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PlayStation VR Launch Thread: Welcome to The Real World

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Heres some footage of the latest Bound free camera patch.

A great game to play after a RE7 session to get all the blood and gore out of your mind.

https://www.youtube.com/watch?v=KUb9QJZSTvQ

Just played it again tonight and it is a lot more fun with the new camera - having a pro for this 2nd run through is a big improvement too. There's some real mind bending stuff in there when the world is rotating around you so I can see how some people might need to stick with the original camera mode.
 
It's not bait hell I even have one and had one since launch. I'm talking about the news that analysts have downgraded their expectations.

Since when does neogaf listen to analysts honestly?

It's about the companies expectations, and so far Sony has been happy with PSVR sales expectations.

Support has never been stronger with more PC ports being stealth announced and original content in development.
 
That "analyst" was SuperData and their projections were idiotic. Like a couple factors higher than Sony was even going to make at the time.

PSVR has been sold out every month since it launched, though.

Ah I am hoping for an official message from Sony. My biggest issue is the lack of real games outside resi and rigs which are both fantastic.
 
I was pretty 'meh' on the whole VR thing. I thought it sounded neat and all but didn't really expect much.

Played Batman for a bit at a friend's and holy shit I'm sold. Not literally, I'm not dropping $500 on one but I believe the hype. I had a great time with it and was really impressed on how well done it was. I'll be interested in seeing what else they do with it and look for a price drop.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Just got the full version of Battlezone from the Best Buy deal, and I'm really impressed. Highly recommended.
 
I must just be desensitized to things that are terrifying, but RE7 hasn't scared the crap out of me yet. Certainly not in the sense of needing to stop playing out of pure fear. I mean it's caught me off-guard a few times, I jumped, swore, whatever, but nothing has rocked me to my core or stands to give me nightmares; yet, at least.

Still, it's pretty freaking awesome! I'm glad that I'm able to play it in VR, I don't think it'd be anywhere near as atmospheric playing on the TV. I'm glad that I put myself on a media blackout for the game so everything I see is new to me (other than stuff from Beginning Hour). I just
fought Jack in the Morgue and sliced and diced him like luncheon meat with the chainsaw. He actually wrecked me the first few times I tried to beat him, chewed through all of my ammo once or twice. It wasn't until I made sure I had two item slots free to be able to grab the chainsaw that I succeeded. What an awesome boss fight, though! "This time, stay dead."

I saw someone mention that the patch for Bound came out. I'll have to give that a try soon. The camera was my biggest gripe with the game, so hopefully the new VR camera is a little less annoying.

I could only play for an hour at a time. It's not that the game is so utterly terrifying. It's just being tense without any release for so long. In VR, you're on edge the entire time and you can't really feel relaxed because everything is so unsettling.

I never JUMPED or screamed or anything like that. It's more like it's like being in a heightened state of dread and paranoia for a LONG period. It's incredible, but also draining.

I love it.
 

Grinchy

Banned
I was able to do 1.5 hours in RE7 this time before having to take a break. I don't get any kind of motion sickness whatsoever, it's just a really fucking intense game. The feeling of being too afraid to open the next door is very strong.
 

ranmafan

Member
I'm so frustrated. Tried this morning to order a PSVR from sony in Japan as they finally got in new stock today. Thirty minutes of refreshing the page just kept getting me we are busy errors, and finally they just completely sold out. Other online stores are once again swamped today. And local stores don't have it at all. I really have no idea when I'll be able to finally get one as it's simply impossible to buy in Japan without amazing luck or paying an insane amount to a scalper. Sucks as I'm all ready for vr but Sony just can't bring any stock here. So frustrating, I hope I'm not going to have to wait months for it but it's looking like that will happen.
 
Games that are good on their own merits, rather than relying on VR to make them interesting.
Yes. PSVR has none of those. Much in the same way a platformer can't rely on things like platforming to be good because it makes platformers interesting. The game should have turn-based platforming for it to be good. None of this skill shit. /s

All kidding aside, I hope you understand that the whole point of VR is to experience things differently. An FPS is still going to be an FPS on VR but the experience changes. That's the point of VR. We are seeing some new strides but VR isn't something of a unicorn for game development in terms of substance, it's just a new way to experience things.

