Doom is the most technically advanced 60FPS game on consoles right now. Some of the effects it pushes is at a level of quality that is even superior to its 30FPS counterparts. It's quite GPU heavy and as such I expected it to be 30FPS considering how it looked (most of the effects seemed intact) but didn't say anything because I knew people would be dismissive about it.
Id tech 6 is a great engine that scales really well.
The developers can't please anyone on here.
Cut graphical effects = people cry.
Cut framerate in half but keep much of the impressive visual tech = people cry.
In the reality of the market, DOOM on Switch will probably sell over a million copies and be a raging success because the average Joe doesn't even know what framerate is nevermind noticing the difference between 30 and 60. Most people will be quite rightly astounded with how fantastic a PS4/XBO game looks running on a 6" tablet that you can take anywhere with you. Ports like this really aren't aimed at people like us who read and post on enthusiast gaming forums, love Digital Foundry videos and who in most cases already own either PS4, XBO, PS4P or PC and can play it at 60fps with better visuals on those.
Compromises will have to be made to bring PS4/XBO multiplatform games to Switch be it resolution, graphical fidelity, framerate or a combination of all three. For DOOM they have chosen framerate because the 1GHz CPU probably meant that 60fps was impossible no matter how much they scaled back resolution and graphical fidelity.
I have the game on PS4 but have yet to play it yet. Does anyone know if there a PS4 Pro patch coming at the same time as the XBOX patch?
Great video as usual from Digital Foundry. Keep up the good work guys! Not that I'm one to force things for the sake of it but what's the chances of a female contributer at some point?