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Doom review codes not getting sent out until launch day?

Pooya

Member
I'm not really expecting SP to be good either, Rage yeah right lol. Even with that standard in mind, current id isn't even same id that made Rage. This is a game that has been rebooted like twice? then had several staff leaving and new people coming in to finally finish it. yeah, if it is as good as Rage with the development hell, it would be serviceable honestly, that game felt unfinished but what was in there was a blast. My expectations are even lower here.
 
I would buy this day one if you had the option to aim down the sights. I appreciate that they are trying to keep it as close to the original style and feel, but hip firing the entire time seems like a step backwards I don't like. Can anyone confirm there is no control scheme that allows it? I've searched, and can't get a straight answer.
 

NIN90

Member
I would buy this day one if you had the option to aim down the sights. I appreciate that they are trying to keep it as close to the original style and feel, but hip firing the entire time seems like a step backwards I don't like. Can anyone confirm there is no control scheme that allows it? I've searched, and can't get a straight answer.
There is no ADS.
 
I would buy this day one if you had the option to aim down the sights. I appreciate that they are trying to keep it as close to the original style and feel, but hip firing the entire time seems like a step backwards I don't like. Can anyone confirm there is no control scheme that allows it? I've searched, and can't get a straight answer.

There is no ADS. If there was this game would be dead on arrival.
 

BigDug13

Member
I would buy this day one if you had the option to aim down the sights. I appreciate that they are trying to keep it as close to the original style and feel, but hip firing the entire time seems like a step backwards I don't like. Can anyone confirm there is no control scheme that allows it? I've searched, and can't get a straight answer.

The game isn't designed for people who enjoy that. Not every FPS needs to have the same features. Asking for every game to have ADS, sprint, and other features has caused a homogenization that has made the entire genre suffer. Let games be themselves. They already messed up the multiplayer with loadouts.
 

Onemic

Member
I would buy this day one if you had the option to aim down the sights. I appreciate that they are trying to keep it as close to the original style and feel, but hip firing the entire time seems like a step backwards I don't like. Can anyone confirm there is no control scheme that allows it? I've searched, and can't get a straight answer.

ADS? In a Doom game? Wat.

I love ADS, but this isnt the game for that.
 

Big_Al

Unconfirmed Member
I would buy this day one if you had the option to aim down the sights. I appreciate that they are trying to keep it as close to the original style and feel, but hip firing the entire time seems like a step backwards I don't like. Can anyone confirm there is no control scheme that allows it? I've searched, and can't get a straight answer.


No ADS
 
The game isn't designed for people who enjoy that. Not every FPS needs to have the same features. Asking for every game to have ADS, sprint, and other features has caused a homogenization that has made the entire genre suffer. Let games be themselves. They already messed up the multiplayer with loadouts.

I get that, but the fact that they don't provide the option seems gimmicky in my opinion. Let people change it in the control scheme section, and they can enjoy it how they want. Simply opting to leave it out pushes buyers away. Not smart business, and a little stubborn IMO
 
Hmm, that doesn't sound good.

I've heard nothing but positive things about the campaign from press.

I get that, but the fact that they don't provide the option seems gimmicky in my opinion. Let people change it in the control scheme section, and they can enjoy it how they want. Simply opting to leave it out pushes buyers away. Not smart business, and a little stubborn IMO

What? It's not a control scheme thing, it's a game design decision.
 
I get that, but the fact that they don't provide the option seems gimmicky in my opinion. Let people change it in the control scheme section, and they can enjoy it how they want. Simply opting to leave it out pushes buyers away. Not smart business, and a little stubborn IMO

I assume you're not a DOOM fan then from reading this and this game isn't targeted towards you. DOOM is all about fast movement and gunplay whereas ADS slows down the action. Even if they added the ability to ADS it wouldn't mesh well with the game and you'd end up getting killed constantly while trying to aim at enemies.
 