What you are suggesting is that, say, swinging through the streets of New York as Spider-Man in VR isn't good on its own merits because VR makes that experience more visceral than its flat-panel counterpart.

I think you completely miss the point of VR. I could easily play Batman VR as a 3rd person game and it would lose SO MUCH of its impact on a flat-panel. The point isn't that games rely on VR to make them interesting, it's that it dramatically... Dramatically changed the experience, for better or worse.

To me, VR is the same jump I felt moving from 2D to 3D. It's not something I want every game to be made for, but for a great many titles, even a 3D platformer, it enhances the experience and that's worth it. That is VR standing on its own legs, when it triggers a "holy shit" moment. When you see the brutality of several scenes in Batman - there's no way a flat-panel game can convey the same sense of dread, of scale of urgency in that game that VR can. None. Would not have the same impact. VR changed those particular experiences. We have moments like that in traditional games, but they don't carry the same weight. VR is there to change the experience and it works.
 

*Splinter

Member
Yes. PSVR has none of those. Much in the same way a platformer can't rely on things like platforming to be good because it makes platformers interesting. The game should have turn-based platforming for it to be good. None of this skill shit. /s
You assume too much. Rigs is probably my GOTY, Resi7 I haven't played yet but looks set to be even better. A number of smaller games (Thumper, Windlands, Eagle Flight) have also been enjoyable and enhanced by VR to various degrees.

But then we have shit like Fruit Ninja. Someone noticed that holding a sword in VR is fun and... stopped there. So you can stand on the spot and slash at fruits in front of you, rather than storming a castle in VR's Skyrim or Dark Souls. Noone would accept that on a base console, yet there are people in this very thread applauding it as "surprisingly fun!"

How many shooting gallery games have you played in the last 3 months compared to the previous 3 years? These are half assed ideas built to cash in on the latest fad, not earnest attempts to expand a new medium.


All kidding aside, I hope you understand that the whole point of VR is to experience things differently. An FPS is still going to be an FPS on VR but the experience changes. That's the point of VR. We are seeing some new strides but VR isn't something of a unicorn for game development in terms of substance, it's just a new way to experience things.

What you are suggesting is that, say, swinging through the streets of New York as Spider-Man in VR isn't good on its own merits because VR makes that experience more visceral than its flat-panel counterpart.
Maybe you just misunderstood me. Playing Spiderman can be fun in its own right, it doesn't need VR but VR might (and probably would) add to the experience.

I think you completely miss the point of VR. I could easily play Batman VR as a 3rd person game and it would lose SO MUCH of its impact on a flat-panel. The point isn't that games rely on VR to make them interesting, it's that it dramatically... Dramatically changed the experience, for better or worse.
Things like Batman and Werewolves Within are probably exceptions to the rule. They wouldn't work well without VR but that's because they've been designed specifically to take advantage of VR's strengths over traditional screens.

To me, VR is the same jump I felt moving from 2D to 3D. It's not something I want every game to be made for, but for a great many titles, even a 3D platformer, it enhances the experience and that's worth it. That is VR standing on its own legs, when it triggers a "holy shit" moment. When you see the brutality of several scenes in Batman - there's no way a flat-panel game can convey the same sense of dread, of scale of urgency in that game that VR can. None. Would not have the same impact. VR changed those particular experiences. We have moments like that in traditional games, but they don't carry the same weight. VR is there to change the experience and it works.
I don't even disagree with any of this.
 
But then we have shit like Fruit Ninja. Someone noticed that holding a sword in VR is fun and... stopped there. So you can stand on the spot and slash at fruits in front of you, rather than storming a castle in VR's Skyrim or Dark Souls. Noone would accept that on a base console, yet there are people in this very thread applauding it as "surprisingly fun!"

This is a tough argument because on paper, Fruit Ninja sounds like garbage no matter the platform. Because a game is simple, doesn't necessarily mean it's not good. Fruit Ninja works well on VR and captures the same joy and challenge for people that it did on mobile.

