You might be better off playing RE4 then. That game is a complete package.
This is true.Everyone should play RE4
Then you know that Nemesis was never the true RE3 as that was Code Veronica and Nemesis was made cause of the 3 Resident Evil games on PS2 deal Capcom made with Sony.
Nemesis was always a side story made in half the time with expermental mechanics like the dodge and leand a bit more on the action side of things.
Via wikipedia https://en.m.wikipedia.org/wiki/Resident_Evil_–_Code:_Veronica#cite_note-:2-11Bullshit and I'm calling you out on this one.
Code Veronica was a project meant for Sega fans, though it has been noted as a continuation of the story from RE2, due to it happening afterwards, unlike RE3 (but originally it was far more a contiuation of RE1, as Jill was supposed to be the MC). That doesn't make it "RE3" and it was never intended to be "RE3".
Resident Evil 3: Nemesis was originally a Gaiden story that was supposed to be a small in scope story. Like a stand-alone expansion At this time Capcom had a lot of plans for various games as well for other consoles like Code Veronica for Dreamcast and Resident Evil 0 for Nintendo 64. They also began working on Biohazard 3.
The real Biohazard/Resident Evil 3:
some of these ideas got explored later in Resident Evil: Revelations. However, it was cancelled.BIOHAZARD 3 (cancelled 1998 game)
BIOHAZARD 3 (バイオハザード3, Baiohazādo 3?) is a cancelled game that was being made for PlayStation. It is unrelated to Resident Evil 3: Nemesis. One of its development nicknames is "Ship BIO" (船バイオ) in reflection of its setting. BIOHAZARD 3 was to sequel the events of "4th Survivor", continuing with...residentevil.fandom.com
Instead Mikami had way too much ambitions for what he also viewed as a indie-like game. Having it span numerous areas, across a city. Not that it matters, what something was originally planned as doesn't have anything to do with what it became. And RE3 was a fullfleged game. It was a bit more action, like RE2 was a bit more action from RE1, but nothing changing things much. RE4 (not the original one, but what we got) would be the entry that truly went that road. Aiming systems, camera angles, ammunition, puzzles, etc. It was all within the style of the PS1 REs.
Source: https://residentevil.fandom.com/wiki/Resident_Evil_3:_Nemesis/development
This 100%.Bullshit and I'm calling you out on this one.
Code Veronica was a project meant for Sega fans, though it has been noted as a continuation of the story from RE2, due to it happening afterwards, unlike RE3 (but originally it was far more a contiuation of RE1, as Jill was supposed to be the MC). That doesn't make it "RE3" and it was never intended to be "RE3".
Resident Evil 3: Nemesis was originally a Gaiden story that was supposed to be a small in scope story. Like a stand-alone expansion At this time Capcom had a lot of plans for various games as well for other consoles like Code Veronica for Dreamcast and Resident Evil 0 for Nintendo 64. They also began working on Biohazard 3.
The real Biohazard/Resident Evil 3:
some of these ideas got explored later in Resident Evil: Revelations. However, it was cancelled.BIOHAZARD 3 (cancelled 1998 game)
BIOHAZARD 3 (バイオハザード3, Baiohazādo 3?) is a cancelled game that was being made for PlayStation. It is unrelated to Resident Evil 3: Nemesis. One of its development nicknames is "Ship BIO" (船バイオ) in reflection of its setting. BIOHAZARD 3 was to sequel the events of "4th Survivor", continuing with...residentevil.fandom.com
Instead Mikami had way too much ambitions for what he also viewed as a indie-like game. Having it span numerous areas, across a city. Not that it matters, what something was originally planned as doesn't have anything to do with what it became. And RE3 was a fullfleged game. It was a bit more action, like RE2 was a bit more action from RE1, but nothing changing things much. RE4 (not the original one, but what we got) would be the entry that truly went that road. Aiming systems, camera angles, ammunition, puzzles, etc. It was all within the style of the PS1 REs.
Source: https://residentevil.fandom.com/wiki/Resident_Evil_3:_Nemesis/development
Via wikipedia https://en.m.wikipedia.org/wiki/Resident_Evil_–_Code:_Veronica#cite_note-:2-11
" Around the same time, a side-story game for the PlayStation starring Jill Valentine in the events leading up to Resident Evil 2 was being developed. This title was originally intended to be a spin-off with the Dreamcast title to be the true sequel. According to IGN, Sony bartered for limited exclusivity on the "Resident Evil 3" title, and thus the side-story was branded as Resident Evil 3 and the true sequel was labeled a spin-off and later titled Code: Veronica.[9] This notion is conflicted by interviews at the time, as producer Shinji Mikami and Flagship president Yoshiki Okamoto told journalists they wanted to keep the numbered chronology on the PlayStation systems, and give subtitles to Resident Evil games on all other systems.[10][11] Regardless, the game content remained essentially unchanged.[9] "
Storywise it is (now that the real RE3 was canceled), even if it was never meant to be called RE3.The narrative that CV is the "true RE3" needs to end.
No, of course not. Short skirt? Baaaaaaa stop sexualising waaameeenI'm still on the fence about this one. I don't care that it's short, RE2 is short as well, you just have 2 scenarios to play. But I want that classic Jill outfit. Any chance they'll release it later for purchase? Or is it unlockable?
The Sphere Hunter's review:
She approaches it from the perspective of someone who is a huge fan of the series and will play through the game multiple times.
Interesting note about the in-game timer as well. Looks like 5 hours means 8 hours in reality for the first run (the timer only counts gameplay). Funny that no other reviewers picked up on this.
No, of course not. Short skirt? Baaaaaaa stop sexualising waaameeen
A Remake of 6 1/2 hour game is 6 1/2 hours
Shocking!
Than it does matter : DYeah I’m really sick of seeing people complain about game length.
it’s not penis size, people!!!
Good is good. If it’s 2 hours or if it’s 50 hours. It shouldn’t matter.
“oh that movie was great. Five stars! Oh but it was only 90 minutes so now I’m gonna take a point off. Four(4) stars! If it was two hours and 45 minutes I’d keep it at five stars!”
No! That shouldn’t be how ya judge things people
It seems to be getting good reviews, but the digital foundry tech analysis mentioned that it is very linear and capcom changed the levels that made it seem worse than the original game. That seems concerning to me.
I really enjoyed resident evil 2 the remake which was short because I waited for a sale.Almost all reviewers call it fantastic, two reviewers call it 'just good, but sometimes disappointing'.
GAF: Yeah, I'll wait for a sale.
Do we know when it unlocks on Steam?
Nope and there no even doing a pre load.
but I would pick 6h densely packed game over 30h chore that by the end you're so tired of it you just wanna puke.
Me too.Wonder if Project Resistance will ever be available alone? $60 seems steep for it and a five hour game.
I haven't played it yet, I'll make that opinion once i'll play it myself, judging it by seeing someone else playing it is not something I'm a big fan of.Absolutely agreed. I don't play half the shit people waste their time with because I want a quality product. But the problem in this is you are PRESUPPOSING this game is a 6 hour densely packed game, it's not. I've watched it like 3 times now.
Jeez....
Well RE4 is still perfectly playable today meanwhile Code Veronica is a broken mess that has a cult following of apologists so... RE4?What's next though? Code Veronica or 4?
What's next though? Code Veronica or 4?