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Granblue Fantasy Project Re:Link announced - Action RPG, Platinum Games [UPDATE]

wapplew

Member
From environment and ground texture alone, this look better than every JRPG released on PS4 so far (if Bloodborne/souls doesn't count)
 

duckroll

Member
But seriously, who are Cygames.

A Japanese mobile company that struck gold with Rage of Bahamut, ended up with way more money than they could spend. Bought out Hideo Hinaba's art studio and made them a subsidiary. Made Granblue Fantasy and struck more gold. Stole Akihiko Yoshida from Square Enix. Started an anime business studio. Started a high end dev studio in Osaka working on unannounced PS4 stuff. Still had too much money. So here we are today.
 

wapplew

Member
A Japanese mobile company that struck gold with Rage of Bahamut, ended up with way more money than they could spend. Bought out Hideo Hinaba's art studio and made them a subsidiary. Made Granblue Fantasy and struck more gold. Stole Akihiko Yoshida from Square Enix. Started an anime business studio. Started a high end dev studio in Osaka working on unannounced PS4 stuff. Still had too much money. So here we are today.

This is a mobile studio I can get behind. Earn too much money on mobile, spend a little of that to make game for us console peasant.
 

Foolworm

Member
A Japanese mobile company that struck gold with Rage of Bahamut, ended up with way more money than they could spend. Bought out Hideo Hinaba's art studio and made them a subsidiary. Made Granblue Fantasy and struck more gold. Stole Akihiko Yoshida from Square Enix. Started an anime business studio. Started a high end dev studio in Osaka working on unannounced PS4 stuff. Still had too much money. So here we are today.

Why can't this happen to Mistwalker?
 

Falk

that puzzling face
A Japanese mobile company that struck gold with Rage of Bahamut, ended up with way more money than they could spend. Bought out Hideo Hinaba's art studio and made them a subsidiary. Made Granblue Fantasy and struck more gold. Stole Akihiko Yoshida from Square Enix. Started an anime business studio. Started a high end dev studio in Osaka working on unannounced PS4 stuff. Still had too much money. So here we are today.

You forgot the airship at TGS


$$$$$$$$$$$$$$$$$$$$$$
 

Trojita

Rapid Response Threadmaker
Wonder if this will be a good Platinum Game or a bad one, which has already been mentioned several times.

Is it too late to get into Granblue Fantasia? How whale centric is it? (How much does real money play into the game).
 

Gemeanie

Member
As a Granblue fan since English update this is the best news to me.
I'll take bad Platinum Games anytime over any studio that isn't known for making action games

My only concern is the cast aside from the main characters
 

Labolas

Member
Hmm, this is, what, the third RPG game PG has made, technically the 4th, but who's counting. They are really getting away from their usual over-the-top games and implementing their style of action games into ARPGs. I can dig it.
 

Falk

that puzzling face
Wonder if this will be a good Platinum Game or a bad one, which has already been mentioned several times.

Is it too late to get into Granblue Fantasia? How whale centric is it? (How much does real money play into the game).

It's... different. Up till the beginning of this year I'd imagine the spending model was similar to many other gacha games, with the real whales making up the majority of profit.

Due to a controversy, they added a system where if you roll 300 times on a banner ($900 more or less) you could pick whatever you want off it, essentially capping the upper limit of spending per banner. Mind you, $900 is still a ridiculous figure, but we're talking relatives anyway and whales in f2p often drop far more than that on a casual friday night.

To answer the question you didn't ask, though, a lot of the game's power level progression comes from your weapon pool, which comes from a lot of grinding. Your character lineup can still make or break, but it's (believe it or not) secondary to your weapon pool. Add that to regular deals where you can essentially pay $30 for a 10-pull and choose a character of your choice (with many top ones listed) it's very possible to get a tricked out endgame team with nothing more than $90 across a few months.

Completely F2P? Really depends on your luck with rolls, albeit like I said, your weapon pool matters more and 95% of that comes from grinding. It's not called Grindblue Fantasy for nothing.

It's... an interesting business model subset out of the typical gacha, but I don't think it's quite practical unless you were already pulling in Granblue's numbers to begin with.
 

Foolworm

Member
Because Sakaguchi is a bad businessman?

They should do a swap. Mistwalker can loan them some programmers while Cygames shares their business talent.

