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DigitalFoundry analysis of DOOM for Nintendo Switch

I'm getting all kinds of confused right now - so was their video based off the actual Switch game or did they do some kind of "custom PC to look like Switch" type test?

I'm getting so many mixed messages in this thread lol

They built a PC at Switch specs to compare the graphical quality between it and the Nintendo Direct footage of the game. They had previously played the game undocked at a Bethesda Event last week and apparently discerned that it was at 30 fps at a glance, since they were not allowed to measure anything or film any video.
 

sirap

Member
I know it's wishful thinking, but I'd have 0 problems if they downgraded the graphics even further to get this to 60fps. Doom is a pretty game but textures, lighting and model density is the last thing I'm thinking about when I play it.
 
I don't really care about the 30fps cap. I already have Doom on Ps4 if I'm that desperate for the ideal technical experience, or something. What I'm genuinely interested in is Doom on a handheld tablet that plays well and comfortably. If that's what Bethesda are providing then I'm down. I don't consider 60fps = good gameplay,there's more to it than that.
 
I'm getting all kinds of confused right now - so was their video based off the actual Switch game or did they do some kind of "custom PC to look like Switch" type test?

I'm getting so many mixed messages in this thread lol

Their performance comparison is by proxy, having made a PC build they feel was similarly specced and seeing how it ran. They felt the Switch port - undocked - ran better than their PC build.
 
I see. So they used footage of something NOT the Switch game and just spoke about their impressions? No off-screen footage at all?

They used footage from the Direct last week. They were at the event and that's where their impression in the OP comes from. They have played it for 40 minutes or so. We don't get Doom Switch footage though it seems.
 

Ms.Galaxy

Member
It must be painful for you to watch TV or movies, poor man.

Really? I don't have an issue with 30 fps. I play many games with 30 fps. But a twitchy fast pace shooter like Doom, from what I saw in that video, was a bit to dizzying for me to follow in the framerate. I even said in a portable device it isn't as bad.

I think you would honestly collapse if you played a Switch. For your personal well-being, I don't think you should use one.

I own one and even dealt with BotW's framerate drops to 25fps on occasions. I don't have an issue with low frames, that video of Doom was too fast and twitchy and hurt my eyes a bit when watching it on my TV at 30fps (on my phone it wasn't as bad).

Please stop with the snark.
 

OCD Guy

Member
I know it's wishful thinking, but I'd have 0 problems if they downgraded the graphics even further to get this to 60fps. Doom is a pretty game but textures, lighting and model density is the last thing I'm thinking about when I play it.

That's what I was hoping for.

But as we've not seen what it looks like, perhaps they were already at the point where downgrading it any further just wasn't worth doing (as it might have looked horrible at that point).

Anyway given the two "leaked" pieces we've had so far had no footage at all, it looks like we're still going to be in for a wait to see proper gameplay footage.
 
I hope this is the issue with the game being docked and undocked.

People don't realize this but the game is better on harder difficulty maneuvering around arenas and mixing platforming.
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
30fps was a pretty obvious compromise. Doom is one of the BEST looking games around, it was never going to run at 60fps on the Switch brehs. About time some of you accept the obvious technological gap between the Switch and the other consoles.

Seriously.

Is it naive of me to think that people won't be getting hysterical two years from now every time we hear the news that a port of a AAA current gen game on Switch is compromised compared to its counterparts?

The biggest shooter released this year doesn't run at 60fps on consoles. There has never been a "60fps or bust" standard in the console gaming market. The Nintendo-branded Nvidia tablet isn't going to be where that standard starts.
 

dealer-

Member
I know it's wishful thinking, but I'd have 0 problems if they downgraded the graphics even further to get this to 60fps. Doom is a pretty game but textures, lighting and model density is the last thing I'm thinking about when I play it.

Exactly, I doubt anyone is looking at finer details when playing on a six inch screen. They should include a 30fps and 60fps option, unless it's not feasible at all.
 

iswasdoes

Member
Switch is my only home console right now, so I'm not trolling here, but I feel like a game such as Doom should be running at 60fps. I'm not even shitting on the game, I'm still happy it's on Switch, and I know that most consumers don't care about such things, but for me it is important here.

Just as an example, I don't care if something like BOTW or Mario Odyssey runs at 30fps, but for FE Warriors I will be using the 720/60 option, because I feel that framerate is more important in a Musou game than bumped resolution. Same idea with Doom.

nah I get that, so for you the game is not gonna be a buy. But im talking about the 'why bother releasing it' vibe. Plenty of games have their best version at 60, but 30 still is good enough. I really dont think doom is unplayable at 30 (Though i will test this theory when I get home)
 

Seik

Banned
They shouldn't port a game if they can't make it play good doesn't seem a that far fetched thought to me.

You know that 30fps is actually playable?

I mean, sure it's not 60, but to say it's not worth porting because of this is weird.
 

NEO0MJ

Member
Man, Doom is one of the last games you want to play at 30 FPS. It's cool that they got it running but I feel it's not worth it in this situation.
 

NotLiquid

Member
They shouldn't port a game if they can't make it play good doesn't seem a that far fetched thought to me.

Saying that "60 fps Doom" is good is an understatement. Doom on Switch sounds good. Comparatively, Doom on PC was excellent.

As a portable experience I'm still on board. If it tanked to unstable degrees on the regular, then I'd be willing to question the necessity of it.