Big_Al

Unconfirmed Member
I get that, but the fact that they don't provide the option seems gimmicky in my opinion. Let people change it in the control scheme section, and they can enjoy it how they want. Simply opting to leave it out pushes buyers away. Not smart business, and a little stubborn IMO

It's not stubborn, it's just not a game designed for your tastes and that's OK. Different FPS styles can exist :)
 

MrS

Banned
SimplyGames, really hoping it'll be here tomorrow as it despatched early afternoon and it was first class. Cost me £32.
Yep, I got that text message too. Prolly gonna wait til I'm done with Alienation and Uncharted before jumping in. The price point was awesome compared to ShopTo, too.
 

Justinian

Member
I get that, but the fact that they don't provide the option seems gimmicky in my opinion. Let people change it in the control scheme section, and they can enjoy it how they want. Simply opting to leave it out pushes buyers away. Not smart business, and a little stubborn IMO

Sigh... there are so many things wrong with this I don't know where to begin.
 

Onemic

Member
I get that, but the fact that they don't provide the option seems gimmicky in my opinion. Let people change it in the control scheme section, and they can enjoy it how they want. Simply opting to leave it out pushes buyers away. Not smart business, and a little stubborn IMO

That's straight up game design. It's not designed for ADS and if it was the combat would have to be slowed down dramatically to even make it worthwhile to use. Not all games have to implement ADS.
 
What? It's not a control scheme thing, it's a game design decision.

Again, I get that they decided to design it as such, but they designed to opt it out. Meaning they could've designed to have it as an option for those that want to enjoy it like that. We're talking in circles. I get that people like the nostalgia that comes with the style that Doom has and had, but it doesn't mean the devs have to force everyone to enjoy the game however they want. It's silly to argue that it shouldn't have it simply because a lot of people want to play it how they feel it should be played. I want the game to succeed like The New Order did, but I don't enjoy shooting from the hip, which is why I hoped they had different control styles in the settings for those that are like me. I enjoyed the beta, but was constantly trying to ADS lol
 
Wolfenstein had optional ADS. The hipfire was perfectly accurate, but it had ADS if you really wanted it.

Yep, that's why I asked. I loved The New Order and supported the devs by buying the game and the DLC. I'd buy this day one as well but I struggled with the beta due to the controls and no ADS
 
Yep, that's why I asked. I loved The New Order and supported the devs by buying the game and the DLC. I'd buy this day one as well but I struggled with the beta due to the controls and no ADS

TNO while in the same vein also had much slower combat than DOOM. Again the way combat works in these games ADS simply does not mesh well. They would need to completely redesign combat around that mechanic.
 
Wolfenstein had optional ADS. The hipfire was perfectly accurate, but it had ADS if you really wanted it.

I played that through for the first time only a month or so ago and I can't remember there being optional ADS on anything besides the pistol. I know you're a fan of though so I'm sure your right.

I would argue though, that ID are aiming(ha) to make an even faster paced game than Wolfenstein . ADS.just slows things down.
 
I assume you're not a DOOM fan then from reading this and this game isn't targeted towards you. DOOM is all about fast movement and gunplay whereas ADS slows down the action. Even if they added the ability to ADS it wouldn't mesh well with the game and you'd end up getting killed constantly while trying to aim at enemies.

I don't think so. I play all FPS games with ADS and sensitivity turned up. I've seen plenty of footage and while fast paced, it seems very manageable with ADS. It's just a preference thing. And I'm a big DOOM fan, as it was my first game. I just enjoy ADS.
 
The ADS option in Brutal Doom is actually quite fun but it's mainly due to the insane body damage feedback. If I had to choose though between yes or no, I'd go with no for sure.

Then again, I think it can be argued that they've thrown so much modern shit in there anyway, does it really matter if ADS is in or not?
 

creatchee

Member
I would buy this day one if you had the option to aim down the sights. I appreciate that they are trying to keep it as close to the original style and feel, but hip firing the entire time seems like a step backwards I don't like. Can anyone confirm there is no control scheme that allows it? I've searched, and can't get a straight answer.

I guess if you really wanted an ADS effect, you could bind a macro to a key to lower your FOV in the console and change your mouse DPI, then another to put it back to normal?
 

