What if WE are the d-pad?
Looks like a pure clown toy
I want this instead
Ah I did not know that. It makes the Wii U situation doubly baffling, but good to hear.
To those making mockups:
The patent for the IR button sensors showed the "shell" controllers sliding on or off of the system. Not "Snapping" onto the sides. This would mean you could make it ergonomic and not "flat" edged the way most of you have it.
I made a mockup based on the sketch
Looks like a pure clown toy
It talked about the controllers being connected in lots of different ways, including magnetically.
I wouldn't get too invested in any particular type of attachment.
Doesn't this count for all patents?Looks like a pure clown toy
You unknowingly revealed the secret of the NX.Looking at that mockup, I was wondering how one could make it look even less comfortable. Adding spikes should work for that:
This actually falls in line with a mockup that I threw together a while back, but never got around to posting. The idea is that the detachable controllers on each side are identical, and have connectors on each side, allowing them to be connected either with the slide pad on top, or flipped upside down and connected with the buttons/d-pad on top. The buttons themselves each have a translucent arrow shape on them and an RGB LED behind each one, lit white when being used as a d-pad, or with the appropriate colours when used as face buttons (with the system switching colours depending on orientation to ensure the correct Y/R/G/B arrangement regardless of how you're using them).
You play the games on the TV then.So Iwata plans were dumped for a hybrid handheld. The NX is no longer part of a family of systems. How does this benefit gamers that don't care for handheld gaming, like myself.
The NX is no longer part of a family of systems.
Looks nice but I think the pads will not be identical. Just imagine playing in console mode with two separate controllers. I imagine if they are Wii like motion sensitive one of the controllers should have the buttons on top.
Hah, i give it 10% change we still get a nx reveal in September.Moar NX speculation threads.
I really don't feel strongly either way about any of these details though. I'm still laughing about the 3ds direct.
Wouldn't work as the trigger button could not be reached that way. And I imagine there being an IR sensor as well.Just hold one the other way up.
I wouldn't get too invested in any particular type of attachment.
This actually falls in line with a mockup that I threw together a while back, but never got around to posting. The idea is that the detachable controllers on each side are identical, and have connectors on each side, allowing them to be connected either with the slide pad on top, or flipped upside down and connected with the buttons/d-pad on top. The buttons themselves each have a translucent arrow shape on them and an RGB LED behind each one, lit white when being used as a d-pad, or with the appropriate colours when used as face buttons (with the system switching colours depending on orientation to ensure the correct Y/R/G/B arrangement regardless of how you're using them).
I made a mockup based on the sketch
You play the games on the TV then.
Well and the buttons on one side need to be flipped in colors as the sticks are offset. With colored/named buttons, and offset sticks the controllers aren't going to look the same. Either switch colors or one analog is on right, one on left.
This actually falls in line with a mockup that I threw together a while back, but never got around to posting. The idea is that the detachable controllers on each side are identical, and have connectors on each side, allowing them to be connected either with the slide pad on top, or flipped upside down and connected with the buttons/d-pad on top. The buttons themselves each have a translucent arrow shape on them and an RGB LED behind each one, lit white when being used as a d-pad, or with the appropriate colours when used as face buttons (with the system switching colours depending on orientation to ensure the correct Y/R/G/B arrangement regardless of how you're using them).
Wouldn't work as the trigger button could not be reached that way. And I imagine there being an IR sensor as well.
This actually falls in line with a mockup that I threw together a while back, but never got around to posting. The idea is that the detachable controllers on each side are identical, and have connectors on each side, allowing them to be connected either with the slide pad on top, or flipped upside down and connected with the buttons/d-pad on top. The buttons themselves each have a translucent arrow shape on them and an RGB LED behind each one, lit white when being used as a d-pad, or with the appropriate colours when used as face buttons (with the system switching colours depending on orientation to ensure the correct Y/R/G/B arrangement regardless of how you're using them).
http://www.maths.tcd.ie/~rooneyot/gaf/nxmockup1.jpg[IMG]
[IMG]http://www.maths.tcd.ie/~rooneyot/gaf/nxmockup2.jpg
http://www.maths.tcd.ie/~rooneyot/gaf/nxmockup3.jpg[IMG][/QUOTE]
If the display is really 6.2 inches like the earlier rumor claimed, it would be literally impossible to reach all of the buttons when the controller parts are attached to the main body, though.
Actually, even if the device was 3DS XL-sized, the distance between circle pad and buttons would be too big to use buttons and circle pads at the same time.
This actually falls in line with a mockup that I threw together a while back, but never got around to posting. The idea is that the detachable controllers on each side are identical, and have connectors on each side, allowing them to be connected either with the slide pad on top, or flipped upside down and connected with the buttons/d-pad on top. The buttons themselves each have a translucent arrow shape on them and an RGB LED behind each one, lit white when being used as a d-pad, or with the appropriate colours when used as face buttons (with the system switching colours depending on orientation to ensure the correct Y/R/G/B arrangement regardless of how you're using them).
There is no trigger button. The way I'm seeing it there are shoulder buttons on both the top and bottom of the controllers (so that they're accessible either way up), and then ZL/ZR buttons on the body of the NX itself (positioned similarly to the new 3DS). I don't see them using IR sensors, they're clearly happy with gyro pointer controls (having used them in Skyward Sword) and they're a simpler, cheaper and lower-power solution.
If the display is really 6.2 inches like the earlier rumor claimed, it would be literally impossible to reach all of the buttons when the controller parts are attached to the main body, though.
There is no trigger button. The way I'm seeing it there are shoulder buttons on both the top and bottom of the controllers (so that they're accessible either way up), and then ZL/ZR buttons on the body of the NX itself (positioned similarly to the new 3DS). I don't see them using IR sensors, they're clearly happy with gyro pointer controls (having used them in Skyward Sword) and they're a simpler, cheaper and lower-power solution.
There is no trigger button. The way I'm seeing it there are shoulder buttons on both the top and bottom of the controllers (so that they're accessible either way up), and then ZL/ZR buttons on the body of the NX itself (positioned similarly to the new 3DS). I don't see them using IR sensors, they're clearly happy with gyro pointer controls (having used them in Skyward Sword) and they're a simpler, cheaper and lower-power solution.
In 720p or 1080p while I play the new COD?
No it wouldn't be. You can press individual directions already on the d-pad, and for two at once there are diagonal inputs.The NX d-pad must be split if it's intended to replicate buttons for a second player (unless they can create a mechanism that allows for it to act as both a solid d-pad and separate buttons)). With a solid d-pad it would be impossible to press separate buttons to run & jump or jump & shoot ...you need the buttons split as a solid pad can only register one direction at a time.
Shouder buttons on bottom and top is a waste of button inputs and prone to accidentally be touched in handheld mode.. The triggers on the wii controllers worked great. There should be a more clever solution for your mockup to work. I think asymmetric design is a better option and solves problems.
I agree with the IR though, didn't think of the motion pointing option.
What? The DS4 did pretty much everything right, save for a questionable build quality in early controllers.
I adore the DS4.
Could you share stuff by pressing them? Because the Wii U home button allows you to boot up Miiverse and share screenshots, comments, etc. Yes it's less featured in terms of where you can share to, but it basically is the normal home button + share button