Their performance comparison is by proxy, having made a PC build they feel was similarly specced and seeing how it ran. They felt the Switch port - undocked - ran better than their PC build.

I haven't seen the video. That's not what I'm talking about.
 

conpfreak

Member
I'm a huge fan of the game because of its performance and buttery smooth framerate on on the other consoles. It's really apart of the "feel" of the gameplay. Jumping from glory kill to glory kill and running around a arena type area needs 60fps. If they couldn't hit 60fps, they should've passed on porting the game and ported something else. I'm usually okay with a drop to 30fps, but not DOOM. And for those who haven't played it yet, it will be dirt cheap on other platforms.

Hopefully, they will see the backlash and call in some optimization wizards to hit 60fps.
 

LordKano

Member
You know that 30fps is actually playable?

I mean, sure it's not 60, but to say it's not worth porting because of this is weird.

You could play games at 10FPS, they would still be playable, but in no way enjoyable. I don't have issue for games built around 30FPS to run at 30FPS, but DOOM isn't one of these games.
 
Saying that "60 fps Doom" is good is an understatement. Doom on Switch sounds good. Comparatively, Doom on PC was excellent.

As a portable experience I'm still on board. If it tanked to unstable degrees on the regular, then I'd be willing to question the necessity of it.



I haven't seen the video. That's not what I'm talking about.

...Somehow I did not see I quoted the wrong post. Sorry.

Edit:

Fixed my quote now
 

J@hranimo

Banned
I'm a huge fan of the game because of its performance and buttery smooth framerate on on the other consoles. It's really apart of the "feel" of the gameplay. Jumping from glory kill to glory kill and running around a arena type area needs 60fps. If they couldn't hit 60fps, they should've passed on porting the game and ported something else. I'm usually okay with a drop to 30fps, but not DOOM. And for those who haven't played it yet, it will be dirt cheap on other platforms.

Hopefully, they will see the backlash and call in some optimization wizards to hit 60fps.

Stop it. That's not going to happen.
 

Markoman

Member
He said it "hurt his eyes". The style of gameplay has nothing to do with 30fps physically hurting you (ie. it's hyperbolic bullshit).

No, no hyperbole at all. Ever watched one of those shitty action movies with fast cuts and shaky cam?
It really does hurt some people's eyes. Same with fast games especially with FP camera.
 

Lonely1

Unconfirmed Member
I dunno, it gets a little offputting for so many threads to be wondering about switch versions of current gen games though when you know the only way that's happening is if the switch version is crippled. It's cool when they can do it, but as a happy switch owner...I don't see why anyone wants them to make stuff like that, I understand not everyone owns an Xbox or a PS4, or maybe you want something portable for some reason, but it's really not different power-wise from asking for a 3DS version of a 360 or PS3 game, and that wasn't exactloy a common request. It's like with switch specifically people go 'oh but it's nintendo's home console' and completely lose sight of the power differential.
3DS version of a PS360? No, more like a Vita version of a P360 game, that indeed happened.
 
By all of the logic seeing on here, twitch FPS games shouldn't be on consoles period. I mean, it's silly to play such a game with a controller, right??
 

OCD Guy

Member
then why post a video instead of just writing an article about it?

christ.

He was trying to do the next best thing by showing doom on an equivalent spec PC so people get an idea of what it looks like on Switch

People haven't actually embraced that though or been grateful lol.

The choice was either that, just stand there talking, or write an article....
 

TheMoon

Member
I sitll want to know where that magical $8 DOOM steam key is that I can supposedly buy?

Destiny 2 runs at 30fps on consoles yet plays wonderfully IMO. I think expecting 60fps for a game that was demanding for PS4/XB1 on a much smaller and less powerful piece of hardware is expecting way too much.

Destiny is completely different type of shooter. Mario Kart vs F-Zero.

Some ports can be just bad ports. It's not a critique towards Switch. Bad ports can be criticised and in the end they will just hurt Switch rather than help it, creating the false impression that there isn't a market on Switch for these kind of games.

Hopefully Skyrim will sell well enough to keep Bethesda on board even if DOOM fails. Who knows, maybe enough people won't care about the quality of the DOOM port and it will not fail in the end.

This is what I mean, now it's a "bad port." Bad ports are something else.
 

pa22word

Member
I mean I don't know what people expected out of this. There's really no way in hell the switch has the cpu bandwidth to run the game at 60fps. Really for most of these aaa ports people seem to be clamoring for, that's the real knife in the heart for ports way more than graphical bells and whistles, as the switch hardware is modern enough to at least run the same type of stuff the other systems do which absolutely wasn't the case on systems like the original wii. CPU bandwidth and the significant difference in RAM between the base other systems and the switch are going to be serious hurdles for any game looking to launch on the switch, and considering the boner studios have for open world this gen that's going to be a showstopper for most games right out of the gate.
 
I dunno, it gets a little offputting for so many threads to be wondering about switch versions of current gen games though when you know the only way that's happening is if the switch version is crippled. It's cool when they can do it, but as a happy switch owner...I don't see why anyone wants them to make stuff like that, I understand not everyone owns an Xbox or a PS4, or maybe you want something portable for some reason, but it's really not different power-wise from asking for a 3DS version of a 360 or PS3 game, and that wasn't exactloy a common request. It's like with switch specifically people go 'oh but it's nintendo's home console' and completely lose sight of the power differential.
What?
 
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