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Fallout 4 has gone gold; leaked gameplay vids

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PnCIa

Member
The art is actually really good, it's weird no one is really talking about that. I think the concept art and the actual visual style a pretty well realized. As for the graphics, it looks good to me in spots, looks a little rough in others, but I feel that has been most of my experiences with Bethesda games, just give me that damn world building.
I agree. Fallout 3 was just bleak, grey and overall monotone and felt not good to look at. While an apocalypic wasteland should not be candyland, it should feature more than just greys and browns. They solved this problem in a great way in Fallout 4 with using colorful spots (mostly machinery i think) to break the monotone colors.
 

Breads

Banned
The radiant AI and hundreds of thousands of possible permanent interactable objects the game keeps track of kind of takes it's toll on the resource budget. The call to arms on what graphics you think they owe you is kind of dumb if you think their problem is that they can't do better without knowing the reasons why they chose to spend their resource budget differently than OTHERGAME.
 

Tovarisc

Member
http://fallout.wikia.com/wiki/Fallout_4_perks

is now also complete.


Still need to see level requirements to plan fully ahead, but this is a start!
I'm rarely excited about stuff filled into a table, but oh boy am I hyped.

There is no level requirements for perks, only SPECIAL.

So is it a waste to start off with a 10 in any said perk because of bobble heads / freebies?


Because I'm thinking of starting of with a 10 in charisma.


Also, how much of an experience bonus would I get for each point I put into intelligence? Would I hey a good amount if I put 5 points in or should I put more?

We don't know for sure that bobbleheads give +1 to X SPECIAL anymore, but many do assume so. I'm thinkin 8 or 9 maximum because of possible bobblehead action + you can increase SPECIAL with level up.

We don't know how much Intellect affects XP gains.
 

Drazgul

Member
^ Yeah, level requirements go up to lvl 50 in some cases for the top ranks of perks.

S - 4
P - 2
E - 4
C - 2
I - 3 (gives you access to gun nut, strap on dem silencers boys)
A - 7
L - 6

There's a starting spread to play around with. Probably could use a few more ranks to lubricate the build with points in say sneak for example, but is basically ready to fry some critters big time. By lvl 10 you'll get a lot more to play around with.

You'll want to bump up PER and INT early on to be able to pick locks and hack computers, I don't think it'll work like Skyrim lockpicking where you could pick even master locks with 0 points invested into lockpicking.
 

Rosur

Member
They could easily release this game on Xbox360 and PS3...

I have a feeling that was the plan then when PS4/ Xbox one sales took off they decided to delay and launch on those consoles. Which would explain why theirs no top end graphics for this.
 

dext3rr

Member
Graphic is bad, but NPC face animation is even worse. It's like they're dead inside. Remind me of The Sims... I think F4 could run in stable 60fps.
 
TW3 doesn't even remotely have the same freedom Bethesda games have.

Its a really shallow form of freedom though. Yeah, you can pick up every inanimate object, which for the most part is pointless, and you can end up leading every faction, but it doesn't really have any bearing on how your character is treated.

I think their games would hugely benefit for winding in some of the 'freedom' to make the world more believable and consistent.
 

JoeNut

Member
Int increasing your EXP gain is a massive bonus, a must have for me, glad i looked into this now as i usually blag it and see what happens. i'll be starting with at least 5 on INT
 

TheMoon

Member
I have a feeling that was the plan then when PS4/ Xbox one sales took off they decided to delay and launch on those consoles. Which would explain why theirs no top end graphics for this.

There's no chance they were gonna try to force their next big project onto a PS3 again.
 

Drazgul

Member
Its a really shallow form of freedom though. Yeah, you can pick up every inanimate object, which for the most part is pointless, and you can end up leading every faction, but it doesn't really have any bearing on how your character is treated.

I think their games would hugely benefit for winding in some of the 'freedom' to make the world more believable and consistent.

True, but TW3 (or any other game for that matter) still doesn't let you do this:

loot_large.jpg


Bethesda games are a hoarder's dream, whereas in other similar games all the crap you acquire is just text and an icon on an inventory screen.
 
I really dont think the graphics are that bad, its just you peope want freaking cutting edge graphics for all your games, however the face animations are a different story, that looks like straight ass, very uncanny stuff
 

valkyre

Member
The radiant AI and hundreds of thousands of possible permanent interactable objects the game keeps track of kind of takes it's toll on the resource budget. The call to arms on what graphics you think they owe you is kind of dumb if you think their problem is that they can't do better without knowing the reasons why they chose to spend their resource budget differently than OTHERGAME.

