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Next Xbox is ‘More Advanced’ Than the PS5 according to Insiders.

Armorian

Banned
The new CPU legit means 60 FPS will be norm. Ray Tracing means lighting and object creation gets physically based streamlined, artist can now focus on details of photo realism.

Gonna be pretty cool. Expect Pro consoles in a few years but sony is betting a PS2 renasaisance on PS5, they were like this pre PS3 too. Gameplay innovation isn't the same though, everyone is copying one another.

60fps is up to devlopers, same as every gen ever, ~10 years ago Insomniac said that they won't bother with 60 fps target as most gamers doesn't seem to care or notice (sad truth).

About RT: it will be limited like RTX on nvidia cards, mostly used for some parts of the image (reflections for example), don't expect many games with full dynamic lighting like minecraft showcase. We still don't know if it will be hardware based (like RT cores on Nvidia cards) or just pure software based (like Crytek tech demo).
 

TLZ

Banned
60fps will NEVER be the norm. Just accept it.
As long as graphics are the main selling point of games, you will have most games targeting 30fps.
If MS and Sony require devs to add both performance (locked 60) and resolution (locked 30) options in every game like some of the games this gen did because of the Pro and X, that'd be great.
 

Ar¢tos

Member
If MS and Sony require devs to add both performance (locked 60) and resolution (locked 30) options in every game like some of the games this gen did because of the Pro and X, that'd be great.
Performance modes basically mean unlocked framerates. Sony or MS will never demand a locked 60 fps from devs because that would cause devs to avoid their platforms. A locked 60fps requires TONS of Optimising of everything in the game, and no dev or publisher wants to invest the time and money in it. While if you have you game running between 30-50fps (like a min-max exampl) it's much easier to have a 30fps lock.
 
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ethomaz

Banned
60fps will NEVER be the norm. Just accept it.
As long as graphics are the main selling point of games, you will have most games targeting 30fps.
That is true.

It will be even less with the adaptive sync reaching the TVs.

If MS and Sony require devs to add both performance (locked 60) and resolution (locked 30) options in every game like some of the games this gen did because of the Pro and X, that'd be great.
I hate these profiles.

Games should have only single profiles and it is done... no useless mid-gen upgrade where you pay for more of the same, no modes in consoles.

Console games should be a fixed experience equal and fair to everybody.
 
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Armorian

Banned
Performance modes basically mean unlocked framerates. Sony or MS will never demand a locked 60 fps from devs because that would cause devs to avoid their platforms. A locked 60fps requires TONS of Optimising of everything in the game, and no dev or publisher wants to invest the time and money in it. While if you have you game running between 30-50fps (like a min-max exampl) it's much easier to have a 30fps lock.

With VRR supported by both NG machines every game should have performance option with unlocked framerate :)
 

ethomaz

Banned
It is becoming interesting...

The same guy that leaked that HMB2+DDR4 config for PS5 leaked the new PS4 model in 7nm this year.

Sony financials is clear about higher hardware cost reduction to increase sales (16m forecast).

Seems the leaker for now is matching the PS4 side.... maybe the PS5 side will become true too?
 

Kagero

Member
60fps will NEVER be the norm. Just accept it.
As long as graphics are the main selling point of games, you will have most games targeting 30fps.
Casuals don't give two shits about 60fps. Leaning on graphics fidelity will sell way more consoles and I'm totally on board with this.
 
It is becoming interesting...

The same guy that leaked that HMB2+DDR4 config for PS5 leaked the new PS4 model in 7nm this year.

Sony financials is clear about higher hardware cost reduction to increase sales (16m forecast).

Seems the leaker for now is matching the PS4 side.... maybe the PS5 side will become true too?
HBM2 doesn't seem like the right direction. The bandwidth is really low compared to GDDR6. I also thought NAVI was supposed to be GDDR6.
 
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cypherq

Neo Member
Casuals don't give two shits about 60fps. Leaning on graphics fidelity will sell way more consoles and I'm totally on board with this.

I'd go as far to say most console owners don't give two shits about 60fps TBH. If many people cared about FPS etc they would just buy a PC and the best graphics card they could afford.

