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Titanfall multiplayer footage and overall impressions

Papacheeks

Banned
They're there at first but they don't seem to regenerate.

They are not. Did you watch the RAW 34 minute gameplay? The shield you might be looking at is the one you get when your titan is called down. That's a shield dome. Not the same thing he is talking about.
 

Falchion

Member
Watched the first JackFrags one, that first titan weapon he used looked like absolute garbage. Had to reload it after every shot.
 
Do you have links to good Titanfall players, or competitive matches?

Never got into Titanfall, but I'd love to watch how it looks with really skilled players since CoD went in the same route.

Here's some of me:
https://www.youtube.com/watch?v=XqNvxq13JQs (Long Play)
https://www.youtube.com/watch?v=g-0lrVRa5dw (Montage)

There are others much better than myself.

Here are some good CTF matches:
https://www.youtube.com/watch?v=9fYKvqF0MjY&list=PLQQ4iYxoXdlx_NBRaO_-kq5zb13NKdxmv&index=3
https://www.youtube.com/watch?v=SfDZPc33DMg
 

Well, and here I thought little old me with a 8:1 KD and getting MVP every other round was experienced and good at this game.

But then again im not even Gen 10.
 

SwolBro

Banned
OK, thanks

Now why is Titanfall R1? I keep thinking of Resistance every time I see it.
it's what they call both games internally at Respawn.

Where? I'm talking about regenerating shields, not abilities.
it's there but i think you need a core. i don't think it's there when you drop the titan down

Visually it appears to blow the first one out of the water

Let's hope there is no screen tearing.
yes lets hope there is no screen taring at all

Do you have links to good Titanfall players, or competitive matches?

Never got into Titanfall, but I'd love to watch how it looks with really skilled players since CoD went in the same route.
this is a good match featuring PC and a console player in a 4v4 tourny https://www.youtube.com/watch?v=IKMO7A2mA3k
 
More details on the SP:
Changes to the Smart Pistol:

It's a Boost (instead of of loadout choice)
Replaces your secondary weapon when used
Limited Ammo
Directional locking indicator displayed to Pilots you are locking on to
 
Because the people playing are scrubs. ;)

Really don't buy this. Player characters clearly move at a slower pace, are heavier. We already know they removed the momentum building, so thats something else that is slowing down the game play, and mech dashing has been reduced across the board, again more slowing down the game play.

Another thing that makes the game look slower is actually the removal of the AI bots from many of the modes. This kept the action constant in the original, now players have long periods of no combat going on as they seek each other out. While before with the AI, there was constant warfare going around you, it helped push the illusion of battle and frantic speed of combat at all times.

Also from these previews, lot of these maps are looking quite horizontal in nature, the vertical gameplay and map design from what we are seeing is quite apparent. There is lots of open ground in these previewed maps which just further creates slower gameplay, as alot of players are shown doing ADS combat, with no where to really go for wall running, climbing, etc.

I'm really not buying the scrub argument here, it wasn't an issue with early footage of the 1st game, and we do know of how they have slown some aspects down.
 

BokehKing

Banned
Watched the first JackFrags one, that first titan weapon he used looked like absolute garbage. Had to reload it after every shot.
Probably because it does massive damage and just letting him have it shoot over and over and over again would just be way too OP
 
Really don't buy this. Player characters clearly move at a slower pace, are heavier. We already know they removed the momentum building, so thats something else that is slowing down the game play, and mech dashing has been reduced across the board, again more slowing down the game play.

Another thing that makes the game look slower is actually the removal of the AI bots from many of the modes. This kept the action constant in the original, now players have long periods of no combat going on as they seek each other out. While before with the AI, there was constant warfare going around you, it helped push the illusion of battle and frantic speed of combat at all times.

Also from these previews, lot of these maps are looking quite horizontal in nature, the vertical gameplay and map design from what we are seeing is quite apparent. There is lots of open ground in these previewed maps which just further creates slower gameplay, as alot of players are shown doing ADS combat, with no where to really go for wall running, climbing, etc.

I'm really not buying the scrub argument here, it wasn't an issue with early footage of the 1st game, and we do know of how they have slown some aspects down.

This sums up a lot of my feelings. I'm really hoping the tech test puts my mind at ease. I'm still trying to figure out why they're focusing so much effort on the pilot skirmish mode when it crashed and burned previously. The maps are designed for Titans and when you take them out you are left with a big map for just infantry combat.
 

matthieuC

Member
I just don't see why you wouldn't pick the grapple pilot every time. The other classes don't seem as interesting or fun to use.
 
Really don't buy this. Player characters clearly move at a slower pace, are heavier. We already know they removed the momentum building, so thats something else that is slowing down the game play, and mech dashing has been reduced across the board, again more slowing down the game play.

