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Quantum Break UWP version never received DX11 update

guybrushfreeman

Unconfirmed Member
After being released on Steam a tweet concerned buyers of the Windows store version of the game they would not receive any updates to that version
tweet1v8s6u.png


This thread: http://www.neogaf.com/forum/showthread.php?t=1261332 was later locked after this tweet was made:
tweet3mzk2f.png


Also:
Apologies for the confusion caused. We are not leaving one version behind for another. Parity is important. Again, I’d think thats a given.
https://twitter.com/RiotRMD/status/764167422173712384

This thread details the recactions: http://www.neogaf.com/forum/showthread.php?t=1262202

However no patch has materialised and it seems none is planned. The DX11 version improves support for NVIDIA hardware significantly (see http://www.neogaf.com/forum/showthread.php?t=1286900, also this tweet shard by Thomas Puha
I liked a @YouTube video http://youtu.be/-PK55-kCviA?a Quantum Break PC: Better on DirectX 11! GTX 970/1060 vs RX 480 Gameplay Frame-Rate
https://twitter.com/RiotRMD/status/782942206638317568).

This Remedy forums thread from 08-17-2016 also suggests the tweet was inaccurate and there will be no DX11 patch despite performance improvments. https://community.remedygames.com/f...-now-that-the-game-will-be-available-on-steam
o summarize Jaden & tioslash and answer the rest:

1) Video offline mode remains Xbox One exclusive feature.
2) Similar to the Windows 10 version, Quantum Break doesn't support SLI on Steam / PC retail.
3) Steam / PC retail versions use DX11 and Windows 10 Store version uses DX12.
4) THQ Nordic (retail distributor) will announce more details about the Special Edition availability closer to launch.

And to answer a question that eventually comes up somewhere sometime:

I got the Windows 10 version of Quantum Break when I bought the Xbox One version. Will I get the Steam version for free as well?
The free Windows 10 version was a bonus item for Xbox One pre-orders. The pre-order campaign ended when the game launched last April.

She then reccomends refunding the Windows Store version:
Sorry to hear that the W10 version isn't working for you. Have you tried getting it refunded? http://steamcommunity.com/app/474960/discussions/0/360672137535401279/

Personally I can't imagine every touching the Windows Store again for any reason. However, I am surprised that Remedy made those statements despite there being no action whatsoever in providing the update for the Window Store version. The DX11 version is important for NVIDA cards, as advertised by Remedy themselves.

Abandon thread if old or inaccurate
 

BigTnaples

Todd Howard's Secret GAF Account
Never is a far off from hasn't.



Hoping it's still in the works. Game was fantastic, PC version was so bad I needed up playing it on my damn XBO...
 

Sinatar

Official GAF Bottom Feeder
On the one hand, this is terrible anti consumer bullshit.

On the other hand I can't bring myself to feel bad for anyone stupid enough to buy something from that colossal goatfuck that MS laughingly refers to as a store.
 

guybrushfreeman

Unconfirmed Member
Never is a far off from hasn't.



Hoping it's still in the works. Game was fantastic, PC version was so bad I needed up playing it on my damn XBO...

Fair comment but I changed it to never once I found the statements suggesting they don't plan on working on it despite the earlier tweets. In other words the current plan at least seems to be 'never' not 'hasn't'
 

tuna_love

Banned
On the one hand, this is terrible anti consumer bullshit.

On the other hand I can't bring myself to feel bad for anyone stupid enough to buy something from that colossal goatfuck that MS laughingly refers to as a store.

in your head you probably dont sound like a fuck wit saying that
 

GHG

Gold Member
in your head you probably dont sound like a fuck wit saying that

He doesn't in my head either. Does that make me a fuck wit too?

If you want QB now there is literally no reason to buy it from the MS store. I do feel sorry for those who got duped into buying it there at launch though.
 

tuna_love

Banned
He doesn't in my head either. Does that make me a fuck wit too?