Please dont tell me you are implying that Bethesda of all developers out there, with the amount of resources available to them, have maxed out the potential of their engine and due to the amount of interaction involved in Fallout, they just cant do anything better at the moment...
 

Karl Hawk

Banned
True, but TW3 (or any other game for that matter) still doesn't let you do this:

loot_large.jpg


Bethesda games are a hoarder's dream, whereas in other similar games all the crap you acquire is just text and an icon on an inventory screen.
I see dumping useless objects in RPGs matters to people more than good writing or a well designed choices and consequences system

How fucking sad
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Please dont tell me you are implying that Bethesda of all developers out there, with the amount of resources available to them, have maxed out the potential of their engine and due to the amount of interaction involved in Fallout, they just cant do anything better at the moment...
It's quite evident that due to the amount of interaction/amount of data that's constantly being tracked that the game would not run well at 60fps on consoles. Considering that the only evidence to the contrary is "yuh huh."
 
Does it look terrible? No.

Are there any open-world RPGs that look better on PS4? Yes.

I expect this to be rock solid 30 fps with literally zero performance bugs. You have billions of dollars Bethesda, an old-ass engine that you know inside out and powerful PC-like systems in the form of PS4 and XBone.

The game cannot crash. It simply cannot.
 

Breads

Banned
So from t he video we gathered that you start off with a limited amount of distributable stat points and on level up you can increase a stat point or choose a perk, perks being gated by stat points and level.

That kind of changes all of the assumed lvl 1 builds we've seen, huh.

I wonder if what the stat points do for the characters themselves has been leaked yet. Things like how much HP per lvl does END give, how much AP does AGI give and etc. It seems like skill/ stat checks are still in the game so maybe thresholds or further granulation of percentages not listed in the perks are affected?

Int increasing your EXP gain is a massive bonus, a must have for me

In this game yeah - it seems to be the case which is new for Fallout because of how the older games it was more of a punishment to use perks/ stats for exp gains due to how limited the availability of perks/ stats were and/ or how quickly you reached the cap, those bonuses being dead weight in the end.

There is no level requirements for perks, only SPECIAL.

http://imgur.com/a/hbJ5S

There definitely are level requirements. Maybe it's just to increase perks past their initial level but it's right there.
 
I do believe the lighting indoors could be better though. Hell even Skyrim has some nice looking interiors lighting wise. Even Fallout 3 to this has some that look pretty decent in the sense that they aren't all flat. From the Fallout 4 trailer I remember several indoor locations like the supermarket and other buildings that had some nice lighting going on. It's clearly not in every interior though.
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
If I wanted to give a copy away to someone how would I go about doing so? Ideally to someone having a rough time and not just a random user, I like helping out folks who are a bit down on their luck, gave away some isaac codes the other day for that purpose. This would be PC, steam copy, maybe two copies.
 

Cairnsay

Banned
Its a really shallow form of freedom though. Yeah, you can pick up every inanimate object, which for the most part is pointless, and you can end up leading every faction, but it doesn't really have any bearing on how your character is treated.

I think their games would hugely benefit for winding in some of the 'freedom' to make the world more believable and consistent.

But at the same time, that particular brand of 'freedom' is what a lot of people come to Bethesda games looking for. If anything they seem to be doubling down on it, with all the new crafting options, and base building.

Also, hi from a fellow Geordie!
 

Drazgul

Member
I see dumping useless objects in RPGs matters to people more than good writing or a well designed choices and consequences system

How fucking sad

And where exactly did I say that? It's on you if you still foolishly expect those things from Bethesda - Oblivion, Fallout 3 and Skyrim should've taught you otherwise by now. If you want a proper post-apocalyptic RPG, look into Underrail, it's finally getting released soon.
 
If I wanted to give a copy away to someone how would I go about doing so? Ideally to someone having a rough time and not just a random user, I like helping out folks who are a bit down on their luck, gave away some isaac codes the other day for that purpose. This would be PC, steam copy, maybe two copies.

Steam gift? Right before you purchase it, you'll be given a choice; Gift or Purchase for myself.

