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Final Fantasy XV: Platinum Demo Thread

So I played the demo for a little bit (like Duscae which I played only for 2 measly hours really).

While I initially didn't like Duscae but grew to like how it played (and the combat system), I really didn't like this demo as a whole.


I really enjoyed the setting and feeling of the demo. Also I see a lot of posts about how the game is weak graphics wise. Sure there are some poor textures and some aliasing, but globally I find the game to run really well and to look quite good. Maybe the art direction makes up for the technical side ?


I really didn't like how the fight went. I don't know, is this how the final game is supposed to play ? Maybe I didn't understand a lot about it, but I'd rather return to a fighting system like Duscae at the moment.
 

Exentryk

Member
SI really didn't like how the fight went. I don't know, is this how the final game is supposed to play ? Maybe I didn't understand a lot about it, but I'd rather return to a fighting system like Duscae at the moment.

Did you pick up the Shield and Shuriken in the last area? Did you try Aerial combat? Did you try directional attacks?

There is a lot you can do once you explore the system. Use the Shield, and perfect block the Giant and keep stunning it. That should feel satisfying.
 
So I played the demo for a little bit (like Duscae which I played only for 2 measly hours really).

While I initially didn't like Duscae but grew to like how it played (and the combat system), I really didn't like this demo as a whole.


I really enjoyed the setting and feeling of the demo. Also I see a lot of posts about how the game is weak graphics wise. Sure there are some poor textures and some aliasing, but globally I find the game to run really well and to look quite good. Maybe the art direction makes up for the technical side ?


I really didn't like how the fight went. I don't know, is this how the final game is supposed to play ? Maybe I didn't understand a lot about it, but I'd rather return to a fighting system like Duscae at the moment.

http://www.youtube.com/playlist?list=PLhaqTWU6hEWQQ5RZx0IRSOpxd2f7RDnXV
 

Exentryk

Member
‏@FFXVEN
Join us as we play the #FFXV Platinum Demo, give away prizes and discuss #uncoveredffxv http://bit.ly/sqxtwitch

ItcLIik.png
 
Did you pick up the Shield and Shuriken in the last area? Did you try Aerial combat? Did you try directional attacks?

There is a lot you can do once you explore the system. Use the Shield, and perfect block the Giant and keep stunning it. That should feel satisfying.


Ok that looks pretty dope. I hope the final game will have tutorials or a manual to explain all the nuances.
 

Maledict

Member
Well this was certainly disappointing.

Graphically, it's a dog. It is very clearly a last gen game touched up, which is understandable considering its development history. But it doesn't look as good as The Last of Us remastered, never mind modern games like Witcher 3. The textures are clunky, the anti-aliasing very bad, and the facial stuff and animations you see in the demo are very rudimentary.

Gameplay wise it's hard to judge given there isn't much there, but I was dissapointed that it followed the usual JRpG convention of having you plough throw lots of utterly pointless enemies who cannot possibly hurt you. Holding down circle to kill something isn't very testing gameplay, and it doesn't even have the thrill of at least aiming with a gun or something. The entire system felt overly simple, and whilst there might be hidden depths if the game doesn't make you use them then there's no point to it. It did not feel good or engaging at all.

Also, finally, it does feel like this has just strayed far, far too far from the series roots to be a mainline FF game. I hate to sound like a stick in the mud, but this isn't an RPG (unless Devil May Cry and God of War are also RPGs now). Again, understand it's the fault of the change in the development cycle but this might be better off as its own thing rather than being badged as a FF.

Overall very dissapointing. It's actually flipped this Into the 'don't buy' category unless there's a huge improvement. Not a great demo at all.
 
It is very clearly a last gen game touched up
But it doesn't look as good as The Last of Us remastered
never mind modern games like Witcher 3
animations you see in the demo are very rudimentary.
What on earth...
fZk8qWU.png


I guarantee you would change your tune if it had decent image quality. There is nothing PS360 or last gen about it, bar maybe poor LOD buildings that shouldn't even be in the final game. It has probably some of the best real time lighting in games, the animations are incredibly fluid and realistic with great cloth and hair physics, and the materials and weather are so much more impressive than anything TW3 has to offer.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Well this was certainly disappointing.

Graphically, it's a dog. It is very clearly a last gen game touched up, which is understandable considering its development history. But it doesn't look as good as The Last of Us remastered, never mind modern games like Witcher 3. The textures are clunky, the anti-aliasing very bad, and the facial stuff and animations you see in the demo are very rudimentary.
I feel that this is exaggerating quite a bit. Considering how good the current trailer looks, (despite the visual concessions), it looks nothing like a touched up last gen game. This was very clearly made in a short amount of time compared to the actual game. If anything, i'm afraid it looks too good and am very worried about performance.
 