If you want QB now there is literally no reason to buy it from the MS store. I do feel sorry for those who got duped into buying it there at launch though.

it was the first game released for there new shitty store, and if you gotta ask
edit: sorry didn't read your second properly, that's why I thought he sounded pretty shitty, people who bought it at launch never knew how fucked it would get, buying it know is a death wish
 

Sinatar

Official GAF Bottom Feeder
it was the first game released for there new shitty store, and if you gotta ask

It was most certainly not the first. Killer Instinct and Tomb Raider come to mind and there were tons of indie games on there prior to this as well.

UWP's issues and the issues with the store were a known quantity when QB launched.
 

Deadbeat

Banned
it was the first game released for there new shitty store, and if you gotta ask
The only one thats a fuck wit are the apologists.

First of all this wasnt the first game released for their store. Second, this wasnt their first attempt at a digital store either. Yet its still absolute dogshit of an experience for anyone using it dven with a recent game like gears 4.
 
On the one hand, this is terrible anti consumer bullshit.

On the other hand I can't bring myself to feel bad for anyone stupid enough to buy something from that colossal goatfuck that MS laughingly refers to as a store.

Wrong attitude.

Now, is the blame on Developers or Microsoft? I say developers first and foremost. You release a product for $60 in a broken state, it is to be fixed. You promote something in a $60 game that's not there, you should fix it.

Don't blame it on Microsoft because their store is shit. No matter how shit the store is, the onus is on the developer to utilize it's features and ensure a working game for all, as promoted, working equally in all platforms.
 

tuna_love

Banned
i dont like the store at all, im not an apologist, I thought that poster sounded like a fuck wit saying people are too stupid or what ever, chill out
 

Peterthumpa

Member
On the one hand, this is terrible anti consumer bullshit.

On the other hand I can't bring myself to feel bad for anyone stupid enough to buy something from that colossal goatfuck that MS laughingly refers to as a store.

I don't feel stupid by purchasing Gears of War 4 and Forza Horizon 3 from the store. Weird isn't it?
 

Lime

Member
I have no idea why anyone would buy from the Windows store and I don't have any idea why anyone would even support such an atrocious initiative.
 

JaseC

gave away the keys to the kingdom.
On the one hand, this is terrible anti consumer bullshit.

On the other hand I can't bring myself to feel bad for anyone stupid enough to buy something from that colossal goatfuck that MS laughingly refers to as a store.

"Stupid" is a rather harsh, but to segue into a related point, it honestly does somewhat baffle me that some continue to give Microsoft the benefit of the doubt. The WinStore was supposed to be different because Microsoft wouldn't let something intrinsic to the OS wither, but that's exactly what has happened -- objections to what UWP represents aside, it's been eight months since Rise of the Tomb Raider and issues with the WinStore have only exacerbated. I understand that people get caught up in the hype and feel as though they have to buy something, but by supporting the store in its current state, all they're doing is telling Microsoft that things are fine.

Edit: To be perfectly clear, I'm not suggesting that people who do support the WinStore are reaping what they sowed. It goes without saying that nobody deserves to receive the short end of a stick. I just feel that time has shown that Microsoft will not improve the WinStore unless it's compelled to and so regardless of whether you want the WinStore to evolve for the better or simply go away, you need to exercise some level of conviction.
 

guybrushfreeman

Unconfirmed Member
i am confused here, i dont think dx11 was what the guy was talking about.

I linked the previous threads to demonstrate that DX11 was very much the topic of discussion at the time. In those threads DX11 was assumed to be what the tweet was about. It's hard to imagine 'parity' existing when one version performs demonstratively worse than the other.
 

duckroll

Member
Developer and publisher sends mixed signals about support, consumers get screwed, people engage in victim blaming instead. That's so edgy...
 

Peterthumpa

Member
I understand that people get caught up in the hype and feel as though they have to buy something, but by supporting the store in its current state, all they're doing is telling Microsoft that things are fine.