What is a Steam Gift?
When you purchase a game on Steam, we offer the option to “gift” the item to anyone you choose, whether or not the recipient is a current Steam user. The recipient will receive the gift as an attractive e-mail card with a personal message from you and instructions to redeem the game.
A Steam gift purchase is a one-time transfer—after the recipient has redeemed and installed the gift, it is now a part of his or her Steam games collection. Also note that you may only gift new purchases—you may not transfer games you already own. That’d be like wrapping up and presenting the toaster you’ve used every morning for the past year
 

Alienous

Member
Does it look terrible? No.

Are there any open-world RPGs that look better on PS4? Yes.

I expect this to be rock solid 30 fps with literally zero performance bugs. You have billions of dollars Bethesda, an old-ass engine that you know inside out and powerful PC-like systems in the form of PS4 and XBone.

The game cannot crash. It simply cannot.

I'm sure it will crash and have performance bugs. This is a Bethesda game. Having a shadow draw distance as short as it appears in the gameplay, at 30fps with the graphical fidelity the game is pushing, is enough to assume that the game is held together with chewing gum under the hood.
 
The animations are horrible. Maybe even worse than Skyrim that im playing right now. How is that possible.
Its funny that they tried to do in conversations the Mass Effect type camera and they just failed miserably.
The dialogue wheel, as the spanish guy said in his opinions on elotrolado, is utterly terrible, simplified to the excess (lol at asking more, an instead of appearing more opitons like in mass effect, the npc just says something and back to the shitty "yes/no/not now/ask" more cross.

I dont really give a fuck about the graphics, thats the first thing modders are going to change easily. But I do give a fuck that an RPG seems even more generic and oversimplified than Skyrim.

TW3 doesn't even remotely have the same freedom Bethesda games have.

It does where it counts, that is quest variables, scenarios, and character interactions with real npc's with personality and dialogue options.
Oh, but you cant fuck or kill every fucking npc roaming the place? Who cares, that bring nothing more in Bethesda games that 3 precanned phrases after marriage or a dead npc that will not give you they typical fetchquests.

What about divinty, killing an NPC town will make those quests be different intead of erasing them totally. And im sure Larian studios is MUCH smaller than Bethesda.
CDPR is smaller than Bethesda, Obsidian is smaller than Bethesda...

There no fucking excuse for the over simplification, the utterly horrible dialogue wheel, and the "no fucks given" animation this game has for a company like Bethesda. Even Skyrim is better at all of this, wtf.

Hey, but if you are content with the option of picking every piece of garbage not bolted to the ground and generic characters and quests instead of a more believable RPG world, good for you. Let the GOTY awards rain from the sky.

That was one hell of a leap of logic.

Seems you werent in the old screenshot thread. Thats basically what people praising this where saying. That they were content getting the liberty of picking useless garbage of the floor becuase they felt the world more belivable. Leap of logic my ass.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I see dumping useless objects in RPGs matters to people more than good writing or a well designed choices and consequences system

How fucking sad
I like how it's already confirmed that the game has bad writing, no well designed choices, and no consequences despite not being out. :|

I'm sure it will crash, and have performance bugs. This is an open world game..
Ftfy.
 

Plasmid

Member
If I wanted to give a copy away to someone how would I go about doing so? Ideally to someone having a rough time and not just a random user, I like helping out folks who are a bit down on their luck, gave away some isaac codes the other day for that purpose. This would be PC, steam copy, maybe two copies.

Buy the game as a gift. Find recipient, gift to them.
 

squadr0n

Member
Yeah, some folks here take the cake when it comes to exaggeration. I suggest they fire up Fallout 3,Skyrim and NV to see how wrong they are.

Thank you. Sky rim was an achievement all on its own for Bethesda but there is no way they could make a game 3 times the size of Skyrim and still look better on last gen. If you were expecting this game too be some graphic benchmark then you were sorely mistaken.

The PC version will probably be alittle better graphically but I still this this looks great.
 

B_Bech

Member
My gut reaction to this footage:

- Bad lighting/shadows
- Poor NPC animation
- Recycled assets
- Dialogue is severely limited by voice acting
- Definitely seems like it started last gen (could just be the engine)
- World looks huge and fun to explore
- Great sense of scale
- Third person gameplay is much better
- Gunplay is more accurate, fast paced
- VATS and looting is streamlined
- Pipboy menus have not been changed much at all
- The dog doesn't add much beyond sponging
- This is definitely being played on easy
- Mutant behavior is reminiscent of Fallout 3


Gut feeling: not impressed, but feeling like these are the kinds of sacrifices made to fit a ton of world. I get the feeling this game is going to be fallout 3 on steroids, and a bit more linear on the storytelling due to the protagonists' voiced lines. I expect a busy big--kinda ugly-- world with lots to do but little to say. Kinda matches up with my expectations. You can tell a lot of work was put in, but you know Bethesda needs to take the engine out back and shoot it at this point. It's going to be a blast, but it will definitely have bugs. I'm going to wait for mods/ GOTY editions.
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
Oh i knwo how to gift, i was more wondering how to actually filter the process, I got 20 pms for Isaac codes within the space of a few minutes and had no idea who just wanted a key and who really could have used one, and that was isaac. The theme is to give it to someone going through a shit time.
 

