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XCOM 2 PC performance thread

Are ship decals something that would be more present in the home base? Because that might explain the dramatic FPS difference in-combat and out of combat for me. (970)

I'll have to toy with that setting to find out.
I don't know why we see these long pauses after performing certain actions in the tactical mode. Like, it takes forever to lose concealment and start the overwatch train after I finally trigger my ambush.

I want to say it's either the engine struggling to do something (seems unlikely if SSD users are affected) or a broken cinematic transition (say, it takes 10s when it should only take 2s); alien movement views feel really buggy in the latter way, which makes me think this is something they can fix easily.
 
I honestly don't know that the auto-detect is a good indicator of anything. It maxed everything for me, and in my experience, there's no way I could play the game with that kind of performance. (On a 290x.)

Yeah I turned up some stuff. Textures were on low and they were extremely muddy/poor. If it becomes too taxing I'll turn stuff down, but that's the main thing I noticed messing around in the character creator for a bit.
 

23qwerty

Member
Weird. How badly do they tank in these sections? Thanks for the response, by the way.
frame rate doesn't tank in the in engine cut scenes but it gets pretty stuttery. frame rate sits around 50-55 in the ship I think with decals maxed. I'm not at home right now so can't confirm exact numbers but it's somewhere around there.
 
5820K, 980Ti, 16GB RAM, SSD

Haven't messed with custom settings yet, but the game defaulted to High @ 1440, which got me a mostly steady 65FPS. I tried putting it on Max temporarily and the menu FPS dropped to low 30s, so I fell back. There were some noticeable dips though even running on High. Game dropped down to around 9FPS for a second during one of the cutscenes. Haven't seen anything perform like this on my new build yet. Even the Witcher 3 runs at a steady 60FPS on Ultra. I'll try the GeForce optimized settings later tonight and see how it goes.

EDIT: I also noticed the unusually long pause between some turns.

Exactly the same specs...but OC'd 5820k. Gsync monitor - which is a godsend - but I have everything on max but AA on FXAA...i get anywhere from 45fps to about 80 odd during a mission. The performance is weirdly choppy.
 
I have an nvidia 660 and some effects tank performance. Even FXAA is heavy for some reason, going with no AA gave me a 10 fps boost. It seems that AA, SSAO, Bokeh and the last option hit performance the most. I get between 30 and 50 fps in battles, which is ok for this type of game. 25 fps at the general base view, thank goodness it's just a glorified menu.
 

Dsyndrome

Member
Holy hell, VSYNC is a bigger resource hog than in any other game I've seen. Disabling it, having simple DOF, FXAA, and Tile AO now gives me 75-80 FPS isometric, ~55-60 in Tactical View.
 
Single 970 here, was getting chronic frame drops last night. Late unlock, so slept on it, read some suggestions and recommendations here this morning and now have it running at a lovely tick. Occasional drops but nothing a driver update from Nvidia can't straighten out. Biggest gains were seen from disabling the DVR switch in the Xbox app, and prioritising the XCOM2 process to High in Task Manager.

Thanks to the helpful folks in this thread.
 

Oppo

Member
well I have it running on a boot camp'd imac 2011. it's not pretty but it runs. no AA, medium settings, 1680x1050. base view really tanks though.
 
ok this game's performance needs some serious work done

if I can get 90 fps in GTA V with the non-scaling settings jacked up I don't see why this can't maintain 60 fps on high
 

Parsnip

Member
I'm running these settings on GTX 970, 1080p, more or less rock solid 60 when it matters. Only dips I've seen so far have happened in skyranger when going in or returning from a mission, so during heavy loading.
Screen space reflections seems to absolutely murder my performance, so I cut it.
And I don't like DoF so I cut it.
And only FXAA on AA front.

Has some headroom most of the time in case of unexpected explosions or whatever. Not even all the VRAM hungry.

TgOfFY9.jpg
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
this 630 patch do anything to help performance?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Yup. Downloads and open the soundtrack that you can listen to while weeping over the performance :D

Seriously, it was just an OST.
I had hopes for patch too... :(

ah ok, I didnt know (I just woke up), sorry :/
 

Dsyndrome

Member
Vsync being enabled either through the Nvidia Control Panel or in game results in a drastic drop in performance. Going to keep it off for the time being.
 