Another thing that makes the game look slower is actually the removal of the AI bots from many of the modes. This kept the action constant in the original, now players have long periods of no combat going on as they seek each other out. While before with the AI, there was constant warfare going around you, it helped push the illusion of battle and frantic speed of combat at all times.

Also from these previews, lot of these maps are looking quite horizontal in nature, the vertical gameplay and map design from what we are seeing is quite apparent. There is lots of open ground in these previewed maps which just further creates slower gameplay, as alot of players are shown doing ADS combat, with no where to really go for wall running, climbing, etc.

I'm really not buying the scrub argument here, it wasn't an issue with early footage of the 1st game, and we do know of how they have slown some aspects down.
Citation needed. I've seen some clips that clearly show momentum gains.
 

Tinúviel

Member
This guys damn know well how to squeeze out an old game engine,they love doing that.Considering this is still Source 1 at it's very core,game looks surprisingly good.I love overal aesthetic overhaul.The menu and hud design transition between TF1 to TF2 really reminds me CoD4 to MW2 somehow.Long i didn't get this feeling from another sequel i really don't know why but i really have this exact CoD4 to MW2 feeling for every part of this game.
 

rackham

Banned
The negativity is starting to get to me. Can't wait for beta.

Anyone who played the original a lot have any positives on this game?
 

jeffc919

Member
Tinúviel;213908709 said:
This guys damn know well how to squeeze out an old game engine,they love doing that.Considering this is still Source 1 at it's very core,game looks surprisingly good.I love overal aesthetic overhaul.The menu and hud design transition between TF1 to TF2 really reminds me CoD4 to MW2 somehow.Long i didn't get this feeling from another sequel i really don't know why but i really have this exact CoD4 to MW2 feeling for every part of this game.

It does look a little more polished to me. I think more importantly, so long as they didn't break anything from the 1st one or cut corners, the game just flat out works. Hit detection is good, dedicated servers, very few if any of the BS deaths you get in COD when you just know the netcode / lag compensation is to blame. There's a good balance between infantry and mech combat. The maps are expertly designed. There is nothing over the top (in my opinion) that really cheapens the game, like overpowered killstreaks or cheap deathstreak awards. I could go on and on.
 
Why are they stepping away from so many of the elements that made Titanfall feel and play unique? (AI bots, focus on near constant sprinting/wall running, smart pistol, etc)

It looks more like a slightly more visceral Battlefield with mech in place of vehicles at this point.
 
Why are they stepping away from so many of the elements that made Titanfall feel and play unique? (AI bots, focus on near constant sprinting/wall running, smart pistol, etc)

It looks more like a slightly more visceral Battlefield with mech in place of vehicles at this point.

?

Looked pretty Titanfall to me

There was always:

AI bots
Auto-run (you could always turn this off tho)
Wall-running

Seriously, everythings on point tho I'm still trying to decide whether I like or not that now Titans aren't on a timer anymore
 
Why are they stepping away from so many of the elements that made Titanfall feel and play unique? (AI bots, focus on near constant sprinting/wall running, smart pistol, etc)

It looks more like a slightly more visceral Battlefield with mech in place of vehicles at this point.

How I feel, especially with the lack of customization. What I've heard and seen had been crazy disappointing, I adored Titanfall, but this isn't looking so great. I hope the stress test puts me at ease.
 

jeffc919

Member
It's no where near that bad...

Yea, agreed. Granted I only watched the JackFrags video but it seems like there is a lot of elitism in here that there is only one right way to play the game and that is constantly moving and using the parkour movement to maximum effect. I think for most players, unless you are extremely skilled at the game, you're actually better off playing a little more conservatively and taking advantage of all the other players running around like chickens with their heads cut off. I mean, that is if you are playing to win, playing to get more kills than deaths, etc. I got into TF1 over 2 years after it came out because I only had a PS4 for quite a while, expecting to get my ass handed to me by diehards who had been playing since launch and knew the ins and outs of every map. So I played cautiously and was pleasantly surprised how well I did almost right away. I'm a decent / pretty good FPS player but far from great. I'll usually wind up with a 1.5 - 2.5 K/D in most FPS games. And then I pick up this game 2 years late and after a few months I'm sitting on a 3.3 (against players, not players + grunts) and winning a lot more games than I lose. I'm using the wall running, etc. when I think I can use it to my advantage, not just for the sake of doing it because I can. I pick my spots and try not to be exposed as a pilot where I'm an easy kill for a titan. As a titan I try to avoid being outnumbered and even try to avoid the fair fights. I want more than 1 kill when I get my titan and a fair fight is likely to leave me, at best, heavily damaged for the next encounter. So I'd rather ambush an unsuspecting titan, or gang up on an outnumbered titan, or even better go on a rampage killing pilots. Again, I'm not an amazing player but I usually finish in the top 3 or so and get MVP maybe 1 out of 6 games. Anyway, if you are truly great at the game, maybe the frantic always moving approach works and you absolutely dominate that way. For the not as amazing player, I'd give dialing it down a notch a try, especially if you find yourself getting frustrated by the game.
 