JBwB

Member
Also, finally, it does feel like this has just strayed far, far too far from the series roots to be a mainline FF game. I hate to sound like a stick in the mud, but this isn't an RPG (unless Devil May Cry and God of War are also RPGs now). Again, understand it's the fault of the change in the development cycle but this might be better off as its own thing rather than being badged as a FF.

Ok.
 

Maledict

Member
I'm talking the graphics in the demo, I've not seen the trailer. The graphics in the demo are bad. The textures are huge and low rezz (particulary in the playroom). The buildings in the distance in the city are just boxes. Noctis's face appears hardly animated, and the anti-aliasing on his clothing is dreadful. And yet somehow it doesn't hit 30 fps steadily.

The main game might be beautiful, but this demo is not. It just doesn't look great, sorry, and it absolutely doesn't look like a cutting edge current game game.

(And his running animation is plain bad - did they borrow Vanille's skeleton from ff13? Humans don't run like that!)
 
I ran into a bug where I killed the Iron Giant with the Shuriken Warp Strike and sent the game into permanent slo mo mode.

It was actually pretty funny.

Whenever I see people say XV is too different I remember when either Tabata or Sakaguchi (can't remember which) said something about how Final Fantasy has always been known for doing new stuff with each main game.

When you look at all the new numbered entries they've always done something different than the last whether it's the world and characters, battle system, story, etc. It makes sense that a new Final Fantasy game should stand out from the rest and try something that no previous game has which XV has plenty of based on what's been shown so far.

The whole road trip theme to the adventure is something I haven't seen before in a game, combine that with the amazing visuals, awe inspiring summons, battle system, story (we've only gotten bits and pieces but it intrigues me) I can't be more excited for this entry because I simply don't know what to expect. There's so much we don't know about that having to wait 6 more months to explore it all is going to be difficult.
 

Ydelnae

Member
Graphically, it's a dog. It is very clearly a last gen game touched up, which is understandable considering its development history. But it doesn't look as good as The Last of Us remastered,

Also, finally, it does feel like this has just strayed far, far too far from the series roots to be a mainline FF game. I hate to sound like a stick in the mud, but this isn't an RPG (unless Devil May Cry and God of War are also RPGs now).

Tu351p3.gif
 

wmlk

Member
You're doing a lot of games a disservice if you only look at the way you attack and defend as a litmus test to what's an RPG and what isn't.
 
You're doing a lot of games a disservice if you only look at the way you attack and defend as a litmus test to what's an RPG and what isn't.

RPG demos usually don't put you at the end game in terms of stuff that you can do in them.

Usually they put you at the beginning or a little bit past it like Tales of Vespseria where you had the forest where you could fight Gattuso at the end. In there you were missing IIRC Burst Artes, Mystic Artes, all the skills that expand/lifts restrictions on what you can do in combat.

At most they just give you a little sample of the early game where you don't have much (like every other RPG since you get more stuff over time as you level).

The Platinum Demo is a bit of a special case since it won't be present in the full game. The beginning portions of the demo where you control kid Noctis has a stripped down version of the combat system featured at the end since all you can really do is normal attacks/fireworks spell. It's clear that the focus here is on fucking with the environment since those plates are all over the place.

I would have liked better a demo that didn't have the kid Noctis stuff and just had you maybe fight with the rest of the party against some random enemies but overall I'm ok with what we got because we could at least mess around with combat stuff versus the Iron Giant.

I'm still wondering about how summons are going to be handled, how party weapons/armor will be obtained, and how the skill system works. Like if that includes Active Skills like Tempest/Full Thrust/Jump/Drain Blade or does it include that and passive skills like Double Jump/Longer Aerial Combo/Longer Dodge Roll, stuff like that.
 
What's your favorite FF or Rpg demo? FFVIII for me.
Loved that exclusive ost also.

Duscae demo.

I don't really remember much from RPG demos I've played in the past so I really only have that and the ToV one to compare to.

The Duscae demo is pretty decent since you can run around a fairly open area and do some random quests plus the Behemoth stuff. It also lets us see one of the summons in addition to an early version of the battle system (which is markedly different in the Platinum demo).

I still replay it every couple of months and I'll probably do the same as we get closer to FFXV's launch.
 
What's your favorite FF or Rpg demo? FFVIII for me.
Loved that exclusive ost also.

There was something cool about VIII's demo. Didn't we get to see Leviathan summon?

But yeah, Duscae has got to be my overall favorite FF demo. Just gives a lot of space to get a feel for the world, the characters, the enemies, and some of the battle system (although it's obviously been updated).

I'm not generally a fan of demos for RPGs though. So much of what makes an RPG good emerges slowly over time w/ the system and characters and the journey.
 
I think what's going to be really interesting are the differences between how people approach the combat once the game is out.

