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Crash Bandicoot N.Sane Trilogy runs at 1440p@30fps on PS4 Pro

ZeoVGM

Banned
Are you serious? You're comparing two completely different gameplay systems. And yes, Destiny would also play better if it was 60fps.

Eh, I'll give you the shooter argument. But I don't believe Crash would play "much" better in 60fps.
 

MUnited83

For you.
But that isn't factual. I play Destiny and Overwatch. I think Destiny plays better.

Destiny would also play much better at 60fps. Again, this is a fact, not an opinion. Destiny 2 will also better played on PC where it will support 60fps.
 
"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"

This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.

And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.
 

Trace

Banned
Ratchet on PS4 broke any fears I had on 3d platformers on PS4 that have both a locked framerate and a fantastic motion blur implementation. That game plays better than the majority of 60 FPS games out there.
 

BigEmil

Junior Member
Every game plays better in 60fps.

The question is, will 30fps be big enough problem for Crash? I doubt it.
In the EU with PAL version we had to play at 25fps lol, this stable 30fps plus maybe bit of motion blur would be a big improvement

"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"

This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.

And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.
Spot on
 

Caayn

Member
Eh, I'll give you the shooter argument. But I don't believe Crash would play "much" better in 60fps.
Since you're in this thread and interested in Crash I'm going to assume that you've got a PS4 and possibly a PS4 Pro as well.

If you do have a PS4 Pro, give Snake Pass a try. Try it in both 4K/30fps and 1080p/60fps mode. Then come back to me and say that framerate doesn't matter for platformers.

---------

It's just disappointing to see a developer valuing eye candy over smoothness for a PS1 remake three full generations later.
 

Opa-Pa

Member
"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"

This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.

And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.

The main reason we complain about the games being 30fps is that while the game looks great due to its art direction, it's still not technically impressive enough for it not to be able to run at 60 (or so it seems at least).

It isn't a case of "they sacrificed performance over graphics wtf!!" but "Graphics aren't good enough to justify the lack of better performance so it was clearly a matter of devs either not caring about it or not having enough budget to balance both".
 
Okay, but it was Crash 4. This wasn't about Sterogatari's personal opinion on the game. :p

You're exaggerating a bit anyway. It's not an amazing game but the level design was actually solid. I played through it again recently and it holds up well. The biggest problems were the technical issues (loading, hit detection) and the fact that it didn't do anything truly new. At the time, it just felt like, "Oh. Another Crash."

I disagree bro.

I reckon a 4th game by Naughty Dog (or at least a 4th game under Sony, which was originally the case) would have been better. It felt like Universal churned that game out of a Crash factory. Where was the soul. CTR had that soul. N Sane has that soul.

Monkey Ball level and train levels were good though. I'll give them that.
 
"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"

This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.

And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.

It's not like there's 4k support with the 30 fps they went for. This seems really unimpressive overall.
 

HeeHo

Member
I had no zero interest in this trilogy until I saw some screens recently. I had no idea they were revamping the visuals that much.

Count me in for not caring about 60 fps as opposed to 30 in this case.

My reason being is that it's just Crash Bandicoot...I think the games are fun and I like 60 FPS, but this isn't some character action or fighting game. My life will go on.
 

MUnited83

For you.
"Game looks like an uprezzed PS2 game."
"No 4k support really? In 2017?"

This is what we'd be hearing instead had they focused on 60fps and allowed the visuals and resolution to take a hit. There's just no fucking winning. Understand too, visuals are a priority as this will recapture a lot of past Crash fans most easily that may have not touched a video game in years and are getting a PS4 just for this.

And it's working. There hasn't been a Gamespot or Bestbuy where I haven't seen a mix of parents, millennials, or teens playing the demo in some form. It's the game they knew from their childhood with a lovingly crafted fresh coat of paint that catches their eye most easily. It's much harder for a framerate to do that, and from a business standpoint the average gamer just doesn't give a fuck about framerate despite what the vocal minority in Gaf likes to think.

I mean, it doesn't support 4K either.
 

RoboPlato

I'd be in the dick
I didn't realize that so many people thought this was a 60fps collection. It's not been a secret that it's 30.
 
Nothing can be said about this news other than it is disappointing. Still, I've got this pre-ordered and I'm sure I will enjoy it all the same.
 

ZeoVGM

Banned
Since you're in this thread and interested in Crash I'm going to assume that you've got a PS4 and possibly a PS4 Pro as well.

