Some stats dont really tell me this is an RPG. I want to see varied gameplay, choices, consequences, interactive dialogues. What I have seen so far is an action game with numbers. Almost every game today has numbers and levels, but I wouldn't classify Assassin's Creed or CoD as rpgs because of that.
I guess it depends on everyone's definition of RPG.
Or did I miss some footage where they showed it's an rpg in more than some numbers and hud elements ?
Stats are all they can really show at this point. This was the game's second showing and even then this was the same demo shown to press at E3. They aren't going heavily into the story or other more RPG-y gameplay elements of the game (over) a year from release but that doesn't mean they aren't there. They have
talked about those other elements. This game will have exploration in a seamless open world, ruins to go through, several tribes to interact with, quests, crafting, skilltrees etc.
Then literally every 2nd game is an RPG by now and the moniker loses any relevance. How do we differentiate what we used to call RPGs then if everything has become an RPG.
You aren't completely incorrect. A lot of RPG sensibilities HAVE leaked into a lot of genres and that somewhat blurs the line between "true" RPGs and just games with (sometimes a lot of) RPG-ish elements. Still, the devs have described this as an RPG and described a lot of elements that usually people accept to make RPGs.. well, RPGs, so it's kind of silly how so many people want to try to deny this being an RPG just because the first demo of the game only shows action-y combat.
That said, there is still a somewhat noticeable difference between some core aspects of games like Watch_Dogs that have RPG elements and not-super-hardcore-D&D-cRPGs like Horizon that make Watch_Dogs simply an action/stealth game with some RPG-ish elements and Horizon an RPG that is maybe a bit more streamlined than your more hardcore pen & paper inspired cRPGs, but it's still an RPG nonetheless.
Agreed. I mean, it does look good. But, I'm keeping my $60 for now.
They've literally shown one small area with a single combat scenario approached in two different ways. It's not like this is all that the game has to offer yet you people keep acting like it is. -_______________-;
Showings like these are mostly meant to make people aware that a game like this exist and maybe even excite those who don't nitpick shit to death a year+ before release. To create some initial interest. Not to drive billions of people to throw their money at a GameStop employee at this very moment. They'll expand on the mechanics & other features of the game when we get closer to release and those will sell (or not) the game to an even larger audience. For a "first" showing, this E3 demo was a very strong one vs. all the BS Watch_Dogs game-is-actually-nothing-like-this-demo-we-are-showcasing & CGI crap that we see all too often as the first footage nowadays.
Cute comparison, except GG aren't one of the best developers in the industry with a proven record. Ooops.
From isn't either. As talented as their artists are, From Software have a lot of issues as a developer, especially on the technical side of things, though not limited to those. Fortunately for them, they struck gold with the Souls formula and have been riding that wave ever since.