I imagine we'll see videos of people playing through the game mostly holding square for lengthy periods of time followed up by some normal attacks.

And then we'll have videos of people warping/air dodging around while switching weapons and making ample use of the Skills and other systems that aren't in the demo.
 
I think what's going to be really interesting are the differences between how people approach the combat once the game is out.

I imagine we'll see videos of people playing through the game mostly holding square for lengthy periods of time followed up by some normal attacks.

And then we'll have videos of people warping/air dodging around while switching weapons and making ample use of the Skills and other systems that aren't in the demo.

I'm honestly dreading a "game plays itself" backlash similar to with XII and XIII.

I think the system in XV will be plenty deep (it already is in Platinum, even without a lot of the final game mechanics). Of course, neither XII nor XIII played themselves either, but SE's push for surface accessibility of mechanics sure provides a lot of fodder for drive-by hate.
 
I'm honestly dreading a "game plays itself" backlash similar to with XII and XIII.

I think the system in XV will be plenty deep (it already is in Platinum, even without a lot of the final game mechanics). Of course, neither XII nor XIII played themselves either, but SE's push for surface accessibility of mechanics sure provides a lot of fodder for drive-by hate.

I think that's pretty much unavoidable. Even if a game has tutorials, you always get the people who just clicked right by them then complain afterwards why the game didn't tell them about something that was explained in the first hour or so.

Still I hope the OT has info to help people realize that there's more to the game than just holding O on the ground. Hopefully the game itself shows this too.
 
I'm honestly dreading a "game plays itself" backlash similar to with XII and XIII.

I think the system in XV will be plenty deep (it already is in Platinum, even without a lot of the final game mechanics). Of course, neither XII nor XIII played themselves either, but SE's push for surface accessibility of mechanics sure provides a lot of fodder for drive-by hate.

Comes with the territory not everyone is creative on the fly and a lot of folks aren't bothered by experimenting. The disparity of how many will play this game will be interesting to see even with a proper tutorial.
 
Nice shoutout for the demo from Schreier over at Kotaku. He links that combat video we were all passing around earlier in the thread (where I first saw the sweet unlocked through warp). Thing has 170,000 views now! SE should sponsor that poster, this kind of video speaks volumes to combat flexibility/depth.
 
I dont know why they didnt just do Kingdom Hearts combat with Mass Effect companon commands and call it a day

I actually quite like the look of how they're doing companion commands. You trigger their specials from a menu, and they're accessible via an ATB type recharge mechanic. It's a nice through line to old school party based ATB. And actually is kind of similar to ME where you just trigger companions' specials with the radial menu.
 

sn00zer

Member
I actually quite like the look of how they're doing companion commands. You trigger their specials from a menu, and they're accessible via an ATB type recharge mechanic. It's a nice through line to old school party based ATB. And actually is kind of similar to ME where you just trigger companions' specials with the radial menu.

Yeah but the FFXV members seem like they can only be controlled using specials, outside of that they dont do much.
 

Exentryk

Member
I dont know why they didnt just do Kingdom Hearts combat with Mass Effect companon commands and call it a day

The companion commands are done by pressing L2+dpad, which is a pretty good system. This gives the player the control as to when to use party actions. There are also other party actions that get triggered automatically by just being near party characters.

The hold button for Noctis though, yeah, it likely won't review well. May be if SE is smart, they've addressed it as part of the two battle modes this game has. But that would require a massive overhaul of animations and combat programming, and I just don't see it happening.

We're most definitely stuck with the hold-button setup, so might as well get used to it.
 
Yeah but the FFXV members seem like they can only be controlled using specials, outside of that they dont do much.

Supposedly the party AI is now a lot better from Duscae (we'll see), but yeah, still limited control as far as we know. Curious if we get any AI settings for partners (focus on healing/etc).
 
I dont know why they didnt just do Kingdom Hearts combat with Mass Effect companon commands and call it a day

Neither do I fam. Neither do I.

If you want to see what that looks like you can watch this though.... that's what they had originally on PS3.

https://www.youtube.com/watch?v=uQ7MwTXYLpg

They scrapped it for whatever is going on now.... lol.

As far as I'm concerned that looks like it plays better than FF XV.

At least we're getting Kingdom Hearts 3 anyway so it's all good.
 

wmlk

Member
Neither do I fam. Neither do I.

If you want to see what that looks like you can watch this though.... that's what they had originally on PS3.

https://www.youtube.com/watch?v=uQ7MwTXYLpg

They scrapped it for whatever is going on now.... lol.

As far as I'm concerned that looks like it plays better than FF XV.

At least we're getting Kingdom Hearts 3 anyway so it's all good.