I still don't understand how GBF can run so terribly despite not being a graphics intensive game whatsoever. It chugs on my phone where games like VA or MFF don't.
 
Wonder if this will be a good Platinum Game or a bad one, which has already been mentioned several times.

Is it too late to get into Granblue Fantasia? How whale centric is it? (How much does real money play into the game).

I just started playing it a few weeks ago. It definitely isn't too late to start playing and while it's energy meter isn't as lenient in the early game as something like Brave Exvius, I never felt like i was restricted from playing the game. There was always something to do if i played a session for more than a a few hours.

I really really need those Summer SSRs tho ;_;
 

aitakute

Member
As a Granblue fan since English update this is the best news to me.
I'll take bad Platinum Games anytime over any studio that isn't known for making action games

My only concern is the cast aside from the main characters

In the famitsu news. They said that they will try to put as many characters as possible
 

duckroll

Member
They should do a swap. Mistwalker can loan them some programmers while Cygames shares their business talent.

I still don't understand how GBF can run so terribly despite not being a graphics intensive game whatsoever. It chugs on my phone where games like VA or MFF don't.

Errrrrr. That's not a programmer problem. Mistwalker is a tiny 10 person studio mostly focused on design, they have a grand total of like 2 programmers. Terra Battle runs great because it's a native mobile game made in Unity. Cygames has hundreds of people, maybe over a thousand now. But Granblue is a "special" case because it started off as a browser app on Yahoo's Mobage platform (which despite the game, is not just a platform for mobile phone games). Browser games are unoptimized as fuck. The mobile game version of Granblue is not a native mobile app. It is a browser wrapper on a phone that runs the browser game. That's why it runs like shit.

As for why they don't invest resources into making a native phone app that runs smoothly... beats me. Either it would require them to overhaul the whole networking backbone of the game to make it cross compatible, or they just don't feel the effort is needed because people seem to enjoy it anyway. LOL.

looks like a platinum game with waifu art. not excited for the license. hopefully the game is hard and fun.
The graphics look amazing but this game looks pretty braindead. Those monsters barely even reacted.

They were basically showing a tech test in the trailer. The game is barely in development it seems. But Inaba mentioned that the game probably won't be SUPER HARD, while Saito mentioned that we can expect Platinum gameplay trademarks like combos, special moves, and counters. I think Saito might be their go-to guy for doing the more important collaborative IP projects. RIsing, Transformers, Granblue, it all fits.
 

PsionBolt

Member
I'm a sucker for full armored thin-sword Knights so I really like the MC there. Assuming that she is the main character.

In the original Granblue Fantasy, she's a supporting character; the main character is a mildly-customizable player avatar. But the player avatar didn't appear in this trailer, so who knows.
 
A Japanese mobile company that struck gold with Rage of Bahamut, ended up with way more money than they could spend. Bought out Hideo Hinaba's art studio and made them a subsidiary. Made Granblue Fantasy and struck more gold. Stole Akihiko Yoshida from Square Enix. Started an anime business studio. Started a high end dev studio in Osaka working on unannounced PS4 stuff. Still had too much money. So here we are today.
Sounds like a good situation to be in.
 

Trojita

Rapid Response Threadmaker
It's... different. Up till the beginning of this year I'd imagine the spending model was similar to many other gacha games, with the real whales making up the majority of profit.

Due to a controversy, they added a system where if you roll 300 times on a banner ($900 more or less) you could pick whatever you want off it, essentially capping the upper limit of spending per banner. Mind you, $900 is still a ridiculous figure, but we're talking relatives anyway and whales in f2p often drop far more than that on a casual friday night.

To answer the question you didn't ask, though, a lot of the game's power level progression comes from your weapon pool, which comes from a lot of grinding. Your character lineup can still make or break, but it's (believe it or not) secondary to your weapon pool. Add that to regular deals where you can essentially pay $30 for a 10-pull and choose a character of your choice (with many top ones listed) it's very possible to get a tricked out endgame team with nothing more than $90 across a few months.

Completely F2P? Really depends on your luck with rolls, albeit like I said, your weapon pool matters more and 95% of that comes from grinding. It's not called Grindblue Fantasy for nothing.

It's... an interesting business model subset out of the typical gacha, but I don't think it's quite practical unless you were already pulling in Granblue's numbers to begin with.

But will that tricked out endgame $90 team be shit in a couple of months?
 
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