If they did, they were correct, because I found it pretty fuckin' effective.
I have to agree. I thought that structure was very effective, for me at least.
If they did, they were correct, because I found it pretty fuckin' effective.
Good news. We're like 45 days into the year so there's plenty of hope for bigger disappointments.
Well then don't expect me to vote your list for Best List of Disappointments 2016™its still going to be on my list lol
I'm wondering if anyone did a second playthrough and went to the fenced off area before you find it through the story.
Does Henry say anything? Seems like it's supposed to be a big deal when you find it.
If they did, they were correct, because I found it pretty fuckin' effective.
Oh man I wish I had figured that out! There were a lot of things I eventually chose not to interact with because I was worried once I picked it up I'd just toss it on the ground carelessly. The BIG one was that day you start on at your desk (I forget which day) and it's the first time you're not wearing your wedding ring. I was to scared to pick it up to see if I could put it back on because I was worried there wasn't an option for it, and then to put it down he'd toss it on the floor and have it be lost forever. >__<;
That's the thing though, he should know. Considering he is listening to his radio conversations all the time. Plus didn't Need himself hand over thrnkey pretty much to Henry later on?
Also why wouldn't he bury his kid? He could still be a hermit and close to his son with his belongings, his fort and his grave. But nope instead he leaves ithe body just there hoping no one goes in.
Who built that fence and brought in that surveillance equipment and why? Who was Delilah talking to when she said that you were a chump who was easy to manipulate and why? And how were you able to hear Delilah when she said that?
Hot damn.Just wrapped it up, and loved the ending. You can't run away from your problems, everyone sucks at their job, conspiracies aren't real, and no one really knows what they're doing in life. Finally a game gets it.
Just some random researchers, and it was another firewatch person she was talking to
Red herrings everywhere
Succinct and I love it.Just wrapped it up, and loved the ending. You can't run away from your problems, everyone sucks at their job, conspiracies aren't real, and no one really knows what they're doing in life. Finally a game gets it.
Just wrapped it up, and loved the ending. You can't run away from your problems, everyone sucks at their job, conspiracies aren't real, and no one really knows what they're doing in life. Finally a game gets it.
Just wrapped it up, and loved the ending. You can't run away from your problems, everyone sucks at their job, conspiracies aren't real, and no one really knows what they're doing in life. Finally a game gets it.
OK, the random researchers stuff makes sense. There was a note about a professor doing some sort of research there, now that I think about it. But when I heard Delilah talking trash about me with that other Firewatch, I immediately distrusted and disliked her from that moment on, and so all of the romance stuff they put into the dialogue later on didn't make any sense to me. How am I supposed to like her after hearing her shit-talk me like that?
I agree in theory. However I can't get over the fact that there is a literal boogeyman in the game that goes out of his way to scare and torment you.
Takes it from a 10/10 to an 8/10 for me.
I sound like I hate the game but I really don't. I really love it.
did they really think that the wall of text was enough for people to feel any connection towards Henry's wife?
Why not? The prologue made me feel like I had spent years and experienced an entire relationship with Julia. "The game itself" on the other hand for me didn't quite manage to do the same for Delilah and only a period of 2.5 months. So, yeah, to me it was very effective.did they really think that the wall of text was enough for people to feel any connection towards Henry's wife?
Ucchedavāda;195315761 said:When does she "shit-talk" you? From what I recall, during the segment where you are heading for the cut wire, the most she says is that "I don't think he knows", which I took as referencing to who did the vandalism, and which is true at that point. It seemed completely innocuous to me.
The more you think about this game the more it falls apart. I really enjoyed it, but man.. That scooby doo villian and single cassette tape exposition dump at the end.
If the writers could have played everything off as paranoia it would have really been great. Setting up the fence and lab and trackers was just too much.
did they really think that the wall of text was enough for people to feel any connection towards Henry's wife? the intro and ending is probably the biggest disappointment of the year for me. I loved the voice acting though.
Sean and Jake from Campo Santo talked about Firewatch with the Kind Funny crew:
From Walking Dead to Firewatch: Campo Santo - Kinda Funny Gamescast
did they really think that the wall of text was enough for people to feel any connection towards Henry's wife? the intro and ending is probably the biggest disappointment of the year for me. I loved the voice acting though.
I just wrote a post in the OT that I definitely think being married impacts a great deal how you experience this game. I don't really get the being forced to want a relationship with Delilah thing though. It's obvious Henry is in the woods to kind of forget his situation and likes that Delilah is flirting with him, but I found you had ample opportunity not to reciprocate or even push her away.
