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Fighting Game Headquarters |4| Cheers Love, the Anime's Here!

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Krackatoa

Member
Much like how people said MvC3 had good netcode at launch, right?

It'll be the same old story as every other FG -- people think the netcode is good, then people start to learn how to play and then everything goes to shit as people's timing for everything gets completely bodied by the input delay.

Frankly, I expect nothing and I suspect I'll end up disappointed anyway.

It's legit just the Steam Release versions of 2K2/98 netcode made by Code Mystics, which is just SFIV-style netplay.

Most people don't realize that delay-based netplay holds up just fine on local connections. Rollback is about increasing the range of viable connections.

People are going to be sad on release when they're still stuck playing people in their own small state/area. It effects those in majorly populated areas much less
 

Pompadour

Member
Most people don't realize that delay-based netplay holds up just fine on local connections. Rollback is about increasing the range of viable connections.

Considering XIV will sell millions of copies then there should be no problem finding plenty of viable, nearby connections then.
 
Considering XIV will sell millions of copies then there should be no problem finding plenty of viable, nearby connections then.

the last kof sold half a million?

some sfv apologist said to me once that the majority of people who buy fighting games are online warriors, so it should be fine
 

Tripon

Member
Maybe King Awesome saw all the Chinese people playing KOF 97 and all the Mexicans playing KoF 98 and assumed they all paid their copies.
 

vocab

Member
It's legit just the Steam Release versions of 2K2/98 netcode made by Code Mystics, which is just SFIV-style netplay.

Most people don't realize that delay-based netplay holds up just fine on local connections. Rollback is about increasing the range of viable connections.

People are going to be sad on release when they're still stuck playing people in their own small state/area. It effects those in majorly populated areas much less

I dont know man 2k2/98 steam are crazy good. The ping indicator doesnt work, but damn the game feels like its offline when I played it with a few people.
 
I feel like parry would be better off in the hands of a character without a invincible reversal. Not even a metered one, I mean no invincible reversal outside of Super. Their have been so many occasions where I felt I got a read on my opponent. I would do a certain move that puts me in negative frames and they would answer back with a medium or heavy attack. And when I feel like I'm ready to make that hard read and go for the parry all I get is whiffed parry more often than not.

It's not like I'm getting punished for it though thankfully. Point is my opponent didn't see a parry coming. He may not even be aware I have a parry most of the time. He's just too scared to press any buttons because he's afraid of getting hit by a DP.

EDIT: Damn it, I thought I was in SFV OT. Oh well.
 

Hyun Sai

Member
People said Marvel had good netcode at launch ? Always heard it was horrible from the start.

And KoFXIII PC netcode was better than console version, but it doesn't say much. I rated console 0/10 and PC around 2/10.

Just for the sake of discussion, SFIV was at 4/10, TTT2 at 5/10, and I have SFV at max 7/10.

I feel like KoF, with its inherent speed and mechanics like Hops must have a better netcode than the others or it will always feel worse. Must be the worse type of game for a delay based netcode.
 
People said Marvel had good netcode at launch ? Always heard it was horrible from the start.

And KoFXIII PC netcode was better than console version, but it doesn't say much. I rated console 0/10 and PC around 2/10.

Just for the sake of discussion, SFIV was at 4/10, TTT2 at 5/10, and I have SFV at max 7/10.

I feel like KoF, with its inherent speed and mechanics like Hops must have a better netcode than the others or it will always feel worse. Must be the worse type of game for a delay based netcode.
On the very first launch day, Marn, NerdJosh, and Sp00ky all said Marvel had good netcode and that the connection felt really close to offline play. Then the rest of us got it, and there was a debate for a while between people who thought it was pretty good because they never left their living rooms, and everyone else who realized it was trash.
 

Sigmaah

Member
I don't think there'll ever be a fighter with good netcode at launch. There will always be fixes and patches.

My nigga knows what's good.

Ain't no fighting game ever gonna have good net code from the jump.

We in 2016 still getting shitty netcode. Pretty much says it all right there.
 
My nigga knows what's good.

Ain't no fighting game ever gonna have good net code from the jump.

We in 2016 still getting shitty netcode. Pretty much says it all right there.

That's pretty much going to be the case from here to eternity until the US steps up our internet/networking tenfold.
 

El Sabroso

Member
Maybe King Awesome saw all the Chinese people playing KOF 97 and all the Mexicans playing KoF 98 2k2 and assumed they all paid their copies.

fixed =P

I don't think there'll ever be a fighter with good netcode at launch. There will always be fixes and patches.

KI was good since release on netplay, the part where it wasn't that good was the jail system they implemented some months from release
 

Kumubou

Member
is it a myth that all fighting games have great netcode if you just move to Asia?
Not if you're playing Street Fighter 5, with its tendencies to take a 20ms connection and then turn it into a rollbackfest due to sync issues. There have also been games with netcode so bad that it wasn't even playable in Japan.

It's not a Internet quality issue or even a distance issue (those don't help, though), or else no fighting game would be playable in those conditions. While rare, they do exist. It's just sad that I can have a better connection to someone in Japan playing some hacked up version of Melty Blood than I get to someone in NorCal in most commercial games.
 

ShinMaruku

Member
Most other online games especially PC games have acceptable netcode. This is mostly a fighting game problem.

Most of those games don't have the same requirements for precise inputs the way a fighter is, there is a very good reason why those games are the way they are made because netcode can work well for it.
 

.la1n

Member
KI was good since release on netplay, the part where it wasn't that good was the jail system they implemented some months from release

Luckily they dropped that system. Your still punished for consistent disconnects but it's point loss or probation from ranked instead of this weird sub group thing. The netcode itself is as close to perfect as I've experienced in a fighting game, it's what all other companies should be striving for at a minimum.

You still get the occasional roll back fuckery but that's only been a handful of matches for me since launch. The fact that I live on the east coast of the USA and can play friends in Australia and France competently is still pretty mind blowing.
 

Fraeon

Member
Luckily they dropped that system. Your still punished for consistent disconnects but it's point loss or probation from ranked instead of this weird sub group thing. The netcode itself is as close to perfect as I've experienced in a fighting game, it's what all other companies should be striving for at a minimum.

You still get the occasional roll back fuckery but that's only been a handful of matches for me since launch. The fact that I live on the east coast of the USA and can play friends in Australia and France competently is still pretty mind blowing.

What was wrong with the ragquit hell? I personally really like the idea.
 

VariantX

Member
What was wrong with the ragquit hell? I personally really like the idea.

It was doing more than putting rage quitters in jail, it was putting people who were getting quit on in jail as well. If neither player quits and the match desynchs, you both get put into jail. It just cared only about a player's disconnect rate, and not the why the matches were ending nor who was responsible for the disconnects.
 
tumblr_oaj067o2b91u6jjy9o1_400.gif
 
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