Performance options on PC seem like a pretty big threat to Sony.
Oh yeah, I'm sure they're really shaking in their boots with their #1 selling console in the world and everything.
But yeah, I'm sure they put "High Framerates" on the back of the box just for the "miniscule vocal minority."
Oh my! Did Sony forget to mention that every game needs to have a locked 60 fps? Or maybe,
just maybe it's up to developers to interpret how to utilize the extra power on the Pro? One of the possibilities being, but not guaranteeing, a higher framerate. As has always been the case with game development. Because just so you know, framerate is completely independent from hardware. You could achieve 60 fps on the OG PS4. Or PS3. Or 2. Need I go on? (Not to mention that the PS4 is clearly a response to boosting power for their VR initiative as well as a reaction to 4k HDTVs becoming standard)
In any case, burden of proof is on you my friend. Where is this concrete sales data that shows the addition of performance options on consoles boosts sales? Still waiting!
Yeah, our engine is certainly capable of high framerates (see our Oculus titles at 90) --- that said, Ratchet's utilization and optimization of the PS4 hardware was dialed in for a locked 30, so the effort to re-architect that would be gigantic.
No, Steve, see you guys missed the "60 fps" button. You guys can just do that it with only minor inconveniences and a simple patch. Our resident expert programmer and engine architect explains more here:
Dark Souls and several PS1 and N64 era games are "designed to run at a locked 30fps" or even lower yet you can play them on PC at higher framerates with minor inconveniences that could be easily and rapidly fixed by the developers with a simple patch. Say you guys don't care about 60fps anymore and you prefer shiny graphics but don't act like not going for 60fps on Pro was a decision made because of technical impossibilities.
See, easy! Get crackin on those simple patches devs!