LiK

Member
using Preset Maximum setting chugs the game. Decided to just go Auto Detect and it set me to High. Kinda lame for a GTX 970 but it runs super smooth at 1440 this way. I'll mess around with the settings later but it still looks DAMN good. I am impressed with the graphics so far.
 

red731

Member
using Preset Maximum setting chugs the game. Decided to just go Auto Detect and it set me to High. Kinda lame for a GTX 970 but it runs super smooth at 1440 this way. I'll mess around with the settings later but it still looks DAMN good. I am impressed with the graphics so far.

Lower the AA. It auto detecs stuff that is broken. Go with FXAA, off or inject it.
Shadows at max and decals at max, bokeh...that is what is dragging me down personaly.

ed: MSAA was at 8x, right? I was so suprised when I started the game and the menu was a 14fps slideshow.
 
I'm super curious if anyone on a 970 level card that says performance is fine has got far enough to do any of the missions with fires burning all over. Serious chugs.
 
I'm super curious if anyone on a 970 level card that says performance is fine has got far enough to do any of the missions with fires burning all over. Serious chugs.

(with a 970) I said it was fine earlier, but fire and/or smoke definitely eat at my performance. It's the only thing that really drops it in-combat, though the home base is all over the place.

Tried lowering some stuff and it didn't affect the FPS in fire scenes. I'm going to lower decals and see what that does next.
 
I haven't been able to play yet (PC is in storage) but I already regret pre-ordering the game.

How does the game run so bad? It really doesn't look all that amazing. Blah.

So unexpected.
 

EmSeta

Member
Okay, I can run most modern PC games just fine on modest settings with my 2015 15" rMBP, but Xcom 2 just chokes it. The framerate is passable, but the damn stuttering during certain moves makes for a terrible experience :(
 

Crackbone

Member
I haven't been able to play yet (PC is in storage) but I already regret pre-ordering the game.

How does the game run so bad? It really doesn't look all that amazing. Blah.

So unexpected.


Honestly after a few settings adjustments I'm having very few problems. It's not perfect and it'll likely get better through some patches but it's not so bad to where it's hindering my enjoyment of the game at all.

MSAA is bad. Bokeh is bad. Frame rate smoothing also really borks stuff up and I can't really figure out precisely what that setting is doing. I'm also forcing vsync through the CP as opposed to in game and it's running really well despite a few hiccups that aren't game breaking
 
Turning off MSAA and Bokeh has helped my game substantially :D Im running on a 970 and in missions it's pretty much 50-60 fps. Everything else is checked or high.
 

Coketruck

Member
I had to turn AA down to FXAA to get a smooth framerate (everything else is at max), but when I do so, I get this weird checkerboard pattern on parts of the screen during tactical gameplay. Doesn't happen if I bump the AA up, but then my framerate takes a hit. Anybody else have this problem?
 

Lanrutcon

Member
The loading times when returning from a mission can't be right.

Last game was virtually instantaneous. In this game it is over a minute.
 

Lgn

Neo Member
Is it me or the draw distance is really useless? I mean, i really didn't notice any significant difference between low and high. Am i blind?
 
Without hairworks and a couple of other settings turned down, I got 60fps with dips in certain locations on my 970. Helps to know what you're talking about.

So, exactly what I said then? You won't get 30 fps in The Witcher 3 with max settings.

And that point about educating yourself? Yeah, hilarious coming from you. A number of us have already pointed out why it's unoptimized. Videos have been posted. Educate yourself.

The only thing that seems unoptimized to me is the destruction. Losing 20 fps when a wall blows up doesn't seem right at all. You're right, I haven't watched those videos. But my point was more about how some people don't even understand why bokeh is expensive for example. Some people even tried to play with MSAA at first. Those are fairly basic stuff you should know what they mean by now.
 
So, exactly what I said then? You won't get 30 fps in The Witcher 3 with max settings.



The only thing that seems unoptimized to me is the destruction. Losing 20 fps when a wall blows up doesn't seem right at all. You're right, I haven't watched those videos. But my point was more about how some people don't even understand why bokeh is expensive for example. Some people even tried to play with MSAA at first. Those are fairly basic stuff you should know what they mean by now.