Most gamers just want something that runs well and is easy to use.

Personally like racer type games to be as fast as possible (Forza Horizon 4 @ 1080p@60fps was just great). Anything else IMHO is fine at a locked 30fps.

Currently working my way through Shadow Of The Colossus on the PS4 Pro for example and much prefer the 4K visuals locked at 30fps over 1080p@60fps.

Think the key is to have a smooth great looking game. Unless it would benefit from 60fps....
 

shark sandwich

tenuously links anime, pedophile and incels
60fps will NEVER be the norm. Just accept it.
As long as graphics are the main selling point of games, you will have most games targeting 30fps.
LOL I remember way back when the PS2 specs were announced. 6.4 GFLOPs!!

I proclaimed that surely all the games would be 60FPS.

Here we are with consoles that are nearly 1000x as powerful and there are still games that run at 30FPS or worse.
 

ethomaz

Banned
HBM2 doesn't seem like the right direction. The bandwidth is really low compared to GDDR6. I also thought NAVI was supposed to be GDDR6.
It has both memory controllers by what AMD said...

And PS5's Navi is custom so you can choose which memory controller to put on silicon.
 
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ANIMAL1975

Member
It is becoming interesting...

The same guy that leaked that HMB2+DDR4 config for PS5 leaked the new PS4 model in 7nm this year.

Sony financials is clear about higher hardware cost reduction to increase sales (16m forecast).

Seems the leaker for now is matching the PS4 side.... maybe the PS5 side will become true too?
Am i mistaken or i read 7 nm UAV? What do you think of that?
 

demigod

Member
It is becoming interesting...

The same guy that leaked that HMB2+DDR4 config for PS5 leaked the new PS4 model in 7nm this year.

Sony financials is clear about higher hardware cost reduction to increase sales (16m forecast).

Seems the leaker for now is matching the PS4 side.... maybe the PS5 side will become true too?

Uhh, did he leak the new ps4 model after the Sony report or before? If its the former, anyone could’ve done it.
 

Shin

Banned
maybe the PS5 side will become true too?

I certainly hope so, the upcoming generation is the first where everything seems to be balanced.
The general idea behind it all I get, cost, size, bandwidth, it allows to run clocks more extremely on a smaller die.
 

Ar¢tos

Member
I'm confused, Hbm2 is still on 20nm, 16Gb modules max?
I read an article last year that said new 24Gb would be out earlier this year (no info on what nm process).
 

ANIMAL1975

Member
ethomaz ethomaz
Yes i know, but the talking around here about 7nm UAV, was that it was perhaps one of the Anaconda secret sauces, if that rumor is correct even next ps4 revision will have it... 🤔
 
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shark sandwich

tenuously links anime, pedophile and incels
Well he says they could reach 17Gbps without voltage changes... so ~435GB/s.
Okay yeah I was confused about that part. So he’s saying they bought HBM2 that couldn’t hit 1.6 Gbps at 1.2v, but with this new tech they can hit 1.7 GBPs?

That would put it at Vega 64 bandwidth.
 
So that means every Xbox Next game will have to be made with Lockhart consoles in mind. This will be super stupid for MS in my opinion.
It's no different than optimizing for PC at this point. More toggles and switches for more effects and resolutions. Xbox One X games look phenomenal, but that doesn't mean the Xbox One held any games back. They just enable more settings and provide 4k Asset packs.
 

ethomaz

Banned
New leak.

ZbBXL5wl.jpg
 

ethomaz

Banned
What if its 16GB HBM2 and 8GB DDR4, wouldn't they get 870 GB/sec from the HBM2 and come close to Osiris' 880 GB/sec?
That is not cost effective from what I see...

"very satisfied with decision to use two kinds of memory for price to performance reasons"

But hey that is rumor... maybe there is nothing right after all.
 
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Huh. Devs will not appreciate that. Separate RAM pools.

16GB DDR4 + 8GB HBM2.

So we'll have 8GB HBM2 for graphics and 12GB DDR4 for CPU, plus 4GB for OS? That's so confusing.
That's how it is on PC, why would that be too much of an issue for consoles? Wouldn't the CPU benefit from the reduced latency from DDR4?
 
