ZywyPL
Banned
We know that NV TFlops are more effective than AMD TF, so a typical 1:1 comparison doesn't tell anything. An OCed 2080ti reaches ~18TF, that's as of today an equivalent of 20+ TF on AMD side, so already at least double of PS5's max, maybe even double of XBX. AMD has stepped up their game with RDNA1 pretty damn good already, they will most likely narrow the gap even further with RDNA2, but by how much, given it's the same 7nm process, nobody knows, but even if they somehow manage to completely match NV in TF efficiency, it will still be 18TF vs 10-12, so quite a nice overhead right there. Not to mention that DLSS allows for native rendering in just 1080p with the same/better end-result, so as long as the tech will be further and further utilized on PC, from pure TF stand point 2080Ti should be fine, I mean, 18TF for 1080p vs 10-12TF for 4K is a tremendous gap.
But what is the biggest question mark in the whole equation is the additional features that are yet barely/not utilized in the RTX cards - RT, VRS, Mesh Shading - it will all come down to how effective those will or won't be in RDNA2 architecture, I'm personally mostly interested in Mesh Shading, because we still haven't seen that in practice, but in a scenerio where those features are also more efficient on current RTX GPUs than on upcoming RDNA2 GPUs, then current NV cards should be pretty fine.
As for the upcoming RTX 3000 cards, I expect similar jump as we saw with Maxwell->Pascal, since they are moving to a lower process node this time around as well, so 3060=2080, 3070=2080Ti, while 3080 and 3080Ti being a league of their own.
It will, as always, be a mix of Medium-High. This will never change, given consoles limited budget, but the thing is, next-gen Medium will be current-gen's Ultra, whatever the next-gen consoles will pull out it will look better than current games maxed-out on PC, that's how things are since forever.
But what is the biggest question mark in the whole equation is the additional features that are yet barely/not utilized in the RTX cards - RT, VRS, Mesh Shading - it will all come down to how effective those will or won't be in RDNA2 architecture, I'm personally mostly interested in Mesh Shading, because we still haven't seen that in practice, but in a scenerio where those features are also more efficient on current RTX GPUs than on upcoming RDNA2 GPUs, then current NV cards should be pretty fine.
As for the upcoming RTX 3000 cards, I expect similar jump as we saw with Maxwell->Pascal, since they are moving to a lower process node this time around as well, so 3060=2080, 3070=2080Ti, while 3080 and 3080Ti being a league of their own.
we dont even know if PS5 and XS will run games in ultra at 4k
It will, as always, be a mix of Medium-High. This will never change, given consoles limited budget, but the thing is, next-gen Medium will be current-gen's Ultra, whatever the next-gen consoles will pull out it will look better than current games maxed-out on PC, that's how things are since forever.