Are you serious? You're comparing two completely different gameplay systems. And yes, Destiny would also play better if it was 60fps.
But that isn't factual. I play Destiny and Overwatch. I think Destiny plays better.
Sub 60 fps for a platformer are pretty hard to stomach for me honestly. Frankly, I'd expect a PS1 remake to run at 4k@60 fps.
In the EU with PAL version we had to play at 25fps lol, this stable 30fps plus maybe bit of motion blur would be a big improvementEvery game plays better in 60fps.
The question is, will 30fps be big enough problem for Crash? I doubt it.
Spot on"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"
This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.
And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.
Since you're in this thread and interested in Crash I'm going to assume that you've got a PS4 and possibly a PS4 Pro as well.Eh, I'll give you the shooter argument. But I don't believe Crash would play "much" better in 60fps.
"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"
This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.
And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.
Okay, but it was Crash 4. This wasn't about Sterogatari's personal opinion on the game.
You're exaggerating a bit anyway. It's not an amazing game but the level design was actually solid. I played through it again recently and it holds up well. The biggest problems were the technical issues (loading, hit detection) and the fact that it didn't do anything truly new. At the time, it just felt like, "Oh. Another Crash."
I think nothing was 60 at that time 🤔the trailers were in 60fps so I was always under the impression that the game would be too. were the OGs 60fps?
"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"
This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.
And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.
"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"
This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.
And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.
Nahh at the time I'm sure the fighting games were 60fps, the Tekken trilogy for instance. But I could be mistakenI think nothing was 60 at that time 🤔
I think nothing was 60 at that time 🤔
Since you're in this thread and interested in Crash I'm going to assume that you've got a PS4 and possibly a PS4 Pro as well.
If you do have a PS4 Pro, give Snake Pass a try. Try it in both 4K/30fps and 1080p/60fps mode. Then come back to me and say that framerate doesn't matter for platformers.
What? I said some of the footage in the og reveal is 60fps. Why would there need to be theories that says footage in the trailer wasn't 60fps, you can literally download the file and count the number of unique frames per second, there's definitely stuff in the og reveal that runs at 60fps. Did you maybe misunderstand my post or something?
Regarding that 60fps trailer:
"The Comeback Trailer" was outsourced to Buddha Jones, a marketing company. (https://vimeo.com/194404223) There are lots of strange slowed-down animations and time-stretched segments in the video as well. The second half of the song is stock music and not from the game. You'll notice none of the official YouTube channel's gameplay videos are ever in anything other than 1080/30. This isn't a case of "misleading" anything. This isn't a case of "they targeted 60 and didn't get there." This seems to be a case of "a weird, strangely edited trailer from 3rd party marketing just happened to be rendered out in 4K/60."
So if just seeing the "60fps" by the yt indicator made people more excited for game even though they were looking at 30fps stuff, folks need to reevaluate just how much 60fps actually matters to them.
Crash could really benefit from 60FPS. I'm pretty disappointed by the news. But 1440p and 30FPS on the Pro?
I can't see how a remaster of a linear PSX game could possibly be CPU intensive. No physics, no AI.I don't know why people are suprised. PS4 pro has a huge bottleneck that is the cpu.
Getting 30% boost on a weak notebook-tier cpu won't magically make games run at twice as much frames per second.
I was saying that mainly due to people saying it's misleading cause they put up videos that show up as 1080p/60fps on YT.Sorry, was referring to this:
and was wondering if there were comparisons out there. You made it sound like people couldn't actually tell the difference between 30 and 60fps and were just going by the "1080p60" option on youtube:
I can't see how a remaster of a linear PSX game could possibly be CPU intensive. No physics, no AI.
I can't see how a remaster of a linear PSX game could possibly be CPU intensive. No physics, no AI.
For those of you who are for whatever personal reason put off by this, let me tell you what else the game offers:
- Unified save system. All three games feature an improved save system that has not only the regular classic Crash saving, but an autosave slot (which can be disabled for 'hardcore players'). The first game's awful 'only in certain levels and only if you complete the difficult bonus rounds' shtick is gone.
- Unified checkpoint system. Checkpoints didn't use to save your crates in Crash 1, meaning you had to complete levels in one life to 100% the game. This is gone. To even it out and keep Crash 1 tough as nails, you're now required to complete all the bonus rounds, including the secret and notoriously difficult Brio and Cortex bonus rounds. However, bonus rounds are now replayable.
- Crash 1's pretty terrible physics, which were completely different from 2/Warped, are a thing of the past and the gameplay is incredibly improved in N.Sane Trilogy compared to the original Crash 1.
- New cutscenes flesh out the boss characters and give them a more apparent personality.
- Entirely new voice acting and remade sound effects. A lot of the voice acting in Crash 1-3 was, while honestly fine, low quality even for the time. Not in terms of performance, but in terms of actual quality.
- Time Trial mode has been expanded from just Warped into all three games.
- For those who give a shit: Three separate platinum trophies.
- Other new features TBA according to dev interviews.
Wish I knew how vanilla PS4 runs it...
Controls wise and QOL wise yes.I always thought Crash 1 was really poor in comparison to the other two and that it didn't hold up well at all, but it's awesome that they've really brought it up to date with the other two. I'm excited to replay it now.
These pesky lazy developers, they just can't balance framerates and graphics. Its just too much for them.The main reason we complain about the games being 30fps is that while the game looks great due to its art direction, it's still not technically impressive enough for it not to be able to run at 60 (or so it seems at least).
It isn't a case of "they sacrificed performance over graphics wtf!!" but "Graphics aren't good enough to justify the lack of better performance so it was clearly a matter of devs either not caring about it or not having enough budget to balance both".
While 60fps is nice to have, a solid 30fps is perfectly playable, so it's not going to stop the game being a lot of fun. I mean, Mario 64 was 30fps (with dips below) and it didn't stop it being regarded as one of the greatest platforming games ever made.
Shame they didn't aim for 2160p native or checkerboard on Pro but 1440p is still a nice step up over 1080p.
It's not a remaster even though they may call it like that. It's a remake!
This is not a upscaled version of a PSX game.This is a new game,with new assets,new code,new light and physics.
Besides the game doesn't have to be very CPU intensive. PS4's cpu is so weak that even an average modern game will get bottlenecked by it.(e.g. we have PS3 remasters that fail to run at 60fps)
CPU cylcles are for PS4 what RAM space was for PS3.
Crash was mediocre, even back then.I always thought Crash 1 was really poor in comparison to the other two and that it didn't hold up well at all, but it's awesome that they've really brought it up to date with the other two. I'm excited to replay it now.
These pesky lazy developers, they just can't balance framerates and graphics. Its just too much for them.