Some do, some don't. But I can't imagine too many people literally never touching Ranked mode in a fighter.
I usually don't, and many others as well I'm sure.
Have played countless KOFXIV online matches, not one of them was in ranked.
Some do, some don't. But I can't imagine too many people literally never touching Ranked mode in a fighter.
deserves a mention everytime this is discussed
SP content CAN help you learn a game and AI is only truly worthless if the developers aren't trying.
How easy are the platinums?
Numbers could be bolstered by cheevo hunters looking for easy plats.
deserves a mention everytime this is discussed
SP content CAN help you learn a game and AI is only truly worthless if the developers aren't trying.
Part of the reason I don't buy many fighting games is because I have zero interest in ever playing people online, and next to no interest in local multiplayer. I'm bad, I know I'm bad, and I don't care to put in the time required to actually git gud against other human beings. The only fighting games I've bought with an actual intention to play are the Persona 4 Arena games and Skullgirls, the latter because I heard its tutorial mode was quite comprehensive and well suited to people who don't play a lot of fighting games.
Developers like Capcom should probably focus on developing a fun tutorial mode to make learning the deeper techniques of a fighting game fun. I would appreciate that more than a story mode. There's no fun in beating the CPU. The true joy comes from beating others.
Developers like Capcom should probably focus on developing a fun tutorial mode to make learning the deeper techniques of a fighting game fun. I would appreciate that more than a story mode. There's no fun in beating the CPU. The true joy comes from beating others.
Yeah that logic isn't sound by any means. If you aren't bothering with achievements, that means you aren't online lol.
This is the reason I even considered playing VF5 online in the first place. By then I actually felt I knew enough about VF to give it a shot. And I did alright too.deserves a mention everytime this is discussed
SP content CAN help you learn a game and AI is only truly worthless if the developers aren't trying.
So then... you're buying the fighting game for the single player, as asserted in the OP.
Alpha 3 is, in my opinion, still the undisputed king of single player content in a fighting game. Just look at the main menu of the PSP version:
And there's even more hiding behind some of those modes! A remastered console port of SFA3 PSP is pretty much my dream fighting game.
EDIT: That's not the PSP version, shit. Give me a minute. Might have to take a screenshot myself.
EDIT2: Shit, you can't take screenshots of PSP games on Vita. Oh well. Just imagine that screen but with even more stuff.
Focusing on online play at the expense of single-player content (and more broadly, focusing on the competitive scene vs. casual players) is the quickest way to marginalize a genre. Many people just want to have fun with friends, play a couple rounds against the AI to blow off steam, or simply not deal with all the baggage that online MP comes with.
Namco seems to be doing it right with Tekken 7 by focusing on both, but even there Survival Mode and Team Battle -- both longtime modes of the series -- are MIA so far.
No Shit.
People who really experienced the arcades back in the days (and not those gloating about those "good ol hardcore days") when those games first appeared know that the big majority of players only played the arcade mode. It was just an evolution of the beat them all (Final fight, Golden axe etc) for them, and I'm sure it is still now.
Achievement Hunters would get both multiplayer and single player trophies, though, so it shouldn't matter either way.How easy are the platinums?
Numbers could be bolstered by cheevo hunters looking for easy plats.
No Shit.
People who really experienced the arcades back in the days (and not those gloating about those "good ol hardcore days") when those games first appeared know that the big majority of players only played the arcade mode. It was just an evolution of the beat them all (Final fight, Golden axe etc) for them, and I'm sure it is still now.
If you look outside of Capcom then you might find what you are looking for, check out the training mode in Guilty Gear Xrd Revalator. The game teaches new players in very interesting ways.
Not at all. Matchmaking works, for the most part.Big fighting game fan here, just on my PS4 i have the folllowing:
Injustice
Saint Seiya: Soldier Soul
UMVC3
Street Fighter 5
KOF 14
And i can assure you i buy this game for the multiplayer.
HOWEVER! Fighting games to me are party games, these games are for passing the controller with my friends.
Reality is, your friends aren't always with you, that's why people want story modes, because when you don't have who to play with you play single player. I specially enjoyed the Story mode in Injustice and am looking forward to the sequel.
Playing online is too much unless you're a hardcore competitive player.
SP content CAN help you learn a game and AI is only truly worthless if the developers aren't trying.
Back in the 1990s golden years of fighting games, the general bulk of players in Japan at least for the NeoGeo scene were more interested in playing single player modes. The competitive players were around as well, but they were a minority. High-level players weren't considered celebreties, they were just oddballs.
The single player experience at the arcades were just as magical (if not more) than the competitive experience. Home consoles back then weren't that powerful so even for 2D games, you needed to hit the arcades to play them. People would crowd around to see the ending when someone was playing vs CPU and got to the boss, because back then the bosses were actually tough. People would get impressed by seeing them get beat, kind of like how you'd beat the last monster and save the princess in the slew of action games that made up the arcades up to that time.
Of course, back then it was a different time. We're talking about a time when there were maybe more arcades than convenience stores in Japan (or at least Tokyo) thanks to the fighting game boom. There were so many arcades to pick from. Some arcades would serve drinks, some had headphones on the cabs so you can listen in stereo while cutting down on the arcade's ambient noise... It was a totally different age than the current arcade scene where you're doomed to play in the handful of surviving smokey arcades that can barely rake in a profit from their loyally addicted players. The overall casual population was just so huge.
The thing with the current competitive/esports fighting game scene that really scares me is that when players mention about the yesteryears, they never talk about how there was more to the scene than just competition, and that's made the arcades and fighting games so big.
Perhaps it's because they've only known their small competitive side of fighting games, and with no one but hardcore players left in the scene any more, nobody is left to tell the other side of the tale. Perhaps I can change that when MMCafe hits the 20th anniv' mark.
Not at all. Matchmaking works, for the most part.
capcom learned their lesson
deserves a mention everytime this is discussed
SP content CAN help you learn a game and AI is only truly worthless if the developers aren't trying.
Your not comparing local vs Thats the whole point.
Lots of fighters have it. I personally think it's wasted resources.
Lots of people think that there are people out there that want to get better at fighting games, but really all they want to do is mash buttons, have cool shit happen on screen, and play against a friend sometimes while mashing buttons and having cool shit happen on screen.