FWIW, the list of PC games that are supposedly going to get HDR support this year.
Image is from NVIDIA.
Image is from NVIDIA.
Lol. Almost unnoticeable, really?
Put a 1080p monitor next to a 4K native one, then boot up a game. It's a massive difference. 1080p looks like a blurry mess by comparison. Need to get your eyesight a checked if you can't see that.
Thanks for testing that.
I was pretty certain Maxwell would have no issue outputting HDR, but it's nice to see definite confirmation.
Well, 4K can be unnoticeable at certain distances, while HDR is noticeable at pretty much any distance.
Or how about you just knock it off with the platform-wars-esque nonsense? If you can make a decent argument without resorting to warz bullshit, don't even bother.
Yeah, on the other hand you were completely certain of something now proven wrong a mere few posts later.Yeah you didn't seem certain
Who? Where?People are outright dismissing the potential impact of hdr
I wouldn't be surprised if the issue was lagging UWP support.I'm not holding my breath on HDR support for the PC version of FH3. The question has been asked multiple times and this has been the only real response we've gotten so far.
They confirm it first to be followed by how their previous message was an error and that XB1 supports HDR while PC supports 4K.
I'm a bit disappointed in PG/MS that the PC version won't support HDR, at least not when it releases.
Yeah, on the other hand you were completely certain of something now proven wrong a mere few posts later.
I think I should just stop bothering, but the idea you imply of some cards not "getting the full spectrum" is ludicrous. Either a card produces a correct HDR signal or it doesn't. Measuring color spaces and spectra is something you can (and should) do to evaluate output devices, not signal generators.
Who? Where?
You didn't "infer" that. You said so. There's also no need to wait, you can run a test image on those cards right now and see that the signal is generated correctly.Fair enough, but I'm still not convinced these cards are capable of that. Like I inferred, prob best to wait for a DF teardown for the first game that actually has it patched in.
I said that HDR is incremental -- because it very clearly is -- but never used the word "merely" or implied any such thing.As for who, well, you and the other poster. You trying to say its merely an incremental upgrade
I did not bring VR into the conversation, I replied to a post which brought it up.and bringing vr into the convo when that isn't what the thread is even about.
Clearly, that was the smartest thing I did in this thread, and I should have stuck with it. Jesus.Also, I asked you for further clarification re: Maxwell and you just ignored me, so yeah.
Thanks for testing that.
I was pretty certain Maxwell would have no issue outputting HDR, but it's nice to see definite confirmation.
So the 980ti I am using runs in HDR mode on my OLED TV.
you can download the HDR SDK from https://developer.nvidia.com/high-dynamic-range-display-development
Run HDR.bat and make sure to have your dynamic range on full.
Confirmed that a Geforce 960 and a Samsung 2015 TV (JS8500) works too!
Platform wars? Please explain.
it has HDMI 2.0 support though:
Thank you for that info, I was looking for HDR content for the PC for weeks now since I bought my 4K HDR TV.
I can also confirm that the 980Ti is HDR compatible:
PS: The difference on this test between HDR and SDR is mind blowing.
There's 30 inch 120Hz 4K OLED 10-bit monitor from Dell and it costs five thousand US dollars. And it doesn't support HDR nor G-Sync/Freesync. Next year I guess, they'll release new model, which has HDR but no framerate syncing technology.
Thank you for that info, I was looking for HDR content for the PC for weeks now since I bought my 4K HDR TV.
I can also confirm that the 980Ti is HDR compatible:
PS: The difference on this test between HDR and SDR is mind blowing.
...and what hardware will you use to drive that????
Thank you for that info, I was looking for HDR content for the PC for weeks now since I bought my 4K HDR TV.
I can also confirm that the 980Ti is HDR compatible:
PS: The difference on this test between HDR and SDR is mind blowing.
So the 980ti I am using runs in HDR mode on my OLED TV.
you can download the HDR SDK from https://developer.nvidia.com/high-dynamic-range-display-development
Run HDR.bat and make sure to have your dynamic range on full.
So can you Stream HDR content? Or HDR content only available through things like certain 4K media players or what have you.
