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Next-Gen PS5 & XSX |OT| Console tEch threaD

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It has no effect when you have a close DRAM to GPU and CPU.

I don't think you really understand what is being said. SRAM and DRAM are two different things. My original reply included someone else that questioned whether the SRAM in the IO Complex on the Main SoC was what the PS5's custom flash controller was using in the same way it would use DRAM.
I doubted it as it's remote from the flash controller, and it will most likely be used by the decompression block or other hardware accelerators in the SoC.

SRAM is in the controller.

No it isn't. The SRAM is in the main SoC. The flash controller connects to the main SoC over 4 lanes of PCIe 4.0.

You cannot connect flash directly to PCIe and have 6 channels.

Never said you could. Again you don't seem to understand what is being said.

I think you underestimate the design that went into the I/O block.

I think you don't understand what is being talked about when you say the SRAM is in the controller,

I haven't found anything in Road to Ps5 that contradicts the SSD patent (coherency engine and GPU scrubbers are not there though, i.e. it's was more things in the final product, not less)

Care to link to the patent? You may have misunderstood it also.


How does it matter? The data still needs to get to main RAM anyway.
Over the PCIe link.

Because bandwidth is affected by latency overheads in new IO actions being performed. Having a flash mapping table that relates logical location to physical location (that is handled by the controller) resident in shared system memory over PCIe means the latency increases.

It's the difference between top speed and acceleration, and how that relates to distance travelled over a unit of time. A sequential read is just a drag race. Lots of random reads (which is what is required to eliminate large contiguous blocks of repeated data) means lots of starts and stops on that same drag strip.
Having to go over a shared PCIe bus to access shared system memory to see how a logical address relates to a physical address that the flash controller itself decided on is inefficient and adds latency, which in the end affects final throughput over time with lots of random reads being done.

SRAM in PS5 used to find blocks in FS-related tasks.

Source? Or did you mean the PS5 controller's DRAM , assuming it too has some?

In PC you cannot implement it, because PC needs to support all the variety of every OS filesystem.
That's why in Road to PS5 there is "instantaneous" on the seek time.
SRAM is used to seek the blocks and it as fast as it can get.
In XBSX case you seek in the main ram, which is still as close as it gets to the seek initiator: CPU or GPU.

Where that mapping table resides directly impacts random read performance/IOPS. The SRAM in the IO Complex of the Main SoC (as shown in Cerny's slide) is distant from the flash controller. It is not on the same die as it, as DRAM would be.

HDD seek times are damaging because the same file can be spread over different areas of the disk. This isn't a problem for SSD once it knows where to address. There is still overhead for lots of random reads where it has to go back to square one and do a fresh look up.


64K is a pretty small block, guess what, data is stored in 64K/128K blocks in flash typically (even in PC SSDs).
Going to 4K is a problem, not an advantage.
And it's one of the problems why PC SSDs are so slow.

The block size on the medium the data is stored is irrelevant. The latency of where the mapping table is stored is what matters.


All relevant to PC-only.
Consoles do not have these inherent PC-architecture flaws.
They do not need to support any legacy filesystems and old OSes.
ATA interfaces and other bullcrap.

The flash controllers work the same on both architectures. It's down to how flash has to store its data for longevity. It's is abstracted and black-boxed from the OS. There is a logical address range and a physical one, and it's up to the flash controller to maintain and persist it.
 
Does anyone know what spec/ratings the 12 individual NAND chips in PS5 need to be to reach the 5.5GB/s speed and what spec chips do the 4-8 channel PC NVMe drive have?

You don't just want 5.5 GB/s out of your chips, but a sustained one. NVMe performance can degrade rapidly with heat. Using denser fancier chips needing less channels to hit 5.5 GB/s might end up being much harder to keep at the right working temperature.

A lot has been said about Sony's choice of 12 channels and 12 chips that are themselves seemingly not as stressed as some others as being merely about cost saving. Cerny said 8 channels wasn't enough, and that is mostly likely referring to being able to adequate cool that kind of configuration to guarantee the speeds they need to.

What Cerny/Sweeney/Sony (try saying that fast three times) are trying to do with this kind of speed is change the way render can be done. For that it becomes mission critical that not only does it deliver the speed it does, but that it can maintain those speeds in real world usage. A lot of work has seemingly been put in with custom hardware to try and deliver that.
 