Simo

Member
dumbed down how? lol

Because of the controllers duh!! lol

Honestly reviews on day 1 won't matter. If you're that on the fence about a game that you need someone else to tell you whether to buy it or not then I'm sure the OT will have enough impressions to make up your mind. There's already a couple of members here who have the game and posted their impressions so far in the "Launch Trailer" thread.
 

BigDug13

Member
Again, I get that they decided to design it as such, but they designed to opt it out. Meaning they could've designed to have it as an option for those that want to enjoy it like that. We're talking in circles. I get that people like the nostalgia that comes with the style that Doom has and had, but it doesn't mean the devs have to force everyone to enjoy the game however they want. It's silly to argue that it shouldn't have it simply because a lot of people want to play it how they feel it should be played. I want the game to succeed like The New Order did, but I don't enjoy shooting from the hip, which is why I hoped they had different control styles in the settings for those that are like me. I enjoyed the beta, but was constantly trying to ADS lol

Game designers should absolutely force gamers to enjoy their vision for their game. They should NOT change their vision to make a game more accessible or cater to every crowd. That's what makes games start to suck when they try to please everyone. Let game developers have their vision and just avoid games that don't have features you like. Don't try to force game designers to shape every single game to your tastes.
 

wenis

Registered for GAF on September 11, 2001.
guh, I want to pull the trigger purely for the single player, I just need some thoughts on it that I can trust and then I'm there.
 
The only thing I need reviews for is to confirm length and number of things to keep me coming back. Otherwise, subjectivity usually has no real impact on my decision unless it's horribly broken.
 

MiguelItUp

Member
This IS Doom remastered.

Except this time id dev'd for consoles as well and it dumbed down the gameplay.

Honestly I think it has less to do with that and just the fact that it has modern day game mechanics and influences. It's apparent that some DOOM purists can't accept new things. It's a AAA game based on a series that started 24 years ago, not expecting changes is pretty absurd to me IMO. Not to mention it was always addressed as a reboot, it was never listed as an updated carbon copy / remaster of the original.
 

Eddyhdzg

Banned
Again, I get that they decided to design it as such, but they designed to opt it out. Meaning they could've designed to have it as an option for those that want to enjoy it like that. We're talking in circles. I get that people like the nostalgia that comes with the style that Doom has and had, but it doesn't mean the devs have to force everyone to enjoy the game however they want. It's silly to argue that it shouldn't have it simply because a lot of people want to play it how they feel it should be played. I want the game to succeed like The New Order did, but I don't enjoy shooting from the hip, which is why I hoped they had different control styles in the settings for those that are like me. I enjoyed the beta, but was constantly trying to ADS lol

DOOM with ADS?

what?
 

Spoo

Member
ADS in Doom is a bad idea, primarily because it's been very clearly designed to be fast-paced arena combat where being able to take in the periphery is key to knowing what is attacking you, from where, and where you should go next.

I don't think ADS is a bad thing. But in a game centered around fast movement, what it would probably do is 1) lure you into a false sense of security because you'll likely think you do more damage when ADS, and 2) obscure the periphery enough that you are unable to react effectively to encroaching enemies. I think it would make it harder, not easier, to play.

That said, I wouldn't care if it was there, and who knows maybe they prototyped it and thought it didn't work because of button layout (guns with more than 1 firing mode limit options in terms of where that ADS button goes). But I do think there's a good case to make against ADS here -- my recommendation would be to try and get used to it. Some of this stuff is really just in your head, since it wouldn't provide a mechanical benefit as it would be implemented here (your aim won't get better, you won't see more, you won't do more damage).
 
Honestly I think it has less to do with that and just the fact that it has modern day game mechanics and influences. It's apparent that some DOOM purists can't accept new things. It's a AAA game based on a series that started 24 years ago, not expecting changes is pretty absurd to me IMO. Not to mention it was always addressed as a reboot, it was never listed as an updated carbon copy / remaster of the original.