Karl Hawk

Banned
I like how it's already confirmed that the game has bad writing and no well designed choices despite not being out. :|


Ftfy.

I played Fallout 3 and Skyrim for a while, and they weren't any good in terms of writing

I have no reason to believe it'll be different this time with Fallout 4

And where exactly did I say that? It's on you if you still foolishly expect those things from Bethesda - Oblivion, Fallout 3 and Skyrim should've taught you otherwise by now. If you want a proper post-apocalyptic RPG, look into Underrail, it's finally getting released soon.

Yes, but what's wrong with expecting companies to improve their flaws in their RPG's?
 

Urthor

Member
^ Yeah, level requirements go up to lvl 50 in some cases for the top ranks of perks.



You'll want to bump up PER and INT early on to be able to pick locks and hack computers, I don't think it'll work like Skyrim lockpicking where you could pick even master locks with 0 points invested into lockpicking.


Since I made that post I pretty much decided I'd cut charisma to 1. Strength and luck are shaveable, I'll just scale up luck to better crits at a later level than that and take quality of life stuff like sneak lockpicks and PC defo. Early game though I probably won't desperately need locking and PC however, could book those in for post lvl 10

Charisma would/should start at 1 then you can bump it to 6 later so you can get the Settlement skill. It's seemingly a very shit stat early game from the looks of things.

Also if no silences it's probably gonna be Energy weapon time as well. We'll see.


One really interesting thing I wonder about is if they'll allow respecs.
 
Looking forward to it. Exactly the type of game I want to play when it'll be winter outside and I can just roam around an environment.
 

tuxfool

Banned
I like how it's already confirmed that the game has bad writing, no well designed choices, and no consequences despite not being out. :|

It isn't confirmed, but in recent years the Bethesda track record in this area doesn't really inspire confidence. They stated that they have learned a lot, lets see if that is really true.
 
The animations are horrible. Maybe even worse than Skyrim that im playing right now. How is that possible.
Its funny that they tried to do in conversations the Mass Effect type camera and they just failed miserably.
The dialogue wheel, as the spanish guy said in his opinions on elotrolado, is utterly terrible, simplified to the excess (lol at asking more, an instead of appearing more opitons like in mass effect, the npc just says something and back to the shitty "yes/no/not now/ask" more cross.

I dont really give a fuck about the graphics, thats the first thing modders are going to change easily. But I do give a fuck that an RPG seems even more generic and oversimplified than Skyrim.



It does where it counts, that is quest variables, scenarios, and character interactions with real npc's with personality and dialogue options.
Oh, but you cant fuck or kill every fucking npc roaming the place? Who cares, that bring nothing more in Bethesda games that 3 precanned phrases after marriage or a dead npc that will not give you they typical fetchquests.

What about divinty, killing an NPC town will make those quests be different intead of erasing them totally. And im sure Larian studios is MUCH smaller than Bethesda.
CDPR is smaller than Bethesda, Obsidian is smaller than Bethesda...

There no fucking excuse for the over simplification, the utterly horrible dialogue wheel, and the "no fucks given" animation this game has for a company like Bethesda. Even Skyrim is better at all of this, wtf.

Hey, but if you are content with the option of picking every piece of garbage not bolted to the ground and generic characters and quests instead of a more believable RPG world, good for you. Let the GOTY awards rain from the sky.



Seems you werent in the old screenshot thread. Thats basically what people praising this where saying. That they were content getting the liberty of picking useless garbage of the floor becuase they felt the world more belivable. Leap of logic my ass.

Animations worse than Skyrim? So much for the "flawless animations" comment from the dude who leaked those first pictures. I have a hard time believing they are worse than Skyrim though. They spent a lot of years on developing this and I just don't believe it will actually have worse animations compared to their previous game on last gen systems.
 

TheMoon

Member
Does it look terrible? No.