If you do have a PS4 Pro, give Snake Pass a try. Try it in both 4K/30fps and 1080p/60fps mode. Then come back to me and say that framerate doesn't matter for platformers.

Heard mixed things about Snake Pass but would probably get it on Switch if I did. But yes, Crash is a day one purchase for me. One of my most hyped games of the year.

I'm not trying to sound to sound like I wouldn't rather have 60fps. I just don't think it matters much for most games. Yes, it looks and plays a bit better. But I played this Crash remake and it feels incredibly well.

These studios can't just press a button and turn on 60fps. They have finite resources and time. They're already focusing on three separate game remakes and have been listening to fan feedback a lot. They have to decide what the prioritize.
 
What? I said some of the footage in the og reveal is 60fps. Why would there need to be theories that says footage in the trailer wasn't 60fps, you can literally download the file and count the number of unique frames per second, there's definitely stuff in the og reveal that runs at 60fps. Did you maybe misunderstand my post or something?

Sorry, was referring to this:

Regarding that 60fps trailer:

"The Comeback Trailer" was outsourced to Buddha Jones, a marketing company. (https://vimeo.com/194404223) There are lots of strange slowed-down animations and time-stretched segments in the video as well. The second half of the song is stock music and not from the game. You'll notice none of the official YouTube channel's gameplay videos are ever in anything other than 1080/30. This isn't a case of "misleading" anything. This isn't a case of "they targeted 60 and didn't get there." This seems to be a case of "a weird, strangely edited trailer from 3rd party marketing just happened to be rendered out in 4K/60."

and was wondering if there were comparisons out there. You made it sound like people couldn't actually tell the difference between 30 and 60fps and were just going by the "1080p60" option on youtube:

So if just seeing the "60fps" by the yt indicator made people more excited for game even though they were looking at 30fps stuff, folks need to reevaluate just how much 60fps actually matters to them.
 

PSlayer

Member
Crash could really benefit from 60FPS. I'm pretty disappointed by the news. But 1440p and 30FPS on the Pro?

I don't know why people are suprised. PS4 pro has a huge bottleneck that is the cpu.

Getting 30% boost on a weak notebook-tier cpu won't magically make games run at twice as much frames per second.
 
I don't know why people are suprised. PS4 pro has a huge bottleneck that is the cpu.

Getting 30% boost on a weak notebook-tier cpu won't magically make games run at twice as much frames per second.
I can't see how a remaster of a linear PSX game could possibly be CPU intensive. No physics, no AI.
 

farisr

Member
Sorry, was referring to this:



and was wondering if there were comparisons out there. You made it sound like people couldn't actually tell the difference between 30 and 60fps and were just going by the "1080p60" option on youtube:
I was saying that mainly due to people saying it's misleading cause they put up videos that show up as 1080p/60fps on YT.

I was trying to get at the point, that if somebody thought that this game was 60fps due to simply that indicator alone while the footage is actually 30fps, they need to reevaluate how much framerate actually matters to them.

There are often cases, even on gaf, (when folks aren't looking at footage side by side) that people mistake a solid 30fps + good motion blur to be higher than 30fps.
 

PSlayer

Member
I can't see how a remaster of a linear PSX game could possibly be CPU intensive. No physics, no AI.

It's not a remaster even though they may call it like that. It's a remake!

This is not a upscaled version of a PSX game.This is a new game,with new assets,new code,new light and physics.

Besides the game doesn't have to be very CPU intensive. PS4's cpu is so weak that even an average modern game will get bottlenecked by it.(e.g. we have PS3 remasters that fail to run at 60fps)

CPU cylcles are for PS4 what RAM space was for PS3.
 
kind of crazy to be in denial of 60 fps being superior gameplay wise for a platformer like Crash. Unbelievable

And its not like the game has crazy visuals, Ratchet and Clank looks way better
 
It should be in 60fps but I don't have the heart to complain. They brought Crash back mang. The real Crash. I'd be happy if it was 20fps.

The bigger issue is where's the Collector's Edition.
 
While 60fps is nice to have, a solid 30fps is perfectly playable, so it's not going to stop the game being a lot of fun. I mean, Mario 64 was 30fps (with dips below) and it didn't stop it being regarded as one of the greatest platforming games ever made.

Shame they didn't aim for 2160p native or checkerboard on Pro but 1440p is still a nice step up over 1080p.
 

SNURB

Member
Am I really the only one who doesn't see what the big deal is?