Yep, FPS games have evolved a ton. And while the style of game is fast paced and hectic, TNO got pretty crazy as well. If I wanted to play some old shit, I'd play some old shit. I want the old shit made with all the good from back then and all the good of today's games. TNO was great because it brought the franchise to modern times.
 
ADS in Doom is a bad idea, primarily because it's been very clearly designed to be fast-paced arena combat where being able to take in the periphery is key to knowing what is attacking you, from where, and where you should go next.

I don't think ADS is a bad thing. But in a game centered around fast movement, what it would probably do is 1) lure you into a false sense of security because you'll likely think you do more damage when ADS, and 2) obscure the periphery enough that you are unable to react effectively to encroaching enemies. I think it would make it harder, not easier, to play.

That said, I wouldn't care if it was there, and who knows maybe they prototyped it and thought it didn't work because of button layout (guns with more than 1 firing mode limit options in terms of where that ADS button goes). But I do think there's a good case to make against ADS here -- my recommendation would be to try and get used to it. Some of this stuff is really just in your head, since it wouldn't provide a mechanical benefit as it would be implemented here (your aim won't get better, you won't see more, you won't do more damage).

I may rent it to see how I like it and if I can get used to it. Maybe eventually I'll get it for the laptop.
 

MiguelItUp

Member
Yep, FPS games have evolved a ton. And while the style of game is fast paced and hectic, TNO got pretty crazy as well. If I wanted to play some old shit, I'd play some old shit. I want the old shit made with all the good from back then and all the good of today's games. TNO was great because it brought the franchise to modern times.

Exactly, I agree. Wolf 3D was my first FPS experience when I was younger, and I can't imagine a new Wolfenstein being better than TNO. TNO did an outstanding job of bringing Wolfenstein to modern times, not to mention having little throwbacks to the original. I can see myself feeling the same way about DOOM, I already do from what I've seen. It's a new experience, but familiar in various ways.
 
You're doing god's work sir. Thank you! Not to mention your posts about the game are hyping me up even more so which I didn't even think was possible.

Thank you!

Sorry for taking so long.

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Glad to hear you're enjoying it! I'll ask the same question I did a few pages back; is every enemy encounter arena based, or are there some scattered between levels?

I would say most intense combat happens inside the arenas. But there are a lot of enemies scattered between levels in late game. At the beginning not so much.
 
i'm still confused about when this game even launches.

is it this friday? (which is weird for not being a tuesday or thursday) or does it launch next tuesday?

the amazon page says May 13 (friday) but my order says it releases May 17.
 
I get that, but the fact that they don't provide the option seems gimmicky in my opinion. Let people change it in the control scheme section, and they can enjoy it how they want. Simply opting to leave it out pushes buyers away. Not smart business, and a little stubborn IMO

More game developers should be stubborn and make something that fits a particular vision rather than trying to be an indistinguishable soup of focus-tested nonsense.

I don't know if DOOM is going to be any good, but I respect a lot of the choices they're making in this regard.
 
Exactly, I agree. Wolf 3D was my first FPS experience when I was younger, and I can't imagine a new Wolfenstein being better than TNO. TNO did an outstanding job of bringing Wolfenstein to modern times, not to mention having little throwbacks to the original. I can see myself feeling the same way about DOOM, I already do from what I've seen. It's a new experience, but familiar in various ways.

I'm not being sarcastic or snarky, but actually curious. Do you guys not care much about level design when playing these types of games? Do people maybe generally not care that much about that aspect in FPS? I always took that as a fundamental element to my enjoyment and it was a big reason I thought Wolf TNO's 'old school' mantra was overblown massively. A lot of it plays out in extremely linear ways or arenas which to me is the antithesis of 'old school FPS'.
 
This is some console wars level of posting here.

So tell me, how did developing a game for consoles as well make the gameplay dumbed down?



You should really consider putting those behind spoiler tags or something

I can assure you, none of the above images are spoiler =)

These are regular locations (most of them from the level Bethesda showed during Gamespot streaming).

EDIT: Maybe the
arcade
was a little bit spoiler-ish....
 
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