DrDamn

Member
I've done reaserach in past couple of months and i really believe in PS5 being better system overall. Is this true ? I think only time would tell. But still i can justify my purchase with DualSense being more revolutionary pad than XSX/XO one.

And I believe - based on specs and raw numbers - that the XSX is the better system overall. It makes it very easy for developers, since it offers sustained performance, it's does not use any variable frequencies or anything, which is great.

Aside from the obvious - go where the games you want to play and the friends you want to play them with are. I was expecting the two machines on a technical level to be very, very similar. Post technical reveals I thought Sony had been hamstrung a little by how they need to do PS4 BC and MS had put out an obviously better machine. As demos and explanations have become clearer I'm impressed more by both and the idea that there are some decent and notable differences between them. Each with their own strengths and approaches.

So I'm excited by both. I expect the XSX to have an edge for a lot of stuff, but the PS5 will shine in exclusives and the type of games Sony like to put out. I planned to go PS5 this year and XSX next (just picked up X1X end of last year). Now I'm thinking why not both? :D
 



Extended spot, PS5 footage

j/k


I am not watching any of that. 🙈
I hate spoilers and I already spoiled myself to much anyways. I've seen headlines that it looks amazing and gameplay is better than in the first one. I'll just stick to that without expecting to much.

I am however quite sure I'll enjoy it greatly.
Good lord (Cerny) I can't wait to play it and see some more PS5 stuff finally. 🤤
 
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Frederic

Banned
Your FUD is very cheap.

ok, then tell me? What are the games? I cant find much, just something like this:






And while many of the additions Sony made with the DualShock 4 — like the light bar and integrated speaker — still get used today, the touch-sensitive interface was one of the first things that developers (both first- and third-party) abandoned,

same with all the nice Switch Controller Features... Why would multiplatform devs use their time and money to use something only a single platform has?

THE TRUTH is and it is A FACT that for the DS4 not many devs used the touchpad. It's the TRUTH.

If not, then please tell me what and how many multiplatform devs used the touchpad in how many games.

And what makes you think that it won't be the same with PS5 DualSense controller? Why do you think multiplatform devs will now invest time to use all those features?
 

Tiago07

Member
Hey guys, today our Brazilian TimDog. Probably ethomaz ethomaz Fake Fake knows him (He is famous in console community even in PC too), has been down by Microsoft.



Xbox mil grau
"even Microsoft doesn't like me, f*ck"

Xbox BR
"The content of the Mil Grau account does not reflect our fundamental values of respect, diversity and inclusion. We already demand the immediate removal of our brand from its channels, through social media companies."
 
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psorcerer

Banned
I don't think you really understand what is being said. SRAM and DRAM are two different things. My original reply included someone else that questioned whether the SRAM in the IO Complex on the Main SoC was what the PS5's custom flash controller was using in the same way it would use DRAM.
I doubted it as it's remote from the flash controller, and it will most likely be used by the decompression block or other hardware accelerators in the SoC.

Incoherent.
SRAM is used for mapping keys (file names/ids) to values (block addresses).
Decompression block works in RAM, i.e. RAM-> decompress->RAM

Having a flash mapping table that relates logical location to physical location (that is handled by the controller) resident in shared system memory over PCIe means the latency increases.

But it doesn't work like that.
Request for a file block comes from the SoC side. Not from the flash side.



Where that mapping table resides directly impacts random read performance/IOPS. The SRAM in the IO Complex of the Main SoC (as shown in Cerny's slide) is distant from the flash controller. It is not on the same die as it, as DRAM would be.

It's all in the patent.
Bottom line: there is no point in any DRAM, as it will only add latency.

The latency of where the mapping table is stored is what matters.

We seek from GPU/CPU to flash, i.e. latency to CPU/GPU is the winning factor. Controller doesn't seek anything.
Controller just serves requests over 6 priority queues (resolved requests).

There is a logical address range and a physical one, and it's up to the flash controller to maintain and persist it.