Because if that's the case HDR is useless to me since I Stream everything and don't buy physical media.
I'm really ignorant about the whole thing.
You didn't "infer" that. You said so. There's also no need to wait, you can run a test image on those cards right now and see that the signal is generated correctly.
There's nothing more to it.
I said that HDR is incremental -- because it very clearly is -- but never used the word "merely" or implied any such thing.
I did not bring VR into the conversation, I replied to a post which brought it up.
Clearly, that was the smartest thing I did in this thread, and I should have stuck with it. Jesus.
Belittling others as "VR stans" and stuff like "look how this poster acts in this other thread" as a means to state your position is the same sort of nonsense as any other console warrior spouting off about how they perceive others to be fanboys of something else.
Again, if you can't argue your point without resorting to that sort of behavior don't bother posting it.
Here and run run_hdr.bat
You could. Netflix and Amazon have some shows with hdr. Not movies that I can see so far, only UHD brays so far.
You mean the dynamic range setting on the Samsung tv? Isn't that an artificial setting that mos calibrating/reviews sites recommend to always turn off?
No, in the Nvidia control panel, go to change resolution and you should see an option for limited or full dynamic range.
Be warned that changing from full to dynamic or vice versa will change your gamma, bit you should be running full anyway if you have a 10bit panel.
Yes, it's true. Many, maybe most even, still play PC games on Desktop monitor or their laptop, but there are still quite a few of us who play their PC games on an HD TV. I Don't have a 4k set yet, and I won't get one for a couple of years, but I will never go back to playing my PC games on a Desktop style setup.PC GPU's support HDR (at least the latest from Nvidia and AMD) if that's what you mena. And a lot of people have their gmaing PC's hooked up to their TV.
Fuck it. I'm hauling my computer downstairs.
Edit:
I'm not going to haul my shit downstairs. Thanks for saving my life.
Sure, you can absolutely stream HDR content, but streaming software will need to be updated to do so.So can you Stream HDR content? Or HDR content only available through things like certain 4K media players or what have you.
Because if that's the case HDR is useless to me since I Stream everything and don't buy physical media.
I'm really ignorant about the whole thing.
You should post the same scene in SDR, even though comparisons like this are a bit hit or miss (mostly miss), it would still be cool nonetheless.
It looks like all 900 and 1000 series GTX cards have Static HDR:
https://developer.nvidia.com/high-dynamic-range-display-development
Static HDR is in accordance with HDMI 2.0a (supported by 900 and 1000 series GTX cards). The next iteration is Dynamic HDR and is supported with HDMI 2.1:
https://en.wikipedia.org/wiki/HDMI
The only Nvidia card which supports HDMI 2.1 is the GTX 1080. The PS4 Pro will support Dynamic HDR so this is an issue when PC gamers need another $600 video card for the same effect.
I thought to take two screenshots to demonstrate the difference to a friend but the difference of HDR vs SDR that I am seeing on my HDR TV is not visible at all on my iPhone screen.
On a non HDR screen the two screenshots (HDR/SDR) are nearly the same.
So can you Stream HDR content? Or HDR content only available through things like certain 4K media players or what have you.
Because if that's the case HDR is useless to me since I Stream everything and don't buy physical media.
I'm really ignorant about the whole thing.
Alright, THIS is what I found the other day when doing a round of hdr-related googling and why I have some skepticism older cards are getting the total package (yes even if games are patched with it):
https://steamcommunity.com/discussions/forum/11/350540974013905481/
Post 7 at the bottom:
I may be wrong here but Dynamic HDR has more limited support even in displays currently. This is all very confusing :/
I'm not dismissing HDR. I'm just saying that if I had to choose between playing a game with HDR locked at 60 or a game without HDR locked at 120 or 140, then good bye HDR. It's not that important for me.
HDR is the new GDDR5/4K/Cinematic buzzword for people right now. I already can't wait to hurry up and get pass this so we can just move on to whatever else comes up.
Don't get me wrong. I will use HDR once more games start implementing it and IF I decide to play on my TV OR until they have an affordable PC monitor with it implemented. But my PC has water in it and it's heavy and it's up on the 2nd floor. I'm waiting for a PC monitor.
