Wondering if anyone can give me some insight as to what is going on with my LOD. I have tried all the ini tweaks to fix it and I don't have any LOD Mods that I know of, mainly textures. As you can see in the pictures, there is a clear break in the LOD for the terrain making it very jarring. I can even catch up to it before it loads the LOD if I ride my horse fast enough.
I have Skyrim installed on an SSD so I don't think its a loading issue.
ENEMIES AND CREATURES -
Skyrim Immersive Creatures
TOWN IMPROVEMENT -
Expanded Towns and Cities
GAMEPLAY CHANGES -
Achieve That
Alternate Start
Better Fast Travel
Character Creation Overhaul
Complete Crafting Overhaul
Cutting Room Floor
Dynamic Things Enhanced
More plants and recipes for Hearthfire including Dawnguard and Dragonborn plants
Run For Your Lives
Skyrim -Community- Uncapper
Trade and Barter
When Vampires Attack
IMMERSION -
Bring Out Your Dead
Dynamic TimeScale
Enhanced Lights and FX
Fast travel timescale fix
Gildergreen Regrown
Guard Dialogue Overhaul
SURVIVAL -
Frostfall
Hunterborn
iNeed
Campfire - Complete Camping System
ITEMS AND EQUIPMENT -
Bandolier and the Dawnguard Add On
Cloaks of Skyrim
JewelCraft
Immersive Armors
Immersive Weapons
Lore Weapon Expansion - Lore Weapon Expansion and all addons - Blade of Woe, Daedric Crescent, Goldbrand, Relics of the Crusader
NEW LOCATIONS -
Heljarchen Farm
Windstad Mine
MODELS,TEXTURES AND VISUALS -
aMidianBorn Book of Silence and all of it's addons
CBBE and Better Males
Skyrim HD - 2K Textures
ApachiiSkyHair all add ons for male and females
True Eyes
NEW LANDS -
Falskaar
Wyrmstooth
NPC -
Interesting NPCs
OVERHAULS -
Perkus Maximus - Maximum Perk Overhaul
PATCHES -
PerMa Compatibility and PaMa Patches
ShowRaceMenu Precache Killer
Unofficial Skyrim Legendary Edition Patch
QUESTS AND ADVENTURES -
Helgen Reborn
The Forgotten City
The Paarthurnax Dilemma
Undeath
LEVELING -
Ishs Souls to Perks
USER INTERFACE -
A Matter of Time
A Quality World Map and Solstheim Map - With Roads
Extended UI
Immersive HUD
RaceMenu
SkyUI
SkyUI-PS3Buttons
GRAPHICS -
Glowing Ore Veins
Static Mesh Improvement Mod
IMMERSIVE SOUNDS COMPENDIUM 2.0 CHANGELOG
-Tons of new additions. Well over 1000 new sounds!
-General optimizations to some of the most common time-sensitive sounds to increase responsiveness, especially under heavy script load. This increases the overall memory load slightly, but the amount should be negligible.
-Blocking and parrying sounds for both shields and weapons have been extensively revised, and will now react appropriately to each specific weapon type. So a light shield blocking a two-handed sword, or a two-handed axe, or a one-handed mace parrying a one-handed sword, etc etc etc, will all yield separate sounds corresponding to the specific weapons/shields clashing. In vanilla Skyrim there is only one set of generic blocking sounds for shields and weapons. In previous versions of IS this was split up into generic heavy and light hit categories. So this update extends the system to its logical conclusion to maximize feedback and make combat feel more reactive.
-There are now also unique shield bashing sounds specifically against living and undead creatures respectively, so shield bashing NPCs will sound different from bashing inanimate objects.
-Two-handed swords, axes and maces now all have their own unique swing soundsets.
-Two-handed axe impacts tweaked. Less ringing/resonance from blade, and more pronounced differences between the sound variations.
-Big overhaul of the physics soundsets. For ragdoll corpses small, medium & large bodies, and even scattered skeleton bones now have revised soundsets and will sound different as they collide with a variety of ground surface materials. The same principle now also applies to dropped weapons and shields.
-Destruction spell sounds have been extensively reworked. Different tiers of spells from the different elements now also have different characteristics and power magnitudes reflected in their sounds. New dynamic impact sound systems have also been introduced to the spell projectiles, resulting in things like sizzling flesh for fire spells on creatures, or an audible clang from the concussive force when colliding with metal. There are also new distance/echo layers in stereo for some of the bigger/louder spell impacts. All in all, the soundscape for magic combat should be quite different and more varied now.
-Higher skill spells now also have their own charging sounds to further differentiate themselves from the lesser magnitude spells.
-A compatibility patch for Deadly Spell Impacts has been added, since spell impact data changes overlap with that mod.
-A new set of heavy armor footstep sounds has been created. It sounds more subtly and tight fitting. If you prefer the old sounds, fret not! They are still available as an alternate install option.