BokehKing

Banned
The negativity is starting to get to me. Can't wait for beta.

Anyone who played the original a lot have any positives on this game?
I played the original and it had screen taring and frame rate issues like crazy but was still an enjoyable game. I see that it appears to have settled at a speed somewhere between too damn frantic in TF1 and the slowness of movement speed in blops3
I'm ok with that

I love the pilot only mode because I just love traversing in this game. There are 30 million Sony people (let's say 10 million already own a Xbox one as well) who never played this game before so it's cool to have it included to get use to the movement.

Game LOOKS so much nicer than the previous game. Looks absolutely beautiful


Have you seen titanfall? (2)
 
?

Looked pretty Titanfall to me

There was always:

AI bots
Auto-run (you could always turn this off tho)
Wall-running

Seriously, everythings on point tho I'm still trying to decide whether I like or not that now Titans aren't on a timer anymore

I think you misunderstood my post, the things I listed are either reduced, less of a focus or missing altogether.

As someone who played R1 long enough to get to Gen 5 I was hoping they'd be less dramatic with their changes to the core moment to moment gameplay.
 
Creating gifs:
y0CQ5hx.gif
 

Spy

Member
As someone who has never played Titanfall but has been seriously interested, the lack of forward momentum I see in the sequel is disappointing.
 

SwolBro

Banned
Really don't buy this. Player characters clearly move at a slower pace, are heavier. We already know they removed the momentum building, so thats something else that is slowing down the game play, and mech dashing has been reduced across the board, again more slowing down the game play.

Another thing that makes the game look slower is actually the removal of the AI bots from many of the modes. This kept the action constant in the original, now players have long periods of no combat going on as they seek each other out. While before with the AI, there was constant warfare going around you, it helped push the illusion of battle and frantic speed of combat at all times.

Also from these previews, lot of these maps are looking quite horizontal in nature, the vertical gameplay and map design from what we are seeing is quite apparent. There is lots of open ground in these previewed maps which just further creates slower gameplay, as alot of players are shown doing ADS combat, with no where to really go for wall running, climbing, etc.

I'm really not buying the scrub argument here, it wasn't an issue with early footage of the 1st game, and we do know of how they have slown some aspects down.

Yeah, the game definitely looks slower.

the really worrisome part is the Titan combat. fuck that looks slow and clunky. There's no regenerating shields, your titan is going to get dropped by good players in a matter of seconds.... i really don't know what they're thinkin with this one.
 

Lunar15

Member
I feel like the actual parkour hasn't changed, but the map design is way more horizontal. Honestly, there wasn't much opportunity for wall running in the footage I saw.

R1's maps were pretty incredible in how vertical they were. You almost never had to touch the ground.

I mean, we'll see how good the game feels in this extremely new iteration. It could still be good, but just for entirely different reasons. That said though, I definitely went from very excited to considerably less excited.
 
nZJhrxR.gif


Yeah, the game definitely looks slower.

the really worrisome part is the Titan combat. fuck that looks slow and clunky. There's no regenerating shields, your titan is going to get dropped by good players in a matter of seconds.... i really don't know what they're thinkin with this one.

Definitely remains my number 1 concern.
 
I remember shrugging off some negative show floor impressions from fans that surfaced after its E3 showing. Hearing all this word of Respawn taking out the bots from most of the modes and moving away from maps primarily designed around wall-running is starting to bum me out, though. Titanfall 1's mechanics were so tightly wound. How bots affected your titan drop cooldown and speed being such a crucial factor in just about every facet of a match are part of what gave that game its identity. I'll definitely reserve judgement till I've got my hands on it, but damn, I hope the changes were a conscious decision to better the game. Never quite understood why the bots got so much flak.
 
Now that the bots are resigned to a single mode, is the game still just 6v6? Werent bots a big reason why the game was 6v6 in the first place?
 
The maps in titanfall were pretty big for 6v6 (even accounting titans) which made breathing room for the bots. That kind of thing would not work in a typical cramped corridor CoD map for example.

They were not big if you knew how to use the movement system. They are tiny in 8v8 for pilot skirmish which has neither titans or bots.
 
They were not big if you knew how to use the movement system. They are tiny in 8v8 for pilot skirmish which has neither titans or bots.

Well I don't agree with that, compared to other fps the time to find another player was longer because of map size and low player count that needed to fit titans and bots into them. Yes you run faster and can wallrun and boost everywhere but it was still 6v6 on a big map.
 
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