It's not always about hype. Forza Horizon 3 for example, is one of the best racing games available and unfortunately, only via Windows Store. I won't pass a game that I really like just because it isn't on Steam. Also, people need to learn to separate things, performance problems have absolutely nothing to do with the Store itself, (see Gears 4), it's all about the developer just like it happens on Steam with so many releases (No Man's Sky as a good recent example).

I do agree that the Store is mostly shit, however, fortunately I had 0 issues with it until today.
knocks on wood
 

JaseC

gave away the keys to the kingdom.
It's not always about hype. Forza Horizon 3 for example, is one of the best racing games available and unfortunately, only via Windows Store. I won't pass a game that I really like just because it isn't on Steam. Also, people need to learn to separate things, performance problems have absolutely nothing to do with the Store itself, (see Gears 4), it's all about the developer just like it happens on Steam with so many releases (No Man's Sky as a good recent example).

I do agree that the Store is mostly shit, however, fortunately I had 0 issues with it until today.
knocks on wood

In the interest of clarity, I was referring to usability issues, not performance issues. Obviously UWP has nothing to do with the latter, although technically the forced triple buffering does (I think it's something Microsoft had pledged to address, so perhaps "did") have a small effect on framerate.
 

xVodevil

Member
I don't feel stupid by purchasing Gears of War 4 and Forza Horizon 3 from the store. Weird isn't it?

Gears4 seems to be a miracle, which is rather odd... since it's one of the best looking, and most well optimized game on PC this year. And I've the only good thing about this MS store/play anywhere model, they kept the split screen coop on PC, and I can only assume this could be the case with future titles.
I don't really know how many people had problems with it, but still I was genuinely surprised with that package. Ofc not speaking for the store here, and I will surely stay as far away as possible, and prefer anything else over it, especially with that insane pricing... plus I've had my fill of shit while downloading that 80 gigs...
But hey, missing out on Gears would have been a big mistake to me. (Luckily grabbing an nVidia coupon from ebay was the way to go, for a far better price I might add)
 

Locuza

Member
I would really like to know why the underlying API is store exclusive although both APIs are already developed.
Since there are positive results for DX11 on the Nvidia side and positive on the DX12 side for AMD, this is a very unfortunate situation for customers.
 

elelunicy

Member
On the other hand I can't bring myself to feel bad for anyone stupid enough to buy something from that colossal goatfuck that MS laughingly refers to as a store.
I bought QB from windows store after the Steam version was announced and I don't regret it the slightest. In fact, I double dipped the Steam version since it was cheap and it was not really worth it. The two versions are basically identical except the Steam version perform slightly better due to dx11 - I still had to lock the game to 30fps anyway so I'd be perfectly content with just the UWP version.
 

bee

Member
I would never buy this game because of the streaming videos.

yep very bad decision, especially as it means that just like the old days the pirate version of this game is better than retail, it has offline videos with no streaming
 

JaseC

gave away the keys to the kingdom.
yep very bad decision, especially as it means that just like the old days the pirate version of this game is better than retail, it has offline videos with no streaming

I can speculate as to why the discrepancy exists: the WinStore doesn't support the distribution of DLC in any form other than in-game purchases, and PC gamers would understandably be rather miffed if they were asked to pay for something that's free on the X1. Steam, of course, does have proper support for both free and paid DLC, however the Steam version allowing for offline cutscenes would just give people yet another reason to pass on the WinStore version.
 
I dont think the Windows Store was ever going to receive a DX11 update. He merely stated that if a patch for Steam version to add content/change anything related to the game were to happen, it would also apply to the windows store version. The Windows store is heavily tied to UWP applications, and i dont think DX11/Win32 api applications can be distributed via the Windows Store.

He was merely stating that they weren't abandoning the Windows Store version (although realistically, i doubt it'll get any more updates), not that it would receive a DX11 update.
 

MaLDo

Member
yep very bad decision, especially as it means that just like the old days the pirate version of this game is better than retail, it has offline videos with no streaming

Really? I have QB in steam but I will downdoad a cracked version if it means offline cinematics.
 

JaseC

gave away the keys to the kingdom.
Really? I have QB in steam but I will downdoad a cracked version if it means offline cinematics.

