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The Legend of Zelda: Breath of the Wild - Preview Thread

Lilo_D

Member
Not sure how new this is, but seeing that you can
deflect the Guardian's laser beam
is pretty hype.

giphy.gif

OMFG
 
So I think the recent preview videos confirm that the final Switch version is downgraded ( Dynamic Lighting ) if compared with the previous (2016) shown Wii U build.

https://www.youtube.com/watch?v=1YmAVhlVqF8&feature=youtu.be&t=14m29s

Some known comparison shots below:
maxresdefault.jpg

maxresdefault.jpg

hqdefault.jpg


Discomurf posted these today.
Switch:
z-switch9ikqv.png

Wii U:
z-wiiugojnp.png


Since we have no idea of how the final WiiU version looks like now do you guys think both versions were toned down to enhance performance? Are these effects still there for WiiU?
 
So I think the recent preview videos confirm that the final Switch version is downgraded ( Dynamic Lighting ) if compared with the previous (2016) shown Wii U build.

https://www.youtube.com/watch?v=1YmAVhlVqF8&feature=youtu.be&t=14m29s

Some known comparison shots below:
maxresdefault.jpg

maxresdefault.jpg

hqdefault.jpg


Discomurf posted these today.
Switch:
z-switch9ikqv.png

Wii U:
z-wiiugojnp.png


Since we have no idea of how the final WiiU version looks like now do you guys think both versions were toned down to enhance performance? Are these effects still there for WiiU?

The Switch is more powerful than the WiiU in both docked and handheld mode. I'd be very surprised if these features were still in-tact on the WiiU version.
 

Rodin

Member
Was this already posted?
https://youtu.be/Z9t2uY91kyg

The stuttering on TV is a lot worse than I expected.

Still day 1 though.

Shit that is awful

20-25 fps for long periods...

They could release a day one patch i guess..

Almost makes me want to play portable only..

https://youtu.be/Z9t2uY91kyg?t=160


There's a ~30 pages topic about this. They didn't cut dynamic lights from the game, just indoor areas appear to have different lighting than before for some reason.
 
I'm a Zelda newbie, so I don't know if its lack of discussion is because it's a given or because it's not a thing in Zelda games or if it's just unknown, but: will BOTW have side quests? Like, not the shrines, challenges or minigames. Will it have little optional side stories like those in games such as Witcher 3 (not that I'm expecting THAT level of narrative)?

According to the strategy guide it will have
76
of those.
 

Fredrik

Member
This sounds sooo good. Preordered, again. Standard version this time, cancelled the Limited Edition when it was known that the EU version missed the map.
 

martino

Member
Gamekult won't post a preview but the guy reviewing the game did a short stream where he gave his impressions, from what l remember:

-the game is "very hard", not Dark Souls hard but between the first Zelda and AoL
-says the world is chock full of secrets and things to do
-he finds the game pretty despite some obvious technical flaws, water effects are particularly great
-far more RPG elements than recent Zelda games
-compared to Horizon he likes BotW's approach better, says it's obviously not as spectacular but thinks the traversal and experimentation based gameplay is more fun
-he describes it as a mix between classic Zelda, modern open world RPGs and a "pimped out" (his own words) Shadow of the Colossus
-about flaws, he had troubles getting used to the controls at first especially playing on the Switch but the Pro controller helped, also mentioned some physics based puzzle that didn't feel precise enough for his taste

Overall seems pretty positive.

watched it and i like his appreciation of story/writing (they are not as easy to please as us reviewer) won't be great to his tastes from tone he indirectly spoke of it (but it's a zelda game, nesscafegeorgeclooney.gif)
 
Watching Gamespot live stream right (Is over) now. According to them, Zelda feels like revolution in the open world genre. And Horizon next to Zelda looks bland. Shots fired everywhere.
 
Was this already posted?
https://youtu.be/Z9t2uY91kyg

The stuttering on TV is a lot worse than I expected.

Still day 1 though.

Thanks for the video! Honestly that's better than I expected given the way some people have been posting about the performance. However, I'm not the type to demand a "locked" FPS for any given game. As long as it doesn't become a literal slideshow during moments that demand instant input, I'm happy.
 

mario_O

Member
Watching Gamespot live stream right (Is over) now. According to them, Zelda feels like revolution in the open world genre. And Horizon next to Zelda looks bland. Shots fired everywhere.

C'mon now. It's a revolution for Zelda, but not something new. These previews are going craazy man.
 

Lingitiz

Member
Watching Gamespot live stream right (Is over) now. According to them, Zelda feels like revolution in the open world genre. And Horizon next to Zelda looks bland. Shots fired everywhere.

I think we've all known for a while that Horizon, while quite excellent, builds upon the mold of previous open world games and does it very well. Zelda is the first true shakeup in the formula in many years. It's quite okay. We can have both!
 
Still reading through all this, and I know embargos, but I read a preview that said all shrines they found so far was solved with the same items they got at the start of the game. That scares me, one of the best part of zelda is getting new items as the game goes on that adds variety and introduces new concepts at a steady pace. So those playing, should I be scared or not?
 