-A new optional overhaul for draugr voices/sounds has been added.
-New install option for less mouthbreathing wolf movement.
-New install option for less annoying Storm Atronach idle sound loop.
-Several creatures and humanoid monsters in the game now have revised, dynamic footstep soundsets which react to different surfaces, as opposed to just having 1 universal set.
-Likewise, horses now have their own fully featured dynamic hoof soundset, categorized into different trot and gallop sets, as well as front and back hoof sub-categories, for all kinds of surfaces like stone, grass, wood, snow, sand, etc... and even wading through water.
-Horses have also had their new hoof soundsets relegated to a new audio category which you can adjust the volume for in the options.
-Fixed an issue with skeleton footsteps where the right foot would play the left foot sounds on dirt.
-Stone footsteps have been overhauled to one with less debris noise.
-Wood walking footsteps overhauled.
-Unique weapons like bound swords and forsworn swords now also have unique appropriate sounds to further differentiate them from their parent weapon types.
-Some door sounds have had their bass reduced which should result in less distortion when mixed with environment reverb.
-New unique UI sounds for equipping spells in the menus.
-Added an option to mute the strange ambient sound playing while the player is ragdolled.
-USLEEP changes have been integrated into any overlapping records.
-Updated Complete Crafting Overhaul Remade compatibility patch. It now adds the appropriate sounds to the many new items added by the newer version.
-Updated Perkus Maximus patch.
-Updated Requiem patch.
-Updated Empowered Magic patch.
-Updated Balanced Magic patch.
-Added patch for Morrowloot Ultimate.
Skyrim Reloaded 1.0 has been released:
http://www.nexusmods.com/skyrim/mods/75954/
Motion blur guys!
Skyrim Reloaded 1.0 has been released:
http://www.nexusmods.com/skyrim/mods/75954/
Motion blur guys!
If I'm reading this correctly, one of the major things that has been causing issues with script heavy mod loads has been discovered: https://forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/
So there are many mods that have two versions you can download "with ENB" and "without ENB"
im following this list http://www.nexusmods.com/skyrim/mods/76373/?
that leaves downloading ENB at the end soo, do I download the Non ENB version of mods since at time of download there is no ENB or download the ENB version that might possibly be broken and crash the game until I finish the list and FINALLY download the ENB?
sorry if this is a stupid or convoluted question thats been answered before
Without, ENB is optional and will not crash the game.
ENB overwrites the game's internal shadow rendering.
Are ENBs worth it? They always seemed too annoying to install properly and I've only ever got one working, I think.It just seemed like they make thinks darker, more saturated, or more blurry.
Are ENBs worth it? They always seemed too annoying to install properly and I've only ever got one working, I think.It just seemed like they make thinks darker, more saturated, or more blurry.
Are ENBs worth it? They always seemed too annoying to install properly and I've only ever got one working, I think.It just seemed like they make thinks darker, more saturated, or more blurry.
Improving performance?! I've always ignored them because I always heard about how demanding they are. Skyrim drops to the 40s in certain areas already for me (4690k and 970) and I never wanted to make that worse.ENB integrates itself deeply into the game engine and overhauls/adds a ton of graphical features in conjunction with significantly boosting base performance. Everything is tweakable on top of that, which is why there are so many different user presets out there with a variety of aesthetic goals.
Improving performance?! I've always ignored them because I always heard about how demanding they are. Skyrim drops to the 40s in certain areas already for me (4690k and 970) and I never wanted to make that worse.
I am eagerly awaiting updates to SKGE though, I enjoy what that brings without a noticeable performance hit. Motion blur helps to mask any drops, too.
My brother has a 980 ti and would really like to try and push Skyrim to the extreme, but it seems when you look for the best visuals you can do with Skyrim no one lists the mods and enbs they used. Suggestions GAF?
http://www.nexusmods.com/skyrim/mods/30936/? in addition use the immersion mods + cloaks of skyrim/winter is coming
Have an issue.... I reinstalled skyrim from long ago and when i loaded up my save, my character has no weapons and armor. It must be from mods i no longer have? what can i do? I am lvl 29 and cant go out of town with nothing
Pretty happy with my modded run so far about 40 hours in and have only had like 2 crashes that were unexpected or out of nowhere. But I think I resolved the issue that was causing and have been stable for a good while.
Just start a new game, even if you find all the old mods you had chances are there will be bugs and crashes. Skyrim does not support removing mods mid playthrough.
Spawn new item...Have an issue.... I reinstalled skyrim from long ago and when i loaded up my save, my character has no weapons and armor. It must be from mods i no longer have? what can i do? I am lvl 29 and cant go out of town with nothing
not starting over...
Spawn new item...
anyone know why my campfires all look like this? i dont even know where to begin to figure out what mod might be causing the missing textures
I think it's a vanilla bug. I remember a mod that fixed it.