So I've heard. But I wonder if its too late? Has the damage already been done?
It's mostly for Japan who aren't buying PS4s in droves anyway.
So I've heard. But I wonder if its too late? Has the damage already been done?
Tekken 7 is an interesting situation and I'm very curious to how it will sell. As far as casuals are concerned, they're doing everything right.
T7 has been in arcades for years receiving continual updates. It makes tons of money in arcades which effectively pays for the "base game" of T7 over and over. Harada even admitted that the arcade scene is what allows Tekken 7's content rich console version to even exist. Otherwise T7 may have came out in 2014 for PS4 as a barebones release.
So for casual fans this is great. They don't know or care that this game has been out in Asia for years so it seems, to them, they get a game with a ton of everything for $60 opposed to a game that was iterated on multiple times. Effectively, ignorance is bliss.
For Western Tekken fans a lot are pissed they had to watch gameplay of people playing for years without a release date in sight until last month. And now they have to wait some more.
Tekken Tag 2 also had a ton of content but sold poorly so none of this guarantees Tekken 7's console success. Of course, T7 was a big success in arcades so it might not matter.
We'll probably see another Tekken title be announced in less than 3 years.
they didn't cater to the esports crowd or the casual crowd. they didn't cater to anyone. all players got a half-assed effort.
This, basically. The arcade scene is pretty nuts over in Japan, especially with consoles not doing so hot over there.It's mostly for Japan who aren't buying PS4s in droves anyway.
Yeah SFV obviously catered to the FGC/eposrts crowd. Not sure why people are denying it, that's clearly what they did. The issue you need to talk about is how they didn't do a good job catering towards them even if it was their intention. They even screwed that up as well.
There's a difference between catering to a special group of people and doing bad and not catering at all.
The esports crowd had ranked online from day 1
And by esports crowd I mean people who actualy PLAY esports, not esports watchers
Having ranked is catering to esport crowd now?
The only people who care more about ranked online than single player modes are the people who try their hands at evo.
That and the fact that releasing it early allowed capcom to launch the capcom pro tour stuff and got everyone training and tournaments ready
The only people who care more about ranked online than single player modes are the people who try their hands at evo.
That and the fact that releasing it early allowed capcom to launch the capcom pro tour stuff and got everyone training and tournaments ready
You cannot possibly believe this.
Also, casuals online is a thing.
Because they really didn't cater to esports crowd more than they did to casual crowd. It was halfassed for both crowds.
In a recent interview with MCV, Antoine Molant from Capcom stated, "A big direction for us is the eSports aspect of Street Fighter.
"ESports is booming at the moment, and we want to make sure that Street Fighter is at the forefront of that. Right now–in terms of fighting games–we're not at the level of League of Legends, but that's where we want to be. We want to be the headline name in fighting eSports games," Molant explained.
This comes as no surprise, especially considering the amount of money Sony and Capcom are putting into the Capcom Cup Pro Tour. With support for the tournament only continuing and growing through 2016, Capcom is wearing its ambition for everyone to see.
"We have the Capcom Pro Tour," he continued. "There are also two UK events which take place at EGX and Versus Fighting. We'll look to integrate Street Fighter 5 with them."
Wasn't Capcom hoping this would be an evergreen title where they keep shipping updates and (hopefully) it keeps selling? 100k in 9 months must be so disappointing for them.
The only people saying SFV didn't cater to the FGC/esports crowd
They straight up said the game was released unfinished to make the eSports circuit.
Sorry ... should have said "the audience who is made mostly of people who care more of online ranked than single player is the esports one"
Still disagree with this. There's obviously some overlap, but having a ranked mode is important for matchmaking purposes even for those who only play online causally.
The biggest amount of casuals care more about arcade mode than ranked.
Would you feel happier if I said "it is the evo players who would have bough the game regardless of their finished state" than ?
I suspect that the 1.5 million install base is why they have focused on $4 dlc costumes.
They are obviously trying to recoup money that way, but they did announce the pricing pretty early on before release, iirc.
I've been playing Blanka, Guile and Sagat since champion edition, Blanka and Guile before then.As mentioned before, the popularity of the SFII cast is vastly overestimated for some of the guys. Most of the popular characters from SFII are already in the game in some playable capacity with the exception of Sagat (who I do think will make it in eventually). Hell, they didn't bother adding E. Honda or Blanka to the Alpha series until Alpha 3. It's not like SFV only had Ryu & Ken as far as classic characters are concerned. There's also quite a few fan requests that were brought in like Karin, Charlie Nash, Juri, & Urien.
I've been playing Blanka, Guile and Sagat since champion edition, Blanka and Guile before then.
Should have been in there at launch instead of Dhalism, Fang, Karin and Shawn's sister
Where is Fei Long?
You're talking about street fighter 3 characters right now? That's when I checked out on the series until SF4 came back with the original cast again.
Fight Money was a huge mistake. I wish they would just have made a finished game and sold DLC characters seperately.
I feel the same.
I think that the smaller core roster is a result of that as well. I can't help but think the roster size was influenced by them knowing they would essentially be giving away about 6 free if you used fight money.