Hindl

Member
C'mon now. It's a revolution for Zelda, but not something new. These previews are going craazy man.

So you very well could be right, but you haven't played it so you can't know for sure. And a lot of reviewers, including Kotaku's own Jason Schreier in this thread, have said a lot of excitement stems from things they haven't shown the public at all yet. There's a mechanic in this very thread that was spoiled that none of us had ever seen before. They could be all caught up in the zeitgeist, but I think people playing the game would be better equipped to comment on if it's a revolution than someone who hasn't played it

Still reading through all this, and I know embargos, but I read a preview that said all shrines they found so far was solved with the same items they got at the start of the game. That scares me, one of the best part of zelda is getting new items as the game goes on that adds variety and introduces new concepts at a steady pace. So those playing, should I be scared or not?

Granted, I have not played it. But for a while now we've known that a lot of the puzzles in the game are physics based, and the old Zelda progression of getting new items to complete new puzzles are gone. You'll get most of the runes to solve puzzles within the first few hours of exploring
 

ckaneo

Member
I think we've all known for a while that Horizon, while quite excellent, builds upon the mold of previous open world games and does it very well. Zelda is the first true shakeup in the formula in many years. It's quite okay. We can have both!
I dont agree. Zelda is a shakeup of Zelda, but it really isnt new for the open world genre.

That said, nothing wrong with that at all.
 

marc^o^

Nintendo's Pro Bono PR Firm
Watching Gamespot live stream right (Is over) now. According to them, Zelda feels like revolution in the open world genre. And Horizon next to Zelda looks bland. Shots fired everywhere.
Horizon being so good, I wondered if Zelda releasing after it would suffer in reviews. Today I wonder if it's not the other way around, and if it was not better for Horizon to release earlier.
 

Rodin

Member
C'mon now. It's a revolution for Zelda, but not something new. These previews are going craazy man.

There aren't that many open world games with this focus on physics based, systems driven gameplay and level of polish.

Still reading through all this, and I know embargos, but I read a preview that said all shrines they found so far was solved with the same items they got at the start of the game. That scares me, one of the best part of zelda is getting new items as the game goes on that adds variety and introduces new concepts at a steady pace. So those playing, should I be scared or not?

I don't know how to answer that, but i know that puzzles are physics based and you can solve them in many different ways with your items and runes, which sounds like a huge improvement compared to the (already great) items based puzzles in previous titles.
 

Afrodium

Banned
Do you pick up RPG-like side quests from villagers in this game? I saw images of an adventure log in the menu that looks like it's for tracking side quests, but I haven't heard any mention of the quests in this game.
 
I dont agree. Zelda is a shakeup of Zelda, but it really isnt new for the open world genre.

That said, nothing wrong with that at all.

Have you played it? No offense, I trust the opinions of folks who have played the games over people who know as much about the game as I do.
 

LordKano

Member
Journalist from Gamekult said on live that, strangely, most of the framerate problems were tied to the Plateau (the first area) and weren't as present in other areas.
 
Do you pick up RPG-like side quests from villagers in this game? I saw images of an adventure log in the menu that looks like it's for tracking side quests, but I haven't heard any mention of the quests in this game.

In one video some weeks (months?) ago, one quest was granted by talking to an old man at a stable.
 

mario_O

Member
There aren't that many open world games with this focus on physics based, systems driven gameplay and level of polish.

Just Cause says hi. The mechanics have a little bit of everything: Monster Hunter, Skyrim etc. It looks amazing all together, but I wouldn't say it's a "revolution" of the open world genre.
 
D

Deleted member 465307

Unconfirmed Member
Journalist from Gamekult said on live that, strangely, most of the framerate problems were tied to the Plateau (the first area) and weren't as present in other areas.

...that is the opposite of what I'd expect. But I guess it's good to hear!

So you very well could be right, but you haven't played it so you can't know for sure. And a lot of reviewers, including Kotaku's own Jason Schreier in this thread, have said a lot of excitement stems from things they haven't shown the public at all yet. There's a mechanic in this very thread that was spoiled that none of us had ever seen before. They could be all caught up in the zeitgeist, but I think people playing the game would be better equipped to comment on if it's a revolution than someone who hasn't played it

This talk of a mechanic I haven't heard about yet (and don't want spoiled) is really intriguing. On review day, I think I'll stick to the review summaries and Meta/Opencritic aggregate scores and discover this stuff for myself. I'm amazed at how much of this game Nintendo seems to have kept out of the public eye, given how much of their other games they've spoiled with promo.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
Except this isnt true. Usually the ending is the part that is rushed and full of padding

I very much disagree. I vividly remember the ending of every single 3D Zelda. OOT, MM, WW, TP, even SS excelled at bringing home the goods and delivering an emotionally impactful conclusion.
 

Rodin

Member
Just Cause says hi. The mechanics have a little bit of everything: Monster Hunter, Skyrim etc. It looks amazing all together, but I wouldn't say it's a "revolution" of the open world genre.

You answered yourself though: not all the mechanics in the game are new, but there aren't other games that mix all of them in a cohesive way, so the result is still something new.

Thats really weird

Not necessarily.
 
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