Well, you're wrong.
Man! You sure convinced me!
Well, you're wrong.
It's not "very good", but it is "good".
Thinking about it all of Vanillaware's games give me a big UbiArt vibe, which has also given us some amazing, artist-driven looks in 2D games... Even if a lot of their work came first by quite a margin, hah.Boobs are not the selling point of this game. It still looks flat out amazing and completely unique to other games. Something you don't see often in videogames where things are getting increasing homogeneous with major retail releases.
But, but, bewbs!
I never seen anyone who claimed otherwise to be honest.
This game is repetitive and dull,like every other Vanillaware game
Found it pretty basic and shallow, but definitely not unenjoyable.
Well, you're wrong.
Looking forward to the counterpoints/disucssion!
Well, you're wrong.
I think if you look at DC as a brawler, yeah I can see the disappointment.
However, if you look it as an action loot based RPG it's a little different.
For example, it has skill trees, so starting you're limited to a shallow move pool. As you gain exp. points and skills they gameplay starts getting deeper.
Moreover, you will really need those skills and varied movesets when you start doing harder difficulties, which open up when you beat the previous difficulty.
Well, it was a lot better than Muramasa.
I think if you look at DC as a brawler, yeah I can see the disappointment.
However, if you look it as an action loot based RPG it's a little different.
For example, it has skill trees, so starting you're limited to a shallow move pool. As you gain exp. points and skills they gameplay starts getting deeper.
Moreover, you will really need those skills and varied movesets when you start doing harder difficulties, which open up when you beat the previous difficulty.
Is this the one where the female characters have massively oversized breasts?
I couldn't get over how silly it looked so I stopped playing.
Boobs are not the selling point of this game.
Dat artwork in the OP is fantastic though.
Its at least better than all the other recent beat em ups. I mean what else is there? Castle crashers..scott pilgrim? Lol
HahaIf you ain't down with Titty, get out of my City.
It has the design template of a brawler made by the developers of arguably top 5 best brawler of all time (Shadow Over Mystara).
If I wanted a loot based RPG I'd just get Diablo.
How far did you make it in? I have over 100 hours into this game, and your criticisms are odd.
Dodge between lanes to move faster.
Learn which attacks cause stun and knockback.
More party members increase enemy HP substantially.
Don't use Tiki if you don't want to. She helps you level faster, but leveling isn't always top priority.
The thief doesn't need protecting. He does fine on his own.
In combat, it is the most varied modern beatemup.
Where is this dude? Did the naughtydoggs get to him yetFirst, a guy makes a LTTP Last of Us thread saying it wasn't all that hot.
Now this?
Agree to disagree.
How far did you make it in? I have over 100 hours into this game, and your criticisms are odd.
Dodge between lanes to move faster.
Learn which attacks cause stun and knockback.
More party members increase enemy HP substantially.
Don't use Tiki if you don't want to. She helps you level faster, but leveling isn't always top priority.
The thief doesn't need protecting. He does fine on his own.
In combat, it is the most varied modern beatemup.
Yeah, my wife and I coop, and we are ~floor 100 on the endless dungeon. This is the only reason I still have my PS3.Well the issue is that Shadow of Mystara was an arcade game. This was a full retail PS3/V game. It needs more substantial conceits.
To me that game really shines in the higher difficulties. You really can't sleep walk there.
Yep.
I think the issue that people get bored with the initial difficulties and movesets. The game doesn't really open up until you start doing harder difficulties with a stronger character.
But once it does, it's incredibly deep.
Every genre has a skill set. Dual analog control management is for FPSes. Plane depth is for brawlers.Completely agree with you, OP. I wanted to keep playing because the art was so beautiful (and my Vita was starved) but all of those issues you mentioned wore me down.
I've also never enjoyed having to figure out how far into the background I am or whether I'm on the same level as an enemy, it's an issue in every brawler I've ever played. In the end the game was just not for me.
EDIT: Maybe, reading others' posts, I didn't get far enough. But I just didn't enjoy any of my time with it.