That's a PC approach. Because SSD mimics an HDD block device.
PS5 SSD is not a block device to the OS, it's a higher level API that implements k/v store (File Storage API).
Gaming workloads are close to how (R)DBMS work (even in current gen games), on PS5 they implemented that DBMS in hw.
In XBSX it's kind of 50/50 half is in Direct Storage OS-level API and half in hw.
 

kuncol02

Banned
Your FUD is very cheap.
He has really god point.
Touchpad is almost unused, stupid light make sense only in VR which is late addition to generation (and even there is probably worst possible way of tracking controller) and speaker in DS4 is uselles gimick copied from Wii. Even screen of WiiU gamepad is more usefull that that touchpad. It can at least by used as inventory or map.
From all new things in DS4 only Share button makes sense.
 

xacto

Member
ok, then tell me? What are the games? I cant find much, just something like this:








same with all the nice Switch Controller Features... Why would multiplatform devs use their time and money to use something only a single platform has?

THE TRUTH is and it is A FACT that for the DS4 not many devs used the touchpad. It's the TRUTH.

If not, then please tell me what and how many multiplatform devs used the touchpad in how many games.

And what makes you think that it won't be the same with PS5 DualSense controller? Why do you think multiplatform devs will now invest time to use all those features?



Go play some PS4 games and then come back and tell us about it. Next time do your own freaking Google search if you wanna have answers, stop being facetious and misinformed.
 

ethomaz

Banned
Hey guys, today our Brazilian TimDog. Probably ethomaz ethomaz Fake Fake knows him (He is famous in console community even in PC too), has been down by Microsoft.



Xbox mil grau
"even Microsoft doesn't like me"
Xbox BR
"The content of the Mil Grau account does not reflect our fundamental values of respect, diversity and inclusion. We already demand the immediate removal of our brand from its channels, through social media companies."

This account is what the worst exists in the alt right.
The guy is a joke.
TimDog, Crapgamer, Dealer, etc are good boys compared with what this guy posts.

MS should be ashamed to partnership and sending gifts to him in the past lol
He lose a lot of law suit to other news sites here in Brasil.

BTW Era is now fully focused in him right now: https://www.resetera.com/threads/er...il-grau-forced-to-remove-xbox-branding.88386/

Yeap I know he is Brazilian just like me :(
 
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ToadMan

Member
With the introduction of SSD in upcoming consoles, game designed around SSD will ensure that VRAM/RAM is constantly kept full of immediate data that will be required for the next 1-2 seconds of game-play instead of redundant data calculated for 30 seconds every scene which might never get used, this design philosophy means GPU will now be effectively working at ~100% workload most of the time and will rarely have idle cycles compared to previous console generation, as they draw more and more new assets/geometry/triangles available in VRAM(constantly pumped into it from SSD) onto display screen, and with less bottlenecks in console design altogether will further ensure that the GPU will mostly be performing at their estimated theoretical Teraflops limit.

Previous game design philosophy meant the GPU was more likely to be idle most of the cycles due to designing around the redundant data calculation and instead that remaining power was mostly used for pushing higher pixel count through higher FPS/Resolution.

This is indeed revolutionary addition to consoles, hope this design philosophy will positively impact how next wave of GPUs get designed 2-3 years into this upcoming console generation.

ToadMan ToadMan , correct me if I am wrong.

Yeah that's my take from the Cerny discussion.

So that potentially means 2 things

1. More of the VRAM is available for use on what is one screen right now - that should improve detail through larger texture sizes and more geometric fidelity.

2. In terms of game design, designers aren't constrained by player "real time" considerations - that would be movement speeds, doors/elevators/portals or the other things that seem to appear in games. I suppose it means if those devices are in the game, it's because the designer wants it there, rather than making a game design compromise somewhere to put this things in.
 
Incoherent.
SRAM is used for mapping keys (file names/ids) to values (block addresses).
Decompression block works in RAM, i.e. RAM-> decompress->RAM



But it doesn't work like that.
Request for a file block comes from the SoC side. Not from the flash side.






It's all in the patent.
Bottom line: there is no point in any DRAM, as it will only add latency.



We seek from GPU/CPU to flash, i.e. latency to CPU/GPU is the winning factor. Controller doesn't seek anything.
Controller just serves requests over 6 priority queues (resolved requests).



That's a PC approach. Because SSD mimics an HDD block device.
PS5 SSD is not a block device to the OS, it's a higher level API that implements k/v store (File Storage API).
Gaming workloads are close to how (R)DBMS work (even in current gen games), on PS5 they implemented that DBMS in hw.
In XBSX it's kind of 50/50 half is in Direct Storage OS-level API and half in hw.