Yes, I spoke of SFIII characters, & Urien was one of the requested ones. Hell, Karin was the #1 request for Japan & ranked in the Top 10 worldwide. Also, fewer newcomers at launch would have spurred the "relying too much on nostalgia" complaints. Overall, they struck a good balance for the launch roster (8 classics, 4 vets who were gone for a while, 4 newbies).I've been playing Blanka, Guile and Sagat since champion edition, Blanka and Guile before then.
Should have been in there at launch instead of Dhalism, Fang, Karin and Sean's sister
Where is Fei Long?
You're talking about street fighter 3 characters right now? That's when I checked out on the series until SF4 came back with the original cast again.
If we're talking about Birdie then that's on purpose.Some of models look really gross.
Ya lol he is extraordinarily grossIf we're talking about Birdie then that's on purpose.
I've been playing Blanka, Guile and Sagat since champion edition, Blanka and Guile before then.
Should have been in there at launch instead of Dhalism, Fang, Karin and Shawn's sister
Where is Fei Long?
You're talking about street fighter 3 characters right now? That's when I checked out on the series until SF4 came back with the original cast again.
Not at all. They may play ranked, but the majority of ranked players have no competitive aspirations outside of playing ranked.The only people who care more about ranked online than single player modes are the people who try their hands at evo.
The only people saying SFV didn't cater to the FGC/esports crowd are those who are constantly in the SFV OT thread and those who heavily defend this game. There's multiple articles, interviews, Youtube videos and comments from known FGC personalities stating they catered to that crowd.
You're proving my point here.
Like I said, they did a bad job catering even though they catered to them but they clearly were catering to them. Just because the FGC/esports community had issues doesn't mean that Capcom wasn't catering to that crowd. Hell, I remember someone else from Capcom (Ono or Combofiend even) even mentioning they launched like this because they tried to make Capcom Cup that year if I remember right.
Shit's obvious. They just didn't do a great job at it.
Capcom fucked up. I already said the best strategy going forward is to wrap up 2017 by finishing Season 2 with extra VS and arcade modes, then move on to SF6 while supporting SF5 with costume packs. Wait till 2021 earliest to get SF6 out.
Yes, I spoke of SFIII characters, & Urien was one of the requested ones. Hell, Karin was the #1 request for Japan & ranked in the Top 10 worldwide. Also, fewer newcomers at launch would have spurred the "relying too much on nostalgia" complaints. Overall, they struck a good balance for the launch roster (8 classics, 4 vets who were gone for a while, 4 newbies).
Capcom was able to double the Capcom Cup prize pool with the CPT Premier Pack (where 30% of the proceeds went to the prize pool, with 50% going towards production costs), so there's that.I would be interested to know how much Capcom make from SFV DLC. I suspect its pretty profitable.
Why not? Karin was generally well-received & is amongst one of more-oftenly-used characters.That's why it's maybe not the best idea to let fans decide. It's not as bad as a Mountain Dew name contest, but still...
The game, in general, is not well received. Season 2, especially, has not been well received. Ride out 2017 as is, and start work on super.
Also, release a damn arcade version for Japan.
Street Fighter V was just horribly planned and executed. Scrap it and start over.
Capcom was able to double the Capcom Cup prize pool with the CPT Premier Pack (where 30% of the proceeds went to the prize pool, with 50% going towards production costs), so there's that.
Why not? Karin was generally well-received & is amongst one of more-oftenly-used characters.
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How was Karin in any way a bad choice?
They also catered a lot to casuals by lowering execution barrier, having most story content in SF ever and having Survival which is basically longer Arcade mode. They tried to cater to both crowds. It doesn't have to be either or.
I would be interested to know how much Capcom make from SFV DLC. I suspect its pretty profitable.
Considering that she was a top fan request, I doubt that Karin's inclusion over, say, Blanka (who's more iconic than popular) was part of SFV's problems.I'm not sure if that graph is evidence of anything other than the people polled played some Karin. It doesn't say anything as to if she made the game more appealing or not, or what character would have done more for the game instead of Karin.
You mean the Story Mode they threw into the game 4 months after it was out? You mean they couldn't release the game with that? The Story Mode that wasn't in there because they pushed the game out due to the Capcom Cup and trying to make SFV the LoL of fighters? Where they put FGC/Esports above casuals? You mean the Survival Mode that they included on Day 1 that no one likes when they also took out Arcade Mode and VS CPU (which they added later)? That "lemme take out Arcade Mode with an intro/ending for each character that casuals love and instead introduce this bogus mode?" That's catering to casuals lmao?
It's clear to everyone that they catered more to the FGC/Esports crowd more than casuals and if you're denying this, I'll say it again, you're probably someone who's heavily in the SFV OT thread. Damn near positive of that. They just did a bad job catering to the FGC but that in no way doesn't mean they didn't cater to them more than casuals. When you decide to release a fighting game early to meet an esports/FGC crowd and that decision hinders the casual crowd due to it missing certain features, yeah, that's catering more to the FGC. There's just no way around it.
This should be a no-brainer.
they didn't cater to the esports crowd or the casual crowd. they didn't cater to anyone. all players got a half-assed effort.
By that logic, fighting games should never do DLC.This concept of releasing the game with limited number of characters and content and then release the rest every once in a while just doesnt work.
People move on.
This game should have been released complete with single player campaign and all the characters from the get go and it would have sold at least 4 to 5 million.
Now i actually want a super ultra version that is complete and ill buy it.
Well, is it really much of a selling point when the game didn't sell anything close to expectations?