Yeah, there's a 100GB release floating around out there that includes the episodes in 1080p.
 

guybrushfreeman

Unconfirmed Member
I dont think the Windows Store was ever going to receive a DX11 update. He merely stated that if a patch for Steam version to add content/change anything related to the game were to happen, it would also apply to the windows store version. The Windows store is heavily tied to UWP applications, and i dont think DX11/Win32 api applications can be distributed via the Windows Store.

He was merely stating that they weren't abandoning the Windows Store version (although realistically, i doubt it'll get any more updates), not that it would receive a DX11 update.

The twitter post is a reply to people asking about a DX11 update. Rise of the Tomb Raider UWP allows people to choose between DX11 and 12. If they weren't abandoning the UWP version there's no reason to not include the DX11 renderer for improved performance.
 
Wrong attitude.

Now, is the blame on Developers or Microsoft? I say developers first and foremost. You release a product for $60 in a broken state, it is to be fixed. You promote something in a $60 game that's not there, you should fix it.

Don't blame it on Microsoft because their store is shit. No matter how shit the store is, the onus is on the developer to utilize it's features and ensure a working game for all, as promoted, working equally in all platforms.



Microsoft is the publisher. They're the one to blame.
Also, this is what happens when you buy on a service when people warned you about how the holder is anti consumer.
 

LordRaptor

Member
Developer and publisher sends mixed signals about support, consumers get screwed, people engage in victim blaming instead. That's so edgy...

Unless you genuinely believe in "the customer is always right" there comes a point where a consumer is not a 'victim' but is willingly complicit in making a bad purchasing decision that they alone are responsible for.
 

JaseC

gave away the keys to the kingdom.
The problem is how steam patches apply to this version. I know, I'm not a "pirate" expert.

If you're hoping to just implement the offline cutscenes into your current Steam install, then you may be out of luck as the Steam version was patched a couple of days ago whereas the release is a week old, however said release is the Steam version, so even if you just settle on playing the cracked build, you still get the small benefit of slightly increased performance thanks to the DX11 renderer.
 

MaLDo

Member
If you're hoping to just implement the offline cutscenes into your current Steam install, then you may be out of luck as the Steam version was patched a couple of days ago whereas the release is a week old, however said release is the Steam version, so even if you just settle on playing the cracked build, you still get the small benefit of slightly increased performance thanks to the DX11 renderer.

Thanks! Will wait for a possible future new cracked release using the last patched version of the game. Luckily my backlog allows it.
 
Developer and publisher sends mixed signals about support, consumers get screwed, people engage in victim blaming instead. That's so edgy...
The people getting blamed are only victims if they couldn't have foreseen issues. Yes, there were misleading statements made. But I think the argument is that there are years of experience with Microsoft making ultimately untrustworthy claims about their support of PC gaming.

Basically, even if your uniformed zoo guide is telling you it's okay to jump in the tiger cage, the known nature of the beast makes that a poor decision. It's your fault if you listen to clearly bad advice.
 

low-G

Member
Unless you genuinely believe in "the customer is always right" there comes a point where a consumer is not a 'victim' but is willingly complicit in making a bad purchasing decision that they alone are responsible for.

While there was indication that the Windows Store would suck, there was no indication that soon there would be an UPDATED Steam version of the game.

Wanting to play QB on PC isn't ignorance, it WAS the only choice. It's not the customer's fault for not knowing that version would be ABANDONED.

I think some people in this thread with sticks up their asses, rightfully or not, are forgetting the fucking issue here.
 

Synth

Member
It was most certainly not the first. Killer Instinct and Tomb Raider come to mind and there were tons of indie games on there prior to this as well.

UWP's issues and the issues with the store were a known quantity when QB launched.

Neither Killer Instinct or Rise of the Tomb Raider were basically unplayable though. Whilst you can argue someone should know what they're getting into regarding the store itself (no mods etc), that does not mean they should be able to predict how fucked up a port Quantum Break was/is. The DX12 vs DX11 thing isn't even store dependant (as demonstrated with Rise of the Tomb Raider).