And now we get to the bottom of the confusion. You're assuming this patent has been implemented in PS5, and are basing everything off that.
That's why you keep talking about the SRAM as being one die with the flash controller, which is shown in this patent, but not what is being referred to as the SRAM when talking about Cerny's slides in the Road to PS5, which is the only concrete information we have, and what "SRAM" meant in this context.

The SRAM labelled in Cerny's slides sits outside of the flash controller die. It is distant from it and unlikely used for lookups.

The SRAM shown in this patent sits inside of where the flash controller is, before the (PCIe) bus to the main SoC, and is likely being experimented with as a way of potentially doing away with expensive DRAM in flash controllers. Whether that made it into PS5 or not is unknown, but also completely irrelevant to the point.

The Cerny slide has SRAM seemingly grouped with the two co-processors in the main SoC IO Complex. It's what this is being used for that is unknown, and the only thing I was talking about when I was mentioning SRAM.
This sits in a different place to what is being shown in the patent images you linked to.

This patent also doesn't extend to half of what you're saying about any file storage API being responsible for how flash memory is provisioned. That is still likely under the control of the flash controller itself, regardless of what kind of memory and custom logic its using to perform its lookups.
 
Us.

But that won't happen so don't worry.

Hopefully.
While i don’t believe there will be any delays. Unless the World Ends. Sony’s PS5 is rumored and projected to only have 4-7 million consoles available for worldwide release for the first 6 months.

Microsoft’s Xbox Series X is supposedly already been in production for retail console. Microsoft’s Xbox Series X is rumored and Projected to have 10-15 Million consoles available in the first 6 months.

If you want the PS5 you better preorder and pay the whole preorder off. If you are not able to do that. You might be waiting a while before you able to get one.

Now mind you these projections are based off rumors and hear say.
 
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Tiago07

Member
This account is what the worst exists in the alt right.
The guy is a joke.
TimDog, Crapgamer, Dealer, etc are good boys compared with what this guy posts.

MS should be ashamed to partnership and sending gifts to him in the past lol
He lose a lot of law suit to other news sites here in Brasil.

BTW Era is now fully focused in him right now: https://www.resetera.com/threads/er...il-grau-forced-to-remove-xbox-branding.88386/

Yeap I know he is Brazilian just like me :(
Kkkkkkkkkkk I cant belive that Era have a thread about him which started in 2018 kkkkkkkk.

But seriously people here would be ashamed how is he's level of fanboyism. I can started with he buy every PlayStation Exclusive only to talk bad about it, puts a TLOU's cd in a blender and many other things. At least he didn't spy a game store like TimDog.
 

ethomaz

Banned
Kkkkkkkkkkk I cant belive that Era have a thread about him which started in 2018 kkkkkkkk.

But seriously people here would be ashamed how is he's level of fanboyism. I can started with he buy every PlayStation Exclusive only to talk bad about it, puts a TLOU's cd in a blender and many other things. At least he didn't spy a game store like TimDog.
The thread started in 2018 but got some focus this week again.
I just found it because it was constant in the main page yesterday lol
 
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Sony’s PS5 is rumored and projected to only have 4-7 million consoles available for worldwide release for the first 6 months.

Microsoft’s Xbox Series X is supposedly already been in production for retail console. Microsoft’s Xbox Series X is rumored and Projected to have 10-15 Million consoles available in the first 6 months.

If you want the PS5 you better preorder and pay the whole preorder off. If you are not able to do that. You might be waiting a while before you able to get one.

Now mind you these projections are based off rumors and hear say.
People need to read this piece of FUD again :messenger_tears_of_joy:
 
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THE:MILKMAN

Member
While i don’t believe there will be any delays. Unless the World Ends. Sony’s PS5 is rumored and projected to only have 4-7 million consoles available for worldwide release for the first 6 months.

Microsoft’s Xbox Series X is supposedly already been in production for retail console. Microsoft’s Xbox Series X is rumored and Projected to have 10-15 Million consoles available in the first 6 months.

If you want the PS5 you better preorder and pay the whole preorder off. If you are not able to do that. You might be waiting a while before you able to get one.

Now mind you these projections are based off rumors and hear say.