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That's how it is on PC, why would that be too much of an issue for consoles? Wouldn't the CPU benefit from the reduced latency from DDR4?
Exactly, that's how it is on PC. Not in consoles. Pretty much every dev complained about separate pools in the PS3 compared to the shared one on XBox 360.
 

ethomaz

Banned
Huh. Devs will not appreciate that. Separate RAM pools.

16GB DDR4 + 8GB HBM2.

So we'll have 8GB HBM2 for graphics and 12GB DDR4 for CPU, plus 4GB for OS? That's so confusing.
It is only one pool due HBCC.

20GB for games.
4GB for OS.

Exactly, that's how it is on PC. Not in consoles. Pretty much every dev complained about separate pools in the PS3 compared to the shared one on XBox 360.

It is not separated pools... it is only one just like PS4.
 
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Bani

Member
60fps will NEVER be the norm. Just accept it.
As long as graphics are the main selling point of games, you will have most games targeting 30fps.

Jesus not again,I promised myself that on the next generation I would not buy a single game that dragged into 30 frams, no, no more
 
This why I'm waiting to upgrade my old ass 4770k. I need to know what the consoles are doing with their frame rate.

It would be nice to have better AI, lod and physics tho.

I'll make my decision after I see more data on what they're doing.

7nm should be exciting tho.
 

DeepEnigma

Gold Member
It is becoming interesting...

The same guy that leaked that HMB2+DDR4 config for PS5 leaked the new PS4 model in 7nm this year.

Sony financials is clear about higher hardware cost reduction to increase sales (16m forecast).

Seems the leaker for now is matching the PS4 side.... maybe the PS5 side will become true too?

I expect a 7nm PS4 and price reduction this year. $199 or $249 at least.
 

shark sandwich

tenuously links anime, pedophile and incels
Exactly, that's how it is on PC. Not in consoles. Pretty much every dev complained about separate pools in the PS3 compared to the shared one on XBox 360.
The main issue wasn’t the two pools of RAM but rather the small amount of memory. They were stuck with just 256 MB VRAM unless they dealt with the two separate pools, whereas with 360 they could use as much of the 512MB as they wanted.

Pathetic RAM size will not be an issue this gen.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Do you guys understand that the weaker nextgen Xbox will be the base console again in the next generation just like XONE is in the current? Everything will be built around that so let's hope it will be much more powerful than 4TF...

These guys don't understand what you are saying. They don't understand that making a game for a 4TF console is different than doing so for a 14 TF console. Even if it has the same RAM and HDD.
 
These guys don't understand what you are saying. They don't understand that making a game for a 4TF console is different than doing so for a 14 TF console. Even if it has the same RAM and HDD.

Depends on the devs. Some can make games that scale well. It's gonna be CPU(Imo) that makes a difference.
 

DeepEnigma

Gold Member
Depends on the devs. Some can make games that scale well. It's gonna be CPU(Imo) that makes a difference.

I would rather have devs have a top tier baseline, pushing a Crysis (as it it would not even run on the 4TF regardless of same CPU and resolution), taking advantage of all that power, than scaling something that looks cross gen/mid gen refresh from day zero (all gen long) with only a resolution boost and added minor tweaks to shadows, etc. due to a handicap.

And what happens if there are mid gen refreshes 3-4 years in again? Even more redundancy of power or an ass'ed out 4TF system?
 
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I would rather have devs have a top tier baseline, pushing a Crysis (as it it would not even run on the 4TF regardless of same CPU and resolution), taking advantage of all that power, than scaling something that looks cross gen/mid gen refresh from day zero (all gen long) with only a resolution boost and added minor tweaks to shadows, etc. due to a handicap.

And what happens if there are mid gen refreshes 3-4 years in again? Even more redundancy of power or an ass'ed out 4TF system?

I'm not worried about pretty graphics for the most part. It's gonna be the guts(AI, etc) that are important to me.

But yes, a midgen refresh is very likely with this gen as well.

Textures and shadows are much more scalable than AI.

Just my worthless opinion.
 
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