Also when it was released there was no indication that it would be available elsewhere at any point.

Unless you genuinely believe in "the customer is always right" there comes a point where a consumer is not a 'victim' but is willingly complicit in making a bad purchasing decision that they alone are responsible for.

And shit performance even on a machine an order of magnitude more powerful than the console is not one of these cases. It's as much the consumer's fault as Arkham Knight's PC port was.
 

JaseC

gave away the keys to the kingdom.
Thanks! Will wait for a possible future new cracked release using the last patched version of the game. Luckily my backlog allows it.

I took another look and there's a crack for the patch that came out a couple of days ago, but if you're hoping to play the game through Steam and get achievements, then you're probably out of luck as the way the offline cutscene implementation works is that the crack intercepts the streaming connection and copies the local file into memory, which presumably means you have to use the supplied executable and I imagine it's stripped of Steamworks stuff. You can play the cracked version through Steam, though, to be clear: Steam doesn't run a verification check on files until either you opt to do one or an update releases.
 

MaLDo

Member
I took another look and there's a crack for the patch that came out a couple of days ago, but if you're hoping to play the game through Steam and get achievements, then you're probably out of luck as the way the offline cutscene implementation works is that the crack intercepts the streaming connection and copies the local file into memory, which I assume means you have to use the supplied executable and I imagine it's stripped of Steamworks stuff. You can play the cracked version through Steam, though, to be clear: Steam doesn't run a verification check on files until either you opt to do one or an update releases.

Wow, thanks! Don't worry about achievements, I even don't know what or where they are. I have every steam ui disabled in games. Old gamer habits here;)
 

EGM1966

Member
I've given up on buying this.

I'll play through on a friends XB1 instead. Too many mixed messages I can't be bothered to work through to decide if Steam version worth getting.

I like Remedy but the video content approach, glitches/issues on PC and W10/Steam confusion is just all too ofputting.

They need to go fully multi platform and just deliver a good game available as broadly as possible IMHO. Their focus on MS console ecosystem as a developer that's known more on PC really hasn't panned out that well IMHO.
 

Pixieking

Banned
While there was indication that the Windows Store would suck, there was no indication that soon there would be an UPDATED Steam version of the game.

Wanting to play QB on PC isn't ignorance, it WAS the only choice. It's not the customer's fault for not knowing that version would be ABANDONED.

I think some people in this thread with sticks up their asses, rightfully or not, are forgetting the fucking issue here.

Two different markets, both taken advantage of by MS:

1) Those who were paying attention to gaming press (and forums like Gaf), went "Yey! QB on PC!" and bought it.

2) Those who don't pay attention to gaming press, and bought it because it looked/sounded cool.

Neither market deserves to be left with a sub-par version of the game on WinStore. Neither market was informed of a Steam release impending. And whilst both markets could have foreseen MS just letting them twist (because, hey, look at GFWL), only 1) really knew what was likely to happen (because, hey, GFWL).

It genuinely sucks, yeah. But if this prevents people from giving MS the benefit of the doubt in future, than it's a life-lesson we can all get behind. I made some bad purchasing decisions in my life (Afterburner on the Sega Master System!), but it's made me a more knowledgeable consumer since then. Cold comfort to the people screwed over, but that's life. :/
 

LordRaptor

Member
While there was indication that the Windows Store would suck, there was no indication that soon there would be an UPDATED Steam version of the game.

Wanting to play QB on PC isn't ignorance, it WAS the only choice. It's not the customer's fault for not knowing that version would be ABANDONED.

I'm not talking about people who bought day one at launch, I'm talking about people still choosing to buy on the W10 store in full knowledge that all games released there only get patches that go through MS cert at a cost, unlike every other PC storefront in existence.

At some point you have to take personal responsibility for your choices.

e:
And that's ignoring the seperate issue of trivialising the meaning of Victim-blaming by applying it to a bad purchase.
 
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