Aren't both consoles going into full production months earlier than previous consoles that launched in ~November? Even accounting for a "worldwide" launch rather than select countries, I doubt they'll be less consoles to go round.

Call me crazy but I've never pre-ordered a console. With PS4 I just went into my local Game on the second week of release and picked one up.
 

SSDfan

Neo Member
He has really god point.
Touchpad is almost unused, stupid light make sense only in VR which is late addition to generation (and even there is probably worst possible way of tracking controller) and speaker in DS4 is uselles gimick copied from Wii. Even screen of WiiU gamepad is more usefull that that touchpad. It can at least by used as inventory or map.
From all new things in DS4 only Share button makes sense.

Its not hard to be honest even for a fanboy like me.
The touchpad was hardly used indeed, more like a gimmick, but It was an attenpt for something different and I appreciate that.

I liked the use of dpad on Killzone
 

Sinthor

Gold Member
I've done reaserach in past couple of months and i really believe in PS5 being better system overall. Is this true ? I think only time would tell. But still i can justify my purchase with DualSense being more revolutionary pad than XSX/XO one.

Well, there's still a lot in the technical sense that we don't know about both the XSX and PS5. I wouldn't get too hung up on technical nuances if I were you. Bottom line, are the games available exclusively on one or the other, more your style? Go where you like the games more and/or where your friends are as well (unless or until we get true cross-play multi-player as a standard). That's what really matters in the end. What YOU like. Not what some spec sheet or video tells you.
 

So another dev interview went up, and it is important to note that this dev straight up says he hasn't used either dev kit yet, so take it for what it's worth, but says the PS5 offers more flexibility and expects it to be more developer friendly.

After clarifying that he doesn’t yet have access to next-gen development kits and that his opinions are based on his “knowledge from presentations and the internet,” when asked about the difference between the processors implemented in the PS5 and the Xbox Series X – with the former using a variable frequency, as opposed to the latter – Makaj said that though the PS5’s approach is more flexible, he doesn’t see much of a difference between the two.

“Both of them are a good step forward in CPU performance,” he said. “The Simultaneous Multi-Threading can make a big difference – an increase in performance is always a desirable thing, but besides the difference in PlayStation 5’s more flexible approach, I honestly don’t see a clear winner here.”

Makaj also spoke with us about the GPUs of both the consoles, and the difference in clock speeds for both (12 teraflops for the Xbox Series X to the PS5’s 10.28), stating that based on his experience developing for the PS4 and the Xbox One, where he found the former to be easier to develop for, he expects the PS5 to once again be more developer-friendly.

“According to my experience in developing games for Xbox One and PlayStation 4, usually I got better performance results on PlayStation 4, and I think it will stay the same for the next-gen consoles,” he said. “Having more power is always a great thing, as it opens new possibilities in terms of graphical quality.”
 
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ToadMan

Member
Yeah I understand that, but what I meant was that the post I was replying to was implying that it would almost always run at 10.2TF and be used 100% of the time. Which means it would result in very minor gains, unless the GPU won't actually constantly run at 100% highest clock. Besides that you still have the gains for the CPU of course.

I basically think he is wrong, and the GPU's of this generation don't need to run at 100% highest clock all the time, which is why Cerny put Smartshift in the PS5 in the first place...

Again, Smartshift doesn't do anything to clocks - SmartShift is about power (Wattage) and improving performance through the efficient allocation of power. AMD use terms like Cool and Quiet for their variable clock stuff..
 

IntentionalPun

Ask me about my wife's perfect butthole
gamingbolt said:
stating that based on his experience developing for the PS4 and the Xbox One, where he found the former to be easier to develop for, he expects the PS5 to once again be more developer-friendly.

“According to my experience in developing games for Xbox One and PlayStation 4, usually I got better performance results on PlayStation 4

The guy didn't say anything about what was easier to develop for lol
 

THE:MILKMAN

Member
While we wait for the new PS5 reveal date (hopefully Friday) how about a little game?

What was your earliest first specs guess for either console? Below is mine from July 2017 for PS5. I didn't do too bad I think....