Conversely, your argument makes sense (for me) on something like Windlands. After the GAF hype, i tried to enjoy the game but found that after you get past the core mechanic of physics-based swinging, there wasn't enough of a game around it to keep me motivated. Unlike Fruit Ninja where the goal is to maintain composure and awareness to achieve a high score through escalating challenges, Windlands is the same experience in the first ten minutes as it is in the first ten hours. Without any traditional world platforming challenges like enemies or bosses or interesting environment mechanics, I was bored very quickly. Same thing with Eagle Flight.

Then again, there are genuine surprises like Crystal Rift. This is a game that looks like budget software utilizing mechanics that are at least 20 years old. There's no way that i'd have picked up this game even on sale in 2D. Just wasn't interested.

VR, however, not only brought the game to my attention, but revealed that it has some of the best immersion of any of the pre RE7 titles. The game is remarkably playable, addictive, and ends up being my go-to game when I just want to enjoy a solid (albiet archaic) dungeon crawl that is a satisfying proof of concept.

VR exposes games that are often overlooked by longtime gamers. It revitalizes genres that are usually ignored by the console crowd. I Expect You To Die is an escape room puzzle game that only shines in VR. It's also one of my favorite experiences on the platform.

RE7 holds a special place of being an exceptional game and a remarkable VR experience. I actually consider RE7 and RE7 VR two different experiences. As a game, I'd play it anyway and highly recommend it. It's well constructed, beautiful to look at, and stands as a great console release VR or not.

But as a VR experience? It's a game changer. It doesn't just enhance the game like a gimmick. It's essentially a different game with regards to immersion and how you approach it.

When people say that the VR is a gimmick, I chuckle.
 

NolbertoS

Member
I'll admit I'm waiting for a clearance price on this. Still think VR is a gimmick, but we'll see what the casuals think other than GAF. Bought PSVR games on rhe cheap thanks to BB recent deals. Don't know if thats a sign of VR going the way of the Vita someday as Vita games also started going down in price when it wasn't selling hotcakes. Still, I'm intrigued about using VR for PC too, so I'll keep an eye out for bargains on PSVR
 

ChouGoku

Member
Yeesh I definitely need the fov filter in RE7. I thought I had my VR legs. Its been a few weeks since I've really been playing VR. I can do all other settings for smooth gameplay but turning without the filter makes me queasy.
 

nampad

Member
Wait...what should I show her???

It would be helpful to know more than her being a girl you like.

For absolute non gamers, Ocean Descent is good because you literally don't have to do anything. London Heist is also easy to grasp as a non gamer but if she does not like violent games, it's not for her.

For more advanced gamers, the X-Wing mission is great. For somebody that doesn't get bored easily, I have to say Batman would be the best choice though you really need someone who is willing to learn the mechanics. If she doesn't scare fast, Until Dawn is great.

The Playroom VR multiplayer games are also nice but with only 2 people, it might be a bit silly.
 

BTails

Member
RE7 holds a special place of being an exceptional game and a remarkable VR experience. I actually consider RE7 and RE7 VR two different experiences. As a game, I'd play it anyway and highly recommend it. It's well constructed, beautiful to look at, and stands as a great console release VR or not.

But as a VR experience? It's a game changer. It doesn't just enhance the game like a gimmick. It's essentially a different game with regards to immersion and how you approach it.

When people say that the VR is a gimmick, I chuckle.

I'm going to have to 100% agree with this statement. I just played through the
Mia VHS
section of RE7 (Spoiler within first 2 hours of game), and being able to peer through cracks and around debris while hiding was an absolute game changer.
 

Grinchy

Banned
I'm about 4.5 hours into RE7 now and IMO it's a killer app for VR. I just can't believe how well Capcom nailed this. They are not the company I thought would lead the VR charge so perfectly.
 
Conversely, your argument makes sense (for me) on something like Windlands. After the GAF hype, i tried to enjoy the game but found that after you get past the core mechanic of physics-based swinging, there wasn't enough of a game around it to keep me motivated. Unlike Fruit Ninja where the goal is to maintain composure and awareness to achieve a high score through escalating challenges, Windlands is the same experience in the first ten minutes as it is in the first ten hours. Without any traditional world platforming challenges like enemies or bosses or interesting environment mechanics, I was bored very quickly. Same thing with Eagle Flight.