If that's solely stopping you from buying this then, I don't know what to say.
 
Huh? Dind't they say 4K? I thought it would be Native 4K. At least it could have been Dynamic 4K or checkerboard 4K. and 1440p at just 30 FPS and not 60 FPS? It doesn't look that demanding to not achieve this.
I really hope hey will manage to hit Native 4K.
 

ZeroX03

Banned
For those of you who are for whatever personal reason put off by this, let me tell you what else the game offers:

  • Unified save system. All three games feature an improved save system that has not only the regular classic Crash saving, but an autosave slot (which can be disabled for 'hardcore players'). The first game's awful 'only in certain levels and only if you complete the difficult bonus rounds' shtick is gone.
  • Unified checkpoint system. Checkpoints didn't use to save your crates in Crash 1, meaning you had to complete levels in one life to 100% the game. This is gone. To even it out and keep Crash 1 tough as nails, you're now required to complete all the bonus rounds, including the secret and notoriously difficult Brio and Cortex bonus rounds. However, bonus rounds are now replayable.
  • Crash 1's pretty terrible physics, which were completely different from 2/Warped, are a thing of the past and the gameplay is incredibly improved in N.Sane Trilogy compared to the original Crash 1.
  • New cutscenes flesh out the boss characters and give them a more apparent personality.
  • Entirely new voice acting and remade sound effects. A lot of the voice acting in Crash 1-3 was, while honestly fine, low quality even for the time. Not in terms of performance, but in terms of actual quality.
  • Time Trial mode has been expanded from just Warped into all three games.
  • For those who give a shit: Three separate platinum trophies.
  • Other new features TBA according to dev interviews.

I always thought Crash 1 was really poor in comparison to the other two and that it didn't hold up well at all, but it's awesome that they've really brought it up to date with the other two. I'm excited to replay it now.
 
I always thought Crash 1 was really poor in comparison to the other two and that it didn't hold up well at all, but it's awesome that they've really brought it up to date with the other two. I'm excited to replay it now.
Controls wise and QOL wise yes.

But I reckon it had the best level and art design. It had the least repeating themed levels as well.

You can't beat the feeling of traversal from N Sanity all the eay to Cortex's blimp. The developers ideally wanted that transition to feel natural with no cuts between levels. They would realise this dream with Jak and Daxter. Basically they wanted to give the vibe of "there is a place in the distance I can go to" like Breath of the Wild.
 

leeh

Member
The main reason we complain about the games being 30fps is that while the game looks great due to its art direction, it's still not technically impressive enough for it not to be able to run at 60 (or so it seems at least).

It isn't a case of "they sacrificed performance over graphics wtf!!" but "Graphics aren't good enough to justify the lack of better performance so it was clearly a matter of devs either not caring about it or not having enough budget to balance both".
These pesky lazy developers, they just can't balance framerates and graphics. Its just too much for them.
 
While 60fps is nice to have, a solid 30fps is perfectly playable, so it's not going to stop the game being a lot of fun. I mean, Mario 64 was 30fps (with dips below) and it didn't stop it being regarded as one of the greatest platforming games ever made.

Shame they didn't aim for 2160p native or checkerboard on Pro but 1440p is still a nice step up over 1080p.

1440p is sawft as fuck if Uncharted 4 is anything to go by :/

Really don't get how this isn't higher res on Pro. I coulda sworn they mentioned something about 4K.
 

JordanN

Banned
It's not a remaster even though they may call it like that. It's a remake!

This is not a upscaled version of a PSX game.This is a new game,with new assets,new code,new light and physics.

Besides the game doesn't have to be very CPU intensive. PS4's cpu is so weak that even an average modern game will get bottlenecked by it.(e.g. we have PS3 remasters that fail to run at 60fps)

CPU cylcles are for PS4 what RAM space was for PS3.

And yet every PSVR game is 60fps or more.

It's not the specs.
 

entremet

Member
I always thought Crash 1 was really poor in comparison to the other two and that it didn't hold up well at all, but it's awesome that they've really brought it up to date with the other two. I'm excited to replay it now.
Crash was mediocre, even back then.

Crash 2 was sublime tho.
 

Opa-Pa

Member
These pesky lazy developers, they just can't balance framerates and graphics. Its just too much for them.

Yeah I was totally calling them lazy when I suggested they didn't have the budget.

Also I can suggest they didn't see targeting 60fps as a priority without implying they didn't out of laziness lmao, what is this.
 
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