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New Final Fantasy VII Remake Gameplay Screenshot

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How is XV not colorful/fanatastical? Also Midgar shouldn't be either of those.

realistic looking humans, in a world where the only inhabited locations look like southern USA or a maze like Amsterdam. FF7 reboot seems to be going more with the Advent Children approach for proportion, and its going to make characters like Red and Cait really out of place. Actually the proportions in the FF7 concept art were pretty crazy even for the humans, which at least was something kind of distinct.
 

notacat

Member
I've got a bad feeling we won't be able to fly around the entire world map :(

Will happily be proven wrong.

Yeah, me too. It sucks, I mean, how cool was it to find the islands closer to hell/heaven in FF8?

Or to stumble upon that little town in I Am Setsuna, where the developers say hi.

I really miss the airships in Final Fantasy.
 

rataven

Member
There are a lot of splashy flashy lighting effects going on in that Guard Scorpion fight. The spells were a hot mess in XV so I truly hope they are not taking a page from it's lighting playbook. I want to actually see the battles.

Also, I kind of miss Cloud's obnoxiously silly giant hair spike thing.

But otherwise, yay that battle looks all kinds of fun. So glad we can control the full party.
 

Wadiwasi

Banned
The more I see of this game, the more I want it faster.

Still debating on whether to wait until all of the episodes release then go full blast at them a la Netflix binge style, or if I would be too weak to wait all those years.

I believe I'm too weak, but oh man the binge would be awesome.
 

Whompa02

Member
Both pictures look pretty shitty from an IQ perspective, but FFXV cleaned up quite nicely from its early screenshots, so I have a feeling this will too.
 

Kieli

Member
Not saying the game looks bad by any means, but I remember reading somewhere that the stuff they have shown behind closed doors looked amazing graphically. I think it came from famitsu.

Well, of course games media is going to describe closed door footage as incredible. Anything else, and they'd lose their paycheques.
 
D

Deleted member 465307

Unconfirmed Member
C441-rvWYAAKERO.jpg:large

What is going on with the random splotches of blurriness (like on Cloud's torso)? I'm not familiar with what would be causing this. Does it have to do with the effects used?
 

Pachimari

Member
yeah no. not only is that an MMO but its not much more colourful, everyones still realistically human proportioned. Even the cat race just look like people cosplaying as cats.
FFXIV is pretty fantastical though. And it's a mainline game as you requested. Don't start moving the poles.
 

DKHF

Member
For anyone who can speak Japanese or French, here is video of Nomura's panel discussing FFVIIR (and KH3 at the start, both videos are just labelled KH3 but most of it is FFVIIR talk). I would be interested in any tidbits said that weren't relayed online.

Part 1: https://www.youtube.com/watch?v=lgmSpaa8bD4

Part 2: https://www.youtube.com/watch?v=dDo_wJ4aHn8

What is going on with the random splotches of blurriness (like on Cloud's torso)? I'm not familiar with what would be causing this. Does it have to do with the effects used?
My guess is they're trying to replicate "heat haze"
 
FFXIV is pretty fantastical though. And it's a mainline game as you requested. Don't start moving the poles.

its not a mainline game, its an MMO. 11 was also not what I would call a Final Fantasy as it was also an mmo that required a subscription. Using a numbered title is probably more of a marketing tactic. FF9 was really the last time we had, and maybe will have, a truly creative cast of characters that arent mostly just pretty humans, which was a great return to form after FF8.
 

Philippo

Member
I wonder what ATB is this time.
Doesn't look like it's related to wait/attack anymore, but some kind of special move?

its not a mainline game, its an MMO. 11 was also not what I would call a Final Fantasy as it was also an mmo that required a subscription. Using a numbered title is probably more of a marketing tactic. FF9 was really the last time we had, and maybe will have, a truly creative cast of characters that arent mostly just pretty humans, which was a great return to form after FF8.

ohboy.gif
 
I wonder what ATB is this time.
Doesn't look like it's related to wait/attack anymore, but some kind of special move?



ohboy.gif

Do you really consider an MMO to be at all similar to a single player rpg?

what about its style separates XIV from any other recent Japanese or Korean MMO?
 

SoCoRoBo

Member

I think he's right. I played FF14 on the advice that it was just as good as a mainline title. And while it had lots of ingredients that would be great in a mainline title (characters, setting, writing), the fact that those ingredients are baked into a standard MMO formula hurts their presentation and impact terribly.
 

Zakalwe

Banned
XI and XIV are mainline. Of course they're different to the rest and of course that makes some people skip/attract, but that doesn't change the fact they're part of the mainline run.

It's not like it really matters when each game is fully independent anyway.
 
I don't like it =/= it's not a mainline FF

you could give FF Tactics games the numbered title and it would be more convincing. Its more likely to attract sales just like Versus13 becoming FFXV, its not a foreign concept for them to fuck with their games titles, and even after all those years 15 still feels incomplete.
 
you could give FF Tactics games the numbered title and it would be more convincing. Its more likely to attract sales just like Versus13 becoming FFXV, its not a foreign concept for them to fuck with their games titles, and even after all those years 15 still feels incomplete.

it's a great game =/= it's a mainline FF

XI and XIV are mainline. Of course they're different to the rest and of course that makes some people skip/attract, but that doesn't change the fact they're part of the mainline run.

It's not like it really matters when each game is fully independent anyway.

^this
 

Dark_castle

Junior Member
I don't like it =/= it's not a mainline FF

It's not about liking or disliking the game. It's the simple fact that XI and XIV are MMO's, not single-player RPG. When Blizzard made World of Warcraft, they didn't call it Warcraft 4. When Capcom made Dragon Dogma Online, they didn't call it Dragon's Dogma 2. When Bethesda made Elders Scroll Online, they didn't call it Elders Scroll VI.
 