I'm lazy.
Alright, THIS is what I found the other day when doing a round of hdr-related googling and why I have some skepticism older cards are getting the total package (yes even if games are patched with it):
https://steamcommunity.com/discussions/forum/11/350540974013905481/
Post 7 at the bottom:
I may be wrong here but Dynamic HDR has more limited support even in displays currently. This is all very confusing :/
Does the Pascal Titan X support dynamic HDR or is it just the 1080?
To use dynamic metadata with for example an UHD Blu-ray player it will require an update to the HDMI standard. The industry has yet to confirm details but it will likely be in the form of the rumored HDMI 2.1 update that was leaked in a Philips whitepaper on HDR. In the whitepaper Philips documents its work on dynamic metadata for HDR. Philips has since updated its whitepaper to remove all references to HDMI 2.1 but you can see the original wording in our cached copy here.
It is not clear whether HDMI 2.1 is a hardware or firmware upgrade. However, Samsung confirmed to Display Daily that it will push out a firmware upgrade for its current TVs later this year to enable dynamic metadata for HDR. It is unclear if this update will apply only to 2016 models or if 2015 models will receive an update, too
Read more at http://www.flatpanelshd.com/news.php?subaction=showfull&id=1463138030#IhEVYIF08YRVAjJU.99
Dynamic metadata doesn't require any new hardware, I see no reason why it couldn't be enabled on every HDMI2-capable card when it is actually standardized.Does the Pascal Titan X support dynamic HDR or is it just the 1080?
Alright, THIS is what I found the other day when doing a round of hdr-related googling and why I have some skepticism older cards are getting the total package (yes even if games are patched with it):
https://steamcommunity.com/discussions/forum/11/350540974013905481/
Post 7 at the bottom:
I may be wrong here but Dynamic HDR has more limited support even in displays currently. This is all very confusing :/
Hmmm, I wonder if it would be standarized or be just and extra thing like Dolby vision. Because so far, HDR 10 is the facto standard, (static) used by the UHD blurays group, and it seems most gaming companies are adhering to that. Or maybe it's backwards compatibke with the static one. Because as far as I know, both Sony and Microsoft (and graphics cards) are using HDR 10 too.
HDMI 2.1 spec has not even been released.
I wouldn't be surprised if the issue was lagging UWP support.
Other than that I can't really imagine what the holdup would be for a game which already supports HDR on another platform.
Oh so HDR 10 is the same thing (static)? Guess it doesn't matter then, the TV I plan on getting uses that (KS8000). Will be interesting to see how Dolby Vision/HDR 10 pans out. There was another thread saying Dolby is trying for something crazy like 12k nits for future models. Wondering if I should almost wait a year to see how things shake out with panels and display standards.
So the issue actually is lagging UWP support. I was aware that it will be added to DirectX, but had no idea of the timeline.https://www.youtube.com/watch?v=dcDDvoauaz0&t=43m34s
As stated at GDC, DirectX and Win10 will be adding platform level support for it on Windows. It's potentially in the current preview builds if you are a Windows Insider? The goal in that video states development capabilities will be available in the second half of this year, but with delivery to consumers in first half of next year.
Video games have been rendered to HDR framebuffers (at 16 bits per component, not just 10) for well over a decade. The art authoring is different for the new color space, but that has 0 performance impact.I find all of this very amusing....
The only true HDR right now and in the near future is with UHD Movies.
Videogames are not created with 10-bit color depth and Rec.2020/DCI P3 Color Space
That would kill resolution and frame/rates
So the issue actually is lagging UWP support. I was aware that it will be added to DirectX, but had no idea of the timeline.
Note that the hardware SDK solution supports every version of Windows
Video games have been rendered to HDR framebuffers (at 16 bits per component, not just 10) for well over a decade. The art authoring is different for the new color space, but that has 0 performance impact.
I find all of this very amusing....
The only true HDR right now and in the near future is related to UHD Movies.
Videogames are not created with 10-bit color depth and Rec.2020/DCI P3 Color Space
That would kill resolution and frame-rate