I honestly dont understand enough about tech to say if he is right or wrong in this.
But i never heard of any other tech video saying anything close to this, plus every video of this guy is praising everything from AMD and criticizing everything from Nvidia.
He seems way too biased for AMD and against Nvidia for me to trust his opnion.
Well... Think about it this way... If the next gen consoles will have to do ray tracing, and we're expecting at least native 4K 30fps, preferably 4K 60 fps from the next gen consoles (since the current Xbox One X already is not far from that), seeing the results of the RTX cards, even the 2080 Ti which does 1080p 60fps with RTX on at best, do you really think that RTX is that viable to keep up with console performance with ray tracing on? Not only that, look at the die size of the RTX cards. The only way that ray tracing would be viable on consoles is if it is done in a way more efficient manner than it is being done now. Ray tracing will only take off when it is more efficient to use for certain effects than traditional rendering techniques. And remember that AMD also said “Utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from low end to high end,”. In what way can they offer ray tracing on the low end and have it be viable? We don't know exactly, but what we do know is that it's definitely not by going the RTX way. It's the reason nVidia didn't include it in their lower tier cards. So you have to ask how long the RTX approach really will remain relevant.
I wouldn't be surprised if ray tracing by AMD will be a combined implementation of GPU compute and their Ryzen processors which have a bunch of additional cores/threads that are currently not being utilized anyway. It isn't for nothing that their patent describes a hybrid solution rather than pure hardware. RTX will likely still accelerate it, but not be as fast, since it lacks the additional CPU acceleration. Read up on it again here;
AMD's stayed quiet about how it plans to support ray tracing, but a patent application published on June 27 offered a glimpse at what it's been working on.
www.tomshardware.com
If that is true, it would allow them to tackle both nVidia and Intel at the same time... But again, I would not base my purchasing decisions on ray tracing at all at this point. Not even while knowing the consoles will have it... At this point, buying a card for RTX is practically the same as buying a card for PhysX. Nice bonus, but ultimately a useless feature.
It's still kind of funny how ray tracing is now used as a selling point. But when it was concurrent async compute, the same argument was not used in favor of AMD. The exact same arguments like "there aren't games that use it", or that "it's stupid to pay for something if you don't know how much it will be used in the future", were used to justify not getting AMD, which are now being deliberately ignored to support RTX. But I guess when it's nVidia, suddenly those issues are no longer relevant and the perspective switches completely to justify getting nVidia...