It's not about liking or disliking the game. It's the simple fact that XI and XIV are MMO's, not single-player RPG. When Blizzard made World of Warcraft, they didn't call it Warcraft 4. When Capcom made Dragon Dogma Online, they didn't call it Dragon's Dogma 2. When Bethesda made Elders Scroll Online, they didn't call it Elders Scroll VI.

And when Hironobu Sakaguchi and Hiromichi Tanaka decided to make FFXI they called it FFXI. It's a mainline FF, deal with it.
 
It's not about liking or disliking the game. It's the simple fact that XI and XIV are MMO's, not single-player RPG. When Blizzard made World of Warcraft, they didn't call it Warcraft 4. When Capcom made Dragon Dogma Online, they didn't call it Dragon's Dogma 2. When Bethesda made Elders Scroll Online, they didn't call it Elders Scroll VI.

And?

If you're such a fan of "simple facts" wouldn't it be that XI and XIV are called Final Fantasy XI and Final Fantasy XIV respectively, and are thus mainline titles? It's still fine if people don't like them :/
 
For anyone who can speak Japanese or French, here is video of Nomura's panel discussing FFVIIR (and KH3 at the start, both videos are just labelled KH3 but most of it is FFVIIR talk). I would be interested in any tidbits said that weren't relayed online.

Part 1: https://www.youtube.com/watch?v=lgmSpaa8bD4

Part 2: https://www.youtube.com/watch?v=dDo_wJ4aHn8


My guess is they're trying to replicate "heat haze"

For KH, it's mostly the same information we've been receiving from the event.

For VIIR, Nomura says that since you're supposed to infiltrate the Mako reactor in the mission, it would only make logical sense for the team to make it a stealth mission where you can hide behind cover in the environment. Also, a way you could initiate combat if you want to would be to cover without being detected, throw a grenade to the enemy and create an attack of opportunity, so you're not forced to do stealth if you don't want to.

Other infos are also what we received.
 

saturnine

Member
You. I like you.

I've felt this way for a long time. You absolutely can bring a turn-based system to a deep and satisfying tactical level just by utilizing elements from games you already have as a reference. Taking something like Final Fantasy Tactics' systems and bringing them into a more modern state could do a lot of good for the genre as a whole. There have been a few games I've played that have done some interesting things (Breath of Fire V comes to mind) but of the current relevant RPG titles out there I think Final Fantasy would be a fantastic candidate.

A true ARPG system will probably always be my favorite way to digest these things, but genuinely tactical turn-based is a very close second. Especially if, as you suggest, the developers are willing to do interesting things that don't necessarily fall in the "turn-based" (or "action" for that matter) category. I thought XV's wait mode had an immense degree of potential despite the execution, and I think an entire Final Fantasy developed around that concept could be a stunning thing for turn-based combat.

Yeah, the Final Fantasy brand would be the best candidate to try something in this direction. The name alone has the weight to convince people to give it a chance, and SE would have the means to really ramp up the spectacle aspect of the battles, once liberated from the necessities of relinquishing total camera control to the player.

Here's hoping for XVI to expand on XV's wait mode.

For anyone who can speak Japanese or French, here is video of Nomura's panel discussing FFVIIR (and KH3 at the start, both videos are just labelled KH3 but most of it is FFVIIR talk). I would be interested in any tidbits said that weren't relayed online.

Part 1: https://www.youtube.com/watch?v=lgmSpaa8bD4

Part 2: https://www.youtube.com/watch?v=dDo_wJ4aHn8[/URL]

My modest translation of everything Nomura said about FFVIIR :
NOMURAAAAAAAA said:
Battles will occur directly in the world, which is why there’s a cover mechanic. In the screenshot, Cloud has already been discovered by the enemy, but it’s actually possible to throw a preemptive attack from cover (grenade) to avoid a full blown confrontation.

Grenades are something we had to discuss during meetings. We thought about enabling friendly fire, but ultimately decided against it, because it could make the game too hard for people who aren’t used or aren’t fond of FPS.

It is indeed an action game, but it won’t be too violent (?) because we don’t want people to stop playing. (I don’t know if he's talking about on-screen violence or difficulty. Probably the later.)

Here’s another screenshot with the Guardian Scorpion. As you can see it’s quite extravagant. I hope people will have fun with these new battles, which include new options not previously possible, like destructible environments. This screenshot was taken ingame, with everything moving accordingly. I wanted to show a small video but was told it wasn’t possible, sorry. Please note that the user interface is not final. Once it will be finalized, I think we’ll be able to show the game running.
 

DKHF

Member
For KH, it's mostly the same information we've been receiving from the event.

For VIIR, Nomura says that since you're supposed to infiltrate the Mako reactor in the mission, it would only make logical sense for the team to make it a stealth mission where you can hide behind cover in the environment. Also, a way you could initiate combat if you want to would be to cover without being detected, throw a grenade to the enemy and create an attack of opportunity, so you're not forced to do stealth if you don't want to.

Other infos are also what we received.
Thank you. Now know why he was talking about your grenades not hurting allies.

Edit:
My modest translation of everything Nomura said about FFVIIR :
Thanks very much. It's great to have these translations.
 
Thank you. Now know why he was talking about your grenades not hurting allies.

Edit:

Thanks very much. It's great to have these translations.

He said it was because he didn't wanted the Battles too difficult for the player.

In a sense I understand. It was pretty chaotic in FFXV, but I don't think they are going for that route for the remake.
 
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