Are there any open-world RPGs that look better on PS4? Yes.

I expect this to be rock solid 30 fps with literally zero performance bugs. You have billions of dollars Bethesda, an old-ass engine that you know inside out and powerful PC-like systems in the form of PS4 and XBone.

The game cannot crash. It simply cannot.

But then you bring 999 melons to the lake...
 

Karl Hawk

Banned
That was one hell of a leap of logic.
I'm not lying. The locked screenshot thread had some posters refer to using objects and dump it anywhere or at any NPC as their main reason why Betehsda's RPGs are more believable to them

You don't see the problem with that?
 
i really dont care if it looks bad or not (it looks bad) if the world is truly gigantic and filled with cool stuff to do.

witcher 3 has raised the bar for sidequests very, very high.

but if this game has some terrible graphics but is just filled to the brim with things to do that are fun and different, im cool with it
 
I like how it's already confirmed that the game has bad writing, no well designed choices, and no consequences despite not being out. :|

Im reading the guy that is already playing the game at ElOtroLado forums. He says he likes it, and you are going to love it if you played FO3, but dont expect writting, quests, npcs or factions like New Vegas, and that they are probably worse than Skyrim thanks to the dialogue "wheel", that he says isa complete failure.
In this videos is already showing all the complaints he had with the game.

But no, its not confirmed whatsover.

Animations worse than Skyrim? So much for the "flawless animations" comment from the dude who leaked those first pictures. I have a hard time believing they are worse than Skyrim though. They spent a lot of years on developing this and I just don't believe it will actually have worse animations compared to their previous game on last gen systems.

I read his opinions in spanish, and he never says this. I dont know what the english translation of his comments have invented, but ive already seen some commenters defending he said good things about things he said that were not really that good. The translator was a brazillian with very little knoledge of spanish, so it doesnt surprise me a bit.

And believe it has worse animation, not bodies, that I think they are in the same level of bad, but lyp sinc is worse. Im playing now Skyrim, and I dont have a mod that changes animations. BTW, animations arent about power (most of the time) but a dev actually hring good animators after doing the typical mocap.
Theres no excuse for this shit, when we have a more complicated dialogue wheel in mass Effect games that has better facial animations.
 
Graphically it looks fine, whatever. Not amazing at all but totally fine to me.

However after playing and loving FO3 years ago I think I got kinda burnt out on the formula. To the point I played about 2 hours on NV, hit a bug that crashed and lost my save and I just didn't bother trying again.

So while graphically I think this looks acceptable I haven't seen anything that interests me gameplay wise. Im working my way through the ps4 version of wasteland 2 at the mo and feel its a more appealing fallout game for me.

Have to see what the reviews say I guess but I'm not seeing anything new here really. I'm not interested in the build your base stuff either.

I recently started re-playing NV in preparation for this game and also got bored with it at some point. Still pretty hyped, but the formula is definitely not fresh anymore.
 

Papercuts

fired zero bullets in the orphanage.
Seems you werent in the old screenshot thread. Thats basically what people praising this where saying. That they were content getting the liberty of picking useless garbage of the floor becuase they felt the world more belivable. Leap of logic my ass.

I'm not lying. The locked screenshot thread had some posters refer to using objects and dump it anywhere or at any NPC as their main reason why Betehsda's RPGs are more believable to them

You don't see the problem with that?

Well, this is not the old screenshot thread, going in on writing/choices/etc. in response to a post that literally said nothing about it isn't really accomplishing much.

For some of the other topics, I'm skeptical of the voiced MC and changes to the way the choices work but I'm also still waiting to properly play the game and see how they pan out first.
 

tuxfool

Banned
Animations worse than Skyrim? So much for the "flawless animations" comment from the dude who leaked those first pictures. I have a hard time believing they are worse than Skyrim though. They spent a lot of years on developing this and I just don't believe it will actually have worse animations compared to their previous game on last gen systems.

Good animations take time to create, they may have so many animations that it is infeasible to make them all good. If they're inheriting their old animation system then massively improving quality becomes even harder.
 

Coll1der

Banned
I feel like having physical objects for every item is not worth it anymore. I think they could have probably find a sweet spot somewhere i.e. representing only major items as physical ones and all the junk as just inventory lines, substituting it's model for an inconspicuous loot bag in case if the player wants to drop it.

Sure, there are a lot of people who like their approach, but also there were a lot of people who loved their games for skill system in Morrowind, yet they cut it twice. I wonder what their real priorities are.
 
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