You can't max out in this game...I honestly think that if DC adopted the lane system like Guardian Heroes did it would be much easier and enjoyable to play.
Dodging doesn't compensate for having to line up with your enemy. (Consider I'm playing Archer.)
Archer: Charge shot is the only substantial way to compensate for stun/knock back but it sure does get tedious to jump/charge shot for each enemy.
I maxed my Elf and Fighter.
Everyone finds different playstyles to be useful. "Strong" needs context. Amazon is highest DPS. Why isn't she strongest?Sorceress is the easiest class in the game though.... In fact the Mage classes are much stronger than the melee classes it's ridiculous.
It is! I love Kamitani's Art. <3.
Curses and Chaos, Scott Pilgrim, Castle Crashers, Charlie Murder, Double Dragon Neon, Anarchy Reigns, Yakuza 4, Yakuza 5, Phantom Breaker, Sacred Citadel, and even Muramasa are all games that released last gen that I would consider much, much better than Dragon's Crown.
.I think the biggest issue with the combat of Dragon's Crown is that the combat feels incredibly cheap in encounters. The contributing factor to that 'cheap' feel would have to be the lack of hitstop or the look of the supposed hitstop that's in the game is nonexistent. At the most the enemy character turns red and vibrates a bit. Now most would consider "why would hitstop be needed in a game like this?" Consider that later in DC there are enemies that can take an additional hit without 'flinching' and, if you have a class like the Archer, can pretty much eat through your attacks for free. It's apparent even with the tank classes like the Fighter (who is my second favorite class next to the elf) and the Amazon.
.Another issue I find with the combat would also have to do with how Party Formation is a contributing factor to how combat in dungeons work. In DC I usually tended to run Elf/Wizard/Fighter/Sorceress because most, if not all of the maps contain either wood or bones that can be used for the spellcaster classes to make more friendly AI to wade through bigger monsters. That's great! But the issue within lies with enemy scaling. Meaning the AI doesn't actually get any more difficult when more players are added, instead the health of the enemies just get bigger. There's no challenge added to the dungeons with a full team. It eventually becomes a session of whittling down sponging enemies, which is kind of boring.
.Dragon's Crown is pretty fast when you're moving left/right, but switching between 'lanes' (I call the foreground and backgrounds of brawlers 'lanes' because Guardian Heroes broke me lol) is a slog. Archer is my main, and she's arguably the fastest character in the game so WHY, even in later levels is her base up/down movements so damn slow? It becomes a huge issue playing solo and weaving through groups of enemies between lanes doesn't become exciting, but rather incredibly tedious. Which is why when as Archer I always remain in the air when switching lanes because it seems o be faster than simply walking.
.I think Dragon's Crown is a fine looking game on both PS3 and PSV. But as a brawler, it's probably one of the weaker brawlers I've played. There's more game design related reasons that contribute to my distaste for the game, but these are the main ones that highlight why.
You can't max out in this game...
You have total Z axis controls when dodging. Up to you to align.
Elf can up kick to knockdown into combos.
It is! I love Kamitani's Art. <3.
Curses and Chaos, Scott Pilgrim, Castle Crashers, Charlie Murder, Double Dragon Neon, Anarchy Reigns, Yakuza 4, Yakuza 5, Phantom Breaker, Sacred Citadel, and even Muramasa are all games that released last gen that I would consider much, much better than Dragon's Crown.
Screenshot with your characters and time played. I am skeptical that you did this, or that, if you did, you did so legitimately.The level cap in DC is 255, both of my classes reach that limit. I haven't gotten through the Ultimate difficulty though.
I think Kick Canceling is the best thing about Elf and combined with another of her skills whose names escapes me right now makes her really aggressive.
Yeah, Castle Crashers is simple.I would like to hear why you think Castle Crashers and Scott Pilgrim are much better brawlers than Dragon's Crown. For me personally they are one of the most hollow and unsatifying beat em ups i've played.