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After reading what Sean Murray wrote on the PlayStation Blog, I'm even more excited about No Man's Sky!

He stated that there's lots of features that they haven't shown anyone yet and lots of them are the most requested additions to the game that he and his team are receiving. That really covers a lot of ground, quite frankly and I'm excited to see what he means by that over the next few months until the game releases!!!
 

Grief.exe

Member
So it looks like Sony is publishing the console version. Looks stunning as usual. 2016 is stacked.

Not self-publishing? Sony soaking up their percentage after helping out with marketing.


They announced the game way too early. I'm glad they've pinned down a release, but my hype has died down quite a bit, especially after having spent a lot of time with Elite: Dangerous.

That said, it looks to be shaping up nicely and if performance is there I'll be there to support it. I'd prefer a PC simultaneous release with HOTAS/VR support that I could have with PC, but if it's far away I may just pick up the PS4 version. I know the game is no small feat, but I wonder if they've known about this release window for a while or development issues popped up they hadn't expected? Lookin' good though, I hope the time pays off.

That draw distance though.
 
This illustrates the negative side of revealing a game too early. They have actually managed to make me irritated with it. Just release the damn game already. There should be a rule that every game can only be at one E3. Three E3's is ridiculous.
 
You mean you don't want to pay $60 for this title. A developer has the right to decide what their game's worth.

As long as they don't get angry at the community in the case of low sales: completely fair.

It's monetary worth will generally be decided by how many copies it sells. I am assuming it will sell pretty well, even at typical AAA pricing. Plenty of time for discounted preorders though. Let's hope for some good discounts.
 
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