What I see here is so unsatisfying to watch. Thank goodness Nomura and co. changed it to what we saw in E3 2013, which looked floaty but had a sense of speed to it. Movement wise, we're getting E3 2013 if we're looking at the demo. Seriously, you couldn't even do a warp strike in that footage you linked. That alone changes the movement and adds such a fun element to it.

k5YOvo1.gif


And you can cut a trailer and make anything look good.

https://www.youtube.com/watch?v=GO7nyrNBFXA

The Niflheim base footage has been very well received and that trailer is nothing but combat.
 
https://www.youtube.com/watch?v=tedjuyFnuss

Somewhere here.

There are a few things mentioned, such as summoning conditions (Noctis low HP, party member low HP, etc.).

Thanks, hadn't seen that one. Sounds like we'll get quite a bit of customization in how we grow the characters.

Other interesting piece I hadn't heard - first half of the game is traveling seamlessly through open world via car. Second half works somewhat differently and involves more train travel. Not sure what that means, but intriguing.

Edit: also going to agree with you on old versus prototype gameplay. Looked floaty and quite limited. I think if we had ended up with that in Duscae and Platinum we'd be hearing even more complaining than we are.
 

Joei

Member
I just replayed the Platinum demo again and while I still think the first 3 sections are a drag, the fight with the Iron Golem went a lot better. I got the secret weapons, experimented more and realized I could use the Armiger technique as well as cast magic instead of using those one items. The first time I had no clue what was going on and everything left a sour taste in my mouth. Plus I was kind of in a hurry (my son was napping and I had finish the demo asap last time). Still don't think it's a great demo, but there's a lot more to the golem fight then you're lead to believe with those weird fights on the first three sections. I can't wait to sink my teeth into the final version of the combat.

I hope and am crossing my fingers they update Duscae before the game releases with the most current battle system.

After watching Brotherhood and the Kingsglaive trailer, I went ahead and preordered the 90$ version from BestBuy. Really psyched for this game now.
 
I just replayed the Platinum demo again and while I still think the first 3 sections are a drag, the fight with the Iron Golem went a lot better. I got the secret weapons, experimented more and realized I could use the Armiger technique as well as cast magic instead of using those one items. The first time I had no clue what was going on and everything left a sour taste in my mouth. Plus I was kind of in a hurry (my son was napping and I had finish the demo asap last time). Still don't think it's a great demo, but there's a lot more to the golem fight then you're lead to with those weird fights on the first three sections. I can't wait to sink my teeth into the final version of th combat.

I hope and am crossing my fingers they update Duscae before the game releases with the most current battle system.

After watching Brotherhood and the Kingsglaive trailer, I went ahead and preordered the 90$ version from BestBuy. Really psyched for this game now.

Nice - we've said it a lot in here, but SE really should have put in some kind of tutorial. And the final game will have even more to dig into (party abilities, upgradable elemental spells, another tier of separate mystic spells, summons, etc.).
 

Simo

Member
What's your favorite FF or Rpg demo? FFVIII for me.
Loved that exclusive ost also.

Yeah the Japanese Final Fantasy VIII demo that came with Brave Fencer. I spent a ridiculous amount to import it all but it was well worth it as I played the demo to death, bonus for the awesome FF melody rendition on the demo main menu and also Leviathan and the first uses of the Dual Shock controller? Holy shit.

I remember at first when I played the demo a few times I had no idea you could hit R1 to pull the trigger on Squall's Gunblade to deal extra damage! I didn't find out until C&VG issue came out a few weeks later with a feature about the demo and they mentioned that part....! LOL

I think the demo had other titles on there too including Ehergeiz? I still have Brave Fencer and the demo.

Still don't think it's a great demo, but there's a lot more to the golem fight then you're lead to with those weird fights on the first three sections. I can't wait to sink my teeth into the final version of th combat.

I hope and am crossing my fingers they update Duscae before the game releases with the most current battle system.

After watching Brotherhood and the Kingsglaive trailer, I went ahead and preordered the 90$ version from BestBuy. Really psyched for this game now.

Totally agree. The combat is fun to experiment with and I can't wait for the final game but it was a terrible demo to drop on the masses with no information whatsoever. I feel like the Duscae demo would of been a far better trial for everyone to try given it better represents the game. Alas I can't even get it since the codes expired last month. :(
 

edotlee

Member
Jason Schreier seems to enjoy the demo. http://kotaku.com/final-fantasy-xvs-new-demo-is-delightful-1770284489
As a standalone experience, FFXV Platinum would fall flat. But as a free sampling of what’s coming in September, it’s a delight.
Agreed.


There are certainly faults with the demo, but by being able to mess around with the combat mechanics, it let me know the big potential of battle system. I don't know about anyone else, but it left me excited about playing the game in September.
 

benzy

Member
I disliked the demo and still feel like going back just to replay the final level with the real combat system. Just need to tighten up the control response for attacks to feel more responsive and it'd be perfect.

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