Dude, the game's not optimized. Like, what? I'm still struggling to achieve a good 60 FPS in certain missions (especially with fire) with a bunch of settings turned down. I have a 980ti. Others are in the same boat.

The game has performance problems.
 
Dude, the game's not optimized. Like, what? I'm still struggling to achieve a good 60 FPS in certain missions (especially with fire) with a bunch of settings turned down. I have a 980ti. Others are in the same boat.

The game has performance problems.

That doesn't sound right at all. I get 40-60 fps at 1080p with a 970 and I have fairly high settings. Fire doesn't seem to affect me all that much. The only thing that really drops frames for me is the destruction. Are you still stuck on 1080p?

For those of you with serious framerate issues, do you have the action cam on? Looking at some videos and it seems that's where the biggest frame drops happen. I turned it off right away.
 

Sullichin

Member
Do the menus have an intentional glitch effect that wasn't in EW or is this a graphical issue?
Edit: nvm it's obviously intentional. Having some performance issues though.
 
So, exactly what I said then? You won't get 30 fps in The Witcher 3 with max settings.



The only thing that seems unoptimized to me is the destruction. Losing 20 fps when a wall blows up doesn't seem right at all. You're right, I haven't watched those videos. But my point was more about how some people don't even understand why bokeh is expensive for example. Some people even tried to play with MSAA at first. Those are fairly basic stuff you should know what they mean by now.

Ok, Witcher 3 with everything maxed out (including hairworks). Suppose you're right. Not getting 30fps. Getting more than 30fps.

oiHb.png

qiHb.png

piHb.png


And during a mission, I might get a small FPS boost by enabling bokeh because it causes GPU usage to increase.
 

Quote

Member
That doesn't sound right at all. I get 40-60 fps at 1080p with a 970 and I have fairly high settings. Fire doesn't seem to affect me all that much. The only thing that really drops frames for me is the destruction. Are you still stuck on 1080p?

For those of you with serious framerate issues, do you have the action cam on? Looking at some videos and it seems that's where the biggest frame drops happen. I turned it off right away.
It's almost like... almost like... almost like it has performance issues.

980 Ti@1440p, everything at max except AA which is set to FXAA. Anywhere from 30 to 60fps in game. At the base, all types of strange shit like 30fps at the squad screen. Or why is it when it's the enemy's turn and my camera moves to them and they're in the fog of war that it drops to 30fps? Is it really rendering everything behind the fog? The pre-rendered cut scenes ALSO have framerate problems and my computer isn't even the one rendering it! It has issues. I don't understand the point of defending it and going after players.

As a 970 owner running at 1080p, you should want to be able to run this maxed out other than AA.

That's just performance, the game is pretty buggy too. God forbid a Sectoid wants to reanimate or mind control, then the game has to stall for few seconds.
 

epmode

Member
It has issues. I don't understand the point of defending it

I like to wait a little before calling a game "unoptimized" is all. "Max settings" means different things for different games. I also get weirded out when people compare the performance of games that have entirely different gameplay styles.

But yeah, XCOM2's framerate is too erratic for it to be working properly. I hope we see some performance updates soon.

The game's pretty buggy too. I've gotten stuck in menus a few times and those bizarre pauses in the combat mode can be annoying.
 
Ok I managed to get 60fps in isometric view on a 4690 + 950 @1680x1050 with no AA, occlusion Tile AO, DOF, bloom and Subsurface scattering disabled. Textures, shadows and draw distance are on high. Doesn't look bad at all and stays at 60 except some rare cases with fires on screen. The only issue for now is the avenger view which hovers around 40-50 and squad composition. Haven't had any problems related to loading times and the game is installed on SSD.

Pretty sure they can fix the main issues on the tactical view as the main game where you will spend most of the time runs relatively fine, far from unplayable.
 

JBourne

maybe tomorrow it rains
For some reason I can't get downsampling to work. There isn't even an option for it resolutions higher than 1080p. Something is also up with MSAA, as cranking it up to 8x seems to give me tons of aliasing. It's a jaggy mess.

Sticking with FXAA and 1080p for now.
 
Everything is running great for me, except the sound cut out half way through the tutorial. Anyone else experience this issue?

Edit: restarted the game and I still have no sound. WTH is going on?
 
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