My PS5 spec guess as of today assuming 2019 or later launch on 7nm:

10-12TF and 8 core custom Ryzen (mobile/cut down) APU
16GB RAM
2TB storage (I'm hoping for some innovation here but just don't know what or how!)
UHD drive (For the capacity more than anything)
$399/£349 in today's money
 
Aren't both consoles going into full production months earlier than previous consoles that launched in ~November? Even accounting for a "worldwide" launch rather than select countries, I doubt they'll be less consoles to go round.

Call me crazy but I've never pre-ordered a console. With PS4 I just went into my local Game on the second week of release and picked one up.

They always go in production months before release. Supposedly Sony Production on PS5 got delayed because of a shortage of parts. Sony even came out and said they would only have 3-5 Million PS5 available at launch and the first 3 Months. That was a few months ago. The issues worsened with The Covid-19 outbreak.

I can see The PS5 selling on eBay now for 1500 a console because of the rumored Shortage at launch.
 
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icerock

Member
Ok now this is insane 😳😳😳



Folks will still say this is all being said because Tim Sweeney is a Sony shill.

Nevermind, the bloke being worth north of $10B!

What the fuck am i watching, That is mind blowing how good that looks.

The trailer is CG, like the DS TV spot.


So another dev interview went up, and it is important to note that this dev straight up says he hasn't used either dev kit yet, so take it for what it's worth, but says the PS5 offers more flexibility and expects it to be more developer friendly.

For me personally, any dev who doesn't have access to either of these machines, their opinion should be taken with a massive grain of salt. 3rd party devs have been offering some tid-bits here and there, hopefully once the NDA is up, they can talk more freely.

While we wait for the new PS5 reveal date (hopefully Friday) how about a little game?

What was your earliest first specs guess for either console? Below is mine from July 2017 for PS5. I didn't do too bad I think....

My PS5 spec guess as of today assuming 2019 or later launch on 7nm:

10-12TF and 8 core custom Ryzen (mobile/cut down) APU
16GB RAM
2TB storage (I'm hoping for some innovation here but just don't know what or how!)
UHD drive (For the capacity more than anything)
$399/£349 in today's money

LMAO, this will bring out some really hilarious prediction.

Mine way back in 2018 was:

8 Core Zen 2 CPU
8TF (GCN) RDNA GPU
16GB GDDR6 RAM
128GB SSD + 1TB HDD
UHD Drive
$399

I'm so glad what we're getting is leaps and miles apart from what was being discussed in next-gen threads in 2018.
 
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Ok now this is insane 😳😳😳




But despite the premiere third-party game engine company rewriting their IO subsystems around PS5, third-party developers just won't use it and the IO speed is a waste, of course...
Even though it's designed to be scalable, why would anyone bother to scale UP?! Surely you only scale down. They'll just not bother loading in the higher detail assets they already made for what's highly likely to be the most prolific lead platform for next generation.

/s (for the Americans)
 
The Last of Us Part II Tv Spot, God of War Tv Spot, Death Stranding Tv Spot, all these have a visual flair a bit above what the actual game looks, like some of the assets in the tv spot have no aliasing blemishes. Almost makes you feel it could be PS5's capabilities in rendering photo realism.
 

ToadMan

Member
Does anyone know what spec/ratings the 12 individual NAND chips in PS5 need to be to reach the 5.5GB/s speed and what spec chips do the 4-8 channel PC NVMe drive have?

I don't believe the chips are any different in the PS5 - Sony aren't a company who make memory. The custom part is that they're using 12 channels to access the flash.

So I'd assume the silicon is basically "off the shelf" high end flash memory but used in a Sony proprietary configuration. Until we see the hardware teardown (or a reliable leak) I don't think we'll be able to say much more about them.
 

Andodalf

Banned
The Last of Us Part II Tv Spot, God of War Tv Spot, Death Stranding Tv Spot, all these have a visual flair a bit above what the actual game looks, like some of the assets in the tv spot have no aliasing blemishes. Almost makes you feel it could be PS5's capabilities in rendering photo realism.

Real Time graphics won’t have the IQ of pre rendered CG for many many years yet.
 
Real Time graphics won’t have the IQ of pre rendered CG for many many years yet.

As an (obvious) qualifier to this; real time graphics won't have the image quality of today's pre-rendered graphics for many many years yet.
The above sentence will be true whenever it is written.

One has 33ms to draw a frame, the other can take hours or even days if it wants to, even using the same hardware.
 
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