I kinda agree with you on this. I spent a lot of time with Windlands and got the platinum for it, but I'm a person that enjoys experimenting with mechanics doing speed runs and hyped it up a lot because I saw the possibilities with this in what a lot of people are now starting to see in RE7 but as a game it was hugely flawed however as an indie game with a tiny team I give it a pass. For me Windlands is more of a fantastic prototype that highlights a huge range of possibilities that exist as a norm in traditional gaming but hadn't been effectively shown in VR elsewhere, though some of that is hidden behind how the player will interact with the game simply because it lacks a decent structure, atmosphere and narrative which are essential to bringing all the little parts together, especially as easy and normal take away any skill that might be required from the player.
 

Krisprolls

Banned
According to videos, DOA Xtreme 3 VR addon was released yesterday in Japan. It seems pretty NSFW.

Anybody knows id the HK version is up ? A friend of mine is asking.
 

sourc3d

Member
Sad news is even with the extra shipment not everyone that went to get a PSVR could get one. Retailers ran out of raffle tickets. The demand is crazy!

Tell that to Amazon.de who are sitting on 38 returned ones in their warehouse, they need one of those 20% on warehouse stuff days, that'll clear them out.

https://www.amazon.de/gp/product/B00ULWWFIC/

Can also find a few new local to me as of today, but current selling prices on ebay aren't worth hassle of trying to flip em.

Really wish we had some idea on production and sales numbers by region though.
 
You should probably not bother with PSVR altogether if you come into it with the mindset that short experiences are inherently a bad thing, and that motion controllers are just "waggle". You'll just end up with buyer's remorse.
I don't think anywhere in my post I said "short experiences" are a bad thing. I just know what I like and what I don't like, and I'm not the type of person that enjoys minigames. They're cool when showing stuff to my non-gamer friends, but in the past I've never spent more than a few minutes with stuff like Wii Sports, or Wario's minigames, etc. To clarify: I'm not comparing VR to Wii Sports. Also, re: waggle, I should probably clarify that as well. I loved Metroid Prime: Corruption and it's one of my favorite games ever. I don't think ALL motion controls are waggle. Waggle is a very specific term that applies to games where motion controls are shoehorned and amount to no more than just flailing around to make stuff happen on screen, as opposed to actually having 1:1 point/motion controls. So no, I don't think (or said) that "motion controllers are just waggle".
One of the best available games, Arkham VR uses the move controllers. They're also used in Rush of Blood and the VR worlds London Heist game, and a few others.

As 1-1 pointing devices, I think they add quite a bit to the experience.

I also can't see the use for them outside of PSVR.
Thanks man, I appreciate it. I'm checking reviews now to see what other games are out there.
 
Don't know if thats a sign of VR going the way of the Vita someday as Vita games also started going down in price when it wasn't selling hotcakes.

I wouldn't go that far. Outside commercially and critically successful Nintendo first party games, most games nowadays go on sale/drop MSRP within a few months of release. No reason why PSVR games would be exempt from something that's basically becoming the norm nowadays.
 
Got PSVR, Argos had a malfunction with their card readers. Had to take out an Argos credit card (nothing to pay for 12 months) to get it. Will pay as soon as card arrives through post.
 
This is quite a lengthy thread, so apologies if this has been mentioned already, but has Sony spoken about any special VR modes being implemented into their own games this year? Specifically I was thinking about Spiderman and how great a supplementary web-slinging/wall crawling mode could be( though that may cause some serious motion sickness lol)...
 
This is quite a lengthy thread, so apologies if this has been mentioned already, but has Sony spoken about any special VR modes being implemented into their own games this year? Specifically I was thinking about Spiderman and how great a supplementary web-slinging/wall crawling mode could be( though that may cause some serious motion sickness lol)...

Not really. Not a first-party game, but Dirt Rally just announced an upcoming VR mode.

I think the next big thing is Farpoint, but it might be a ways off.
 
Codemasters have said they will consider adding VR compatibility to the forthcoming DiRT 4 based on player reactions to the DiRT Rally VR update.

Here's hoping people are going to support it.
 
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