Fair enough, I don't remember what the options were then. I kind of saw it as a logical lapse. Late at night, lot of things happened, 'romantic' fire, etc. But if you were set on roleplaying Henry as a straight shooter I can imagine it would feel discordant.I felt this disconnect the most in the conversation where you're watching the forest fire at night. There were a couple of points where I felt like all of the conversation options you're given sound like actively flirting back, which is something I was trying to avoid, so I ended up saying nothing, which was also something I was generally trying to avoid but I guess is always technically a choice you can make. Also Henry takes his wedding ring off and turns down the picture of himself and Julia*, which I interpret as a pretty clear signal of his feelings. That does happen during one of the time skips, and I guess that's technically a part of the timeline when the player is not controlling Henry. It just felt discordant with where I had decided Henry's head was, and because the Henry/Delilah relationship is central to the game, I thought something like that should be in the player's control, if not directly then as a result of player choices.
*I've only played through the game once so I'm not sure if this always happens, but I was actively trying to keep Henry's responses platonic.
Yeah I guess perhaps the largest problem with the game is that the fantastic prologue sets the expectation that the game story will be a fitting conclusion to this intro. When really, it's just setting the context for the game.Disappointed in the end of the game...
I was totally invested in the beginning. I genuinely believed that one of two outcomes would happen:
Even though I "predicted" it early and that I saw it coming, I would have actually if my predictions were correct, instead of where the story ended up.
- It was you that had dementia, not your wife, and this was "all a dream" or something to that effect
- That D was a metaphor of your wife, or WAS your wife. They made quite a few hints about that, when she was drawing you, etc.
Still enjoyed the experience overall, just feel like the ending was very lacking, and that it barely ties back to the entire story setup at the beginning with your wife, her sickness, etc.
It basically amounted to "well that was crazy, hey I should go see my wife now"...
did they really think that the wall of text was enough for people to feel any connection towards Henry's wife?
Just wrapped it up, and loved the ending. You can't run away from your problems, everyone sucks at their job, conspiracies aren't real, and no one really knows what they're doing in life. Finally a game gets it.
I just finished and I really liked the ending. It's a human ending, full of unresolved conflicts, sorrow, and maybe a little hope.
I enjoyed the build up of paranoia, only to discover that the paranoia was a result of earlier inaction. The whole game screams about our inability to run away from our pasts.
I was pleased it didn't go a weird, supernatural or conspiracy route. It's just the game I wanted.
It's not really documented but the longer you hold down the "drop item" button, the harder he'll throw something (to a certain point). It's not always well tuned but you can chuck things pretty far if you try. Especially things like the baseball and stereo.
We'd love to do both those things. Hopefully when the dust settles post-launch we can start looking into stuff like this.
I'm actually okay with a more grounded ending as well. I'm one of the seemingly few who the beginning text had an impact on -- my wife sitting next to me while I was playing helped with that. My problem isn't that there wasn't a "twist", but moreso that the ending did so little to tie back to the intro, which for me was actually pretty damn impactful. It was just a bit TOO open-ended for me...give me something to work with!
Story didn't make a lick of sense to me. Felt lazy, far-fetched and manipulative.
Why was there a psycho trashing my room, pinning crimes against teenagers on me, cutting off wires, doing a crazy study on me and my boss and setting cabins on fire?
No really I get it, you saw me in the cave, but why would you go to such extent before even checking if I didn't break into the fucking gate you have the fucking keys to?
Why did you leave your son's body there to rot all this goddman time and why did you seemingly give me a key to go see it?
Who is in charge of this cuckooland that they are not aware of the restricted access to your secret cemetery cave and your secret studies with crazy ass NASA equipment that you simply decide to blow up for no good reason?
Please tell me I missed a ton of things.
Just wrapped it up, and loved the ending. You can't run away from your problems, everyone sucks at their job, conspiracies aren't real, and no one really knows what they're doing in life. Finally a game gets it.
In many ways, the final day was a perfect reflection of Henry's life before the park...slow realization of some horror, increasing anxiety to leave the situation, path forward becoming murkier and harder to anticipate, and having a woman you're romantically interested in being taken away from you.
Just rubs the salt into Henry's existing wounds, and proves my earlier point that some things can't be changed no matter how hard you try to avoid them.
^This so much, just finished and I loved every moment of it.Just wrapped it up, and loved the ending. You can't run away from your problems, everyone sucks at their job, conspiracies aren't real, and no one really knows what they're doing in life. Finally a game gets it.
Not gonna lie. The last line got me good
"You know Delilah? We really are the Firewatchers."